I’m seeing exactly the same behaviour with Bioshock Infinite, which was my main reason for investing in the Beta unfortunately.
The game starts, but I don’t get as far as game play, it just Crashes to Desktop while trying to load my saved game. I am loathed to see if it is the game load that is part of the problem, as I am half way through already and don’t really want to start again (and when I move the save game files to a safe location, Steam just puts them back again).
I tried Skyrim, and that works wonderfully. I also tried Crysis 3, which does work as well, but I can’t set the FOV high enough for it to really be playable on the rift. I’ve not tried anything else, it was really only Bioshock Infinite I was keen to play.
I’ll try to do some more experimentation tonight, but multiple restarts, stopping everything else running, including Windows Defender didn’t yield any success.
Hello vorpX Team,
I have a question regarding the recognition of supported games. I´m currently experimenting with playing Fallout New Vegas with VorpX(EdgePeek is such a great feature in this game btw.!), and I have run into a small problem. When I launch the game with it´s normal .exe Vorpx recognizes the game, and all options are available, so everything is fine here.
Unfortunately Fallout and other Gamebryo Engine games are memory hogs, and crash quite regulary. To circumvent this problem there are modified loaders for the game, which make it large address aware(which enables the use of up to 4GB of RAM). This reduces game crashes quite effective, but unfortunately the game isn´t recognized by VorpX, when run with this modified .exe(btw. the process of Fallout is called FalloutNV.4gb with the modified loader in task manager).
Now, here is my question: Is there some way to, for example, add the name of the process to a list, which allows VorpX to recognize it as Fallout New Vegas? If not, is there any other way to work around this problem?
Thanks for any help you can provide, and a big extra thanks for creating this driver :)
Yes. You can customize everything that is needed to make vorpX’s output a perfect fit for your individual eyesight (and in your case lensmod). Standard settings do work great for most people, but if needed, there are enough advanced tweaking options to spend half a day experimenting with them. ;)
i think its good to wait. i rather there be a lot of game support and less having to manually set up things. also i want the headtracking to just “work”. both tridef and perception just arnt there yet. and for 50 bucks i rather wait for a bit to have a driver that works…..that doesnt feel buggy that feels like a polished driver with many features. i griped before of it taking forever but seeing how both the other solutions in my opinion fail right now (more so tridef considering it costs 50 bucks they should have did more interial testing rather then rushing out a half baked beta that only offically suports nearly as many games (few) that perception does). i can wait a bit for someone to finally get it right. i hope Vorpx will be awesome!
What the hell Mr.Geddings, just a week ago you were screaming at Ralf and calling him a dick for not having a release yet, now you are saying it’s good to wait?
I think you better prepare yourself for disappointment because it doesn’t sound like you understand the fact that ‘retrofitted’ drivers (which is what VorpX is) will never be perfect.
Tridef never ‘pushed out’ a half baked beta, they make it clear on their website that the beta is ‘experimental’ and in a very early state. As well, for those of us who had already purchased Tridef for it’s stereo drivers, the Oculus Rift support is a nice addition to an already great product.
You could almost guarantee that many of the games that VorpX officially ‘supports’ will run at about the same level as many of the games that you can play with Tridef but are currently listed as ‘unsupported’ due to the amount of tweaking that are currently necessary to get them working just right.
Hi Ralf. Great job so far on the driver. I was watching some of the videos posted by RoadtoVR on youtube and had a question about the size of the circles you’re using. When watching the videos on my Rift (A cups) I could easily see the whole outer circle. It was if I was looking through binoculars. This has not been an issue so far with most other games, drivers or tech demos. Will there be a way to increase the size of the Circles so I don’t get a black ring around the images? It is very detrimental to the FOV and therefore the level of immersion. I really love the DOOM 3 BFG mod that is out there but have the same issue with the image not being rendered to the sides of the screen. It feels like I’m playing with blinders on. Maybe I can see more of the screen then others but when the image being rendered is taking up a larger portion of the screen it makes a big difference. Thanks.
Tracker sensibility can be adjusted for each game in my current dev-version. I’m not 100% sure whether it will be possible to handle this the same way with the Oculus sensor, but most likely (99%) it will.
Resolution is not handled automatically, you will have to switch it manually for Rift- or non-Rift usage. I experimented with an automatic solution at one point, but in the end decided to ditch it, at least for the first release.
@ arni : I backed the Kickstarter project on day one, so I should receive my Rift pretty early if all goes well. @ mikearms : No decision in this regard for now. I know that many people like to tweak settings, so most likely you will be able to adjust some things at least to a certain degree. But – and that’s a very important but – in contrast to 3D on a monitor, in VR this is absolutely not a ‘more is better’-setting. It has to be chosen very carefully. If you overdo it, the world around you starts to look out of scale. The effect is quite interesting psychologically, but not something you would normally want.
All of you are right! But it vorpX will support not only RIFT, but also 3D-widescreen monitors … Everyone is different! My friend for example, one and the same-setting in 3D VISION – perceive differently … You just do the basic recommended VR – setting! But do not forget to leave us a little room for experiments with 3D. Do though, would adjust the depth, convergence and convergence weapons away from the world!
I understand that you understand the issue, much more than we do – ordinary gamers … BUT! The customer is always right!