-
AuthorSearch Results
-
May 26, 2025 at 2:51am #221447
In reply to: Arma 2 OA help please
BoblekoboldParticipantI never tried this game, but from what I can see in the VorpX Config app, there is an official profile.
You can know if you hooked in the starting room and/or by checking if you have 3D in “3D reconstruction” inside the ingame menu (Geometry is the best type of 3D, or Z-normal / Z-adaptive).
Concerning zoom, you can of course unzoom like in this video at 7m15s :
(I’m not recommanding to use the same settings as him appart from that, in particular concerning aspect ratio…)But your problem probably isn’t because of zoom only. It’s because you need to raise the FOV (usually 112 horizontally, or 84 vertically).
I suppose you can adjust the FOV this way :
https://www.reddit.com/r/dayz/comments/ug6wu/how_to_adjust_your_fov_aka_how_to_cure_arma2/If this game has DirectVR, you can just use it like in this video at 4m44s :
It will configure most things for you.
Don’t forget to use the virtual monitor (launch VorpX Desktop Viewer with VorpX V24, then your game). It will allow you to use any resolution you want (usually a 4:3 one like 3840×2880).
You should also increase image quality with the options in the second page of the ingame menu : ClarityFX, Sharpness, Texture Enhancement, etc.
Lower gamma in VorpX if needed but not too much in the game.Concerning headtracking, you can change headtracking speed (and you can enable/disable it). It should work when you have the Full VR display mode selected. You can also use it in Immersive Screen.
Use edgepeek shortcut during cutscenes/menu.
Apr 20, 2025 at 12:14am #221325Topic: Inside
in forum Game Hints and Settings
CrackerBrand00ParticipantHi. A couple of years ago I was playing the game INSIDE and it had full 3d support. I tried just now and it’s flat. I don’t know if a newer version broke compatibility, or if I need to do something different as before i was a reverb g2, and now a PiMax Crystal Light.
Any tips would be appreciatedApr 1, 2025 at 1:32am #221257In reply to: VORPX is the best thing about PCVR
BoblekoboldParticipanttldr; thank you vorpx
there is nothing in the standalone stores or freeware VR injectors for recent engines that’s 1/1000th as good as playing 1990s-2010s games on vorpx.
.Of course there are a lot of old games with no equals.
Some of them are surprisingly suited for VR.
I would add even recent games are a lot better with VorpX : more immersive, a lot more beautiful in my opinion and objectively a lot more detailed. You can see every details miles around, and with the right graphic card & VR headset, it’s never pixelated.
Metro Exodus Standard edition and Avatar Frontier Of Pandora are absolutely stunning on Reverb G2, you can just stop playing to enjoy the view, it’s like going to an amusement park or to travel, except you are at home).
From my experience (other people on forums have confirmed), recent VR injectors aren’t able to provide the same image quality. It’s especially true if you have a displayport VR headset (no compression), like a Reverb G2 (good image quality but very optimized).
Besides, VorpX handles every important graphics options (raytracing, etc.). You don’t have raytracing in UE4 games with UEVR so most beautiful games are impacted.
There are a lot of recent games I wouldn’t have played at all without VorpX, but they were so beautiful and impressive in VR that it was awesome.
Most beautiful VR games are VorpX converted games.
Some old games are very impressive too, and benefits a lot from VR. They can be so much more beautiful you barrely recognize them (like if it was a remake) and they can be more impressive than most recent flat games would be on a monitor (and more beautiful than most VR exclusive games).
Anyway, there are a lot of games you can’t find in VR (immersive sims, good RPG, the most advanced action games, and even management games, etc.)
VorpX also offers a lot of amazing universes you would never “visit” in VR if you wouldn’t have it.
It allow us to rediscover or discover our favorite games, and to truely choose our VR games.
We can play almost any game in VR (even if it’s not always perfect VR).
VorpX is quite reliable in my opinion, because even if there are better profiles than others, it’s always better than a monitor on my G2, especially with FPS/TPS.
having a pcvr HMD without vorpx is like buying a console or gaming PC and never playing anything except free to play games.
That’s what I feel too. Of course it depends on what you expect from VR games. Some people really wants motion aiming/handling, which aren’t always available, but I think most people who never tried VR aren’t so interrested in this kind of things. It would be great, but most of the time, I prefer playing with my keyboard&mouse (more shortcuts, around 36 directly available with the 11 on the G502 mouse), and so I have to play seated. Anyway, a lot of people can’t or don’t want to play standing all the time.
VorpX is really great if you like conventional gameplay and want to see your games from the inside, or even simply with a better display.
It also have a few other uses than gaming with Desktop Viewer, so it’s a useful tool.
It’s by far currently the best way to convert games for me most of the time, especially AAA games, which are very demanding, benefits from image quality (and animation quality) and usually have compatible profiles.
But it depends on people expecations. There is usually no motion aiming. You can’t always have G3D (but when you can it’s not alternate G3D most of the time, and 3D is really great, with perfectly placed camera and no clipping). VorpX’s Z3D can be really good in modern games by the way, and I prefer a good Z3D over a bad G3D. When a profile doesn’t allow to resize HUD it can sometimes be harder to see (most of the time it’s not really a major problem, because I like immersion and difficulty, and I can still see it with edgepeek or immersive screen, but it’s something that could motivate some people to use other solutions).
VorpX is really better if you own a good PCVR headset. It doesn’t have to be expansive, on the contrary, but it’s better if it has no compression (look for displayport). Most people have a Quest 3, so they have to deal with compression, and they tend to prefer 3D over image quality, because they don’t really know what a good image quality is.
You also must be realistic : VorpX is better optimized than other solutions I tried but you need a good enough graphic card (desktop version if possible) to play the game you want to try. So if you have an old graphic card like GTX1080, you’ll have to play less demanding games, but there is still hundred of great choices (most of my best VR experiences are old games like every original Bioshock).
With an RTX4090, you can max out almost any game (raytracing without DLSS and very high resolution), and other injectors don’t allow that.It’s not always the best for every VR enthousiast (even if I think it’s an essential tool for most VR user), but I think most of the flat gamers would love it if they would have a light and comfortable enough displayport VR headset, and could not go back.
I even think it could convince people who doesn’t usually play to play games because I didn’t really enjoyed video games anymore before VorpX and I would probably don’t play the same games without VorpX.
—-
Forgive my english, I’m not a native english speaker.
—-So thank you VorpX too.
Nov 23, 2024 at 1:30pm #220829Topic: Cyberpunk Z3D wobble gelatin effect
in forum Game Hints and Settings
Detective_YoshiParticipantHi! Im trying to improve the in Cyberpunk experience and already broke the mod two times. When in Z normal 3D, the grapics around the edges have a gelatin wobble like effect. Its a lot noticiable inside the car windows, fences but the worst is when reading wobble text.
I tried messing with dlss settings, graphics settings and Vorpx settings. IF I put VR strength to 0 (it was at 2 by default), the gelatin stops, but I think thats its like playing with Vorpx no 3D mode. Im playing on a rtx 4050 with Nice Vorpx settings and dlss was in automatic, everything else is in low or médium, so I dont have a lot of gpu power to work on and G3D is to demanding, but maybe there is something that may help. Thanks for any sugestion.Nov 12, 2024 at 8:40pm #220791In reply to: Is Metro Exodus Enhanced working for anybody?
BoblekoboldParticipantStandard Edition is offered when you buy Enhanced Edition on Steam, but you have to download/install it separately, as if it was another game. I don’t think you can properly transfer savegames (or not completely, and not inside levels), but I think they are identical.
Both have all DLC and new game+ options.
The differences are in lighting, colors, blur effect (and some rare models/textures).Nov 7, 2024 at 4:30pm #220760In reply to: Dragon age: the Veilguard
HalloMolliParticipantHmm, the “Mad Max – G3D (Rift) [dellrifter22]” profile doesn’t work for me, as vorpx will not hook whatsover. The Red Dead Redemption one hooks but causes a crash as soon as it loads into the game. However, from what I’ve seen inside my headset (as the game freezes before it crashes) the 3D effect with Z3D was VERY insignificant at best, so not worth the loss of performance and comfort (Q2 + 3rd party strap is not really comfy).
I hope there will be an official (and working) profile soon for this game.
Nov 4, 2024 at 11:44pm #220749
dellrifter22ParticipantJust a guess, but maybe the Virtual Monitor is misbehaving with PSVR2? When VM is in use it can turn off your monitor display.
You could try disabling Virtual Monitor in the vorpX config app, or right click on the vorpX icon in system tray – if you can see your desktop inside your headset.
Maybe your headset is rebooting itself whenever you exit an app, and it is engaging the Virtual Monitor automatically. There are a few settings for automatic/manual activation in the vorpX config app.
Oct 14, 2024 at 3:09pm #220510In reply to: Ys IX: Monstrum Nox (Working)
Detective_YoshiParticipantHello! Does it works with the demo? I tried woth the demo but it star the vorpx inside vr menu and the message that it has no profile for it.
Sep 13, 2024 at 8:28pm #220291In reply to: G3D vs Z3D
BoblekoboldParticipantYes I almost always use ClarityFX at full with sharpness at maximum. And it works very well !
According to my tests, G3D works better inside with Metro Exodus, because as you said, you must disable some effects when you are outside (shadows still have a strange effect on G3D inside, and I don’t know why, but it’s acceptable, so I keep them all, since you gave the option). G3D was very impressive in spiders level and other bunkers. I use Z3D outside because I prefer raytracing, etc.
But also because image is blurrier at the same resolution in G3D. If I look far away at the very beggining of the game (Moscow), for example, it’s really blurry in G3D, but it’s amazing in Z3D (you can see every detail, even at the edge of the map).
It’s also the case with Bioshock 2 (Minerva’s Den) Remastered (Z3D looks a little better than G3D).
In original Bioshock 1&2, it’s not the case at all (on the contrary, G3D is better than Z3D, with a perfectly crisp image).
So maybe I have a problem…
I though you had to limit rendering because Metro was too demanding with G3D.
Jul 24, 2024 at 7:25am #220081In reply to: Moving Vorpx to New SSD
taluan1010Participantwell I’m having a problem with the game farming simulator 22 with vorpx the game works but in full VR inside the cabin I can’t look to the sides it only works well on the immersive screen but I would like to play in full VR I’ve tried everything and I can’t solve this problem my setup ryzen 7 5700g rtx 4060 ti 16 GB ram and the game with the settings at minimum in VR crashes a lot could someone help me with this problem I tried to find something on the internet but I couldn’t find anything
Jul 7, 2024 at 8:59pm #219960Topic: The Devil Inside
in forum User Profiles
RJK_ParticipantJun 23, 2024 at 8:29pm #219895
LaserParticipantIf you like Inside, Limbo is their previous game, couple of others that quickly come to mind are Ori and the blind forest and Gris.
Jun 21, 2024 at 9:18am #219889In reply to: Fallout New Vegas ini files
tauronuxParticipantI’m thinking about using VorpX for Fallout New Vegas too and i came here to ask similar question. I was wondering, if VorpX could write it’s settings into the right ini file, which is the one that Mod Organizer 2 is using and has it saved inside it’s own file system (for anyone whos’s wondering – the “real” ini file is not used, when you run games through MO2. The utility does everything “virtually” and does not alter any game files).
So f0zz .. are you saying that VorpX can’t change the ini file that MO2 is using? What about running the game through the game’s exe file loading a level and letting VorpX do it’s job by writing it’s settings into the game’s ini file? We should be possibly able to copy those settings into the MO2’s ini file right?
Would be nice if Ralf could get any word on this.
Mar 20, 2024 at 9:16pm #219469
haintsParticipant“Inside” is an amazing side scrolling game that is supposed to work well in 3D with Vorpx though I haven’t yet tried it as I beat the game before a profile was released.
Mar 10, 2024 at 9:32am #219438In reply to: Cyberpunk VR Update Thread
stulejeczkaParticipantHello! I have a problem, game launches only in theater mode. I can see flat screen inside, cannot change to full VR mode. Anyone knows how to fix this? In vorpx settings I can launch vr room but cannot set game to full vr.
I am using free 10 years anniversary mod and oculus 2. -
AuthorSearch Results
-
Search Results
-
Topic: Inside
Hi. A couple of years ago I was playing the game INSIDE and it had full 3d support. I tried just now and it’s flat. I don’t know if a newer version broke compatibility, or if I need to do something different as before i was a reverb g2, and now a PiMax Crystal Light.
Any tips would be appreciatedHi! Im trying to improve the in Cyberpunk experience and already broke the mod two times. When in Z normal 3D, the grapics around the edges have a gelatin wobble like effect. Its a lot noticiable inside the car windows, fences but the worst is when reading wobble text.
I tried messing with dlss settings, graphics settings and Vorpx settings. IF I put VR strength to 0 (it was at 2 by default), the gelatin stops, but I think thats its like playing with Vorpx no 3D mode. Im playing on a rtx 4050 with Nice Vorpx settings and dlss was in automatic, everything else is in low or médium, so I dont have a lot of gpu power to work on and G3D is to demanding, but maybe there is something that may help. Thanks for any sugestion.Topic: The Devil Inside


