Would also love to be able to disable the automatic re-centering or at least extend the distance when it kicks in. I’m trying to get play Skyrim with Pocketstrafe to allowing run in place locomotion, however, the HMD often recenters when running more vigorously
Hey, guys/gals. First time poster. Got an Oculus Rift a couple of months back almost exclusively for the purpose of playing Skyrim in VR. The opportunity to experience this amazing game as if I was actually in that world would be nothing less than a dream come true! (So I’m a nerd. What’s your point?)
The problem is I’ve never been able to get the game to run anything higher than 15-30 FPS outdoors (indoors is mostly fine) and that makes it unplayable. Dream squelched! I’ve read all the posts I can find on the Vorpx forums and elsewhere on the internet and can’t get anything to work. Had hopes that some of the updates for Vorpx 17.1.0 might do the trick, but no such luck. I think my rig is fairly powerful (see below specs) and have been able to play games like Skyrim and Fallout with heavily modded graphics upgrades outside of VR without it breaking a sweat. I’ve tried fresh, clean installs of both Skyrim and Skyrim SE without any luck. Since I can play other graphic intensive games at very high resolutions and FPS I suspect the problem is somehow my use of Vorpx or how it is configured. The only way I’ve gotten the FPS on Skyrim up to a threashold I can stomach is by dropping graphics options and resolution all the way to the bottom and set all object draw distances to basically nothing. But that looks like crap. So much for my visions of immersing myself in a graphically modded Skryim VR…
Computer specs – –
Processor: AMD FX-9370 Eight-Core Processor 4.40GHz
RAM: 24GB
Graphics Card: AMD Radeon R9 390X 8GB
Storage: SSD
Windows 10 and all drivers current
If anybody can help me get this working, I’ll name my next child after you. My wife is pregnant, so now’s your chance! ;)
PS – Happy New Year!
Hello! I hope someone here can help me with out with the regular Skyrim version. Ralf was saying that version should be performing better that the new special edition. Additionally there are more mods out for the old Skyrim version.
1. The FOV is mit filling out the screen and there are annoying black bars at the top as well as at th bottom of the screen. Haven’t had that issue with Skyrim SE
2. Do shadows work properly now? I am still experiencing flickering when looking at the mountains, water and indoors around light sources.
Hmm, I have the same as in the screenshot that rust posted for Skyrim. But I’m not sure how to reinstall vorpX as I have no installation file. It is no longer possible to download because the link in my confirmation mail had 14 days TTL.
And speaking of positional tracking, I’m having quite a lot of fun at the moment experimenting with it. Seems it would be possible to have room-scale experience in 3rd person, not a gameplay room-scale, but a viewer one, where you can get close to things or move up and down to see things from different angles. But at some point it recenters and tells you not to move too much. Is it possible to have this disabled and recenter via a shortkey/controller button?
If you feel like experimenting you can enable the free camera (type TFC in the console or use the Better Free Camera) and you can move around both with the keyboard and your body. Unfortunately you are losing control over your character by enabling the free camera.
Hi Ralf, I would also like to know which games support the “head tracking position” feature per DirectVR. I’ve tried Borderlands2 and Skyrim (original) and both report unavailable, but auto FOV and rotation are working. I’m using the HTC Vive, and notice when I turn my head and look up/down, the whole world shifts up/down slightly, instead of just head roll up/down, which induces some nausea. Any method for tweaking the neck skeleton, so that looking up/down doesn’t move the view height in game?
Appreciated for all your hard work and newest version features!!!
The DirectVR page in the menu is only shown if a game actually supports DirectVR.
Currently this true for these games: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.
I’m a bit confused with the update.
Seems the switch between 3D modes is gone. On the Vive when starting Skyrim (Classic) I got flicker. I couldn’t find where to switch off the Geometry but I found out that disabling “Direct Mode Async Render” fixes the flicker.
However after Alt+F it is a bit confusing.
With the Async Render On (flicker) it shows 45fps game and 40-75fps (constantly varying) direct
With it Off (no flicker) it shows 40-42fps game and almost matching 40-45 direct (but sometimes both dip to 22 – 24)
The direct never stabilizes at 90 as it used to do. This is the same regardless if Direct VR is on or off. The most confusing from all this is that when the game performs better there is a flicker.
Can we get some details about what we are supposed to look at when trying to optimize the performance now?
Also the game is now been mirrored on the screen. Before the screen was black when the game starts in the headset. Is there a way to revert to that?
DirectVR looks great in Skyrim compared to the adjustments I attempted by hand. I clicked the DirectVR Scanner button, some process bars progressed, and suddenly everything looked much more realistic. Thanks for the update!
@ dborosev : They should get activated automatically. The rest is (at least I think so) more or less self-explanatory. The current key/mouse/gamepad-mapping is shown directly on the rendered controller models. Skyrim also has a custom tailored button mapping, but you can adjust it to your liking in the vorpX menu if needed.
@ mleimenmeier : You can simply ignore Direct VR if you have reason to do so in a specific game by not running the scanner. You can also disable it on the Direct VR page of the vorpX ingame menu if you already did run the scanner.
Thanks for the update, but is it possible to disable DirectVR for games like Skyrim again for me as a user?
The DirectVR Mode looks fine, when I disable SLI and play only with one graphic card instead of three, but when SLI is activated I encounter the worst head track stuttering I’ve ever encountered in a VR game while having 60 fps constantly (and you can see no issues in the window on the regular desktop, only within the oculus it looks like you see every frame is doubled or even tripled (once for each gfx card maybe?) lagging behind the head moving).
Interestingly enough the Skyrim SE profile runs absoluty fine with SLI enabled.
Nevertheless thank you very much for your excellent work and a happy new year!
Michael.
WOW! This update was the magic bullet!
Tried the direct head tracking in Skyrim and it is amazing!
All the stutter and jitter of head movement is GONE! Head movement is smooth and natural!!!
I would go as far to say that it fells the same as native Occulus Rift content now.
Very well done! I think VorpX should be sold on the Occulus home store and I would definitely recommend it to anyone and everyone now (even those who are not prepared to spend hours tweaking and configuring). It just works magic out of the box!
How do you play skyrim with the vive controllers?
Wow, great job Ralph. Just tried Skyrim with the Vive controllers. Makes it easy to play standing up and that makes the immersion amazing. The direct Vr auto setup seems to do a great job setting the fov so that conversation boxes are visible. The fact you can look around during convos is neat as well. All in all once i figure out a few key mappings I am sure it will be one of the best Vr experiences around. I cant wait to try Fallout.
Nice New Years present. Happy New Year to you!!
The focus of the update was one more time features and functionality. There are a handful of new games included that were download-only before though. e.g. No Man’s Sky, Skyrim SE. More to come early next year.
And Oculus Rift Touch controls?
I uploaded a preset for SkyrimSE. It’s a FO4 preset, but runs better than i expect. Glorious 2560×1440 supermodded and supertextured without any issues and record gameplay at 1440 60fps with an i7 4790k and RX 480+ Nitro 8GB.
Very impressed!!!!
Oh… And thanks. I registering today, but i use VorpX from july 2016 ….
Sorry about this.