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  • #169541
    red
    Participant

    It’s totally worth the pain you’re going through… you’re probably very close to getting it to work.

    Are you running a modded Skyrim? The freezing during the intro might be because you’re running incompatible mods. Disable them all and try again. Mods can persist if you don’t manually clean out the steamapps/common/Skyrim folder after uninstalling.

    You should only have Steam, Oculus Home and vorpX running… check this forum for details of programs you may have running in the background that interfere with vorpX’s ability to hook into games.

    If you’re getting similar results with all supported titles then it does sound like solving this one conflict problem is key.

    It’s worth the effort!

    #169540
    kiuytrd
    Participant

    Hi, I bought vorpx earlier today and have been trying to get the damned thing working for more than 6 hours now and I have no idea what is wrong. I looked though the troubleshooting section, and nothing worked. When i try to start a game, sometimes it will attach or whatever and then it will just freeze during the intro bethesda logo (trying to play skyrim) and it has the vorpx logo at the bottom and i can still hear the music after it freezes for a bit but all it says is that “TESV is taking a while to load” Similar results from other so called “Supported games” I even restarted my computer, reinstalled skyrim, and reverted to the nonbeta version of oculus. I’ve tried using administrator mode, and i’ve tried looking this up online but nothing i try seems to work. I just want to play some damn video games using this accursed oculus that i got yesterday. Also, I have had trouble opening games like VRChat and Spooky’s House of Jumpscares, not sure if that is relevant but might as well add that in as well.

    Ralf
    Keymaster

    First you should consider the original DX9 Skyrim, which is the better choice in multiple ways for vorpX. Better performance in most cases and doesn’t use the blurry post-fx antialiasing of the SE. If you don’t have a specific reason to use the SE and also have the original, following this advice most likely makes sense.

    Apart from that:

    For both Skyrim games you can simply select a preferred quality (1080p-1680p) on the Direct VR page of the vorpX menu, click OK & Save and restart. That’s all.

    Keep an eye on performance though when you raise the resolution (ALT+F), games ideally should not dip below 45fps for good VR gaming.

    ———–

    General resolution hint (containing additional steps for other games):

    Since the latest version can set an optimized resolution based on a preferred quality you choose. To take full advantage of this new feature add all resolutions listed in the “Custom Resolutions” section of the vorpX help (or the according sticky thread here in the “General” forum) to your graphics driver and after doing so select a preferred graphics quality on the “Direct VR” page of the vorpX ingame menu.

    For games that do not support this new feature 1600×1200 or 1920×1440 are good resolutions when using vorpX.

    moavg
    Participant

    Hi,
    I just purchased this for oculus rift, and I tried to follow a tutorial on youtube to get vorpx up and running for skyrim Special edition. However, it I come to a stumbling block when I need to access “Game settings optimizer”, when in fact, the option is not there. I have already uninstalled it once, and reinstalled it, but it still won’t appear. I am assuming I haven’t done something to begin with, in order for it to appear, but I don’t know to be honest, since it’s my first time using vorpx.

    Thank you for your help,
    Samuel

    #169415
    PhoenixSpyder
    Participant

    Satya: I first had to go to global settings in the Nvidia control panel to enable Anti-aliasing Globally and for Skyrim. Then I went to Skyrim profile in Nvidia control panel and set it accordingly. It unfortunately had no effect though…no matter what I set it at. It’s really not needed at that high of resolution though. The Skyrim start menu AA does it’s job.

    Yes, I agree about z-buffer…but I’ve gotten use to it. I’m currently at 194hrs in Skyrim VR using z-buffer and the other settings listed. I have to say playing with this much clarity and fps is well worth it for me. I can’t go back to a lower resolution and G3D now…it’s just to smooth and clear. Setting AA now in Skyrim menu is definitely icing on the cake. It’s been incredible walking through the forests and mountains…I could just stay there…LOL!!! Oh yes, I completed the main quest line and went to Sovngarde and defeated Alduin…was an awesome experience in VR. I’m just wandering around now doing the odd quest here and there. Still lots of fun…and lots to do.

    #169414
    Satya
    Participant

    Phoenix: I don’t think you can even set normal AA in Nvidia control panel for Skyrim, for me the Antialiasing-Setting is greyed out, which is where I set it for Oblivion. Not sure why. The transparency AA is available, which seems to help with flora.

    I will have to try your z-buffer settings sometime, though when I’ve switched in the past things look less real/solid.

    #169412
    PhoenixSpyder
    Participant

    I just did some experimenting with all the AA settings both in the Skyrim menu before entering the game and the Nvidia control panel settings.

    I’m kind of blown away with my findings.

    Firstly, I think Nvidia has done some incredible performance improvements with their recent drivers…namely 388.43 and up. I remember on older drivers…enabling AA in the Skyrim menu would have a little bit of performance hit…but I didn’t want to loose fps so I just left AA=off.

    Secondly, after enabling AA…even all the way to 8x…in the Skyrim menu, I don’t loose any fps period with my present Skyrim settings…and the aliasing is definitely reduced…getting rock solid 90fps. I am playing 2880×2160, z-buffer, liquid sync=off, custom Skyrim settings. The aliasing on distant objects is not completely eliminated but is less noticeable and more like a native VR game. I’m thinking that I may have hit the max upscale resolution that my eyes can see, with the present HMD resolution limitations. It may also be that any AA beyond 2x or 4x at 2880×2160 is not actually being applied. There is definitely some AA happening though, and the clarity is incredible. Even without the AA on, the clarity is incredible. Close objects and NPC’s have no perceivable aliasing. Walking through buildings and dungeons also shows little to no aliasing.

    I wish you all could see just how good Skyrim looks on my system with the settings I have. I don’t think any other game that runs with vorpx has the capability to look or run as good as Skyrim when upscaled. I do have Oblivion also, but have not given it any time due to the FOV issue and other things.

    I really wish the Metro 2033 redux series performed as well as SKyrim in vorpx. They have some incredible visuals… Oh well, will have to wait for the next level of video cards and HMD’s to get to that performance level.

    Lastly, the Nvidia control panel AA settings have no effect on Skyrim on my system. Tried them all and there is no drop in performance (though if they are actually applied there would be) and no visual difference. I’m guessing it’s the resolution I’m running that is keeping the AA from being applied.

    #169402
    Ralf
    Keymaster

    I’m not Satya and not at a PC ATM, but there should be an option to override ingame AA settings. When that is enabled, you can choose between 2x, 4x, 8x. There also is a Transparency AA setting which helps a lot with aliased trees, shrubs etc. in DX9 Skyrim.

    Be aware though that forcing AA can cause issues in some games with vorpX (e.g. Bioshock running at 5fps), so it’s better to do that per game in the nVidia control panel instead of globally.

    Another thing to consider is that MSAA costs a certain amount of performance. But since it would allow you to reduce resolution for comparable image quality, that would still almost certainly be a net win performance wise.

    #169398
    Ralf
    Keymaster

    Indeed, for Skyrim vorpX chooses a custom aspect ratio to enhance performance. Interesting hint though, thanks for heads-up. Probably a SkyUI issue, didn’t notice any issues with a custom aspect and the default UI.

    #169387
    Satya
    Participant

    Also, Oblivion works great with the new update (only needing FOV resets after npc dialogs). It plays smoother than Skyrim, and hand models are normal.

    #169379
    PhoenixSpyder
    Participant

    Well, to chime in on Skyrim with vorpx…I have to say that on my system I have it running by far the best considering it’s not designed for VR. Then again, I run Skyrim upscaled to 2880×2160, z-buffer with tweaked in game graphics to get consistent 90fps everywhere (I have almost 200hrs clocked in Skyrim VR to this moment). That said, I also have Skyrim visually modded with about 16 mods to further increase visual fidelity. Remember, Skyrim & Fallout 3 are open world games so there is much more distance in the background to see, which makes things look more pixelated and aliased. Upscaling to 4:3, 4k helps to eliminate this to some extent. On my system, I consider Skyrim the benchmark to beat…considering how far I can push the visual limits with it in vorpx. Btw, there is a mod for the gigantic hands. I don’t use it myself…I just got use to the gigantic hands.

    I also have Alien Isolation with the latest mod and Doom 3 BFG VR fully possessed and yes they are very well done…considering their VR capabilities. Remember Alien Isolation was initially designed with VR capability then modded to recognize CV1 with the latest oculus SDK. Doom 3 BFG VR is probably the best VR added game visually to date. Both these games are definitely benchmarks, but to be fair voprx is providing VR to hundreds of games…and to really get the most out of voprx, one needs to experiment with the settings to find the ones personal preference to running it with each game. A new user may find it overwhelming at first to do some tweaking, that’s why Ralf has provided the latest update for us.

    The latest vorpx update tries to simplify the process of just running games in VR without any tweaking. It does this quite well, but some of us have brute force systems that can go beyond the maximum auto settings for increased visual fidelity. It will run a game at what it determines to be the best overall experience for the systems capability. That may or may not be what a particular user is expecting though…which then leads to tweaking…if a system has more overhead performance. Don’t expect miracles after tweaking…unless you have HP to burn.

    G3D is by far the best visual option in vorpx, but it cuts performance in half to achieve it’s goal. Games will run at 45fps (if system capable) with G3D enabled (unless fluid sync is turned off). To those who are use to 90fps, 120fps, 144fps on a 2D monitor…this can look kind of choppy. VR amplifies this greatly. That is why I myself prefer z-buffer over G3D…as it gets me 90fps for buttery smooth gameplay with a bit of sacrifice to visual 3D depth. After playing a game for a while, you don’t really see the sacrifices you made anyway. You get use to what you see and carry on with playing. It’s the limitation of the present HMD tech we all experience.

    To sum it up though, try higher resolutions without AA, z-buffer for 3D for better fps, turn off fluid sync in vorpx in-game menu to get to those extra fps…and spend time tweaking (after turning off vorpx auto settings). If you find yourself screwing something up…just go back to the default settings and start tweaking over again. That’s the joy of getting things to work the way you want. It takes time but can be well worth it.

    And yes, your not the only one who has thought vorpx isn’t really doing what you thought it would. It comes down to putting expectations to reality and living with the present technology as the pioneers we are…tweak, tweak and tweak again.

    #169372

    In reply to: How to avoid updating

    Ralf
    Keymaster

    As said above, such a feature will not be introduced. Thanks for your understanding. I’ll get back to you when I’m back at work in this specific case.

    If you use heavily modded games, the best course of action in case of issues is to remove any mods and check whether the issue still occurs without mods. I understand that particularly for Skyrim that doesn’t sound great from a user’s perspective, but it’s simply impossible to consider all the mods out there.

    Only issues that occur after removing all mods or issues that can be clearly assigned to a specific, heavily used mod, can be considered actual issues. You probably can’t imagine how much time went into this game alone, there has to be some limit regarding what can be done for a single title, even in case of Skyrim.

    #169367

    In reply to: How to avoid updating

    Ralf
    Keymaster

    I’m out of town currently. I get back to you via mail as soon as I’m at work again. Normally there is no way to go back to earlier versions and this will not be introduced. Thanks for your patience.

    The chance that your issue is related to the latest update is extremely slim though. Not a single report that sounds even remotely like yours. That is next to impossible for Skyrim if there was a general vorpX issue causing a problem like yours.

    #169364

    In reply to: How to avoid updating

    prinyo
    Participant

    I want to explain this further in order to avoid confusion.

    Running a stable modded Skyrim requires lots of reading, experimenting and time. Any small change in the setup can have bigger consequences.

    There are two important elements in the process:
    1. You can take it step by step and activate/deactivate/update mods, tools, drivers one by one when you are ready to test them.
    2. You can always disable one of them and/or revert to an older version that you are familiar with and/or know that it works. So you can choose to stick to an older version if it suits you better.

    This is valid for all tools and mods – even for the GPU drivers released by Nvidia, even for the Windows updates. Except VorpX – the update will come when it comes, regardless if you are ready to deal with it or not. Once it arrives there is no way to go back.
    This complicates everything and makes the debugging/testing way harder.

    In my specific case right now – my previously perfectly running setup is now completely broken and unplayable. Is it because of the update? I have no idea. As far as I know the update is the only thing that changed in the mean time. But I have no way to test that as I have no way to clean revert to the previous version.
    Even if the problem is somewhere else, reverting to the older version would help a lot. Because when you are looking for a component that is not working correctly you would want to know that all other parts of the system are working as expected.
    Right now I’m facing an equation with too many unknowns and I don’t even know if I have the will and the energy to start solving it. Or simply abandon everything.

    I understand that the point of the update is to make the system as much plug and play as possible for the benefit of those who do not care to read and press a button or two, but it should not come with a price for those of us who have put a lot of effort in our setups and have been loyal customers and supporters for quite some time now.

    An option to revert to the previous version – even temporarily, is extremely important. Please give us that option.

    #169329
    PhoenixSpyder
    Participant

    Thanks for the reply Ralf.

    I checked the FOV setting vorpx set in the user.cfg file for both games. It set the FOV at 90. When I rotate my head the tracking is fine except the slight roll and tilt…which makes it a bit disorientating. I tried Star wars Battlefront and it also does has a bit of roll and tilt when I turn my head…but the tracking is perfect for all 3 games. Skyrim doesn’t do this…everything remains level as I turn my head. I guess maybe that is the slight difference between direct vr and mouse based tracking as you stated.

Viewing 15 results - 421 through 435 (of 2,057 total)

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