Archives

Homepage Forums Search Search Results for 'Skyrim'

Viewing 15 results - 946 through 960 (of 2,057 total)
  • Author
    Search Results
  • #124246
    Ralf
    Keymaster

    Both changes are on purpose.

    Show original:

    Not showing the image for one lead to confusion for some users, and – more important – caused issues with some games that did not like that at all.

    Please check whether you maybe have VSync forced in your graphics driver control panel. If so, set it to “Off” or “App Controlled”. There should be a warning in this regard normally if necessary, but at least for Vive that wasn’t shown until a hotfix release an hour ago due to a glitch in vorpX.

    Without VSync there is no performance difference between the image shown or not.

    Skyrim loading screen:

    The vorpX HUD scaling now works differently in Skyrim, leading to a much better readable HUD when it is scaled down. The black rectangle on loading screens is a side effect of that. A small price to pay for the better readable HUD.

    #124244
    chukovskiy
    Participant

    In addition: when a savegame loads, the black rectangle with tips on it appears in front of 3D-model – the one you can rotate – mallets, dragons, etc. Same story happens even in main menu. Screenshot. Never happened to me before.
    This and above issues were experienced on clean Skyrim install with VorpX re-install (just didn’t delete registry records).
    FPS has dropped significantly since I played the game last, a couple of weeks ago.

    chukovskiy
    Participant

    Earlier when I launched Morrowind or Skyrim with VorpX I always got just a black window on my main monitor. Now I see an undistorted game translation on it with no option to turn it off.
    I found some threads with following instruction to turn the translation on:

    1. Open the vorpX ingame menu with [DEL]
    2. Go to the display page of the ingame menu
    3. Activate “Direct Mode Show Original”

    However I don’t see this option on the display page. Only “Direct Mode Mirror Window” that creates another stereo window over the one I have. There’s how it looks like: screenshot.

    I’m okay with this issue if it doesn’t require full GPU power to render 1280*1024 scene once again. And that’s what I’m not sure about.

    #124230
    prinyo
    Participant

    I didn’t understand why it is not possible to make an option to disable the automatic recentering. An option – as in keep it on as default and let people disable it at their own risk.
    I mean – what can be worse than the sudden abrupt unexpected switch in your point of view that happens when it auto triggers now. This autorecentering is probably one of the worst things to experience in VR. It discourages the usage of the motion controllers by forcing people to keep playing seated with keyboard and mouse.
    Also when it happens you need to tweak it back to normal. I mean – if you are away from your starting position it is obvious that you are there temporarily and you will want to return. Now when this happens you need to stop playing, go back to the starting position and force recentering again.
    If you are afraid things may break with some games you can leave a warning with this setting as say it is experimental. We are all early adopters, we can deal with that.
    I can imagine many possibilities for mods (for Skyrim and the Fallouts) if the player room-scale is unblocked. Pretty please, make it an option!

    #124229
    TCPcitizn
    Participant

    I’m going to write a thread about my initial experience with my oculus rift+Vorpx and modded Skyrim experience sometime after I install Realvision. I’m using 1920×1440, 1.2 internal res and all of the heaviest mod suggestions from the Realvision description page (stuff like Skyrim HD – 2k textures FULL), but haven’t installed any grass mods yet or Realvision itself. I’m getting 85-90 frames outdoors and and as low as 65 in Whiterun if I jump around like a maniac. I mean this seems insane right!? The days BEFORE this latest patch I hadn’t enabled XMP on my X99 board for my ram yet. My ram was running at 2133mhz on a single stick and I was getting 16-30 fps in ‘a’ outdoor area on these settings. After which I enabled XMP and took full use of a quad channel on my motherboard, setting my ram to their default clock of 3200mhz at 14-14-14-34 and getting 90 frames. I’m not using any overclocks either. So I don’t know to what extent the update or my new ram is responsible but seriously no complaints LOL!

    Processor: Intel 6950x (first two cores running at 4ghz turbo)
    Video Card: Titan X Pascal
    Ram: G.Skill Tridentz 8Gig x4 at 3200mhz 14-14-14-34
    SSD: Mushkin Enhanced Reactor 2.5″ 1TB SATA III

    #124224

    In reply to: Skyrim is inverted?

    Ralf
    Keymaster

    Please make sure to run the new Direct VR scanner, that will allow you to use your gamepad natively in Skyrim. If you don’t have that, reinstall vorpX to get the latest version.

    Bethesda games do not allow gamepad and mouse to be used together. Without Direct VR vorpX needs the mouse for head tracking, hence it overrides the gamepad. You can change the key mapping for this gamepad override to ypir liking in the vorpX ingame menu.

    #124212
    KristoferNathan
    Participant

    Is there an in depth step by step for the original Skyrim? I got it working perfectly last year on my DK2 and figured by now it would be pretty much plug and play with the CV1 but I downloaded the game and ran it with vorpX and it just has no feeling of immersion. I don’t remember how much tweaking I had to do to get it working well. Performance in terms of fps isn’t an issue, it just doesn’t feel like stereoscopic 3D. Head tracking feels weird, even fov didn’t feel right at 120. Are there a bunch of plugins I need? I sort of remember installing a few. Thanks in advance for any help.

    #124167
    mikester1980
    Participant

    Gregan – When I run Skyrim outside of VR it runs flawlessly. Zero FPS drops anywhere, even in Whiterun. But switch to VorpX and the FPS plummet to an unplayable level. And I am playing with fresh, clean installs of both VorpX and Skyrim.

    Alegse – I did apply the Direct VR mode which, as you say, helps things look very smoothly – but only while I’m indoors. Step outside and the FPS plummets. And again, switching from Geometry to Z3D gives me 0 FPS boost, which doesn’t seem right.

    All – My computer can run other games in VorpX without any FPS drop. For instance, I can run Dragon Age 3 on highest settings in VorpX and it’s smooth as silk. Vanilla Skyrim which is 3 years older should therefore be running flawlessly, in theory. So I think the issue is narrowed down to not my hardware which seems plenty powerful, but some sort of VorpX configuration issue.

    Thanks for continuing to help VorpX users.

    #124164
    alegse
    Participant

    Your CPU is a very good AMD, however AMD cpu’s don’t have the highest single thread rating. I found that when I changed from AMD athlonx4 to intel i7 my sky-rim VORPX frame-rate increased by about 10 fps.
    Before this update I found the head rotation and looking arpund felt uncomfortable and jittery even in Z3D mode at 80-90fps.
    However now with direct VR mode I find Skyrim very smooth and natural feeling even when the fps is 30 – 45 fps outdoors in G3D. No more jittering at all.
    Look into your settings more because z-3D should give you high fps.
    I like to use the rez 1575×1400 since it is clear and does not waste much rendering outside the field of view.

    #124160
    Gregan
    Participant

    jshef0 is right, make it run flawlessly in non-VR and then try in VR.
    your RIG is better than mine and I manage to run it quite good even on 1600×1200 res.
    That being said, you have to find first why it doesn’t run well without VR ( IMO, maybe your settings are too high ( screen resolution ) or your skyrim installation is partially broken ( a fresh install is priceless for perfs! )or maybe an AMD blopware that auto supersample it beyond your screen res ( so impossible to run smooth in VR )
    Try a fresh install and run the launcher to check your game settings ( or look the SkyrimPrefs.ini ) to be sure that you run it like Ralf tips you to do ( 1280×1024 res, no ENB or heavy graphic mods, etc…), otherwise you have the option in vorpx to optimize the game settings as it should be.
    After that, you can always look for other websites with tutos, videos to see many different results depending on the rigs and settings, that’s what made me understand the way everything is linked and how I needed to tweak my setup in order to obtain the wanted result.
    Good luck for your dream pursue… It worth it, trust me!
    cheers

    #124157
    mikester1980
    Participant

    Thanks for responding jshef0.

    To clarify – It’s vanilla Skyrim (and vanilla Skyrim SE) that is struggling to get above 20FPS outdoors. When I had Skyrim heavily modded with graphics mods, tons of grass, etc and with other graphics settings set sky high I was able to play at very high FPS – but only when I am not playing in VR. Sorry for any confusion – I mention that just to make the point that I think my computer is powerful enough to be able to run vanilla Skyrim in VR at a MUCH higher FPS than what I am currently able to achieve.

    And again – The fact that switching from Geometry to Z-Buffer doesn’t improve my FPS even by 1 FPS tells me something weird is going on here.

    Can anyone help?

    #124156
    jshef0
    Participant

    A few things to note around Skyrim.

    Does it run with higher FPS whilst not on VR? if not see below.

    You have Windows 10 – maximum Vram Skyrim can use is 4Gb. That’s your video ram plus a proportion of system ram. Skyrim SE does not have this limitation btw but the game still seems to have low fps in alot of places.
    If you run modded – try to avoid large hi res texture packs. stick to 2048 max in my opinion for VR. .

    Make sure your Skyrim is stable and running well before you try to put VR on. VR really requires 60FPS or more but Skyrim doesn’t like running above 60FPS if you run script heavy mods usually you need to cap Framerate at 60. You will need to minimise your settings to make Skyrim work well on VR. Also look at the resolution as lowering this helps.

    Look at your Skyrim Prefs and skyrim.ini to make sure you have tweaked it a bit. I would suggest turning off some effects like (shadows on grass, decrease water reflection resolution etc) this should give you more fps. However its a suck it and see thing where you can tweak until you feel its good for you.

    Somethings that can help
    – ENBoost
    – Lightweight ENB – Use injector version. and if you run Mod Organiser etc run the injector from that (add an executable) I get 20+ FPS from vanilla using a lightweight ENB
    – Crash Fixes (google it) if you run alot of scripts or strings it can help with CTD’s and freezes as well
    – Safety Load (some say this doesn’t work but i find it does help)

    A good ini editor is :: http://www.nexusmods.com/skyrim/mods/69787/? (sorry if i am not meant to add links on the forums).

    Hope some of this helps.

    #124128
    prinyo
    Participant

    Something happened an now both Skyrim and FONV don’t appear on the headset at all and are only running on the screen mirror at 1fps.

    #124118
    Ralf
    Keymaster

    Are you using an AMD or an nVidia GPU? On nVidia shadows should always have been perfectly fine unless you force Ambient Occlusion in the graphics driver control panel or use some mod organizing program that uses it’s own ini files instead of the default Skyrim ini files. On AMD there supposedly is an odd shadow issue in some cases, but the circumstances are unclear since it can’t it be replicated here for some reason.

    Memory scanning always poses a certain risk in regard to occasional crashes unfortunately, hence the warning in this regard on the scan progress screen. Although I can’t say that I have experienced that very often in Skyrim or the Special Edition. Unfortunately such things are extremely hard to diagnose since very system dependent. So all I can recommend is some very generic stuff like trying to reboot, not overclock and things like that.

    #124116
    mikester1980
    Participant

    Something I forgot to mention – In both Skyrim and Skryim SE when I change from Geometry mode to Z-Buffer there is zero change in FPS. Most of the threads I’ve read imply that switching off Geometry mode can double the FPS, but mine is unchanged.

Viewing 15 results - 946 through 960 (of 2,057 total)

Spread the word. Share this post!