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  • #221696
    Goph
    Participant

    On Crystal Super, any and all settings games and desktop view is low res without clarity maxed it’s completely illegible to make out anything. Somethings bugged and I’ve seen enough similar posts to do with resolution bug or artifacts aliasing just people phrasing the same issue differently and not really getting answers. Just want to confirm these people aren’t making it up.

    I can side by side with the stock pymax desktop viewer, steam vr desktop viewer or any other app, something about vorpX is coming out at 20% resolution if that of whatever resolution it’s told to be in games or desktop mode. I don’t pretend to know why but its a reality let me know if you learn a fix for it, unusable as is.

    #221692
    mrhoodilly
    Participant

    What profile? Also, did you have to do anything special to get it to hook?

    #221681
    Boblekobold
    Participant

    I just noticed I have a direct shortcut to the game on my Desktop.
    Something like that :
    “C:\Program Files (x86)\Animation Labs\vorpX\vorpControl.exe” “C:\Program Files\Epic Games\JWE2\JWE2.exe”

    You can create it by right clicking on VorpX tray icon > Create Desktop Shortcut.

    So I probably launched VorpX V24, maybe chose the resolution (don’t remember), and then launched this shortcut.

    #221678
    ClownRazer
    Participant

    I don’t know how you mananged to get the JWE1 profile to hook JWE2. I’ve tried everything I can think of. Even tried other Frontier/Cobra engine game profiles like Planet Coaster/Zoo, Elite Dangerous, etc and while it’s been a while since I was messing with it I’m pretty sure I never got any signs of compatibility. Can you please share more details of the setup (hook helper, alternative hooking, game graphics [resolution, windowed/fullscreen, detail, etc]). Thanks!

    And I’d be willing to send a key for this game to whoever necessary to get a profile generated, but maybe there’s a technical reason it hasn’t been done yet (you mentioned dx12, so maybe that’s the issue).

    #221664
    DrBoria
    Participant

    Hi, thanks for this mode.
    Can you please help me to find an issue.
    I’m launching in dx9 mode, with xbox elite 2 controller and quest 3 via virtual desktop.
    It switches a lot in game into mouse / xbox layout but works OK for 3-5 minutes in game.
    But after 3-5 mins it stucks on some frame and do not move in vr after it.
    But at the pc everything works fine

    #221660

    In reply to: Annoying problem

    RPRT
    Participant

    Hi Ralf, i´m using 24.1.0 i have the Right and Left words at RDR2, can anything be do to eliminate them?

    Thank you.

    #221651
    Django9898
    Participant

    Please, i need help again.

    I have this weird problem: When i sit in a car and I’m driving up or down the road, the camera shakes like crazy. As soon as the road becomes flat again, everything’s fine. Does anyone have an explanation for this?

    #221650
    Boblekobold
    Participant

    Hi, I never played this game but when I had crashes with VorpX, it was usually because :
    – I used a wrong profile
    – I used an imcompatible graphic option (only had problem with DLSS in some games, which anyway was always worse in VR so I stopped using it because it removed too much details)
    – I chose a DX10 option with a DX9 only profile or something like that (but it’s probably not your case)

    I guess you can also use a wrong version of VorpX in some rare cases (I mainly used V23 then V24 and never had this problem but as far as I know it may happen).

    Of course a game could also crash if you use too much VRAM, etc. So start with a low resolution (like 1080p) and graphics options, and then try 2.7k, 4k, 2880p or more (probably not very useful with a Quest 3 but it is with recent games and a displayport)

    Or simply try another game if you just want to learn how to use VorpX. You may have more luck with an official profile. It may be easier if it’s your first try.

    Cless_Aurion
    Participant

    Exactly, we are on the same page!

    No problem, these things take time if they get ever fixed at all. I’m just happy to know you’re giving it another go.
    And yeah, top tier specked PC due to work is a privilege not many have. Although as resolutions on HMDs climb, people playing older games should definitely get to those quite easily.

    I suspect it won’t go much further than ~5.5k though, since that PPD density equals the current average 4K size monitor, so… from then on its only heavy diminishing returns. I play some simpler games super sampled at around 7 or 7.5k, and literally can’t see aliasing at all.

    Cless_Aurion
    Participant

    I see! That is fair, the monthly rhythm thing doesn’t suit all software developers or softwares, especially if you are selling something on the side!

    I think Praydog (the UEVR guy) had the same feeling and has a patreon, but just with no updates there ever? But his software is also free, so it does make sense like you said.
    Plus, surely doing so would bring more money to your hands… together with more headaches (there is no escaping that! hahah)

    Maybe something more like Ko-Fi would be more your jam, its like 5% per donation, and its a one time thing last time I heard, so its a bit more no strings attached.

    In any case, that’s exactly what I was thinking, a decade of software updates for a couple bucks is insane. I mean, many people on sites like patreon and such spend that much on a project every 4 months or 8months ($10 and $5 pledges).

    Some devs would just release “VorpX V2 electric boogaloo”, but that is a whole can of worms in itself.
    Buying a second license sounds fair after almost a decade to be honest, especially with the ridiculous amount of hours I’ve used it.

    In any case, hopefully we can get to the bottom of this!

    Ralf
    Keymaster

    All the cringeworthy emotional manipulation that tends to come with Patreon etc. campaigns aside, Patreon is just the wrong tool for software. How do you provide updates in a sensible manner for example?

    Who knows, maybe at some point in the future I’ll eat my words. But here and now that’s my stance on the matter. The whole ‘support me, I’m such a nice guy’ framing while actually selling something most of the time sounds like bullshit to me. Always has. Want to support a software developer? Buy their app. Feel like 8 years of free stuff is an insanely long time (which it is for sure)? Buy another license.

    Patreon is the right thing for podcasters, content creators, basically anyone even remotely resembling an artist of some kind. But for software with its natural need for at least a certain period of fixes and updates? Just doesn’t feel right at all to me.

    Cless_Aurion
    Participant

    Thank you so much, like always.
    I know you don’t like talking about this, but if you had a Patreon or something like that, I would definitely support you there. I mean, I bought VorpX now what… like… 8 or 9 years ago? I can’t even remember lol
    I tried supporting you by good word of mouth online everywhere I talk about VR basically though, and forcing all my friends to buy it hahah!

    And nah man, I totally get you, no worries. I’ve been there too, had a very bad graphics whore phase hahaha
    But after all, that’s why I am a 3D game artist living in Japan at all nowadays!

    Its more of a, like we say in Spanish “Comparisons are odious” kind of deal?

    As in… I can use VorpX’s virtual display to run games at 4860p… in BigScreen!
    And it will look FABULOUSLY clear (not 3D or awesome VR enabled though).
    But trying to get it to run on actual VorpX will kneecap half the resolution out of it… x_x

    Ralf
    Keymaster

    Like I said: I’ll take another look at this on occasion. How downsampling a higher res doesn’t improve quality for you compared to a lower res is somewhat beyond me though. Just makes it more likely that vorpX doesn’t get the desired res in the first place. But, again, I’ll take another look.

    On a sidenote:

    I’ll probably regret saying that, but this whole thing somewhat reminds me of me being an absolute sucker for super high quality antialising in the 3D gaming early days, which of course is highly desirable. The funny twist here being that while actually focusing on games instead doing pixel peeping, I more than once played happily for hours before I even noticed AA was turned off completely. :)

    Cless_Aurion
    Participant

    I just read your extra message!

    BTW: Even if for whatever reason your headset target “only” is 3072p, rendering the game at soemtihng higher than that would still give you better image quality since vorpX would take the higher res input and downsample it to the headset target res. Provided vorpX actually gets 5500p in the first place that is.

    Somehow… that doesn’t apply either!
    BG3 looks better at 2160p, than any higher resolution! Aliasing becomes REALLY intense for some reason.

    Things like hair for example will become especially intense and oversharpened.
    (I checked this with and without any FSR settings, of course)

    Cless_Aurion
    Participant

    Thanks again for your time replying. I really appreciate you taking this issue seriously.

    Simply sending the res to the headset that you dial in in SteamVR no matter what the actual game res is doesn’t make sense.

    Yes, I know. I’m just saying it so I could try and force the resolution manually, instead of having an arbitrarily “double the vertical resolution” setting.
    I do that with BigsScreen for example. Even when watching a 1080p movie, or playing some old flat game, I will run native resolution (5500p), even if it is to get the dark environment or the screen borders to have 0 aliasing.

    Like said above, you have to look elsewhere to pinpoint your issue. There is no such thing as a “2160p wall” in vorpX.

    I am aware, that is the tragic part. Unless its something driver or hardware/HMD specific, I can’t pinpoint anywhere else since there are 0 issues elsewhere, its only VorpX failing me (which to be honest, its the magic software that made me go and spend $2k on a new HMD at all) :S
    If I had another high resolution HMD over 3000p around, I would test it there, but I only have my VP1 that is 1600p, which won’t do.

    The issues other people with higher than 3000×3000 per eye HMDs (mostly Pimax users) seem to match closely my experience as well, so I suspect everyone with high resolution HMDs has this issue. As more and more high resolution HMDs come in, this issue seems like it will become more and more prevalent.

    A game rendered at 1080p doesn’t look better just because you copy it to a 5500p texture before sending it to the headset obviously.

    We agree in that of course. As long as the image is wrapped around your head or, the resolution of your HMD has a higher PPD than the screen in front you with the game, it should make barely any difference.

    The problem here is… we are DEFINITELY copying a 4860p game image into a 3000p texture before sending it to the headset.
    Not only that, but because I am watching that using the floating VorpX display, now we are rendering what is visible in my FOV of a downscaled 4860p game image at 3000p.
    So, we are squishing that 4860p image into around 2000p in front of my eyes. That’s why aliasing is so aggravating.

    That is also why when I lean in, I can see way more detail that I couldn’t see before
    Also, just in case, yes VRAM bumps up as it should as I scale up resolution over 2160p (in fact, BG3 at 4860p is almost maxing out my 24GB of VRAM, which is about double what it consumes at 2160p).

    Your “2160p wall” sounds suspiciously as if the game actually runs at your monitor’s res although you think it doesn’t.

    Indeed, I thought that too, and it might be the root cause of this issue. If I had a lower(or higher) resolution monitor I would try that theory by plugging only that other monitor in, but I sadly can’t.

    The best way I could control for that on the tests I already did was:
    1. Start VorpX (virtual display gets enabled)
    2. Set Virtual display resolution to 4860p.
    3. Start SteamVR and disconnect all my 2160p displays so only VorpX’s Virtual display is enabled.
    4. Start the game making sure that the only display windows (and the game) detects is VorpX’s 4860p monitor.
    5. Change the resolution of the game to 4860p and restart (or make sure the resolution is already at 4860p or any other higher number than 2160p).

    To deal with such potential issues, either run games windowed or (assuming you already have set up a high enough custom resolution), try setting your desktop res to it before launching the game.

    I already did that, of course. In fact, all the tests I ran I did try in windowed mode first. Then after it didn’t work, I started to experiment and tried fullscreen and borderless modes without any success (which kind of makes sense).

    If a game actually runs at 5500p, vorpX creates a 5500p headset render target. You wouldn’t even be able to let it create something smaller than that even if you wanted when the image vorpX receives is actally a 5500p image.

    I’m 100% sure that is not happening in my computer though. The games and the image VorpX is receiving, are higher than 3000p. This is the core of the issue, which you in your own tests proved that VorpX IS able to pull off (that’s why I said it infuriated me!). Because again, the game window inside VorpX HAS 4860p of detail in it.
    -VRAM reading matches 4860p
    -Performance matches 4860p
    -Visually checking the image by leaning in confirms its 4860p.
    And yet… the actual HMD is only rendering at that fixed maxed 2781×3072 resolution, so its absolutely ignoring that headset render target if its being sent. :S

    Maybe this is a Virtual Display/Windows issue?
    I’m going to try to create a virtual display through other means, and use that instead of the VorpX one, I’ll report back once I do so, but I don’t have much faith in it either.

    In any case, I’m almost convinced that if we don’t solve this here… as the next wave of HMDs come in and we start getting over 3000p resolution, people will start complaining, since right now its only affecting high tier HMDs.

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