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  • mr_spongeworthy
    Participant

    After a relatively long hiatus and a long series of hardware and software updates I have a VR rig that’s working extremely well.

    However, at some point a problem crept-in with vorpX that I’ve yet to solve:

    Fast and Alt Fast Sync used to work just fine to my Pimax 5K+ for me on my older rig, but on this one neither of those methods is working reliably. I’m getting flickering scenes, lack of sync, different frames in each eye, and that kind of thing. And while it’s somewhat related to overall GPU usage, it’s not any kind of a direct correlation (see below).

    Important rig details: Ryzen 5900X and RTX 3080 Ti, 32GB ram. I’m on PiTool v.1.0.1.272_20210917, which I believe is a release-version (non-beta; or at least as non-beta as anything out of Pimax is!) Video drivers are up-to-date (and this issue has survived several updates thus far.)

    I have excellent performance in native VR titles and things run nice and cool. I can push the GPU to nearly 100% all the time and it generally won’t even hit 80 degrees c. CPU likewise stays nice a cool (of course, it’s often sitting there not doing a whole lot in GPU heavy games anyway.) For example Alyx runs at 200+ Steam SS in Wide FOV totally without issue and often sees GPU usage clear up at 95+%. Cyberpunk (on my 3D display) will again run at 95%+ for hours. So I’m convinced this is a software issue, possibly an incompatibility between vorpX and my PiTool version? I’ve also tried manually under-clocking my GPU, just in case. Made no difference (beyond reducing my performance.)

    More info: This issue *does* depend on the title: I’m having zero issues with Greedfall for example – I have it running at 72hz in virtual cinema mode with no motion smoothing. GPU is often pegged way up above 90% in this title, and everything remains perfect. In FO3 however, I’ve had to switch to “Safe” sync mode. Same for Cyberpunk. The problem worsens with either kind of motion-smoothing (vorpX or Brainwarp) enabled, but is not completely related to motion smoothing. It’s also somewhat related to total GPU usage, but it’s again not completely related to total GPU usage (see Greedfall example above). Both Fallout 3 and Cyberpunk are good examples of titles where I’m seeing this behavior, and I’m having to leave a huge amount of GPU power on-the-table now to get these games to display properly as I’ve now got both of them in Safe sync mode. In Fallout 3 I was pushing 4K, G3D, 45fps/90Hz using vorpX motion smoothing, on my 2080 Super with no issues. Now, on my 3080 Ti those exact same settings result in sync-glitches. (I currently have it running safe Sync mode, 64Hz, no motion smoothing). In Cyberpunk I’m having to leave tremendous GPU overhead in order to maintain a properly synced experience, since Safe mode causes the FPS in the game itself to drop considerably and either of the faster HMD sync modes causes significant sync issues. I can push the GPU usage a bit higher with motion-smoothing off before this issue presents itself. For example, in Cyberpunk, Fast or Alt Fast sync mode, motion smoothing ON, I might start to see this clear down around 50% or 60% usage. With motion smoothing OFF and still in Fast or Alt Fast sync mode I might be able to push as high as 70% GPU usage before I start to have problems. In Safe sync mode all is good but of course my overall frame-rate suffers greatly. I haven’t tested Fallout 4 yet (I have the VR version now, so I’m not really using vorpX for F04 at this point.) I’ve picked-up Life is Strange True Colors recently, so I’ll test that soon.

    Sorry for the incredibly long post, but it’s a weird issue and varies considerably title-to-title.

    Is there a specific PiTool version I should be trying to use? Any other info on how I might try to get Fast or Alt Fast sync modes to work correctly again?

    Thank you!

    #206601
    RJK_
    Participant

    Thanks ! Found a good hint on that here https://sites.google.com/site/bethesdasfallout3/ini-tweaks

    #206598
    Oisin
    Participant

    Note I play exclusively in immersive screen mode.

    Resident Evil Revelations 1&2:
    There is a good chance many of you have these games in your library and didn’t give them much thought.
    They are elevated immensely by the immersive screen experience.
    RE:REV2 in particular ranks up there with my best RE experiences (with vorpx, I haven’t played it in pancake). What might have been typical campy schlock in non-VR was turned into one of the most intense game experiences in recent years for me.

    Resident Evil 6: Similar to above except I could never get into this game before, I tried so many times to enjoy this game and failed before vorpx, now it’s kind of a crazy 3d action rollercoaster.

    Subnautica -Below Zero: (I think there may be other VR mods for that these days but I haven’t tried them.

    Titanfall2 Single Player: If you know how the momentum system in this game works and can chain slides and jumps across the levels then you have to play this with vorpx.

    NaissanceE: This game is free nowadays, give it a chance, some great spectacle. A walking sim with some light puzzles

    #206573
    mr_spongeworthy
    Participant

    Fallout 3 is definitely one of my top, if not my very top vorpX game. It just looks great and it runs very well in G3D at high resolutions. Thanks for the tip about the multicore fix. I’ll take a look at that. I’ve got a thread here somewhere that covers using the Fallout stutter remover etc, which may be necessary for many (Fallout 3 and NV had major stuttering issues when run at frame-rates other than 60 or 30, if I remember correctly). Other issues to avoid are frame-rates greater than 60, which will break the physics and can cause all kinds of problems (this issue persist through at least Skyrim and FO4). So you’ll want to use motion smoothing to double your frame-rate and lock your actual fps to 45/90, or 60/120 (for example). I lock it to 45/90 and that’s plenty smooth enough for me even in full VR mode (and it allows me to use UGRIDS=7, as that makes a HUGE difference to FO3’s otherwise extremely short draw distance.)

    #206554
    Ralf
    Keymaster

    Glad you like it. Setting the option to full enables a hack that AMD recommends game developers to implement in addition to the upscale/sharpen shaders. Didn’t cause a problem for me in Bioshock Infinite, but whether the hack is an actual improvement or not in general depends a bit on the game and the resolution it runs with.

    The hack basically tells the GPU to load a more detailed version of a texture from memory than it normally would for the current pixel. When game devs implement FidelityFX they are supposed to do that in addition to the upscale/sharpening. vorpX can enforce the hack for every texture read (if available for a game). In some cases it doesn’t make much of difference at all or even introduces some shimmering instead of improving anything, but in other cases it does actual improve things. Easily spottable examples that probably everyone has available to try are trees/shrubs/gras in Fallout 4 or Skyrim.

    #206535
    moarveer
    Participant

    I have to agree with this, I remember testing Fallout New Vegas, which basically is the same engine, with I think it was a California full conversion mod or something like that (it was a long time ago sorry), and the game looked incredible in Vorpx, I really have to work my vorpx backlog of shame at some point, but it just keeps growing instead.

    #206525
    RJK_
    Participant

    Very well done Ralf !

    To me the new filter makes distant objects more detailed and a little less sharp on close objects compared to the old one, but the overall view is definately better to many degrees. Way less artifacts compared to the old filter. Hair also looks more detailed now. (Fallout 4)

    Then i freaked out on Fallout 3. Using a good texture pack and the new sharpening feature insanely boosts the image quality to an never before known state. Perhaps the new filter has even more impact on older games then expected.

    Interesting detail about my Vive Pro. VorpX now seems to almost wipe out the screendoor effect. At least i had that impression on Fallout 3, i was trying so hard to find my pixels , but i just couldn find any. The image was “too clear” for it :-)

    #206480
    RJK_
    Participant

    Additional hints if you want to use this https://www.nexusmods.com/fallout3/mods/12056 maximum texture pack and run in crashes.

    This https://www.nexusmods.com/fallout3/mods/21888/ Multicore fix seems to make the game more stable. I tested this with resolutions at 3840×2880 and it seems to work.
    I recommend changing your ini files manually in order to keep your FOV settings, just add the additional lines mentioned in the 4gB fix. Good luck.

    #206449
    jjensson
    Participant

    I’ve not played that many games with VorpX, but my top ones would be:
    – The Witcher 3 (plus TW1 and TW2 as well, but keep in mind that i’m a Witcher fan :)
    – Jedi: Fallen Order (my GOTY 2020, i enjoyed it more than HL:Alyx, believe it or not)

    #206446
    mr_spongeworthy
    Participant

    Fallout 3
    Greedfall
    Outer Worlds

    But I’m *really picky* so my list of ‘best experiences’ is going to probably remain very short.

    #206425
    RJK_
    Participant

    I am currently playing Fallout 3 with VorpX. Even after the awsome FO4 experience i must say this game (2008!!!) looks so incredibly nice with vorpx, especially with the Fellout mod which removes the greenish lighting in favor of crisp colours and a blue sky. These ini settings my be helpful on random crashes. These settings will also improve FPS and minimize studder. Dont go too high in resolution though which may result in crashes or freezes. I found a resolution of 3600×3700 (Gtx108ti) working well. Push the VorpX sharpness slider all the way up to 2 makes the image look very clear. In my eyes no need for texture mods etc.

    The Game (Game of the Year) with 5 add ons is currently 86% off Here

    #206413
    luka2099
    Participant

    Hard Reset
    bioshock infinite
    titanfall 2
    Necromunda hired gun
    Vermintide 2
    Resident evil 2,3,5,6 with first person mod , 7 and 8
    Legendary
    Prey 2006 and Pray 2017
    Halo Master Colection
    Doom 2016
    QUake 4
    Outlast 2
    Duke Nuke Forever
    Earth From another Sun
    Metro series
    Far Cray Primal
    Space Hulk Death Wing
    Dream Cycle
    A sTory about my Unlce
    and more more moooooore

    #206395
    RJK_
    Participant

    These are my favorites so far:

    Fallout 4
    Avatar
    Hellgate London
    Titan Quest with Camera Mod
    Torchlight 2
    Tombraider 2013
    Game of Thrones
    Bioshock 3
    Outcast Second Contact
    Dungeon Siege 3
    Remember Me
    Silverfall
    Turok 2008

    #206308
    JochenH
    Participant

    Since Greedfall is 3rd person: is it still good to play after you tried longer?

    Are menus, controls, headtracking okay? I only want to play full 3D, not Cinema mode.

    #206247
    mr_spongeworthy
    Participant

    Success in upgrading from v1.3 to v1.23 ;-) Game looks absolutely fantastic again.

    Hoping your version that supports AMD’s ‘Super Resolution’ – I think that will probably be the final thing I need to get 45/90 reliably rather than 36/72. I can turn off RT Lighting only of course, and keep the other RT effects, that’s a huge gain, but I’m really hoping I can squeeze that last tiny bit of performance out of my GPU (without installing a liquid cooler and OCing even more. It’s already a pretty heavily factory overclocked 3080 Ti and it runs right over 2GHz most of the time at surprisingly cool temps. I would rather not push it.)

    Out of curiosity; I have a LOT of trouble pushing Cyberpunk all the way to full GPU utilization (it’s not being CPU bound either, not even close). Especially in “Fast” or “Alt Fast” HMD sync mode it’s more pronounced, but in Safe mode of course even my base FPS is much lower. At as low as 85% or so GPU usage I’ll sometimes start getting mismatched images in the lenses, bad tearing, etc., and eventually the layer between Cyberpunk and SteamVR will crash, leaving the game running on my monitor so I can save, but forcing a relaunch of course.

    But in other titles through vorpX I can push the GPU all the way to 100% and watch the FPS begin to take a hit, but everything will just continue to work. Greedfall is like this for me. I’ve got that setup so it runs basically between 90%-100% GPU usage in nearly all scenarios, and delivers a smooth 72fps with no tearing, flicker, or other weirdness. On the rare occasion I find a scene where I can’t maintain 72fps the fps drops a little, but there are no other ill-effects.

    Is there anything I can do to make it so I can push Cyberpunk harder without these glitches? I’m leaving a fair amount of performance on the table.

Viewing 15 results - 286 through 300 (of 1,644 total)

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