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  • #172299
    Demosthenes
    Participant

    There is no huge hands ‘bug’ in Vorpx, although many people seem to talk as if there is.
    Go into the Vorpx settings and change ‘player fov’ to something high and that will put your hands and weapon at a proper distance.

    I’ve started modding SkyrimVR out of interest but without SKSE and all the mod configuration it provides, it will always be poor in comparison. Maybe in a couple of years. Currently, few people have pc vr technology or the gpus to drive it, so there won’t be pressure to convert everything that might need a VR version. Textures and meshes are fine. Scripted mods are another thing.

    I went back to compare them again and I don’t think I could exchange the rich world I created through modding and Vorpx just for perfect tracking and waving swords.

    #172296
    alegse
    Participant

    Skyrim VR looks ugly as Skyrim SE. But a few mods fixes that.
    the best is here and I love the way it looks like Oldrim (No more Mario Sky)
    https://www.nexusmods.com/skyrimspecialedition/mods/8089/

    Skyrim VR is way smoother than VORPX in exterior locations. Even though I get 50-60 fps in VORPX it still feels jittery and uncomfortable in exterior locations. Even with settings on low and better frame-rate, still often feels jittery/flickery. Skyrim VR always feels buttery smooth and comfortable everywhere. In interiors both versions are perfectly smooth.

    Skyrim VR has very annoying and terrible unplayable bug with shadow occlusion culling at peripheral vision so when you turn your head shadows pop in and out of existence. Terrible!!! I don’t know if this an Occulus only problem or if it occurs on Vive and WMR too????

    Had not much time for gameplay yet but spells and arrows with tracked controllers seems like fun. Gameplay with VORPX has always been fine but weapons do have the HUGE HANDS bug.

    So in the end there are problems with both versions. If only there was a way to get a mixed Frankenstein version that would have only the best part of both versions and none of the issues , that would be ideal :S

    Summary
    Skyrim VR
    advantages: Always SMOOTH comfortable frame-rate :) , tracked hand weapons
    problems: pop in shadows in peripheral vision (very distracting!)

    VORPX
    advantages: looks great, no graphical glitches or shadow problems at all !
    problems: jittery uncomfortable/in exterior locations (even with mid to high frame-rates). No tracked weapons and HUGE HANDS bug.

    #172280
    Demosthenes
    Participant

    I’m absolutely with you when it comes to your enthusiasm for Vorpx but I wouldn’t want anyone to think I am saying not to buy SkyrimVR. For many people who don’t have the time or patience or just sheer persistence to mod, they will have a great time with it.

    The positional tracking brings unexpected benefits. If you are talking to a character and you move your head slightly they will keep your gaze and turn to look into your eyes. That’s really great.
    Books float in front of you when you read them. Lockpicks are in 3d, floating like an object in front of you. Things like that are pretty nice.

    Combat however is not really that satisfying.

    SkyrimVR will probably convince a lot of people that VR is worth investing in, which is a good thing. Vorpx is precisely the same thing, software that makes you realize how much VR is the future.

    I admit that I did like the fact that only those with Vorpx could experience Skyrim in VR, it was nice to have an experience that was exclusive, but there are many other games for which that is still, and probably always will be, true.

    #172277
    RJK_
    Participant

    I think the devs of those “VR” games do not realize that vorpX exists and first of all how good it is. Otherwise they would probably not waste so much money in programming a game which afterwards performs even worse then the original with vorpX.

    The same with Hellgate London for example. The original with using VorpX performs so damn good that i will never need to buy the VR version when it comes out.

    Nice to read that vorpX performs so good on Skyrim.

    #172273
    vrmax
    Participant

    To me not being able to go 3rd person in Skyrim VR is a HUGE negative. VorpX is my only option.

    I haven’t used VorpX in a while due to some problems with my Oculus setup, but when I was using it I remeber it being very difficult to use the menus in Skyrim. Has that been fixed or is there a mod to make using the UI a more pleasant experience?

    BTW version of Skyrim are you comparing VR to, the original or SE?

    Demosthenes
    Participant

    Having had the PC version of Skyrim for a few days now here are some quick thoughts on how it compares to my Vorpx experience and whether or not it’s worth buying.

    I run Skyrim VR on a Win10 1080ti pc and Vorpx Skyrim in the original 32bit version.

    Firstly, the main impression I have inside SkyrimVR is that the scale is excellent. Objects, buildings, people and landscapes all feel life-size. Distant areas feel like you can judge that distance accurately just by looking. Roomscale and positional tracking is really convincing.

    These elements of scale and tracking are by far the most positive features.
    Performance is excellent. It seems that they have optimized textures to give a smooth framerate. Unfortunately they have decided to crop objects at the extreme field of vision, which means you might notice this while turing during gameplay. I did, and it is quite distracting.

    Combat is in all honesty not good at all. The bow angle is wrong [as in PSVR] and will not feel anything like bows in VR archery games like Apex Construct. The melee weapons don’t seem to be able to block reliably, if at all. Swords and shields are not the way to play this version of Skyrim if you want to feel like you are there. Hitboxes [where you are judged to have connected with a character in combat] are unpredictable and don’t appear to move with you in roomscale. Swords go right through solid objects and stone. No hitting a dungeon wall and seeing sparks fly. This, while expected in VR, is still jarring.

    Magic feels good and this combined with archery is probably the best way to play for now.

    Even though there is a character generation screen you cannot, as I can in Vorpx, look down and see my character’s body. If your hands are empty of weapons you see your controllers. No 3rd person option, which is possible in Vorpx.

    Mods seem to work surprisingly well! Apart from ones that involve complex scripts or SKSE.

    In comparison to Vorpx:

    I have a heavily modded Skyrim build created with Mod Organizer. 254 plugins and over 400 mods. Also using enb injector for memory. Surprisingly stable with all that.

    Vorpx Skyrim looks far better with all those wonderful mods. The world is more interesting and engaging. The detail is fantastic. It is unlikely that the SkyrimVR will ever achieve that level of detail [especially with script heavy mods] that Vorpx can achieve.

    It took me a long time, first following the STEP guide, then adding many mods upon that, to get what I have now in Vorpx. I don’t relish the prospect of doing that again. Although it should take far less time knowing all I know now.

    Combat in Vorpx is far better than in SkyrimVR because things connect. Swords spark off walls, block enemy blows, scatter objects etc. I suspect it would be like playing with a playstation type controller in SkyrimVR, which is a choice in the menu. I have not tried that yet.

    Interior locations in Vorpx look far better graphically and almost indistinguisable from SkyrimVR in terms of scale.

    The only real change is outdoors, where SkyrimVR feels better because of the scale and positional tracking. If I could get positional tracking working in Vorpx without the flicker…My Vorpx Skyrim also jitters slightly outdoors, but I suspect that is the ridiculous amount of mods, textures etc.

    It’s hard for me to compare performance because my Vorpx Skyrim is so modded, and it would be unfair when SkyrimVR is quite stripped back in terms of textures. SkyrimVR also uses TAA which blurs things beyond what some people might find acceptable.

    Conclusion:

    SkyrimVR has bugs and I’m hoping it will be better with a few patches. It is expensive given it is one game that and Vorpx gives you far more value for your money with VR for many.

    If you are never going to mod SkyrimVR then buy it. If you are planning to mod, but money is a factor, wait for a couple of patches. It is already in a far better state than Fallout4 VR was. If you are deciding between Vorpx and SkyrimVR buy both!

    The odd thing is that I am now using SkyrimVR as basically a baseline template to minutely adjust the Vorpx settings to get it as close as possible.

    I would certainly not just migrate away from the modded Vorpx version, SkyrimVR is not that good. Once the magic of scale has diminished you will be hungry for something that will allow you to add world detail and new adventures. For that Vorpx is still king.

    And of course, for Vorpx there are many more games than just Skyrim :)

    Ralf
    Keymaster

    @ Sgt_Nick_Fury : The reason for the slowdown is that for Stereo 3D rendering everything has to be rendered twice, so a ~50% performance hit, usually a bit more due to some extra overhead for rendering to the headset, is quite normal for Geometry 3D.

    You can trade 3D fidelity for speed by switching to Z3D in the vorpX config app. Doesn’t look as good/natural, but is a lot faster since it does not have to render everything twice.

    In regard to Enderal specifically your best bet is probably to reduce draw distances. Try the “medium” quality preset in the Skyrim launcher. I don’t know Enderal, but if it’s anything like Nehrim, the prior Oblivion mod from the same team, they may show a lot more stuff per frame than the base game, which has a severe impact on performance.

    The mirror display does not have any adverse effect. If Steam complains about that, you can safely ignore it.

    Sgt_Nick_Fury
    Participant

    I just got vorpx working, however the config app does not load and always crashes. Still trying to fix that and figure out the issue….however ralph advised me how to change the vorpx.ini manually to vive and that did the trick and I am up and running. I am trying to play Enderal Conversion on Skyrim LE. I am using the Samsung Odyssey (I put the Vive pro on topic as it is same screen and should work the same setting wise)

    So for a Vorpx noob who does not have config menu access for presets, can someone advise me how to best set up my Vorpx menu IN game for Skyrim???? Also any tweaks for performance? I know this is a intensive modded version in Enderal, but my 1080 Ti normally runs it without issue above 60fps constantly, but in vorpx I am getting down to 30 fps.

    Is there away to maybe turn off the mirror as far as pc screen? or some other way to tweak performance? Any advise would be helpful.

    #172130
    Sgt_Nick_Fury
    Participant

    Tried everything, but config will STILL not open. I finally found the vorpx.ini per your directions. THANK YOU! That did it now I can open it and it runs great so far, tried in the desktop for movie watching, and I also played skyrim a bit. I hate that i can not go to config though, I assume that is where you can choose presets…..but at least now it is working and I can enjoy it!. Thank you. BTW disabling Kaspersky or enabling it seems to not effect performance at all…..I really do not know what is blocking it. I did also try that dot net repair tool and I made sure to update windows…..but still not dice on config.. :(

    I was going to wait to purchase this until you support Samsung directly….but I decided to take the plunge……I am just wondering given Vive Pro is out now, and using same screen as Samsung, any chance either will be supported soon?

    Again thanks for help, but I am still hoping to find a way to get config screen working in future.

    gcogger
    Participant

    What you could try in the VorpX ingame menu, press ALT+F to monitor your framerate, if its not at 90 play with the two renderoptions . Whenever i get framedrops, playing with these can help sometimes. Is V-Sync OFF in the NVidia Control panel ? I would optimize these settings for better performance anyhow. I noticed occasional resests when enabling 3D Vision for example.

    Not sure what you mean by the 2 render options, but I think Vorpx is capping it to 45fps. I see a frame rate of 40-45, with the occasional drop lower, which is consistent with a 45fps cap and some dropped frames from the ‘stutter’. In terms of performance, I was seeing frame rates of ~45fps or just under previously, running at higher resolution and with a bunch of performance-impacting mods.

    Besides I could imagine that steam has updated something in the background without asking you. I dont use steam, only when there is something i cant go on without. I wouldnt be even a member of this shameless service if i hadndt been forced into registration through my VIVE purchase. I have installed steam and steamvr once and made an immediate backup of the steam and steamvr folder. They download so much shit in the background once you are online and you never know what they are doing, once i saw a “Windows DirectX Driver” beeing downloaded !!?? They dont give a damn about disabling “downloads”.

    If you have a backup of your steam and steamv folder, overwrite the recent ones. Watch out that you dont lose your games though. Thats just an idea. – Run SteamVR directly, not through the steam window. I think its the dashboard something .exe you can call directly without entering steam. I have a shortcut on my desktop for that. I think that could be possible with any steam game.

    But as you mentioned running another game went out perfectly this must have something to do with your skyrim settings. May be different things come together, like i am not shure if your ramspeed is a bit low for higher demanding games)

    BTW: BIG THUBMS UP FOR VORPX, not dealing with the so much hated steam servie for selling the product.

    I’m not running Steam VR myself, as Steam doesn’t know it’s a VR game. I assume Vorpx deals with that side of things.

    As I said, though, I’m now running vanilla Skyrim, without the HD textures and with no oversampling, and still seeing the problem. I don’t think the basic performance of my PC is the issue here. Until this issue happened I was running at higher resolution and 2.0 oversampling, with all sorts of high res textures, Climates of Tamriel, Realistic Lighting overhaul and various other mods, and didn’t have the problem. (In both cases I used the ‘High’ preset, but turned AA down to 2x).

    gcogger
    Participant

    just wait for the official skyrim VR from bethesda release on 3 april.

    playing skyrim with vorpx is nice cause you can use all the mods if you use old skyrim, but myself i’ll just play the official skyrim VR from now on.

    Yes, I might just do that. My only concerns are that I’d like to keep some of the mods and that I want to play this seated (as I sometimes play for several hours!) and with keyboard+mouse (my preferred controls for first person games). If I do play seated, I also quite like the ‘mouse only controls left/right’ and ‘move head to aim’ scheme from Vorpx. I’ll have to see what control schemes are available in the official release.

    RJK_
    Participant

    What you could try in the VorpX ingame menu, press ALT+F to monitor your framerate, if its not at 90 play with the two renderoptions . Whenever i get framedrops, playing with these can help sometimes. Is V-Sync OFF in the NVidia Control panel ? I would optimize these settings for better performance anyhow. I noticed occasional resests when enabling 3D Vision for example.

    Besides I could imagine that steam has updated something in the background without asking you. I dont use steam, only when there is something i cant go on without. I wouldnt be even a member of this shameless service if i hadndt been forced into registration through my VIVE purchase. I have installed steam and steamvr once and made an immediate backup of the steam and steamvr folder. They download so much shit in the background once you are online and you never know what they are doing, once i saw a “Windows DirectX Driver” beeing downloaded !!?? They dont give a damn about disabling “downloads”.

    If you have a backup of your steam and steamv folder, overwrite the recent ones. Watch out that you dont lose your games though. Thats just an idea. – Run SteamVR directly, not through the steam window. I think its the dashboard something .exe you can call directly without entering steam. I have a shortcut on my desktop for that. I think that could be possible with any steam game.

    But as you mentioned running another game went out perfectly this must have something to do with your skyrim settings. May be different things come together, like i am not shure if your ramspeed is a bit low for higher demanding games)

    BTW: BIG THUBMS UP FOR VORPX, not dealing with the so much hated steam servie for selling the product.

    steph12
    Participant

    just wait for the official skyrim VR from bethesda release on 3 april.

    playing skyrim with vorpx is nice cause you can use all the mods if you use old skyrim, but myself i’ll just play the official skyrim VR from now on.

    gcogger
    Participant

    I have a problem running Skyrim, where the display has a severe ‘stutter’ every second or so, especially when moving and turning. This is currently making it unplayable. The weird thing is that it’s just started happening recently, out of the blue, and I can’t identify anything that has changed that might be causing it.

    This is driving me crazy, so I’d be incredibly grateful if anyone has any ideas, thanks!

    I’ve been playing Skyrim (original) with Vorpx for some time (over 50 hrs in), with a bunch of mods installed, and at 1600×1200 with 2x oversampling. It’s been performing reasonably, but I noticed a significant slowdown in places like Markarth. To try and help the performance, I decided to swap out some of the mods (I was running various texture packs, Climates of Tamriel, Realistic Lighting Overhaul etc.). When I did so, I found it wasn’t helping, and I noticed the stuttering described above. So, I switched back to my original config, and the stuttering was still there :( Thinking I’d messed something up with the mods, I backed up my save games and reinstalled Skyrim from scratch. For good measure, I also reinstalled Vorpx. It didn’t help and, even with no mods (and not even the official HD textures) nothing I do gets rid of the stuttering. The way it’s set up now, it should be running way faster than before. Now I don’t think it’s really a performance issue, as this happens even on the initial menu screen, and reducing oversampling and resolution doesn’t help much. I also get the same issue if I switch to Z-Buffer, rather than G3D. Things I’ve tried:
    – Reinstall Skyrim and Vorpx
    – Uninstall GeForce Experience, and make sure the Nvidia 3D vision bits are not installed
    – Tried latest, and older Nvidia drivers (388.59)
    – Stop Kaspersky Antivirus and its service (so nothing from Kaspersky running)
    – Stop various other things such as Google Drive and OneDrive
    – Check for anything dodgy in Task Manager (couldn’t find anything)
    – Unplug everything from USB apart from mouse/keyboard and the Oculus bits
    – Use Oculus Tray Tool to increase the Oculus service process priority
    – Check my Windows power settings are on ‘everything full speed’
    – Try running a ‘flat’ game (no Oculus/Vorpx) – no stuttering
    – Try running a demanding Steam VR game (Talos principle on high/ultra graphics settings) – no stuttering, it’s perfectly smooth

    I’m out of ideas, I think. Does anyone have any other suggestions (other than reinstalling Windows, which is not an option at the moment)? Has anyone seen anything similar?

    Cheers :)

    My specs:
    Core i7 2600K overclocked and stable at 4.2 GHz
    12GB RAM
    Nvidia GTX 1080 card
    Skyrim, Vorpx and Oculus installed on SSDs

    #171916
    ste1214
    Participant

    I have removed the rift speakers and I’m using my astro a50’s instead.

    My problem is there is no sound through my a50’s when running Skyrim through vorpx.
    but there is sound through a50’s when playing games through oculus store and also when playing skyrim not in VR.

    they have worked in the past through vorpx but not now for some reason.

    they are set as default device in windows and oculus store is set to use windows settings.

    can anyone help?

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