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Setup:
Headset: Meta Quest 3
PC: i5-11400f, rtx4070ti S, 16gb ram, Win11 24H2
Streaming: Virtual Desktop VDXR
Game Example: Outlast
VorpX v25.1.2Issue:
When connected to my PC via VD and launching a game with VorpX injecting on startup, performance is smooth and stable (e.g., ~80fps in Outlast).However, if I first start VorpX Desktop Viewer and then launch the game with VorpX injection, the game suffers from severe FPS drops every few seconds (down to 35–45fps), making it stuttery and unplayable.
Expected:
Performance should remain the same regardless of whether VorpX Desktop Viewer is launched before the game or not.Topic: Outlast VR hurts right eye
Not sure why. I turned off shadows and toned down the 3D aspect of things, but after playing for a short while my right eye begins to ache. This doesn’t happen with true VR titles. I’m assuming it is setting related but have no idea what setting needs to be tinkered with to help.
When I hit delete after loading the game in, my cursor is captured and I can even edit settings (with random results because I cannot see the window). Is there a way to fix this?
Greetings 3D fans,
I am thinking about buying VorpX for Doom2016 and Dishonored 2!
I´m slooooooowly running out of VR games because there is not much in true AAA quality after Half-Life Alyx and Moss, only indie-stuff and 2 hour games, that´s why I want regular AAA games in VR.
Just like Alien Isolation with that Mother-Mod, wow one of the BEST games for VR out there!But VR has one significant flaw, everything is way too small and not life-like sized, and that´s why all games need to have the SteamVR world slider set to 120% to have the world around me in authentic life-like size.
Otherwise VR would look like a completely off and strange dwarfen world with ridiculous 140cm dwarfs as NPC´s standing around, chairs and tables look like made for elementary school children, and in general everything is only half the size it should be in VR when playing without the SteamVR world slider (which is the most legendary and important option ever implemented in any program!)The world scaling option in SteamVR solves this problem diving into some ridiculous dwarven world whenever putting on the headset, for good!
Everything looks great now thanks to SteamVR world scaling. Even the cockpits in Flight Simulator 2020 needs slight scaling correction, the Fenix Airbus has a perfect life-like size in 110%, and the DCS jetfighters look great at 115-122% world size scaling.
Alien Isolation needs SteamVR world scale adjustment of 125% otherwise small children´s hands are holding the flamethrower.
You see how important size scaling is for VR? It is the main difference between being fully immersed, or being in a strange dwarven world where nothing has the right size and scale.So to get to the point, it is not possible for me to enjoy VR without world scaling option because only having the correct size of objects gives immersion.
X-Plane for example has no world scale slider in VR, that´s why the cockpit chairs have the size for elementary school children, ridiculous and absolute impossible to immerse myself in such a cockpit.
You see, not graphics but seeing objects in the the right proper world-like size makes a game a masterpiece or a no-go in VR. :)
My question is:
Has VorpX a world size slider option for games like Doom2016, Dishonored 2, (and I would also love to play Outlast and Soma if possible)?
Without world scaling the immersion and sense of size and height is so off that a VR gane is not enjoyable.
I need to know if I can adjust the size of the 3D world when using VorpX for a game before buying it :)Hey guys and gals.
Im new to all this and slowly reading my way through the forum and trying to tinker with things.
Anyways i have a few issues with a couple of games that ive tried.
I played Titanfall 2 last night in VR and actually thought it was fantastic the graphics looked good but not great…Im using Steam VR is there a way to make the graphics better in this game? I messed about with satuartion/Brightness etc and it made it stand out more in color but is there a way to make the pixels look more crisp?Is there a way to be able to see the menu in front of me? I feel as if i need take my headset off to read the menu and objectives because its far to close in VR.
When playing Star Wars Lego,i tried the vorpx setting and the game ran in full VR,the issue i had though is that i was right behind the chracter on screen and my head tracking was all over the place….I tried to fix the head tracking via the menu but it wouldnt work. I feel as if im far to close to the character and i actually feel sick (and i never get VR sickness from any game).
Outlast…Outlast looked good but not great in terms of character and item size. I feel as is im either to tall and the chairs and tables are to small or vice versa…im to small in VR…Game looks good though but the size and scale seems off.
TBH i actually really enjoyed playing in immersive mode…I played MK11 in that mode and the 3d effects were really good…I actually really enjoyed this. Sitting on a chair in VR but playing a game within a game really got me hooked…WHat other fighting games or 2d Platformers work well in this mode?
Thanks for any help..and i ll continue to read the forums for more knowledge….Glad i purchased this now.
Topic: Outlast – Camera just spins
I always seem to struggle with this app and quit trying. But I thought I’d give it another shot. I read in one of your guides a list of games considered “ready to just jump right in and play”. One of which was Outlast. So I imported the (official?) vorpx Outlast profile and started Outlast, but after the intro movie and I’m given control the camera just looks up and spins. And for the record, my blood alcohol level is way below the spinning vision limit.