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Hello,
I’be got my Vive yesterday and I’ve spent so far about 8 hours discovering what and how it does. First I tried some of the VR apps on Steam and then concentrated on the main reason I got it in the first place – playing older AAA games. In the past months I’ve been playing on a big 3D TV on SBS 3D (TriDef) and I had some hopes and expectations on how the games will look and behave in VR.
The result is somewhat confusing and I have faced several serious problems that I need to resolve if I’m not going to go back to the 3D TV setup. The VR experience, while problematic in many aspects, felt really promising and exciting.
As a fresh Vive user I’m overwhelmed by the complexity of the system and the multiple options that need to be tweaked – on the hardware itself as well as different software applications. So I’m afraid I’m missing important steps/points/tweaks that can make the games actually playable. And maybe I’m missing an obvious solution for them.1. The first problem is of course the frame rate / motion sickness. I’ve seen different solutions for the FPS problems and I’m going to experiment with them. I tried Skyrim, FO4 and Witcher 2. It seems the motion sickness is not really related to the frame rate as such. For example out of the 3 games Witcher 2 gave me the less dizziness which was completely unexpected as this game has terrible FPS even on a normal 2D playthrough. In Skyrim (and FO4) I was unable to make more than 3 steps walking or running before feeling dizzy. However I had no problems whatsoever with the killmove cutscenes that people usually complain about. So I guess my question is – what exactly causes the dizziness and how can I minimize it?
2. I’m using ENB Boost (as injector) with Skyrim, FONV and Oblivion which allows them to run without constantly crashing. I’ve read several speculations that ENB interferes with the performance of Vorpx and if you use it you are doomed to suffer low FPS no matter what. Is this true and are any considerations about running them together in terms on setting them up?
3. Menus and other HUD elements – impossible to see. Yes, there is the mouse-wheel solution but while you see the HUD while it is pressed there is nothing you can do with it. What I did was – press the mouse wheel, look at the option that I need to select and then trying not to move my hand or head at all release the wheel and click. This is quite annoying and what is even worse it reflects the dialogue interface of Skyrim making even talking to NPCs a tedious experience. I can’t even imagine trading with a NPC. Is there a solution for this?
4. Direction of movement – you walk and run wherever you are looking at. This will create a lot of problems for me as I’m used to constantly looking around while my character moves. I haven’t really tried it fully in Skyrim and FO4 because of the motion sickness issue. But it makes W2 completely unplayable because Geralt keeps running against the invisible walls in this half open-world game. Because the view is quite zoomed-in it is impossible to fully asses the terrain and predict where exactly the path lies. Is it possible to have the option to look around by moving your head while not influencing the direction of movement?
Thanks!
Topic: Vive + Skyrim
I have some Problem…
I buy VorpX some Hours ago, just be able 2 play Skyrim.
Now I was testing a bit and I only get it running with max 20-35 fps and that’s not enough.
With low or with high settings, there is no big difference.Is it because of the HTC Vive?
My PC: AMD FX 8350
Radeon R9 Nano 4GB HBM
8GB memoryI have both a CV1 and a Vive (Yes I select the proper headset under ‘general’). Both work fine when I launch Skyrim, however when I launch doom 2016 or GTAV, nothing shows up on either headset at all, its as if nothing happened, I can see a smaller window running the game on my monitor.
I tried following all of the basic troubleshooting steps,including disabling anything that could interfere with the injector, cloud/local profiles, etc for each game. No matter what I do, each respective headset shows just the default steam vr or oculus home screen, its as if it doesnt even try or see the games being launched at all.
I tried to create a desktop shortcut as recommended in the basic troubleshooting steps, but I get the error message ‘please start vorpx control before using vorpx shortcuts’ when I try to run the shortcut (it creates it successfully) even though the control is running and is visible in the sys tray and works perfectly when I run/launch Skyrim.
How do I make vorpx work with anything other than Skyrim? Please advise. Thanks.
Topic: Low FPS in Skyrim
Hi,
I get really low FPS in Skyrim when using VorpX ~22 FPS

I tested with tridef, to see if my system isn’t powerful enough, but I get solid 60 FPS using tridef

I tested:
– VorpX stock settings
– Turning Async timewarp on and off
– Turning shadows on and off
– Changing resolution
– Changing skyrims graphic settingsBut none of this affected the framerate by more than 2-5 FPS
Does anyone know what might cause this ?Specs:
Rift CV1
Windows 10 x64
i5 6600k 4.5 Ghz
GTX 970
8 GB DDR4Topic: Z Buffer Issue in Skyrim
Just got Vorpx running yesterday and I’m having a great time with it so far, but part of my screen gets cut off in Skyrim when I change the 3D-Reconstruction to Z-Normal or Z-Adaptive. I mean it literally cuts off part of the screen and the remaining part of the screen is just blurry lines (I can still see it in cinema view). I don’t have this issue when Geometric 3D-Reconstruction is enabled or when 3D-Reconstruction is disabled. If I change the setting from Z-Normal or Z-Adaptive back to 3D-Reconstruction disabled then it immediately fixes the problem without the game being need to be reset.
