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Topic: Soldier of Fortune 2 (G3D)
The working G3D profile has been uploaded to the cloud.
Soldier of Fortune 2 feels like playing Call of Duty I with an extra gore mod. It features an intense airport mission with hostages and terrorists, including one section inside the airplane, as well as the long and highly excellent Kamchatka mission.
With peaceful intermissions at the secret agent agency, it also has a No One Lives Forever–like feeling. Occasionally, the rainy weather adds a great atmosphere—especially in G3D VR.
So soldiers, to arms!
Steps to make everything work
To remove the parental lock and unlock gore, create a shortcut for the game executable and append:
+set lock_blood 0
In the sof2sp.cfg file (located in the base folder), modify or add:
seta cg_fov “120”
seta r_mode “-1”
seta r_customwidth “3840”
seta r_customheight “2880”For this resolution to appear in-game, you must first select it in your display settings after launching VorpX Virtual Desktop.
To enable it:
Create a custom resolution in VorpX Virtual Monitor
Launch VorpX Virtual Desktop
Right-click your desktop → open Display Settings
Select the desired resolutionOptionally, you can enable Virtual Super Resolution in AMD Adrenalin or NVIDIA Control Panel. This removes the need to launch VorpX Virtual Desktop beforehand.
Before launching the game, you may need to set:
Display scaling to 100%
Resolution to 3840×2880 in VorpX Virtual DesktopRule of thumb: Always set scaling to 100% and the desired resolution in desktop settings after launching VorpX Virtual Desktop and before starting the game or add-on.
Optional
If you liked the game, you can try Call of Duty: United Fronts mod, which has a similar feel and aesthetics (minus the gore without CoD gore mod) and includes many great fan-made missions accessible from a menu.
ModDB:
Call of Duty: United Fronts mod
The working G3D profile has been uploaded to the cloud.
With the Xash3D FWGS Engine Build 3963, you can play and complete Field Intensity, Echoes, C.A.G.E.D., The Trap, The Gate, Delta Particles, They Hunger I–III, Military Duty, Escape From Darkness, Residual Point, Heart of Evil, Black Ops, Uplink, and many other great Half-Life fan add-ons.
The Xash3D FWGS Engine performs very well, even at very high resolutions.
Once, there was a Czech website called Modifikace.cz, which focused on reviewing and rating Half-Life add-ons. One of the highest-rated add-ons on that site was “The Gate.”
It is worth noting that one of the highest-rated fan add-ons for Return to Castle Wolfenstein is called “Timegate.” While similar in both name and execution, both add-ons are highly regarded. However, it seems that the Half-Life version is far less known, as I have never seen it appear on any English lists of top-rated Half-Life fan add-ons.
Steps to make everything work:
Download Xash3D FWGS Engine Build 3963 and extract it into your Half-Life directory, where the original game and its two expansions are installed, as their assets are required for some fan add-ons to function. Overwrite files if necessary.
In the autoexec.cfg file (both in the main folder and in each add-on folder—for example, field_intensity), add:
default_fov 120
Inside the add-on folder (for example, field_intensity), open video.cfg and add or modify:
width “3840”
height “2160”For this resolution to appear in-game, you must first select it in your display settings after launching VorpX Virtual Desktop. To enable it, create a custom resolution in VorpX Virtual Monitor. Then launch VorpX Virtual Desktop, right-click your desktop, open Display Settings, and select the resolution.
Do not change the resolution while playing, as this will cause the game to crash.
Optionally, you can enable Virtual Super Resolution in AMD Adrenalin or NVIDIA Control Panel. This removes the need to launch VorpX Virtual Desktop beforehand.
If the default_fov command does not work from the config file, you can apply it manually after launching the game by pressing the ~ key. A sensible FOV range is 105–130, depending on whether you prefer greater immersion or a wider field of view. If the image appears zoomed in, slightly increase the FOV.
Running the add-ons:
Always run add-ons using a dedicated shortcut.
Create a shortcut for xash3d.exe and rename it according to the add-on, e.g., FIELD INTENSITY.
Right-click the shortcut, open Properties, and if your add-on folder is named field_intensity, append the following after \xash3d.exe:
–console -32bpp -game field_intensity
The full target line should look like:
\xash3d.exe” -console -32bpp -game field_intensity
Optional:
The original Half-Life was at its best when the gameplay truly reflected its name—when you were barely alive, desperately searching for medkits and ammo.
Unfortunately, Opposing Force and many fan add-ons that use its assets are too easy on medium difficulty. Therefore, it is recommended to play these add-ons on the highest difficulty level for a more challenging and engaging experience.
MODDB:
Half-Life 1 Mod Archive from the 2006 DVD Collection | With Lost Mods
The working profile has been uploaded to the cloud.
After trying the official profile without success, I was able to achieve depth using a different official profile.
The 3D effect breaks every time you take out a weapon or a blackjack. After using them, always hide them using the ~ key (or any other key you assigned earlier for that purpose). This restores the 3D effect. In most other games, this issue would make the game unplayable in 3D, but in Thief it’s irrelevant, as the game focuses on stealth and exploration.
With everything properly configured, the game looks as good as Blood in G3D. The City in the “Endless Rain” and “Winds of Misfortune” fan missions is breathtaking.
Once everything is set up, the 3D effect is strong, creating a real sense of moving through space and observing objects with depth.
Steps to make everything work:
Install TFix 1.27 for Thief I, Thief II, and Thief Gold.
Copy (clone) thief.exe and rename it to thiefvorpx.exe. Repeat the same process for Thief II and the executable inside the Thief Gold folder.
Change the FOV to 140 in cam_ext.cfg. Don’t forget to remove the “;” so the optional FOV setting works. You can adjust the FOV to your preference, but remember you may also need to tweak VorpX Immersive Mode settings and save the changes.
Set the resolution to 3840×2880. For this resolution to appear in-game, you must select it in your screen settings after launching VorpX Virtual Desktop. To enable this, create a custom resolution in VorpX Virtual Monitor. Once created, launch VorpX Virtual Desktop, right-click on your desktop, open Screen Settings, and select the resolution. Then launch the game and choose 3840×2880.
Websites like Thief Missions and Keep of Metal and Gold host over a thousand fan missions. Most are unrated, but the only way to judge them—especially in VR—is to play them. Even a simple mission aesthetics can be great to look at in 3D. With the sense of moving through space, you gain access to countless new places to explore, with VorpX acting as the only secret door to them.
Use AngelLoader to catalog and launch fan missions. Start them through VorpX Virtual Desktop via AngelLoader.
After playing for a while, adjust VorpX Immersive Mode settings to your liking—distance, scale, curvature, and so on.
Use Alt + Space to recenter if you feel too short or if you feel that the picture is misaligned.
Optional:
Set F5 for quicksave and F9 for quickload—you’ll use them frequently.
You can also try cloning the Dark Messiah of Might and Magic VorpX profile, as more options seem to work in Z-Normal mode. However, there may be ghosting issues.
For the best immersion, use Peltor (or similar) noise-canceling headphones together with Panasonic in-ear buds, and a backlit keyboard for night play.
Consider using a Samsung HMD Odyssey Plus headset for excellent colors and contrast in Thief and The Dark Mod. Since darkness is a core part of the experience, display quality matters greatly.
The Samsung HMD Odyssey Plus still offers outstanding color and contrast thanks to its AMOLED screen technology.
When buying one, ask the seller whether the USB cable (which is long and sturdy) works properly. Signal interruptions can crash AMD drivers. If the system detects a signal loss (VorpX acts as a virtual monitor), it may switch to standard graphics drivers, resulting in a black screen.
Note that AMD Adrenalin driver crashes can still occur even with a fully functional cable. In such cases, both the monitor and headset may go black. You may need to restart your computer and manually reinstall the graphics drivers—often twice, as the first attempt may fail—via Windows Device Manager.
Minor scratches or blurring on lenses can be removed using PolyWatch Plastic Polish. However, on some headsets, it may cause additional blurring.
Only use PolyWatch if you are certain it’s safe for your device, as improper use can damage the lenses.
Removing scratches requires applying firm pressure—don’t be afraid of pressing too hard, but proceed carefully.
If you’re doing this for the first time, watch several YouTube tutorials. PolyWatch works by dissolving plastic on a microscopic level, so avoid overuse, as it can deform or reshape the lenses.
Tips for new Thief players:
Always pick up rope arrows—they are reusable.
You can pull yourself up by pressing and holding Space after a jump.
Shooting rope arrows close to edges makes climbing easier.
Some surfaces (like windowsills) are wooden—these can support rope arrows if you aim carefully.
Certain pipes can be climbed.
Some roofs can be climbed by jumping and holding Space, similar to windowsills and walls.
Doors and windows can be deceptive—some that look unusable can actually be opened. Always check them up close.Knocking out peasants is not always a good idea. They may serve a purpose, such as opening doors, which they cannot do if unconscious.
Hi, I saw in the 2026 VorpX update that you made some changes to Dishonored 2! Thanks for improving support for my favorite game, and for all the work you do to improve VorpX, Ralf :)
I’m writing this message here because I’ve made some interesting discoveries for Dishonored 2 and Dishonored: Death of the Outsider that could make it easier to add G3D if someone ever wants to do it.
I discovered that it’s possible to force the removal of certain shaders for D2 and DOTO very easily by adding parameters to the game’s launch shortcut.
For example, to remove the DOF effect and the SSAO effect:
“C:\GOG Games\Dishonored 2\Dishonored2.exe” +cvarAdd r_skipDOF 1 +cvarAdd r_skipSSAO 1With the option “+cvarAdd r_skipPostProcess”, it’s possible to remove a HUGE amount of shaders in the game with this:
“C:\GOG Games\Dishonored 2\Dishonored2.exe” +cvarAdd r_skipPostProcess
(Although the majority of shaders are disabled with this option, the Timepiece still works correctly in the mission “A Crack in the Slab“.)
It’s also possible to use a less drastic option, such as:
“C:\GOG Games\Dishonored 2\Dishonored2.exe” +cvarAdd r_skipTemporalAA +cvarAdd r_skipShadows +cvarAdd r_skipDOF 1 +cvarAdd r_skipSSAO 1Using “+cvarAdd r_skipPostProcess”, or disabling certain shaders, could therefore help make G3D support easier, since a large portion of problematic shaders can be disabled at the game’s launch and make it easier to handle G3D.
VorpX could create a batch file next to “Dishonored2.exe” with this command:
“Dishonored2.exe +cvarAdd r_skipDOF 1 +cvarAdd r_skipPostProcess”
And ask the player to launch the game using this batch file ;)Here is the list of shader options that can be disabled and work for D2 and DOTO:
+cvarAdd r_skipMergeMeshes
+cvarAdd r_skipIBL
+cvarAdd r_skipGodRaysUnderWater
+cvarAdd r_skipFogUnderWater
+cvarAdd r_skipFogBlur
+cvarAdd r_skipAnisoTextureStreaming
+cvarAdd r_skipToneMapping
+cvarAdd r_skipBloom
+cvarAdd r_skipLensFlares
+cvarAdd r_skipAutoExposure
+cvarAdd r_skipAutoExposureTemporalAdaptation
+cvarAdd r_skipColorGrading
+cvarAdd r_skipLights
+cvarAdd r_skipPostToneMap
+cvarAdd r_skipUnderWaterPostProcesses
+cvarAdd r_skipOceanSSR
+cvarAdd r_skipFog
+cvarAdd r_skipGodRays
+cvarAdd r_skipDepthAlpha
+cvarAdd r_skipEmissiveGlare
+cvarAdd r_skipPostProcess
+cvarAdd r_skipOutlines
+cvarAdd r_skipIndirect
+cvarAdd r_skipAlbedo
+cvarAdd r_skipSSAO
+cvarAdd r_skipDirect
+cvarAdd r_skipTemporalAA
+cvarAdd r_skipDofBck
+cvarAdd r_skipInsideBodyDithering
+cvarAdd r_skipCameraMotionBlur
+cvarAdd r_skipOcean
+cvarAdd r_skipDynamicDecals
+cvarAdd r_skipStaticDecals
+cvarAdd r_skipModels
+cvarAdd r_skipShadows
+cvarAdd r_skipLightScattering
+cvarAdd r_skipLightsFromLayerA
+cvarAdd r_skipLightsFromLayerB(Excuse my poor English, it’s not my native language)
Hello!
For some reason, on the Quest 3 the crosshair is positioned higher than it should be in FULL VR mode. The center of the screen is not aligned with the center of the crosshair.
I tried everything but nothing helped. On the Quest 2 it works correctly.
Is there any setting that allows shifting the screen center upward in FULL VR mode?
Maybe some setting inside the Quest 3 itself?Thanks in advance for any help!
Quest2 image:

Quest3 image:

I’m on the Pimax Crystal Super trying to use the Desktop Viewer / Virtual Monitor, but am having a couple problems:
-While it works, the resolution is clearly reduced. On a 4k desktop, it looks like it’s downsampled using a nearest neighbor filter down to maybe 1080 (I can see obvious aliasing on straight lines). It’s clearly displaying a poorer quality than something like SteamVR’s desktop view, I’m guessing this is some sort of bug.
-I’m on a 60Hz monitor and I can’t get Desktop Viewer to display the image at 90fps, even with vsync off in games with a high framerate. The in-game framerate will go that high, but the Desktop Viewer isn’t sampling it, it looks identical to capping it at 60 and I can tell it’s not as smooth as 90. Just to test, capping it at 30fps shows an obvious drop, so I think it’s not injecting properly.
Some things I’ve tried / noticed:
-When VorpX hooks into a game directly, it displays it at 90fps fine (same for full resolution), this is only an issue for running a game inside Desktop Viewer.
-When I try to launch Desktop Viewer through the system tray icon, nothing happens, but if I launch vorpDesktop.exe directly from the VorpX directory, then it will load.
-When trying to activate virtual monitor manually from the system tray, nothing seems to change. If it’s already running Desktop Viewer, does that mean it’s already active?
Have a PSVR 2. Installed the free mod to see what this is about.
In settings selected SteamVR since PSVR is using SteamVR app.
Launch game. SteamVR never brings up the game. Can see game if going to desktop mode or theater mode.
While game is open no inputs work. No keyboard inputs, no gamepad inputs, no inputs from my PSVR2 controllers.I have uninstalled the mod, the game, fresh reboot, installed the game, rebooted, installed the free mod, fresh rebooted again and everything in between. The game will never register inputs. My keyboard does work as I can press Windows Key and get the start menu up to do other things. I can also hit the PS home key to bring up steam interface so I know my buttons work but they are not registering with Cyberpunk itself.
I uninstalled the mod and selected default on every setting inside of cyberpunk 2077 before rebooting and reinstalling the mod just to make sure everything is good. Since there is 0 interface with the free mod the only way I can get the VR selector up (Steam / Meta / Other) is to just reinstall the mod again.
I’ve launched Cyberpunk 2077 letting it open Steam VR and I’ve launched Steam VR and then opened Cyberpunk with no luck.
I went on Steam settings and have enabled steam input override for Cyberpunk 2077. I’ve tried it disabled and enabled same issue both ways.
I’m on an i9900k with a 2080ti with the PSVR2 plugged directly into my 2080ti. I haven’t had issues with other actual VR games/programs but I can’t make this work. Nothing seems to do anything. Delete / left button + right button / and L3 or w/e gamepad is nothing brings up any settings like the mod installer says it does.
Any help would be appreciated cause I feel like I’ve exhausted all the troubleshooting steps I’ve seen on this forum at this point.
Hello.
Yesterday I tried VorpX in conjunction with Virtual Desctop, I used Quest 3 . I would like to know if enable virtual monitor doesn’t work in this case, right? And one more question, the game is Inside, it turned out to be picked up only by installing the hook helper and manually selecting the Api Dx9/10/11 in the VorpX environment, just like in Reshade.
By the way, does VorpX work with reshade?
And can you tell me how to understand that the profile for the game is loaded?
And is it possible to increase the desktop resolution in VorpX only through the Dsr degree?
