Archives

Homepage Forums Search Search Results for 'Ice Age 2'

Viewing 15 results - 46 through 60 (of 762 total)
  • Author
    Search Results
  • #220756
    moblackny
    Participant

    I have had vopx for about 10 days now and have yet been able to get it too work. I have contacted support and have followed all of the suggestions they gave but no luck. seeing if anyone here can help. the errors I get is no oculus headset found I have the meta quest 3. Also getting the failed to attach exe. I have check to make sure nothing that can interfere with it is running. these are the steps I am doing. please let me know if they are not correct as I am new to this.
    1. opening vorpx config selecting oculus as device
    2. going to local profiles and selecting the profile for the game I am trying to use and clicking apply and close
    3. powering on the meta quest 3 which is connected via link cable to pc meta quest link software loads and says connected (although I have read that I should close the meta quest software because vorpx will detect without it so I have tried both ways)
    4. Then clicking on the shortcut on my desktop for the game I want to use. (although I have read that I shouldn’t and I should start the game through vorpx but have yet to see a option to do so)

    I get attaching said exe then attaching exe failed then the menu option comes up where I can choose to install helper or preferred helper which I have tried both then I get no oculus headset found.

    this is a 6 week old powerhouse windows 11 pro computer with more then enough hardware to run any game at max settings $2000+ 48GB ram RTX4060 TI MSI b760 4TB Samsung 990 pro with heatsink

    I do have dual monitors which I just read this morning that this can be a possible issue so I have yet to try disabling one of them about to leave for work so don’t have time to try this. if anyone can assist it would be greatly appreciated. Games I have tried are Dirt 3, all GRID games, WRC Generation and Call of duty modern warfare.

    Also just checking when they say to make sure there are no conflicting software running they just mean to stop there processes in task manager not uninstall them. I know that is a no brainer but I have spent over 30hr in 10 days trying to get this to work so I want to make sure I’m not missing anything. I consider myself to be a above average computer technician and troubleshooter but this has me stumped to say the least.
    Please HELP someone

    #220566

    In reply to: Black Mesa

    Ralf
    Keymaster

    If you happen to be on 24.1.0 please go back to the last regular vorpX build or vice versa.

    Also for cinema/immersive screen mode you may have to disable automatic weapon handling on the DirectVR page of the menu. This feature currently garbles the image at camera FOVs lower than what vorpX sets in FullVR mode. Will be addressed in the next update.

    tjpblue
    Participant

    figure 1
    figure 2

    What I’m working with:

    QUEST 3, i9, 32gRam, 4070 RTX
    – COPY of Updated Vorpx CYBERPUNK Standalone mod dated SEPT 2024
    – Copy of CYBERPUNK 2077 2.13 + Phantom Liberty

    Everyone remembers what happened the dreadful week of the the infamous 2.13 update drop.
    Many solutions were sought. Many things wouldn’t work no matter how closely defined my actions were to the instructions concerning CET and the like.

    I was ecstatic that Ralf powered by Vorpx, or rather Vorpx powered by Ralf – was quick to update the stand alone mod and link. In my neck of the woods internet is non existent so after installing and and reinstalling with fixes in different combinations and orders it took forever each time I got exhausted – you have no idea how slow of a connection lol
    I looked forward to downloading CP2077 what I thought would be the final time and began to install the new updated standalone {all smiles}.

    Unfortunately I was stuck in the game waiting room , with the same message of “my version of cyberpunk being newer” ..etc etc. Realizing it could be a false message (see above if it linked properly) I sought to continue : However I noticed that I wasn’t able to use either the keyboard or Quest 3 controllers to continue. I was able to use the grips to use the vorpx configuration menu ( open and close the menu) – that was it. I changed a few settings in vorpx menu – gamepad back to keyboard etc – Mouse was only working in vorpx menu. upon closing the menu AND after the opening intro movie I would get a message saying {!} CONTROLLER DISCONNECTED Please Reconnect controller.No controller buttons or keyboard would work (other image if posted correctly)- I Never post to Forums, as most threads seem a spiral into condescension to the poster -Among other things Im embarrassed I cant figure this out – and reading comments on videos expressing that it worked first try no fuss no muss – Im pulling out what 3 hairs I have left on my head. Ive tried everything – I, in my heart think its got to be something I’ve overlooked, or accidental setting change.
    **Headset selection on The –CyberpunkVR config link — oculus headsets , rift , Quest via Oculus link is selected** (I’ve always used questlink for this game with unfailing great results)

    If anyone can Help, I would owe you my soul.

    Thanks in advance,

    TJP
    A Tenacious enthusiast even after a wrong turn or two

    #220306
    Spinelli
    Participant

    Sorry for the spam detection troubles you encountered. The alternative to having spam detection on in the forum software would be a 3:1 spam:content ratio unfortunately, extra bad since the beautiful invention of drivel bots like ChatGPT etc.

    Your actual issue:

    Maybe some weird issue related to Pimax’s software that puts itself in between vorpX and the headset. Reversed eyes are conceptually impossible with vorpX’s G3D method (at least unless the profile author intentionally inverted them, which obviously isn’t the case here).

    Possibly related to the time vorpX hooks into the game (before or after Pimax initializes its stuff). Enabling alternative hooking in the config app may be worth a shot. That aside maybe check whether there is some stuff in the Pimax software you can turn off. Haven’t checked a Pimax headset in a long time, but a few years back they had some custom reprojection that could change the IPD and make things appear cross-eyed occasionally.

    vorpX does not change the power plan. Some VR runtimes do howewer. At least the Meta (Oculus) runtime does. Not sure about Pimax.

    OK, update.

      Starting Game Consistently

    It looks like I have VorpX, rFactor, and SteamVR consistenly playing good with eachother. I just try to start them in the following order: PiTool, VorpX, SteamVR, and reversed order for closing, and also I make sure to always close SteamVR (not Steam as a whole) once I’m out of any game along with starting the games from PiTool (which automatically opens SteamVR). Some of those steps may not be neccessary but the formula seems to work every time. I also make sure not to alt-tab out of the game. This caused issues last time with the SteamVR grid-environment being superimposed in the rFactor game and led to other issues too (had to end up closing game from task manager and then restarting all VR-related programs/services).

      Parallel Projections

    I forgot that Pimax’s Parallel Projections is a requirement for VorpX. It says right in the VorpX Pimax guide (which I’ve read multiple times). 3D is fine now

      Remaining Issues

    1. I still can’t get the head-movement to work without the entire game’s screen being locked to my head (unless I run in 1 of the interactive movie screen modes or whatever which). If I enable head-tracking, the entire screen is still locked to my head but, mixed with that, there’s a teeny, tiny but of proper head movement relative to the locked screen but it’s like 3% of the entire head movement compared to the locked-screen’s head movement.

    If I enable the game’s mouse free-look setting, the camera / driver’s head suddenly looks upwards while spinning and falling to the ground.

    If the game supports TrackIR / head-tracking (like rFactor and all games based on it’s engine), do we just rely on VorpX’s head-tracking being enabled? Or is the game’s mouse free-look setting supposed to be activated instead (via a game’s hotkey)? Or are they supposed to simultaneously be enabled/activated?

    2. The 3D is basically perfect – the ISImotor (commonly referred to as the ISI GMotor) engine that rFactor runs on has always been one of the best native Nvidia 3D Vision games anyways so I’m not surprised – however there’s one issue. Lots of the vehicles’ in-car dash’s gauges (or on the car’s dash, steering wheel, etc.) are almost impossible to look at as they’re being rendered in only 1 eye but not the other (or sometimes only partially in the other eye). It’s extremely disorientating and headache inducing even if you don’t look at it.

    This issue used to only occur with games running on the ISImotor engine if the particular game didn’t have a 3D Vision profile assigned to it. The fix is incredibly easy. With Nvidia Inspector in the Stereo section, make sure “StereoProfile” is set to “Yes” and “Stereo TextureEnable” is set to “0x00000001 COMMON_STEREO_TEXTURE_ENABLED”. After that, all the games’ cars’ dashes, gauges, display screens, etc. were fixed and PERFECT.

    The problem is, there’s no more “StereoProfile” setting in Nvidia Inspector, and the “Stereo TextureEnable” setting only has literally one option to choose from: “0x00000001” (no writing after it). I know Nvidia removed 3D support from their drivers but I thought simply enabling these “bits” in Nvidia Inspector would still be available.

    #220224
    zedja
    Participant

    Hi, I hope what I bring is a simple problem with a simple fix. I’m using an HP Reverb G2, running WMR, launching SteamVR, then hooking VLC Media Player (launched as a non-steam game from the Steam library). It starts up just fine every time. But anywhere from 2-20 minutes into file playback, VLC and SteamVR crash with zero warning or error message. The two programs just close and I am dropped back into WMR Home.

    I’ve read that SteamVR crashes can be solved by switching to DX11 using the Steam Overlay, but according to VorpX text displayed shortly after hooking (in the bottom left of the screen), DX11 is already set. I can’t check via Steam because the Steam Overlay refuses to open while SteamVR is running (something else I’ve been trying to troubleshoot to no avail). Besides VLC, no other programs crash SteamVR except occasionally Cyberpunk.

    I am on Windows 11 23H2, with an AMD 5700X3D and an overclocked 1080ti. I’ve tried with the GPU overclocking turned off— the same issue persists.

    Anyone run into a similar issue and have any advice? It would be much appreciated.

    #220116
    Noodlecat
    Participant

    works and looks great in 3d , but the headtracking doesn’t seem to work

    Did you manage to resolve this? I seem to be having the same issue. It seems to track headset movement for me on a single axis (strafing left/right) but not headset rotation or forward/back/up/down. I’ve tried reinstalling the game and VorpX beta but no dice.

    #220090
    nieda113
    Participant

    Hi, so i did as instructed. Updated to th 4.04 version .Vorpx 24.1.0 . Windowed setting . No mods installed. I confirmed the dialogue when vorpx wants to install additional content. I started the game in dx12. In game i opened vorpx console and ticked full vr mode. All i got is a z3d image, in vorpx setting changing the fov has no effect.
    Next i run the game in dx11. The game will start and shuts down immediately.

    Further i noticed an additonal mod (modvpx ) gets installed in my mods folder when DX12 is chosen. . This i causing a script compilation error , that not fixable .

    (sidenote,, one time i run in dx11 the loading screen of was actually in g3d but upon staring game play it switched back to z3d… )

    #220046
    Ralf
    Keymaster

    Turns out the latest game patch broke the connection mod scripts for DirectVR FOV adjustment and DirectVR 3D (modifies the actual game camera for 3D instead of ‘normal’ G3D/Z3D). Luckily since a while stuff like this can be updated independently from main vorpX.

    Next time you launch the game with vorpX active you should receive a message about some missing/updated profile components. This message may appear twice in some cases. Make sure to do click ‘Yes’ when this message comes up.

    IMPORTANT: vorpX 24.1.0 and the latest Witcher 3 version are required!

    #219957
    Sfenj1
    Participant

    Hi

    I own vorpx now for a longer time.first i used it with my rtx3080 gaming laptop. after some time i made a pc build with a rtx4090. now on both devices i have some random crashes. especially in direct vr games its worse. sometimes i can play for one or two hours without any issues and sometimes it crashes every 5 minutes. i try a lot of different combination of settings and tricks but i can’t figure out why. i also have try to conntact the vorpx support but it seems to be not existing anymore.. so maybe somone in the forum can help me. below u will see my specs and the end of the log file where it crashed.

    _ Operating System _______________________________________________________

    Name: Microsoft Windows 11 Pro
    Version: 10.0.22631
    Architecture: 64-Bit
    Build Number: 22631
    Boot Device: \Device\HarddiskVolume1

    _ Folders ________________________________________________________________

    System : C:\Windows\system32
    Documents: C:\Users\Pando\Documents
    Local AppData: C:\Users\Pando\AppData\Local
    Common AppData: C:\ProgramData
    vorpX Install: C:\Program Files (x86)\Animation Labs\vorpX\
    vorpX MainData: C:\ProgramData\Animation Labs\vorpX\

    _ CPU ____________________________________________________________________

    Name: Intel(R) Core(TM) i9-14900K
    Cores: 24

    _ Memory _________________________________________________________________

    Name: Physikalischer Speicher
    Capacity: 32768.00 MB

    Name: Physikalischer Speicher
    Capacity: 32768.00 MB

    _ GPU ____________________________________________________________________

    Name: Virtual Desktop Monitor
    Device ID: VideoController1
    Adapter DAC Type:
    Driver Files:
    Driver Version: 10.54.50.446
    Video Processor:
    Video Architecture: 5
    Video Memory Type: 2
    Name: NVIDIA GeForce RTX 4090
    Device ID: VideoController2
    Adapter RAM: 4095.00 MB
    Adapter DAC Type: Integrated RAMDAC
    Driver Files: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll
    Driver Version: 32.0.15.5612
    Video Processor: NVIDIA GeForce RTX 4090
    Video Architecture: 5
    Video Memory Type: 2

    INF: ********************************************************************

    INF: App: Attaching to fcprimal.exe, pid:29284 (64bit)
    INF: App: cmd: “C:\Program Files (x86)\Steam\steamapps\common\Far Cry Primal\bin\FCPrimal.exe” -uplay_steam_mode
    INF: App: vorpX version: vorpX 21.3.5, build time: Jul 29 2023 | 15:43:03
    INF: App: max. supported profile version: 21.2.1
    INF: MemScanManager: Created
    INF: App: Authoring mode: 1
    INF: ProgSettings: Versions: system: 0.0.0, user: 21.2.1
    INF: GameHelper: Instance created
    INF: App: BaseInit: crash handler set.
    INF: HookBase: Installing base init hooks single-threaded
    INF: HookBase: Overlay detected: gameoverlayrenderer64.dll
    WRN: HookBase: Overlay already loaded on hook init: gameoverlayrenderer64.dll
    INF: DXGIBase: Installing Main Hook
    INF: D3D11Base: Installing Main Hook
    INF: HookBase: Installing system hooks
    INF: HookBase: Installing mouse hook
    INF: vorpControl: Starting process life thread: proc id: 29284, hook count: 2
    WRN: AudioHelper: No known VR playback device found.
    INF: vorpControl: Exiting process life thread: FCPrimal.exe, 43304
    INF: DXGIBase: CreateDXGIFactory1
    INF: DXGIBase: Installing DXGI factory method hooks.
    INF: DXGIBase: Installing DXGI factory2 method hooks.
    INF: D3D11Base: CreateDevice
    INF: App: Performing Hooked Init, thread id 46556
    INF: App: Profile GUID: 9E1423C9-F16A-4F32-BA36-02A795708548 (official)
    INF: High Performance Counter Frequency: 10000000
    INF: VorpSetting: /: 0.007000
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Arial
    INF: VorpSetting: /: Wingdings
    INF: VorpSetting: /: 547
    INF: VorpSetting: /: 803
    INF: VorpSetting: General/sDeviceIniName: SteamVR
    INF: VorpSetting: Display/iAdapterIndex: -2
    INF: VorpSetting: Display/bDisableDWM: false
    INF: VorpSetting: GUI/bShowAdvancedParameters: true
    INF: VorpSetting: GUI/bShowPosTrackingNotification: true
    INF: VorpSetting: GUI/bShowStartMessage: true
    INF: VorpSetting: GUI/bHideUnimportantNotifications: false
    INF: VorpSetting: GUI/iGuiTexWidth: 2048
    INF: VorpSetting: GUI/iGuiTexHeight: 2048
    INF: VorpSetting: GUI/bShowWatermark: true
    INF: VorpSetting: Audio/iAudioMode: 0
    INF: VorpSetting: Input/fHtRecenterDistance: 0.799994
    INF: VorpSetting: Input/iMouseWheelShift: 0
    INF: VorpSetting: Input/iMouseWheelAlt: 0
    INF: VorpSetting: Hooking/iHookThreadMode: 0
    INF: VorpSetting: Hooking/iHookStyleDX9: 1
    INF: VorpSetting: Hooking/iHookStyleDX12: 0
    INF: VorpSetting: Hooking/bOverlayBlock: true
    INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_Win32_Release.dll##overlay_mediator_Win32_ReleaseWithLogging.dll##EOSOVH-Win32-Shipping.dll
    INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll##overlay_mediator_x64_ReleaseWithLogging.dll##EOSOVH-Win64-Shipping.dll
    INF: VorpSetting: Authoring/sAuthorCode: 0
    INF: VorpSetting: Authoring/bShaderAuthoring: true
    INF: VorpSetting: Authoring/sNppPath:
    INF: VorpSetting: Authoring/sAuthorDataPath:
    INF: VorpSetting: Authoring/bDumpShaders: false
    INF: VorpSetting: Authoring/bDumpShaderBinary: false
    INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
    INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
    INF: VorpSetting: Dev/bForceWindowed: false
    INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
    INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
    INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
    INF: VorpSetting: KeyMappings/iKeyMenu: 46
    INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
    INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
    INF: VorpSetting: KeyMappings/iKeyReset: 813
    INF: VorpSetting: KeyMappings/iKeyCursor: 835
    INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
    INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
    INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
    INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
    INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
    INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
    INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
    INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
    INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
    INF: VorpSetting: /: 770
    INF: VorpSetting: /: 846
    INF: VorpSetting: /: 857
    INF: VorpSetting: /: 956
    INF: VorpSetting: /: 845
    INF: DeviceSetting: Hardware/sProductName: SteamVR
    INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, Pimax)
    INF: DeviceSetting: Hardware/sManufacturer: SteamVR
    INF: DeviceSetting: Hardware/sModelNumber:
    INF: DeviceSetting: Hardware/iType: 50
    INF: DeviceSetting: Hardware/bAllowDisplayClone: false
    INF: DeviceSetting: Hardware/iDesiredFps: 90
    INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
    INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
    INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
    INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
    INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
    INF: DeviceSetting: Hardware/iScreenResX: 1920
    INF: DeviceSetting: Hardware/iScreenResY: 1080
    INF: DeviceSetting: Hardware/fScreenAspect: 1.777774
    INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
    INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
    INF: DeviceSetting: Hardware/fMinColor: 0.000000
    INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
    INF: DeviceSetting: Hardware/iRollMode: 1
    INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
    INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
    INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
    INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
    INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
    INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
    INF: DeviceSetting: Hardware/iHtType: 50
    INF: DeviceSetting: Hardware/bHasDeviceAudio: true
    INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S|Oculus Virtual Audio Device
    INF: DeviceSetting: User/iStereoDisplayMode: 4
    INF: DeviceSetting: User/iAnaglyphMode: 2
    INF: DeviceSetting: User/iRenderMode: 10
    INF: DeviceSetting: User/iTimewarpMode: 1
    INF: DeviceSetting: User/iPrediction: 1
    INF: DeviceSetting: User/fVignetteScale: 1.000000
    INF: DeviceSetting: User/fUserIPD: 64.000000
    INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
    INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
    INF: DeviceSetting: User/bChromaticAberrationCorrection: true
    INF: DeviceSetting: User/bMinimumColor: false
    INF: DeviceSetting: User/bEnableDeviceAudio: true
    INF: DeviceSetting: User/bDmNewDirectModeEnable: true
    INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
    INF: DeviceSetting: User/bVrApiMotionSmoothing: false
    INF: DeviceSetting: User/iVrhcControllerType: 1
    INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
    INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
    INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
    INF: TrackerSetting: Hardware/sManufacturer: OpenVR
    INF: TrackerSetting: Hardware/sModelNumber:
    INF: TrackerSetting: Hardware/iType: 50
    INF: TrackerSetting: Hardware/bHtHasPosTracking: true
    INF: TrackerSetting: Hardware/bHtUseAxisMultipliers: false
    INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
    INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
    INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
    INF: TrackerSetting: Hardware/fHtAxisMultX: 1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultY: 1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultZ: 1.000000
    WRN: AudioHelper: No known VR playback device found.
    INF: UIManager: Initialized
    INF: Keyboard: Init
    INF: InputManager: Initialized
    INF: MemScanManager: Initialized
    INF: HookBase: Installing hooked init hooks single-threaded
    INF: XInputBase: Checking loaded XInput versions.
    INF: XInputBase: Checking Main Hook
    INF: XInputBase: Hooking xinput9_1_0.dll
    INF: DirectInputBase: Checking Main DirectInput Hook
    INF: DirectInputBase: DirectInput not detected, hooking delayed
    INF: DirectInputBase: Checking Main DirectInput8 Hook
    INF: DirectInputBase: DirectInput 8 detected.
    WRN: Hook: Source module mismatch (di8_GetDeviceStateW), expected: C:\Windows\system32\dinput8.dll, actual: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
    INF: MouseKeyboardBase: Installing Main Hook
    INF: OpenTrackHelper: Init
    INF: SoundManager: Initialized, audio mode: 0
    INF: App: Hooked Init success, thread id 46556
    INF: App: Graphics API changed: DX11
    INF: ProgSettings: Versions: system: 0.0.0, user: 21.2.1
    INF: G3DSettings: Loading settings (18.2.0)
    INF: ProgSetting User: General/sVersion: 21.2.1
    INF: ProgSetting User: Image/iImageRenderQuality: 0
    INF: ProgSetting User: Image/fImageZoom: 1.000000
    INF: ProgSetting User: Image/fUiScale: 0.355000
    INF: ProgSetting User: Image/fUiScaleHorizontal: 0.725000
    INF: ProgSetting User: Image/fUiStereoOffset: 0.950000
    INF: ProgSetting User: Image/bEdgePeekLockVertically: true
    INF: ProgSetting User: Image/fEdgePeekScaleMin: 0.400000
    INF: ProgSetting User: Image/fEdgePeekStereoMultiplier: 1.000000
    INF: ProgSetting User: Image/iEdgePeekBackground: 0
    INF: ProgSetting User: Image/fTextureDetailEnhance: 1.000000
    INF: ProgSetting User: Image/iImageBackground: 0
    INF: ProgSetting User: Image/fImageAmbienceBrightness: 1.000000
    INF: ProgSetting User: Image/iAspectRatioCorrection: 2
    INF: ProgSetting User: Image/fImageSharpnessV2: 1.800000
    INF: ProgSetting User: Image/fImageGameGamma: 0.650000
    INF: ProgSetting User: Image/fImageGameSaturation: 1.000000
    INF: ProgSetting User: Image/iImageInputGeometryType: 0
    INF: ProgSetting User: Image/iImageInputStereoType: 0
    INF: ProgSetting User: Image/bImageInputStereoFlip: false
    INF: ProgSetting User: Image/iImageInputSurroundFovH: 360
    INF: ProgSetting User: Image/iImageInputSurroundFovV: 180
    INF: ProgSetting User: Image/bImageInputSurroundGuessParams: false
    INF: ProgSetting User: Image/iGameDisplayMode: 1
    INF: ProgSetting User: Image/iVirtualScreenScene: 100
    INF: ProgSetting User: Image/fVirtualScreenHtMultiplier: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenDistanceOffset: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenScale: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenPitch: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenCurvature: 1.000000
    INF: ProgSetting User: Image/bVirtualScreenCurvedVertical: true
    INF: ProgSetting User: Image/fVirtualScreenBrightness: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEnvBrightness: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEncGamma: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEnvSaturation: 1.000000
    INF: ProgSetting User: Image/iVirtualScreenAspect: 0
    INF: ProgSetting User: Image/iVirtualScreenAntialias: 4
    INF: ProgSetting User: Image/fImmersiveScreenHtMultiplier: 0.500000
    INF: ProgSetting User: Image/fImmersiveScreenDistanceOffset: 0.000000
    INF: ProgSetting User: Image/fImmersiveScreenScale: 1.000000
    INF: ProgSetting User: Image/fImmersiveScreenPitch: 0.000000
    INF: ProgSetting User: Image/fImmersiveScreenCurvature: 1.000000
    INF: ProgSetting User: Image/bImmersiveScreenCurvedVertical: false
    INF: ProgSetting User: Image/iImmersiveScreenBackground: 10
    INF: ProgSetting User: Image/iImmersiveScreenEdgePeekBackground: 10
    INF: ProgSetting User: Image/iDirectModeRenderAsyncModeNew: 0
    INF: ProgSetting User: Image/bDirectModePresentOrigImage: false
    INF: ProgSetting User: Image/iDirectModeRenderQuality: 1
    INF: ProgSetting User: Image/bVirtualScreenMode: false
    INF: ProgSetting User: Image/bVirtualScreenLockHeadTracking: true
    INF: ProgSetting User: Image/bEdgePeekDisableStereo: false
    INF: ProgSetting User: Input/bHtEnable: true
    INF: ProgSetting User: Input/bHtRollEnable: true
    INF: ProgSetting User: Input/fHtSensitivity: 1.300000
    INF: ProgSetting User: Input/bHtInvertX: false
    INF: ProgSetting User: Input/bHtInvertY: false
    INF: ProgSetting User: Input/bHtPosTrackingEnable: false
    INF: ProgSetting User: Input/bHtPosTrackingOverrideLock: false
    INF: ProgSetting User: Input/fHtPosTrackingUserMultiplier: 1.000000
    INF: ProgSetting User: Input/fHtG3DLatencyEnhancement: 0.000000
    INF: ProgSetting User: Input/bHtCrouchJumpEnabled: false
    INF: ProgSetting User: Input/fHtCrouchPosYThreshold: -0.100000
    INF: ProgSetting User: Input/fHtCrouchVelocityThreshold: 0.700000
    INF: ProgSetting User: Input/iHtCrouchKey: 162
    INF: ProgSetting User: Input/bHtCrouchCrouchKeyIsToggle: false
    INF: ProgSetting User: Input/fHtJumpPosYThreshold: 0.050000
    INF: ProgSetting User: Input/fHtJumpVelocityThreshold: 1.000000
    INF: ProgSetting User: Input/iHtJumpKey: 32
    INF: ProgSetting User: Input/bHtOtEnable: false
    INF: ProgSetting User: Input/bHtOtSupportsPosition: true
    INF: ProgSetting User: Input/bHtOtSupportsRoll: true
    INF: ProgSetting User: Input/bHtOtDisableMouseYawPitch: true
    INF: ProgSetting User: DirectVR/bDvrEnable: true
    INF: ProgSetting User: DirectVR/bDvrForceGameHelperFov: false
    INF: ProgSetting User: DirectVR/fDvrFovWorldOffset: 0.000000
    INF: ProgSetting User: DirectVR/fDvrFovPlayerOffset: 0.000000
    INF: ProgSetting User: DirectVR/bDvrLockLookPitch: false
    INF: ProgSetting User: DirectVR/bDvrPositionEnable: true
    INF: ProgSetting User: DirectVR/bDvrUseCache: true
    INF: ProgSetting User: GameHelper/bGhChangeSettings: false
    INF: ProgSetting User: GameHelper/bGhChangeResolution: false
    INF: ProgSetting User: GameHelper/bGhChangeFov: true
    INF: ProgSetting User: GameHelper/bGhChangeFovRT: true
    INF: ProgSetting User: WeaponHandling/iWhdMode: 1
    INF: ProgSetting User: WeaponHandling/iWhdTimeout: 8
    INF: ProgSetting User: WeaponHandling/fWhdTweakPosX: 0.000000
    INF: ProgSetting User: WeaponHandling/fWhdTweakPosY: 0.000000
    INF: ProgSetting User: WeaponHandling/fWhdTweakPosZ: 0.000000
    INF: ProgSetting User: WeaponHandling/fWhdTweakSeparation: 0.000000
    INF: ProgSetting User: WeaponHandling/fWhdTweakScale: 1.000000
    INF: ProgSetting User: WeaponHandling/sWhdKeysVisible:
    INF: ProgSetting User: WeaponHandling/sWhdKeysADS:
    INF: ProgSetting User: WeaponHandling/sWhdXiButtonsVisible:
    INF: ProgSetting User: WeaponHandling/sWhdXiButtonsADS:
    INF: ProgSetting User: Input/bMouseDisableAcceleration: false
    INF: ProgSetting User: Input/bMouseHandleCursor: true
    INF: ProgSetting User: Input/bMouseForceVorpCursor: false
    INF: ProgSetting User: Input/bKeyBlockAlt: true
    INF: ProgSetting User: Input/bKeyBlockEdgePeek: true
    INF: ProgSetting User: Input/bKeyBlockVorpX Menu: true
    INF: ProgSetting User: Input/iXiOverride: 0
    INF: ProgSetting User: Input/iXiOverrideDirectVR: 0
    INF: ProgSetting User: Input/bXiOverridePartLeftStick: false
    INF: ProgSetting User: Input/bXiOverridePartRightStick: true
    INF: ProgSetting User: Input/bXiOverridePartButtons: false
    INF: ProgSetting User: Input/iXiHtControllerNum: 0
    INF: ProgSetting User: Input/iXiHtMode: 0
    INF: ProgSetting User: Input/fXiHtDeadzoneCorrection: 0.000000
    INF: ProgSetting User: Input/fXiHtSensitivityX: 1.000000
    INF: ProgSetting User: Input/fXiHtSensitivityY: 1.000000
    INF: ProgSetting User: Input/fGpadSensitivityLeftX: 0.150000
    INF: ProgSetting User: Input/fGpadSensitivityLeftY: 0.150000
    INF: ProgSetting User: Input/fGpadSensitivityRightX: 0.500000
    INF: ProgSetting User: Input/fGpadSensitivityRightY: 0.100000
    INF: ProgSetting User: Input/fGpadDeadzoneLeft: 0.200000
    INF: ProgSetting User: Input/fGpadDeadzoneRight: 0.200000
    INF: ProgSetting User: Input/iGpadWalkRunKey: 160
    INF: ProgSetting User: Input/bGpadWalkRunInvert: false
    INF: ProgSetting User: Input/bGpadWalkRunIsToggle: false
    INF: ProgSetting User: Input/fGpadThumbStickCurve: 2
    INF: ProgSetting User: Input/iGpadVorpXButtonMode: 2
    INF: ProgSetting User: Input/iGpadVorpXButtonBind1: 1
    INF: ProgSetting User: Input/iGpadVorpXButtonBind2: 2
    INF: ProgSetting User: Input/fGpadNativeSensitivityRightYFullVR: 1.000000
    INF: ProgSetting User: Input/fGpadNativeSensitivityRightYCinema: 1.000000
    INF: ProgSetting User: Input/iGpadKeycode0: 69
    INF: ProgSetting User: Input/iGpadKeycode1: 70
    INF: ProgSetting User: Input/iGpadKeycode2: 82
    INF: ProgSetting User: Input/iGpadKeycode3: 32
    INF: ProgSetting User: Input/iGpadKeycode4: 71
    INF: ProgSetting User: Input/iGpadKeycode5: 77
    INF: ProgSetting User: Input/iGpadKeycode6: 2
    INF: ProgSetting User: Input/iGpadKeycode7: 1
    INF: ProgSetting User: Input/iGpadKeycode8: 38
    INF: ProgSetting User: Input/iGpadKeycode9: 40
    INF: ProgSetting User: Input/iGpadKeycode10: 37
    INF: ProgSetting User: Input/iGpadKeycode11: 39
    INF: ProgSetting User: Input/iGpadKeycode12: 67
    INF: ProgSetting User: Input/iGpadKeycode13: 81
    INF: ProgSetting User: Input/iGpadKeycode14: 27
    INF: ProgSetting User: Input/iGpadKeycode15: 9
    INF: ProgSetting User: Input/iVhkKeycode0: 27
    INF: ProgSetting User: Input/sVhkVisText0: ESC
    INF: ProgSetting User: Input/iVhkKeycode1: 116
    INF: ProgSetting User: Input/sVhkVisText1: QSave
    INF: ProgSetting User: Input/iVhkKeycode2: 120
    INF: ProgSetting User: Input/sVhkVisText2: QLoad
    INF: ProgSetting User: Input/iVhkKeycode3: 77
    INF: ProgSetting User: Input/sVhkVisText3: M
    INF: ProgSetting User: Input/iVhkKeycode4: 49
    INF: ProgSetting User: Input/sVhkVisText4: 1
    INF: ProgSetting User: Input/iVhkKeycode5: 50
    INF: ProgSetting User: Input/sVhkVisText5: 2
    INF: ProgSetting User: Input/iVhkKeycode6: 51
    INF: ProgSetting User: Input/sVhkVisText6: 3
    INF: ProgSetting User: Input/iVhkKeycode7: 73
    INF: ProgSetting User: Input/sVhkVisText7: I
    INF: ProgSetting User: Input/iVhkKeycode8: 52
    INF: ProgSetting User: Input/sVhkVisText8: 4
    INF: ProgSetting User: Input/iVhkKeycode9: 53
    INF: ProgSetting User: Input/sVhkVisText9: 5
    INF: ProgSetting User: Input/iVhkKeycode10: 54
    INF: ProgSetting User: Input/sVhkVisText10: 6
    INF: ProgSetting User: Input/iVhkKeycode11: 0
    INF: ProgSetting User: Input/sVhkVisText11:
    INF: ProgSetting User: Input/iVhkKeycode12: 55
    INF: ProgSetting User: Input/sVhkVisText12: 7
    INF: ProgSetting User: Input/iVhkKeycode13: 56
    INF: ProgSetting User: Input/sVhkVisText13: 8
    INF: ProgSetting User: Input/iVhkKeycode14: 57
    INF: ProgSetting User: Input/sVhkVisText14: 9
    INF: ProgSetting User: Input/iVhkKeycode15: 48
    INF: ProgSetting User: Input/sVhkVisText15: 0
    INF: ProgSetting User: Input/iVrhcControllerMode: 2
    INF: ProgSetting User: Input/iVrhcTrackPadModeLeft: 2
    INF: ProgSetting User: Input/iVrhcTrackPadModeRight: 1
    INF: ProgSetting User: Input/fVrhcDeadzoneMouse: 0.100000
    INF: ProgSetting User: Input/fVrhcDeadzoneKeys: 0.300000
    INF: ProgSetting User: Input/bVrhcAllowLeftStickShift: true
    INF: ProgSetting User: Input/bVrhcShiftSwapLeft: false
    INF: ProgSetting User: Input/bVrhcShiftSwapRight: false
    INF: ProgSetting User: Input/iVrhcKbmStickModeLeft: 1
    INF: ProgSetting User: Input/fVrhcSensitivityLeftX: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityLeftY: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityRightX: 0.600000
    INF: ProgSetting User: Input/fVrhcSensitivityRightY: 0.150000
    INF: ProgSetting User: Input/iVrhcExtraKeyLeftGamepadDefault: 0
    INF: ProgSetting User: Input/iVrhcExtraKeyRightGamepadDefault: 3
    INF: ProgSetting User: Input/iVrhcControllerVisType: 1
    INF: ProgSetting User: Input/iVrcKeycode0: 1
    INF: ProgSetting User: Input/iVrcKeycode1: 2
    INF: ProgSetting User: Input/iVrcKeycode2: 87
    INF: ProgSetting User: Input/iVrcKeycode3: 83
    INF: ProgSetting User: Input/iVrcKeycode4: 65
    INF: ProgSetting User: Input/iVrcKeycode5: 68
    INF: ProgSetting User: Input/iVrcKeycode6: 69
    INF: ProgSetting User: Input/iVrcKeycode7: 67
    INF: ProgSetting User: Input/iVrcKeycode8: 82
    INF: ProgSetting User: Input/iVrcKeycode9: 70
    INF: ProgSetting User: Input/iVrcKeycode10: 71
    INF: ProgSetting User: Input/iVrcKeycode11: 32
    INF: ProgSetting User: Input/iVrcKeycode12: 27
    INF: ProgSetting User: Input/iVrcKeycode13: 9
    INF: ProgSetting User: Input/iVrcKeycode14: 160
    INF: ProgSetting User: Input/iVrcKeycode15: 162
    INF: ProgSetting User: Input/iVrcKeycode16: 38
    INF: ProgSetting User: Input/iVrcKeycode17: 40
    INF: ProgSetting User: Input/iVrcKeycode18: 37
    INF: ProgSetting User: Input/iVrcKeycode19: 39
    INF: ProgSetting User: Input/iVrcKeycode20: 136
    INF: ProgSetting User: Input/iVrcKeycode21: 137
    INF: ProgSetting User: Input/iVrcKeycode22: 49
    INF: ProgSetting User: Input/iVrcKeycode23: 50
    INF: ProgSetting User: Input/iVrcKeycode24: 51
    INF: ProgSetting User: Input/iVrcKeycode25: 52
    INF: ProgSetting User: Input/iVrcKeycode26: 69
    INF: ProgSetting User: Input/iVrcKeycode27: 81
    INF: ProgSetting User: Input/iVrcKeycode28: 82
    INF: ProgSetting User: Input/iVrcKeycode29: 32
    INF: ProgSetting User: Input/iVrcKeycode30: 0
    INF: ProgSetting User: Input/iVrcKeycode31: 0
    INF: ProgSetting User: Input/iVrcKeycode32: 0
    INF: ProgSetting User: Input/iVrcKeycode33: 0
    INF: ProgSetting User: Input/iVrcKeycode34: 0
    INF: ProgSetting User: Input/iVrcKeycode35: 0
    INF: ProgSetting User: D3D11/i3DCreateMethod: 3
    INF: ProgSetting User: D3D11/fSeparationNormal: 1.500000
    INF: ProgSetting User: D3D11/fFocOffsetNormal: 0.030000
    INF: ProgSetting User: D3D11/fSeparationComplex: 1.000000
    INF: ProgSetting User: D3D11/fFocOffsetComplex: 0.000000
    INF: ProgSetting User: D3D11/bUseDOFComplex: true
    INF: ProgSetting User: D3D11/fZMultF: 0.500000
    INF: ProgSetting User: D3D11/fSeparationG3D: 1.000000
    INF: ProgSetting User: D3D11/fFocOffsetG3D: 0.000000
    INF: ProgSetting User: D3D11/fG3DFovEnhance: 0.000000
    INF: ProgSetting User: D3D11/fG3DCamHeightModifier: 0.000000
    INF: ProgSetting User: D3D11/iG3DMainEye: 0
    INF: ProgSetting User: D3D11/fPlayerModelOffsetY: 0.000000
    INF: ProgSetting User: D3D11/fPlayerModelOffsetZ: 0.000000
    INF: ProgSetting User: D3D11/iG3DShadowTreatment: 3
    INF: OpenVRDevice: Initializing device
    INF: TrackerOpenVR: Init
    INF: OpenVRDevice: Init succeeded, HMD found: Oculus Oculus Quest2 (tracker: oculus)
    INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR
    INF: OpenVRDevice: API DLL Path: C:\Program Files (x86)\Animation Labs\vorpX\Devices\OpenVR\win64\vpenvr_api.dll
    INF: OpenVRDevice: Render target size: 3120×3120
    INF: OpenVRDevice: Render target AR: 1.000000
    INF: OpenVRDevice: Desired game AR: 1.000000
    INF: OpenVRDevice: Desired framerate: 90.000000
    INF: OpenVRDevice: FOV: 103.982010
    INF: OpenVRDevice: IPD: 63.230000
    INF: OpenVRDevice: Zoom multiplier: 0.868231
    INF: ExtraSetting: EnvImageMap/:
    INF: ExtraSetting: /: 1.000000
    INF: ExtraSetting: MouseDisableAxisY/: false
    INF: ExtraSetting: VrhcSwapHands/: false
    INF: ExtraSetting: GhResolutionQuality/: 6
    INF: ExtraSetting: DmThreadSyncMode/: 0
    INF: ExtraSetting: DmFluidSyncMode/: 3
    INF: ExtraSetting: DmFluidSyncFpsCapMode/: 0
    WRN: D3D11Base: No DeviceContext created, not hooking device
    INF: D3D11Base: CreateDevice
    WRN: D3D11Base: Microsoft Basic Render Driver detected, returning early.
    INF: D3D11Base: CreateDevice
    INF: DXGIBase: Installing DXGI device hooks.
    INF: DXGIBase: Installing device method hooks.
    WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    INF: D3D11Base: FeatureLevel: D3D_FEATURE_LEVEL_11_0
    INF: D3D11Manager: Instance created
    INF: ShaderParser created: FarCryPrimal (3)
    INF: DXGIBase: CreateSwapChain
    INF: DXGISwapChainHelper: Installing swapchain method hooks.
    INF: DXGISwapChainHelper: Installing swapchain1 method hooks.
    INF: DXGISwapChainHelper: Installing swapchain3 method hooks.
    INF: UpdateScreenSettings: res: 3840×2160, fullscreen: false
    INF: DXGISwapChainHelper: SwapChain method hooks removed.
    INF: D3D11Manager: Initializing device (frame: 0)
    INF: Display Adapter Description: NVIDIA GeForce RTX 4090
    INF: Nvidia Driver Version: 55612, r556_09
    INF: Available GPU Memory: 24142MB
    INF: D3D11Manager: Buffer Resolution: 3840×2160, Format: DXGI_FORMAT_R8G8B8A8_UNORM, MSAA: false
    INF: UpdateScreenSettings: res: 3840×2160, fullscreen: false
    INF: D3D11BufferGrabber initialized. Grab mode: 1, Sync mode: 1
    INF: D3D11ShaderManager: shaders created
    INF: D3D11GameRenderer: Initialized
    INF: UIRendererDX11: Initialized
    INF: ProgState: UpdatePostFrame first time.
    INF: HookBase: Installing first frame hooks single-threaded
    INF: XInputBase: Checking loaded XInput versions.
    INF: DirectInputBase: Checking Main DirectInput Hook
    INF: DirectInputBase: DirectInput not detected, hooking delayed
    INF: ProgState: First Time Init 1
    INF: OpenVRDirectModeManager: base init, mode: extra thread
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: DirectModeManager: headset render target size reduced (unecessarily large): 3888×3888 > 3072×3072
    INF: DirectModeManager: headset render target size final: 3072×3072
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (3072×3072). Multisampling off.
    INF: OpenVRInputHandler: Initializing controller 1 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 0
    INF: OpenVRInputHandler: Initializing controller 2 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 1
    INF: OpenVR ControllerManager: Initialized
    INF: MemScanManger: cache readiness: r:f p:f f:f
    INF: SettingsUI: Init
    INF: vorpScan: Starting to scan host: fcprimal.exe
    INF: vorpScan: Rotation scan succeeded.
    INF: vorpScan: Exiting.
    INF: vorpScan: Starting to scan host: fcprimal.exe
    INF: vorpScan: Rotation scan succeeded.
    INF: vorpScan: Exiting.
    ERR: App: TopCrashHandler: unhandled exception ACCESS_VIOLATION at 0xFFFFFFFFFFFFFFFF
    ERR: App: TopCrashHandler: module: FCPrimal.exe, offset: 0x3AE05F7
    ERR: App: TopCrashHandler: unhandled exception end
    INF: Main: Detaching from fcprimal.exe
    INF: Main: Graceful Exit
    INF: UIManager: Released
    INF: GamepadManager: Released
    INF: Keyboard: Release
    INF: InputManager: Released
    INF: SoundManager: Released
    INF: D3D11Base: Removing Main Hook
    INF: XInputBase: Removing Main Hook
    INF: DirectInputBase: Removing Main Hook
    INF: MouseKeyboardBase: Removing Main Hook
    INF: HookBase: Removing system hooks
    INF: HookBase: Removing mouse hook
    INF: OpenTrackHelper: Release
    INF: VRControllerManager: controller deleted (0)
    INF: VRControllerManager: controller deleted (1)
    INF: OpenVR ControllerManager: Released
    INF: OpenVRDirectModeManager: Releasing
    INF: TrackerOpenVR: Release
    INF: OpenVRDirectModeManager: Released
    INF: TrackerOpenVR: Release
    INF: OpenVRDevice: Released
    INF: ResourceManager: Released
    INF: MemScanManager: Released
    INF: MemScanManager: Destroyed
    INF: GameHelper: Destroyed
    INF: App: Released
    INF: Main: Graceful Exit Success

    INF: vorpControl: Exiting process life thread: FCPrimal.exe, 29284

    #219860
    RJK_
    Participant

    Crookz: The Big Heist (G3D)

    Nice top down strategy game from 2015.

    – Optimized for cinema modes
    – Full VR not recommended
    – Do not touch shader settings !
    – Profile availiable from the cloud

    #219709
    derekp
    Participant

    I see, ok I’ll do some research into it and see what I can find. Beyond that one page on the TrackIR site that I found which says it’s supported, I haven’t found anything else with details about it (that page just says the game supports all 6 DOF, but no details on how to enable or install or anything). Since the game was released in 2002, it’s entirely possible Win10 just doesn’t play nicely with the older version of the API it’s using. I’ll see what I can find and get back to you.

    #219623

    In reply to: 3DTV Support

    RJK_
    Participant

    Just in case you are playing a game without a Vorpx profile, both images will be the same. if 24 doesnt work in this regard at all, try the 3D function of your tv if it has one. Some games look quite nice in this mode 3D wise.

    #219564
    Boblekobold
    Participant

    G2 worked great with vorpX and The Witcher 3. My main problem was that it was not comfortable for my face shape and i needed to live with some pain during usage. Second issue was that something wasn’t quite right with the stereo overlap. I know that Quest 3 has a small(ish) stereo overlap as well, but somehow on the G2 it felt more noticeable, while on Quest 3 i can forget it quickly.

    But i loved the resolution, not even Quest 3 can quite get to this level, IMO.

    To solve these issues with the G2 :

    You can buy a VR cover (I needed it to remove the nose thing) :
    “VR Cover Facial Interface & Foam Replacement for HP Reverb G2 V1 & V2” on Amazon

    You can also buy a BoboVR M2 strap :
    “BOBOVR M2 Plus Head Strap,Compatible with Meta Quest 2” on Amazon
    With a G2 adapter :
    https://www.etsy.com/listing/1079503371/kit-adaptateur-tyco-tech-hp-reverb-g2?variation0=2226421683

    This way it’s perfect (I added coins as counter weight at the back, in little plastic tubes, and I added bubble wrap around BoboVR top arms). The G2 doesn’t even touch my face. It doesn’t move. And I can wear it as long as I want.

    If needed, there is also counter weights and other straps :
    https://www.studioformcreative.com/reverb-g2
    Varjo Aero ones could be better (as there are two weights)

    Don’t forget lenses (correction + blue protection) :
    https://vroptician.com/

    #219557
    Laser
    Participant

    Well I wasn´t going to upgrade my G2, but it decided to die unexpectedly. First I looked at Crystal and Big Screen but both have downsides and are quite expensive units, then I thought about Quest3 and almost bought one. But finally I decided to get Pico 4, my thought process was that I needed something that was available immediately and its really cheap unit.

    After few days of setting this thing up and testing it in various ways I am positively surprised how good it is. Compared to G2 the resolution is littlelower but the pancake lenses are far better than the fresnel lenses of reverb. I have only used the pico in wireless mode with my pc, its really nice being wire free even when gaming seated. Pico´s own streaming assistant didn´t work at all for me but with virtual desktop I was able to connect instantly. I still need to mess around with my routers and settings to get best possible wifi connection.

    Downsides and upsides compared to Reverb G2 V1
    -Slightly lower resolution
    -Built in audio isn´t great (I plan to use wired phones connected to pico)
    -Stock facial interface isn´t that comfortable (I already printed new interfaces to fix this)

    +pancake lenses offer much wider sweet spot and the image is clear to almost the edges of the screen
    +optional wireless mode
    +stand alone mode (not sure that I will be using this much though)
    +really cheap, I only paid little over 300€ for the 128GB model, that is almost half the price of quest 3)
    +colour passthrough mode vs the black and white in G2 (resolution isn´t great but its enough that you can move around in your house without taking the headset off.
    +headset/controller tracking is far better, I couldn´t really play beat saber with G2 controllers due to losing controller tracking.

    #219554
    MarcDwonn
    Participant

    G2 worked great with vorpX and The Witcher 3. My main problem was that it was not comfortable for my face shape and i needed to live with some pain during usage. Second issue was that something wasn’t quite right with the stereo overlap. I know that Quest 3 has a small(ish) stereo overlap as well, but somehow on the G2 it felt more noticeable, while on Quest 3 i can forget it quickly.

    But i loved the resolution, not even Quest 3 can quite get to this level, IMO.

Viewing 15 results - 46 through 60 (of 762 total)

Spread the word. Share this post!