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  • #169364

    In reply to: How to avoid updating

    prinyo
    Participant

    I want to explain this further in order to avoid confusion.

    Running a stable modded Skyrim requires lots of reading, experimenting and time. Any small change in the setup can have bigger consequences.

    There are two important elements in the process:
    1. You can take it step by step and activate/deactivate/update mods, tools, drivers one by one when you are ready to test them.
    2. You can always disable one of them and/or revert to an older version that you are familiar with and/or know that it works. So you can choose to stick to an older version if it suits you better.

    This is valid for all tools and mods – even for the GPU drivers released by Nvidia, even for the Windows updates. Except VorpX – the update will come when it comes, regardless if you are ready to deal with it or not. Once it arrives there is no way to go back.
    This complicates everything and makes the debugging/testing way harder.

    In my specific case right now – my previously perfectly running setup is now completely broken and unplayable. Is it because of the update? I have no idea. As far as I know the update is the only thing that changed in the mean time. But I have no way to test that as I have no way to clean revert to the previous version.
    Even if the problem is somewhere else, reverting to the older version would help a lot. Because when you are looking for a component that is not working correctly you would want to know that all other parts of the system are working as expected.
    Right now I’m facing an equation with too many unknowns and I don’t even know if I have the will and the energy to start solving it. Or simply abandon everything.

    I understand that the point of the update is to make the system as much plug and play as possible for the benefit of those who do not care to read and press a button or two, but it should not come with a price for those of us who have put a lot of effort in our setups and have been loyal customers and supporters for quite some time now.

    An option to revert to the previous version – even temporarily, is extremely important. Please give us that option.

    #169329
    PhoenixSpyder
    Participant

    Thanks for the reply Ralf.

    I checked the FOV setting vorpx set in the user.cfg file for both games. It set the FOV at 90. When I rotate my head the tracking is fine except the slight roll and tilt…which makes it a bit disorientating. I tried Star wars Battlefront and it also does has a bit of roll and tilt when I turn my head…but the tracking is perfect for all 3 games. Skyrim doesn’t do this…everything remains level as I turn my head. I guess maybe that is the slight difference between direct vr and mouse based tracking as you stated.

    #169316
    PhoenixSpyder
    Participant

    Well after much tinkering and un-installing, re-installing of both Metro 2033 redux, Last light redux…I finally have success in running both games. There must have been something wrong with the profiles with these games left over from the prior version. After loading both local profiles for 17.3.0 I was finally able to see some progress. Also, Metro 2033 redux no longer crashes at a certain point in the tunnel.

    Though not perfect, they both finally run to the point where I can actually play them like a VR game now (finally). The head tracking still seems kind of off…too much sway/tilt as I turn my head. I’ve been trying different head tracking settings but nothing stops the head sway/tilt as I turn my head. Ralf, maybe you have some suggestions.

    -G3D is excellent visually but it robs to much performance to be usable for my liking. I have to try more lower resolutions with different graphics settings to see if I can make it more usable. But I think I’ll wait for this until something is done about the crashing –> (listed further down)

    -z-buffer adaptive gives me the fps I want for performance but lacks depth. Turning up 3D strength just makes everything look double and weird. Skyrim looks so much better in z-buffer than these…not sure why.

    -1680p gives me 90fps mostly. These games are very intense on graphic processing… especially for VR…and with the in game quality set at medium too.

    -changing custom graphics settings in game (without vorpx control) almost always causes the games to crash. That is VERY frustrating…especially since you always have to wait for the tunnel stuff at the beginning to get back into the game. Ralf, maybe you could look into what may be happening here to cause the games to crash while changing in game graphics settings while vorpx is running. No crashing when running in normal 2D on a monitor.

    dborosev
    Participant

    Just thought I’d start a conversation about this. I just can’t seem to get into the full VR mode on most games. I vastly prefer playing on Cinema mode with a big FOV, and zoomed in screen. (similar to the new immersive screen mode)
    I love cinema mode, but whenever I try the full VR for anything (outlast 2, far cry primal, Prey, etc) it just feels off.
    I noticed when I ran Prey in Full VR, the fov seemed way off (way too small) for instance. It seemed so zoomed in that the graphics looked bad too.
    I also noticed that there way huge picture warping going on in the new Full VR mode.
    Every game I try also, there is quite a bit of brain-strain when moving my head around, caused by the low framerate. Not sure if I just need to tinker with the game settings to get it smoother or what.
    It seems much smoother and easier to play with Cinema mode.
    I’ll definitely keep playing with the settings. I had a good experience playing skyrim 6 months ago, but still went back to cinema for the mouse and keyboard. I’m sure its possible to get it set up right for certain games, or I’m just missing something as I don’t use full VR very often with VorpX.

    #169253
    PhoenixSpyder
    Participant

    Yes, I have to agree with Ralf. My Skyrim install is running liquid smooth. If you are using a Rift, are you using an Inateck USB 3.0 expansion card with your Rift. If so, uninstall the Inateck drivers and let Win 10 install it’s own drivers for the card. That will take care of any problems with USB 3.0. Hope you can sort this out.

    #169241
    Ralf
    Keymaster

    I can assure that the latest release did not introduce any stutter or zooming for Skyrim, it’s still one of the regularly checked games.

    #169207
    prinyo
    Participant

    Seems I was part wrong. The un-removable message about the experimental positional tracking is still shown every time after a DirectVR scan. I have found no way to disable it.
    So it seems there is a new message now shown at the start of the game. It seems familiar, but I’m not sure when it was shown before. The point is that there are now 3 messages that can’t be disabled and 2 of them are directly preventing the user from loading a save in Skyrim for quite a long time.

    #169201
    prinyo
    Participant

    No, they can’t be disabled. I’m talking about the message that the game supports DirectVR and I should run the scan and the other one that appears after the scan.
    The first one is driving me crazy all the time as it appears on top of the list of the saves in Skyrim and I spend several seconds staring at it trying to understand what purpose does it serve except to annoy. I understand that it is some form of hand-holding but even in the most aggressively hand-holding designs those types of tool-tips appear only once or twice.

    OK, so it seems it is worse now. The messages still can’t be disabled, still appear for a long time (8 sec each) but the one that used to be shown after the DirectVR scan is now moved to when you start the game. So now I need to wait not 8 but 20 sec before I can start the game for them to go away. Very, very, very annoying. Please add an option to turn off those messages. Thanks!

    #169195
    PhoenixSpyder
    Participant

    Satya: Glad you got things working. I have set up a number of custom resolutions through the Nvidia control panel. I then can access them in the Skyrim startup config panel…but only after unchecking ‘windowed mode’. I also have tweaked all the advanced settings in the Skyrim startup config panel for running in 4k (2880×2160) to give the best performance trade off to visual. Also, like Ralf mentioned…you need to turn off voprx control of resolutions inside vorpx to use custom resolutions.

    Update for 4k (2880×2160): As I am able to get consistent 90fps in 4k, G3D…I do still get a dip in fps when entering a city from a forest or mountain…it also depends on the direction I am going. When in a city…I can be going one direction and get 90fps…then the opposite direction gets me 70-80fps or less. It’s only noticeable during the decline in fps. VR amplifies this so much more than 2D…I guess that’s why it’s not so noticeable on a 2D monitor. I have for now gone back to z-buffer for playing in 4k, as I don’t get any dips in fps from 90fps in Skyrim 4k at all…anywhere, with my custom settings. I also play without any AA enabled for the best performance. Even going from Vorpx max 1680p setting to custom 2160p makes a noticeable difference in clarity.

    Ralf: thanks again for the work you have done in this update. Z-buffer looks much better now…I can now have a higher 3D strength setting than I use to have without things looking like their doubled for the most part. It’s a good enough sacrifice visually from G3D to warrant the huge boost in performance…though G3D is greatly more defined visually. I guess it may be the next Nvidia 2080Ti that will allow 4k 90fps everywhere in G3D ;D. I do suspect it’s Skyrim’s engine that’s causing the dip in fps in different directions though…and 4k VR pushing the brute force of the 1080Ti to the limit. It’s truly incredible to be able to do this in a game that’s not designed for VR at all. Great job!!

    #169076
    Satya
    Participant

    Not sure what you did with Skyrim, it looks waaaay better than it used to! I tried to go with Phoenix’s resolution of 2880×2160, however the FOV after the scan didn’t seem to adjust correctly. I went back to the built-in 1680p-still looks amazing. Outdoors in the mountains, the contrast and depth seems so much fuller than before.

    #169065
    Ralf
    Keymaster

    Batman: Certainly not as a general issue. Batman Arkham Asylum and Arkham City were checked while redoing the game optimizer profiles a few weeks ago. I didn’t play the whole games, of course, but the start sequences worked like they always did. I’ll check them again, but would be quite surprised if anything had changed since last time. Not much has changed in the D3D9 rendering pipeline since then, if at all.

    Update: brief 10secs. test in Arkham City shows no lighting anomalies.

    Skyrim: there is some minor z-fighting flicker with (very) distant mountains with or without vorpX when using high/ultra graphics settings. Not a vorpX issue, that was always there in DX9 Skyrim. He probably just never noticed it on the monitor. One of the very few real advantages of the Special Edition BTW where that was fixed.

    #169064
    markbradley1982
    Participant

    Somebody on reddit said the mountains on Skyrim are flickering after the new update. Did anyone experience that?

    Sadly I can’t play with the new VorpX update because two days ago the left screw fell out if my Vive and my strap detached and the screw is too stripped to reattach. Furthermore my Vive screens keep going black every few seconds. So I’m in touch with HTC about it. This conveniently happened two weeks after my 1 year warranty expired. Ah well.

    Off topic question for Ralf: The game guy talking about flickering mountains in Skyrim says the Batman games have issues with G3D because lighting only shows up in one eye, so you have to play in Z3D. Is this true?

    #169061
    Ralf
    Keymaster

    No, just third person games like WoW open on a screen since that makes most sense. That’s also what the homepage says. You can switch the “Play Style” in the vorpX menu to Full VR in any game, but for WoW that doesn’t make much sense and also would require additional steps to adjust the camera field of view in this case. Not the best thing to try for a novice user.

    Try one from the first person games above to see vorpX in full action. In these games you are fully “in the game”. Since you seem to like RPGs I would suggest Skyrim for example.

    #169055
    Ralf
    Keymaster

    No need to import profiles from the cloud for these games. Please make a factory reset in the config app (trouble shooting page) in case you imported an outdated profile from the cloud.

    WoW is a third person game, hence it opens in cinema mode, not much point in playing a third person game in full VR mode, especially one that is so interface heavy as WoW. There is a new mode that sits in between cinema mode and full VR immersion wise in this vorpX. Switch the ‘Play Style’ to ‘Immersive Screen Mode’ to try that. Basically that’s cinema mode as immersive as possible.

    However, if you want to check how first person games work in full VR mode, I would recommend one of the games below, they work in full VR out of the box.

    Good games to start are (in no particular order):

    Skyrim (original DX9 version is usually the better choice)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Dishonored
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    #169034
    Gregan
    Participant

    Sorry to be the bad news messenger, but Skyrim doesn’t work anymore: when I launch it, it crashes right after bethesda logo with a message that the drivers of nvidia have lost and didn’t recover, and it mess up with the rift ( sensors disconnects or the rift hdmi doesn’t work ) I need to disable my GPU and re-enable it.
    I have win 7 sp1 gtx 1080 with latest drivers and Amd fx-8350.
    Thanks

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