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  • Ralf
    Keymaster

    If you are prone to motion sickness, you should always favor a high frame rate over image quality. I would consider 50-60fps the minimum unless you are largely immune. That’s enough for timewarp tp be able to compensate for the rest largely unnoticable for most. The closer to the optimal 90fps for Rift/Vive, the better of course. The best way to achieve that in Skyrim is switching to Z-Buffer 3D, which doesn’t look as good, but is a lot faster.

    HUD: Try a higher resolution than the default suggestion, which is a general compromise between quality and performance. Since Skyrim is largely CPU bound with vorpX, 1600×1200 or even 1920×1440 may be possible without a large performance hit (check with ALT+F) depending on your GPU. This will not only enhance image quality, but also help tremendously with HUD readabilty when scaled further down than the default.

    Regarding enhancements for novice users: the Essential Hints Guide in the vorpX help which explains the two most important things (field of view and head tracking sensitivity) will open automatically with vorpX on every launch in the future. It is already linked from many places in the config app and also highlighted in multiple ways, so it should be almost impossible to overlook it, but apparently that is still not enough for everyone to find it.

    #104318
    Ralf
    Keymaster

    The only things that you absolutely need to adjust are field of view and head tracking sensitivity (which is true for most games BTW).

    In Skyrim field of view can be adjusted with a single mouse click in the vorpX ingame menu (main page). If it’s still a bit to narrow afterwards, compensate for the rest with the image zoom setting. Head tracking sensitivity can be adjusted on the head tracking page of the vorpX ingame menu.

    Adjusting these two things brings the game to a playable level. Nothing else has to be changed/tweaked to make the game playable with vorpX. Don’t overtweak things, it’s very easy to cause more harm than good.

    Beyond that you *optionally* can adjust the following things, but none of them are strictly necessary.

    1. The game’s resolution (Higher = better quality, costs FPS though. Try 1600×1200)
    2. The HUD/menu scale. Default should be OK, but you can adjust it to your liking
    3. The 3D-method and strengh (Z3D for better performance, G3D for better looks)

    #104293
    kkkiwi
    Participant

    Can you post your setting for Skyrim please?

    prinyo
    Participant

    OK, so I’v found the answers to some of my questions.

    On point 3 I was confused by the “peek” in name (EdgePeek) that it is only active while the mouse wheel is pressed. I’ve found out that the view will persist if the wheel is pressed and quickly released. This helps a lot with using the game’s interface.
    I’ve also discovered the setting to zoom the HUD elements which also helps. But there are some problems with it. I’ve only tried it in Skyrim and it seems the notifications are not considered part of the HUD and are still not visible. And the bigger problem is if I zoom the HUD enough in order to it to fit in my view it gets unreadable. I can’t find a zoom level that makes the HUD both readable and fitting the view (so I don’t need the EdgePeek) at the same time.

    On the motion sickness point I have found out that zooming the HUD so the compass is always visible helps a lot. So is zooming out the whole game.

    I understand that until now VR was mostly a field for advanced users and the default Vorpx settings are made for them – it throws you in the deep immediately. But there are more and more users like me who will have problems understanding how to set it up and use it.
    My first 3 days trying to use it all follow the same pattern – 10 minutes in experimenting ended by strong feeling of dizziness and followed by hours of real world headache. It was on the 3rd day that I discovered the arrows on the top of the Vorpx in-game interface to change the pages with the settings…

    Testing and tweaking Vorpx is different from any other software I have used in my life in the fact that it has real life health consequences.
    I would like to suggest that there is a “noob preset” or change to the default settings that is friendly to the new users. For example start with zoomed-out game and visible HUD and let people discover that they can change that to more immersive levels. As opposed to now where the default settings are quite extreme and hostile to novice users.

    P.S. I tried solutions for the screen resolution but I still can’t make Skyrim run at more than 25-30 FPS.

    prinyo
    Participant

    Seems I can’t edit the post anymore. Just wanted to add I have ran the configuration app and have applied the recomended settings. The FOV for both Skyrim and Fo4 is 120.

    prinyo
    Participant

    Hello,

    I’be got my Vive yesterday and I’ve spent so far about 8 hours discovering what and how it does. First I tried some of the VR apps on Steam and then concentrated on the main reason I got it in the first place – playing older AAA games. In the past months I’ve been playing on a big 3D TV on SBS 3D (TriDef) and I had some hopes and expectations on how the games will look and behave in VR.
    The result is somewhat confusing and I have faced several serious problems that I need to resolve if I’m not going to go back to the 3D TV setup. The VR experience, while problematic in many aspects, felt really promising and exciting.
    As a fresh Vive user I’m overwhelmed by the complexity of the system and the multiple options that need to be tweaked – on the hardware itself as well as different software applications. So I’m afraid I’m missing important steps/points/tweaks that can make the games actually playable. And maybe I’m missing an obvious solution for them.

    1. The first problem is of course the frame rate / motion sickness. I’ve seen different solutions for the FPS problems and I’m going to experiment with them. I tried Skyrim, FO4 and Witcher 2. It seems the motion sickness is not really related to the frame rate as such. For example out of the 3 games Witcher 2 gave me the less dizziness which was completely unexpected as this game has terrible FPS even on a normal 2D playthrough. In Skyrim (and FO4) I was unable to make more than 3 steps walking or running before feeling dizzy. However I had no problems whatsoever with the killmove cutscenes that people usually complain about. So I guess my question is – what exactly causes the dizziness and how can I minimize it?

    2. I’m using ENB Boost (as injector) with Skyrim, FONV and Oblivion which allows them to run without constantly crashing. I’ve read several speculations that ENB interferes with the performance of Vorpx and if you use it you are doomed to suffer low FPS no matter what. Is this true and are any considerations about running them together in terms on setting them up?

    3. Menus and other HUD elements – impossible to see. Yes, there is the mouse-wheel solution but while you see the HUD while it is pressed there is nothing you can do with it. What I did was – press the mouse wheel, look at the option that I need to select and then trying not to move my hand or head at all release the wheel and click. This is quite annoying and what is even worse it reflects the dialogue interface of Skyrim making even talking to NPCs a tedious experience. I can’t even imagine trading with a NPC. Is there a solution for this?

    4. Direction of movement – you walk and run wherever you are looking at. This will create a lot of problems for me as I’m used to constantly looking around while my character moves. I haven’t really tried it fully in Skyrim and FO4 because of the motion sickness issue. But it makes W2 completely unplayable because Geralt keeps running against the invisible walls in this half open-world game. Because the view is quite zoomed-in it is impossible to fully asses the terrain and predict where exactly the path lies. Is it possible to have the option to look around by moving your head while not influencing the direction of movement?

    Thanks!

    #104179

    In reply to: Vive + Skyrim

    Ralf
    Keymaster

    Skyrim is CPU bound with vorpX in Geometry 3D mode unfortunately.

    The biggest FPS gain can be achieved by switching to Z-Buffer 3D, which doesn’t look as good, but is a lot faster.

    #104172
    Ralf
    Keymaster

    Are you using an AMD graphics card? Z3D in Skyrim seems to be broken with AMD, this will be looked into. For now please either use G3D or switch off 3D.

    #104151
    Peacebob
    Participant

    I have some Problem…
    I buy VorpX some Hours ago, just be able 2 play Skyrim.
    Now I was testing a bit and I only get it running with max 20-35 fps and that’s not enough.
    With low or with high settings, there is no big difference.

    Is it because of the HTC Vive?
    My PC: AMD FX 8350
    Radeon R9 Nano 4GB HBM
    8GB memory

    #104147

    In reply to: Low FPS in Skyrim

    rayden
    Participant

    Try creating a custom resolution in your nvidia settings (1080:1200)

    Then edit skyrimprefs.ini file located in my games (C drive) to set that resolution in game (if the launcher would not allow you to pick this one)

    1080×1200 is a 1:1 rift resolution so everything looks way better than on 1280×1024 or 1600×1200 resolutions and it works a lot faster.

    If aliasing is a problem you can always set some antialiasing (x2,x4,x8) to make it look better.

    It should help a lot with fps.

    Additionally you can use one of the Z-buffer modes (ok&save + game restart required to take effect)

    #104137
    patientbeaver
    Participant

    I have both a CV1 and a Vive (Yes I select the proper headset under ‘general’). Both work fine when I launch Skyrim, however when I launch doom 2016 or GTAV, nothing shows up on either headset at all, its as if nothing happened, I can see a smaller window running the game on my monitor.

    I tried following all of the basic troubleshooting steps,including disabling anything that could interfere with the injector, cloud/local profiles, etc for each game. No matter what I do, each respective headset shows just the default steam vr or oculus home screen, its as if it doesnt even try or see the games being launched at all.

    I tried to create a desktop shortcut as recommended in the basic troubleshooting steps, but I get the error message ‘please start vorpx control before using vorpx shortcuts’ when I try to run the shortcut (it creates it successfully) even though the control is running and is visible in the sys tray and works perfectly when I run/launch Skyrim.

    How do I make vorpx work with anything other than Skyrim? Please advise. Thanks.

    #104126

    In reply to: Low FPS in Skyrim

    NipOc
    Participant

    This wasn’t meant so much as a comparison, but more as a test, to see if theres something wrong with my system or skyrim settings in general or if I only get low FPS using VorpX + the Rift.

    Also, VorpX and Tridef had almost the same performance a while ago on a fx 6300 and runtime 0.8 (both around ~30 FPS).

    Other games like Bioshock Infinite (50-90 FPS) run fine though.

    #104116
    NipOc
    Participant

    Hi,

    I get really low FPS in Skyrim when using VorpX ~22 FPS

    I tested with tridef, to see if my system isn’t powerful enough, but I get solid 60 FPS using tridef

    I tested:

    – VorpX stock settings
    – Turning Async timewarp on and off
    – Turning shadows on and off
    – Changing resolution
    – Changing skyrims graphic settings

    But none of this affected the framerate by more than 2-5 FPS
    Does anyone know what might cause this ?

    Specs:
    Rift CV1
    Windows 10 x64
    i5 6600k 4.5 Ghz
    GTX 970
    8 GB DDR4

    #104111
    mackcowanii
    Participant

    Just got Vorpx running yesterday and I’m having a great time with it so far, but part of my screen gets cut off in Skyrim when I change the 3D-Reconstruction to Z-Normal or Z-Adaptive. I mean it literally cuts off part of the screen and the remaining part of the screen is just blurry lines (I can still see it in cinema view). I don’t have this issue when Geometric 3D-Reconstruction is enabled or when 3D-Reconstruction is disabled. If I change the setting from Z-Normal or Z-Adaptive back to 3D-Reconstruction disabled then it immediately fixes the problem without the game being need to be reset.

    #103989
    lipplog
    Participant

    This is all great! Does anyone know of any more mods to enhance VR? I’ve found a lot for Skyrim, but not other games.

Viewing 15 results - 1,321 through 1,335 (of 2,057 total)

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