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  • #219298
    MarcDwonn
    Participant

    I agree. But things are better now than they were in 2019 when i started using VorpX. We even have different inofficial Discord servers with VorpX related channels, so there is more info available. And there are alternative tools, for the games that VorpX doesn’t work with, so we are not dependable on one single tool anymore (and the limited time of one single developer to fix issues with profiles).

    I’m currently playing AC:Origins, and it works brilliantly on the Quest 3 with my xBox controller. I have issues with hooking from time to time, but other than that it’s a great way to be “inside” the game.

    #219229
    beemzy
    Participant

    Hi Ralf, I think there is a bug in the Dogtown mission called “I’ve Seen That Face Before”. The player has to hide in the trunk of the car before taking control. At this point the player needs to drive the car to a target location, However, the player viewpoint is stuck within the trunk and it is not possible to switch cameras to see the road so that driving is possible

    I had to switch to disable VorpX and switch to normal 2D to complete this mission. When you take control of the car the camera switches automatically to the driving view so that you drive the car to the mission destination. In VorpX the view is stuck inside the trunk of the car

    #219067

    In reply to: Final Fantasy XIV

    Umbraascensor
    Participant

    OMG OMG OMG it works!!!

    After a few hours of tinkering, I think I’ve got a consistently working solution for Final Fantasy XIV. For me, the game needs the Hook Helper. Unfortunately, vorpX never prompts to install the Hook Helper. Here’s what I did:

    – Install the Hook Helper on a DIFFERENT game. For me, I used Destiny 2.
    – Navigate to the game folder for the game you just configured the Hook Helper. Inside this folder, you should see something like “version.dll”. This is the vorpX Hook Helper. You can confirm this by going to Properties->Details for the file. You’ll see that the “File descripion” is “vorpX VR Driver”. Note that from my research, this file may also be named “d3d9.dll”, “Dxgi.dll”, or possibly “vorpWrap.dll”.
    – One you’ve found the Hook Helper DLL, copy this to the Final Fantasy XIV game folder. For me, the path is “C:\Program Files (x86)\SquareEnix\FINAL FANTASY XIV – A Realm Reborn\game”.

    After this, vorpX should have no problem hooking into Final Fantasy XIV.

    I used the NieR: Automata profile for Final Fantasy XIV. So far, it seems to work well using Z3D-Normal. I recommend cranking up the 3D Strength all the way (3.0) and also increasing the Depth Weighting (I’m testing with 1.0 here). The 3D isn’t very strong without these settings.

    I just got this to work a moment ago, so I’m very much so still testing. So far, so good, though! =)

    I am trying to follow these steps. I got the DXIG.DLL file moved it to my game location and got the launcher excluded. I can log in and click play however, the game goes black, no audio and ends up with a not responding and i have to force it closed. I also have dellrifter22’s prfile imported to my local profiles.

    #218956

    In reply to: disappointed in vorpx

    ToxicMike
    Participant

    many of the youtubers who bragged about how amazing it is were extremely misleading in what it can do and how well it can do it.

    Misleading? You were watching frigging Youtube-Videos for christ´s sakes, so are you telling me you were watching a blank screen the whole time and you haven´t seen what the youtoubers were “leading” you to?

    The software is buggy and not at all flexible enough.

    Seriously, stop whining like a fu***** cu**!

    The whole thing feels half baked to me and its been under development for almost a decade.

    Maybe your expectations were way too “over baked”.

    Worse is the lack of support.

    It can happen you aren´t getting all of your questions answered here.

    There is no deep walkthroughs of how to use it either.

    People who need walkthroughs are usually those who are really not getting things at all.

    Everything is trapped in these ancient hard to navigate forums

    You´re right, this forum really ain´t that good.

    and there appears to be no interest in taking this content and building a community in a modern place like Reddit

    Reddit? Are you fu**ing kiddin me? That political extremely left breeding place full with wannabe-toxic wiseguys who think they know it all better than the rest of the WWW?

    Maybe this software was great 3-5 years ago but I don’t think its worth the price now.

    I get the idea you´re living inside some weird and twisted parallel mirror-universe.

    #218743
    mateuszw1995
    Participant

    As you are fixing the cars, please check also the mission “Identity crisis”, where player is going into car’s trunk. The cutscene works fine, but when you need to control the car, the camera is… inside trunk :) This behavior was present before 2.1 update.

    Thanks for your work, Ralf!

    vileric
    Participant

    I have at least one game that was working about 6 months ago that I returned to and now fails to work. I also have other games that experience this same symptom.

    The problem is that I open the game and the picture of the fullscreen game just follows my head around, rather than moving inside the game. You end up looking out of the corner of your eyes just to try to get out of the game. This happens in vr, immersive mode and cinema mode… they all have a background follows the head around and it is unusable.

    Not all of my games are doing this, but if there is anything that can be done to troubleshoot or combat this type of behavior that would be great. I really sucks to put a game down that was functioning and then to return to it later and it is busted.

    #218179
    rogerty
    Participant

    Finally ! I succeeded; The instructions, if anybody is interested are as follows:

    – Download dgVoodoo2_81_3 from here: http://dege.freeweb.hu/dgVoodoo2/ReadmeGeneral/ (*)
    * Note: make sure you use http:// at the url, because in many browsers I have to change it from https to http, because it changes automatically for some unknown reason.

    Also, it’s not related to VR but those instructions are also necessary to run this program on Windows 10:

    Before you run the game, create a preparebillar.cmd file with the following lines and run it as administrator:

    cd c:
    cd “C:\Program Files (x86)\CANAL+\CANAL+ CLASSIC BILLAR”
    cd Divers
    del FS_Device
    del FS_Driver
    del FS_Mode
    pause

    Continuing with the VR stuff, now copy the following files (without including its folders) from the folder you had decompressed dgVodoo, to the folder where the main executable for the game is installed, for example in “C:\Program Files (x86)\CANAL+\CANAL+ CLASSIC BILLAR\CCBillard.exe”:

    dgVoodooCpl.exe
    All files inside the “MS\x86” folder: D3D8.dll, D3D9.dll, D3DImm.dll, DDraw.dll
    All files inside the “3Dfx\x86” folder: Glide.dll, Glide2x.dll, Glide3x.dll

    Next, open the configure Vorpx dialog and download the cloud profile named “Aliens vs. Predator 2 (DGVoodoo2) – Z3D” and change its executable to point to CCBillard.exe and rename its local profile to “Canal + Classic Billar” and apply the changes.
    Run the preparebillar.cmd as administrator.

    Finally, open your VR Headset e.g. Quest 2, connect to link, show the desktop and run the program CCBillard.exe as administrator from its folder (the desktop shortcut method does not seem to be working): A message will appear with a warning that a third party DLL (from dgVoodooCpl) has been detected; minimize all temporarily, find again that message and click on accept; Then return to the game.

    When you accept from inside the game the initial proposed resolution, it should then attach to vorpx and launch it in VR.

    Tips: you can also use RivaTunerStatisticsServer that comes with MSI Afterburner to show the api level used by the game, that should display Directx 11 if dgVoodooCpl.exe is working properly.

    #217734
    romandesign
    Participant

    Generally, Reshade3D is a very good and free solution for bringing Starfield to VR. But what sets VorpX apart is the controller integration, gestures and head tracking. Starfield is a huge game and I’m sure it can bring many people to VorpX, just like it brought me, so I bought it. Free is tough to beat though :-) The huge selling point of the VorpX is the immersion features. So let’s see what the official profile can bring. This may be big, or not. I already think it was worth it for me, but there may be things that will make it so much better: if only it would be possible to decouple looking (directions/moving) and aiming (moving the reticle), then mapping motion controller movement/tracking to aiming (“air mouse”) should not be difficult, and that would be mind-blowingly huge! I’m not sure it’s even possible to decouple it in the game, but if it is – that would virtually be bringing the motion controllers inside the game. Something like that could bridge the last gap of VorpX vs. native VR – aiming with your hands. I think most people who are not sure if they want to try WorpX are worried about the whole “aiming with your head” thing. And while it’s not as bad as it sounds, it’s not ideal. Managing to bring hand aiming into the game would be amazing – I’m probably dreaming, but who knows…

    #217704
    romandesign
    Participant

    You must download flawless widescreen . This program allow you that set any fov. Viewmodel , ship , world

    Looks like it does exactly the same as the mod I mentioned does. But I suspect that the mod also resets it after a dialog etc. Anyway, why use extra software when there’s a mod?

    I downloaded the game a week ago but haven’t opened it yet, waiting on full vr

    I’m also eagerly waiting for an official mod, but you can try my profile, based on Alpha v2 – it’s pretty playable. Only disable the gamepad override, I think it works better that way for the ships. Also, if you are using joystick like I am, program the emulator for cross-controls: so joystick controls proper roll and pitch – they are on separate thumbstick on the gamepad, and pitch should be reversed (in-game menu option or inside emulator). And throttle and yaw should be programmed on proper axes too. That way ship combat is much better than when joystick emulates gamepad normally.

    Official profile might have lower latency, and other nice-to-haves, but it’s quite well and playable as it is, full VR with gestures, so the beginning is slow and long anyway, and it’s really not bad. BTW not sure what people were complaining about – slow beginning, boring game and all. It’s basically exactly like Fallout/Skyrim in space with very nice graphics and cool hard sci-fi aesthetics. It plays exactly like that. All the clunkyness is the same as with the older Bethesda games. But nobody does a better job in this gameplay style, which is my favored. I only wish there would be native VR support, atmospheric flight, manual landings and docking and generally more believable space simulator dynamics. And of course less loading screens – game could check if there is enough RAM/VRAM available and preload the next zone in the background…

    #217612
    romandesign
    Participant

    You won’t have to care about any of that once the official profile is ready.

    When do you expect the profile to be released, roughly speaking? Few days, a week, a few weeks?

    For anyone interested in performance and general experience:

    My goal with Reverb G2 is to maintain stable >45fps performance so Motion Reprojection can up it to 90Hz properly and smoothly. With the minimal acceptable resolution and graphic quality even 7950X3D + RTX4090 PC can’t reach and maintain 90fps. But in VR, I think no major game can, even made for VR. So slightly more than 45fps is a good goal to lock at. MR can induce slight warping artifacts sometimes, but that’s unavoidable and not very noticeable during the game. It is noticeable in menus, but it’s not that important or annoying there, because who cares. I can’t really see a noticeable difference between High and Ultra settings in game, and I started having weird shadow and lighting artifacts that may be connected to Ultra settings, so I set everything to High. It worked smoothly.

    I now adjusted the resolution to the maximum reasonable resolution for Reverb G2, so I can get the best picture I can. Reverb’s native resolution is 2100×2100 but the image must be larger to allow for barrel distortion compensation to still retain the center resolution of the image. My StarfieldPrefs.ini settings are:

    iSize H=3056
    iSize W=3060

    And I added a matching virtual monitor resolution to VorpX. I also installed DLSS mod with v2.5 DLSS dll.

    Running around New Atlantis sometimes becomes slightly non-smooth, so I think it does dip below 45 fps sometimes, though I couldn’t see it in OpenXR Toolkit overlay, which showed solid 45fps. But all other places, or inside buildings in New Atlantis were silky smooth so far. Once eye distance is properly set in VorpX (0.66 in my case) the 3D is very decent, though I notice occasional halos around objects, people, weapons, and sometimes there is a “flat cutout” feel to some people. But it still beats a flat universe.

    Full VR feels like full VR. Sometimes when rotating head fast I can notice black borders lagging on the sides. Maybe when the official profile is out with DirectVR the latency will be better. It’s not a big deal.

    Piloting a ship is not great, because head rotation does the steering and you can’t look around – the cockpit stays with you, like in a dialog scene etc. Normally such scenes work best with peak mode, but dogfighting in space is best full VR. I have to force myself not to rotate my head, which overrides my joystick (through the gamepad emulator), but it still sometimes overrides it, so flying is possible, but it’s a bit of a mess. Hopefully to be improved in the official profile.

    The biggest issue for me is a small view jitter when I sit still. Sometimes it’s in time with my pulse! I know some people have this issue with Reverb G2 in MSFS (not me) so it seems that head tracking is too sensitive. I wish there would be a way to do a low-pass filter, to filter out tiny head movements. There’s one in OpenXR Toolkit, but it doesn’t work with Motion Reprojection. Lowering sensitivity doesn’t help much, because then the world is not in sync with your head. When you’re walking it’s fine, it’s just when you’re standing it’s noticeable.

    Overall, it feels really close to a VR game, and for me, VorpX is really worth the price. I wouldn’t play a time-consuming game in pancake mode, but passable VR means everything. But I do have a top-of-the-line PC that I use for work and gaming – 7950X3D CPU (liquid cooled) + RTX4090 GPU + 64Gb DDR5 RAM, 4 fast SSDs. I’m not sure what would be the minimal hardware requirements for passable performance. For me the performance is good, considering it’s a kind of a hack instead of a game optimized for VR.

    Here’s what’s missing or would be nice to have:

    – Obviously what’s really missing is motion controller support. We can dream, can’t we? Maybe someone will figure out how to do independent aiming – some games can have mouse aiming with the keyboard moving/look, where the aim can be moved around the screen, without moving the view. If that could be achieved, maybe Ralph could map the right motion controller movement to aiming and we’d have a reasonable approximation of proper motion controllers.

    – Geometry3D would be nice, but AFAIK it can’t work with DX12 games. Some work with alternate eye rendering, though I think I can feel the flicker. The way it is now, feels very smooth. Cyberpunk mod with alternate eye rendering felt rougher to me…

    – Vibration feedback – @Ralph, that should be easy to do – maybe add an option to have a trigger press on the right controller to generate a strong vibration “tick”? It doesn’t have to be game-dependent, but would still be nice. For example, I programmed a short jerk of my motion seat based on joystick trigger presses, and a short vibration on my transducers, and it feels great in space. It would be nice to feel recoil in the controller.

    – Filter for smoothing out tiny head movements or head tracking jitter.

    #217557
    romandesign
    Participant

    I installed v0.2 but then made a lot of adjustments inside the VorpX interface. Should I get rev.b? Will it overwrite my settings? Or can you say what the adjustment was in rev.b so I can add it manually?

    FYI what I changed was added gestures (aiming etc.), adjusted eye distance (or whatever it’s called) – it was 0.3 but I increased it to 0.66, I think it’s meant to match IPD in HMD. When I did that the 3D effect on hands and weapons became much better – not so blocky and misaligned. Anyway, I don’t want to lose those settings. Is there a way to merge profiles?

    #216601

    In reply to: Games Wish List

    Parotaku
    Participant

    Quickly tried to create profiles for ‘Somerville’ & ‘Planet of Lana’ using the one for ‘Inside’, but no luck this time: the first has shifted lighting problems and the second has a shifted camera angle but no depth… :-/

    #216336
    EvgenPeka
    Participant

    Okay, I admit I was stupid, but in my defense cloud profile menu is very confusing.
    It offers to create or change the password, and since I don have a VorpX account already, I tried to change it. It redirects me to the page to change my account password (the one used at forums).
    But what I HAD to do, is to create a new, separate, cloud profile right inside the UI. Then it lets me log in. So those are separate profiles, huh?

    TheLastStarfighter
    Participant

    I can’t wait to replay this, I love being inside the ships. Has anyone tried Star Wars Galaxies? Is it G3D?

    #216055
    MarcDwonn
    Participant

    Ralf got us so hooked, LOL…

    But seriously, great topic, and one i’m passionate about, so i just have to add my thoughts.

    I’m a gamer who plays for the experience, which sometimes can be “life-changing”. Did i hear someone laugh? Bear with me for a moment (and excuse all the fighting with the English language :). I remember that in the 80s i watched “Star Wars: A New Hope” for the first time – i was a child then – and i can honestly say that it *did* change my life. It influenced my choice of profession, it contributed to my visual sensitivity and my style as an artist, and even influenced my way of thinking.

    Games do similar things for me, albeit, as a grown-up, on a smaller scale. I still remember how i felt while exploring the dungeons of “Quake” in the 90s, the sense of wonder and complete detachment from real-life in “Unreal”… I dreamt multiple times, like being really there, of the assault on the Chernobyl plant in the 1st STALKER game. I still now and then think about the stories & characters of “Mass Effect” and “Dragon Age”, and i still often ponder the mankind-old questions about consciousness and self-awareness i was confronted with in SOMA. I could go on and on, but it’s getting excessive…

    This is what kind of gamer i am. I don’t care about MP games or competition, combat and looting have always been a means to an end and IMO should be well balanced with story / characters / world building to remain fun. So you’d understand why the current native VR games don’t interest me. Thanks to vorpX i can enjoy “real” games with even more immersion, sense of scale, being inside the game-world etc. Oh and it’s the biggest upgrade to all those classic game experiences.

    >>>>>i often wonder how anyone can even barely “enjoy” a game on such a small 31-inch screen.<<<<<

    I still play flat from time to time, when the friction of current VR tech starts to annoy me too much, but then again i have an 38″ curved ultrawide monitor with DIY ambilight (got the idea from vorpX ambient background in immersive screen!). But it’s still inferior to what vorpX offers and i always come back to strapping a brick to my face.

    >>>>>we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.<<<<<

    This is a point that i’ve always been worried about since my teen years, so i’ve made a habit to always making sure that the things i “consume” (movies, games, books etc) are well chosen and only the best of the best. I’m never gonna play a samurai game because it’s the only samurai game in existence on PC – i’m gonna wait until some studio releases an excellent GOTY level samurai game and then i’m gonna play it. :)

    Oh, and i refuse to play multiple games at the same time. I need to immerse myself fully. If a game doesn’t “catch” me after a couple of hours, i uninstall. And maybe re-try years later. But i do careful research and this doesn’t happen often.

    Gotta get back to work, but i’m looking forward to my adventure in Undvik tonight. vorpX in Reverb G2 @2560×1440 Immersive Screen – i couldn’t imagine a better way to play “The Witcher 3”, even though i sometimes wish for a higher resolution and less screen door effect… It’s never enough, right? :)

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