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I’m creating a custom profile for the game Gal’Gun Double Peace. (It’s a weeb game). The main challenge with this game is that it’s a shooter on rails. I know I know ‘Why do I even want to play this in VR?’ and all that, but I really want to. I created a new profile based on the Unreal Engine 3 Profile (Because this game is made in UE3), fixed FOV and Geometry 3D first. So far so good. Then I turn on all head trtacking settings to allow Vorpx to let me move the camera with my headset even tho the game doesn’t allow you to move the camera at all. It worked for the most part:
– I can walk to the left and to the right and the camera works properly.
– I can move down (crouch) and up and the camera works properly.
– I can walk forward and backwards and the camera follows properly.
– I can rotate my head in the roll direction (Move my ear closer to my shoulder) and it works properly
– Rotating my head to the left and to the right does NOTHING (Camera keeps pointing forward in the game).
– Rotating my head up and down does NOTHING (Camera keeps pointing forward as well)I feel like I’m so close but I couldn’t find settings to fix the 2 rotation axiss I’m missing. I googled online and it seems that there are aditional settings under “Expert Settings” so I turned it on but no new settings appeared. I also turned on the G3D Shader thing and it also does nothing (I pressed SHIFT END like the tutorial said). It also seems to be ignoring the “Show did you know hints at start” because it keeps showing me the start screen every time I open the game.
I did need to use “Use alternative hooking method for vorpX to hook to the game properly.
Why can’t I see the expert settings? Please Help!
Topic: Nightingale
Nightingale works very well for me in full VR but the game is very demanding and unusually, I had to configure the game and VorpX very precisely.
I would love an ingame option or a special key binding to disable headtracking while using edgepeek or a key binding to disable/enable headtracking. There are a lot of menus and inventory management in this game.
I can’t resize HUD (or I don’t know how). It’s not really a problem because I usually don’t, but maybe there is a solution working with every Unreal Engine 5 games.
On my Reverb G2, with an RTX4090, I use (with VorpX V24.1) :
– 5120×3840 resolution (just choose this resolution in Virtual Monitor, and the game follow). I wasn’t able to force fullscreen sadly (it may be more optimized).
– 120 FOV (ingame slider is limited to 110 but you can edit FieldOfView in GameUserSettings.ini file in “Appdata\Local\NWX\Saved\config\WindowsClient” folder)
– Judder Protect (it seems to be recquired with this game).
– (And cap framerate at 33% but it’s just because I don’t want to burn my computer).
– Headtracking speed at 5.0/max (I don’t know why I need that much, but It didn’t work otherwise. I have no problem now but I had to ensure the game is perfectly smooth, which is unusual).
– Z3D strenght 3.0/max – Works very well but once again, the game must be smooth. I play with max graphics but I had to use FSR with max quality/sharpness.
– ClarityFX & Sharpness at max. Gamma between 0.9-1.0There may be better settings, but it works well (considering there is no official profile). It seems a bit sharper&clearer than UEVR (even with lower resolution). It has been more reliable for me (no glitches / crashes).
Topic: Nightingale
Nightingale works very well for me in full VR but the game is very demanding and unusually, I had to configure the game and VorpX very precisely.
I would love an ingame option or a special key binding to disable headtracking while using edgepeek or a key binding to disable/enable headtracking. There are a lot of menus and inventory management in this game.
I can’t resize HUD (or I don’t know how). It’s not really a problem because I usually don’t, but maybe there is a solution working with every Unreal Engine 5 games.
On my Reverb G2, with an RTX4090, I use (with VorpX V24.1) :
– 5120×3840 resolution (just choose this resolution in Virtual Monitor, and the game follow). I wasn’t able to force fullscreen sadly (it may be more optimized).
– 120 FOV (ingame slider is limited to 110 but you can edit FieldOfView in GameUserSettings.ini file in “Appdata\Local\NWX\Saved\config\WindowsClient” folder)
– Judder Protect (it seems to be recquired with this game).
– (And cap framerate at 33% but it’s just because I don’t want to burn my computer).
– Headtracking speed at 5.0/max (I don’t know why I need that much, but It didn’t work otherwise. I have no problem now but I had to ensure the game is perfectly smooth, which is unusual).
– Z3D strenght 3.0/max – Works very well but once again, the game must be smooth. I play with max graphics but I had to use FSR with max quality/sharpness.
– ClarityFX & Sharpness at max. Gamma between 0.9-1.0There may be better settings, but it works well (considering there is no official profile). It seems a bit sharper&clearer than UEVR (even with lower resolution). It has been more reliable for me (no glitches / crashes).
tldr; thank you vorpx
even tho i still have technical probs with vorpx, if it werent for vorpx i wouldnt even buy VR HMDs, i’d just play on flatscreen monitors.
all the best games are from 10+ years ago and there’s just no better way to play them in VR than vorpx.
metaverse is no reason to buy a $400+ hmd, but playing VR max payne or descent or unreal or medal of honor, that’s really awesome. there is nothing in the standalone stores or freeware VR injectors for recent engines that’s 1/1000th as good as playing 1990s-2010s games on vorpx.
having a pcvr HMD without vorpx is like buying a console or gaming PC and never playing anything except free to play games.
