Good news everyone! The original, the one and only Unreal Gold! The action, the music, the atmosphere, the thrills! All of it work pretty well in VR. Just be sure to install the 277 patch here to get the game to work with DirectX 9, and just create a profile based on DeusEx. Oh, and you will need to copy and rename Unreal.exe to Unreal_vorpx.exe or something, since Unreal.exe is already assigned to a hidden profile. Hopefully, Ralf can delete that hidden profile now that the game is officially working!
Oh, and other adjustments you might want to consider: mouse sensitivity to 1, widescreen view (that seems to be what they call FOV) to 120. I’m still a n00b, so if someone could be kind enough to make a better profile, that would be greatly appreciated!
Ralf, thank you again for your support. Unreal is indeed an amazing game. It was the only “next generation” game that could work on my 486 DX2. The first time I encountered the beast after each of the lights turned off one by one, I knew that game was different from the others!
I’m sorry for the n00b question, but how exactly can I modify a profile? I’d like to set it to DirectX 9 (as I understand, it is now set to OpenGL). I’d really like to try that before losing all hope, since I just patched it to .227 and it seems to be a HUGE leap from 226, even if it’s an unofficial patch.
I think if the game were to be supported by VorPX, it might just give it a new boost in popularity!
Ralf, thank you for your quick reply!
So, basically those so-called “hidden profiles” are there because you tested the games and could not get them to work, is that correct?
I saw this .227 fan patch floating around the Internet. I’ll give it a shot and report back here. I’m a n00b, so I’m not sure I’m qualified to determine if it officially works or not! So it would be better if you could try it too if I cannot get it to work, myself.
If I manage to make it work, is there a way for me to delete the “hidden profile”, or should I make a copy of “Unreal.exe” and call it “Unreal_vorpx.exe” and attach a new profile to it?
I tried Unreal 1 a long time ago and would have loved to include an official profile. One of my absolute all time favorites. Couldn’t really make it work in 3D myself unfortunately. Since the game isn’t too popular anymore these days I didn’t invest too much time for research though.
You definitely would need a DX9+ or OpenGL renderer. The original DX renderer won’t work for sure.
What I tried was the OpenGL renderer from the last official patch (worked halfway, but 3D was borked) and the Kentie DX10/11 renderer, which worked only in 2D IIRC.
What also should work (but also 2D only) is using the nGlide Glide wrapper. The Glide renderer was the best looking Unreal renderer back in the day. Much nicer skies.
I’ll check the .227 fan patch on occasion, don’t think I tried that one.
Hopefully find the form or some method to actually get this.
With the arrival of new future announced VR versions for Fallout 4 and Skyrim, VR support by using Alien isolation mod, Doom3 mod and bfg edition, silent update for native Dying Light support with Cv1, and the currently developing mod For Half Life 2 VR …
The current situation makes Elder Scrolls Online now, among a few others, one of the new best candidates to play in VR using Vorpx.
The inclusion of 3D Geometry for games based on Unreal Engine 4 and Frostbite engine, would also be an improvement that Vorpx and users, shout out in this times.
Hi,
I’ve just bought VorpX specifically to try Unreal 1 in VR, as I have read several reports that people got it working in VorpX with Patch 227.
After I ran the game, VorpX would not attach to the executable. I have tried to create specific profile for the game, but it said that the executable is already used in a different profile – Unreal.
I have searched for profile called Unreal, but have not found any. After some digging, I’ve found out VorpX contains many hidden profiles to intentionally prevent people from playing certain games.
I am completely perplexed by this decision, as:
A, There are reports from people that actually had the game running in VorpX, before it was actively disabled by hidden profile.
B, There are other games running on the exact same engine, which are supported – Deus Ex for example.
Therefore I am feeling blatantly cheated, as I’ve just thrown out money for VorpX out of the window, to not only find out that game I want to play does not work, but that it does not work because it was made so on purpose.
Is there any way I could get a refund at least? My order at the point of writing this message is about half an hour old.
Thank you
I can’t really say much re Pimax specifically, sorry. vorpX supports Steam VR, how good that works on a given headset mostly depends on how well Steam VR is implemented for that headset. One issue with the Pimax in the beginning was that it doesn’t have a proximity sensor, which lead to the screen going black after a while in vorpX. That has been addressed, otherwise I can’t say whether there maybe are other glitches in their Steam VR support. Haven’t heard anything in a while yet though, so I guess it’s OK now. Maybe someone with a Pimax can chime in.
Games are very, very different regarding how they render graphics, so there is no simple answer to your profile related questions. In some cases it’s enough to copy an existing profile of a game based on the same engine. Works fairly well for Unreal Engine 3 games for example. In other cases that is not possible at all. Completely unsupported games are shown in 2D.
The performance impact varies heavily, mainly depending on the 3D mode that is used by vorpX. There is a mode that renders everything twice like native apps (called G3D), which costs about 50% +/- 10%, and there is a post fx 3D mode (called Z3D), which is a lot faster, but doesn’t look as good. On top of that there is an additional VR-specific performance impact compared to monitor 3D since in a final step the image has to be rendered to the headset.
Booth games use unreal engine with Dx9 so you can use the mass effect 2 profile for that game. Also it looks pretty awesome in VR (cinema mode)!
Interesting, I’ll check whether something can be done. Most games check within short intervals whether a gamead is connected or not, but maybe Bioshock 2 doesn’t do that anymore once it found one for the first time. That would be a possible explanation.
If you encounter more Direct VR issues (especially crashes), it would be great if you could send me related savegames. Unreal Engine is a bitch regarding Direct VR. Some games less, others more. No promises that all potential crashes can be fixed though.
i managed to make the 3d geometry work, you just need to get the Depth access,
what programm you need is reshade https://reshade.me/ and https://github.com/BlueSkyDefender/Depth3D
only what you need is the depth access or it wont really work with the 3D,
if you can’t manage to get the depth access then use my ini file and put it where the .exe file is https://drive.google.com/open?id=0B6UEgEz-ERXxbWd3TUNxSzh3S3c
https://www2.pic-upload.de/img/33135992/Outlast22017-05-0812-39-49-72.jpg
what im using with my HTC vive is Virtual Desktop and active SBS and thats it !
if you want to follow more of my Unreal Engine 4 stuff then you really need to check out my youtube channel :)
CryZENx~
Is it theoretically possible to do Z3D/G3D on games that normally work with fine Tridef even if they’re not officially supported by VorpX by copying profiles like suggested by Ralf?
In other words: Would I be wasting my money buying Tridef and using it with virtual desktop? Would using VorpX on anything that works with Tridef essentially accomplish the same thing if I am looking for a virtual screen with at least Z3D support?
Has anyone managed to get any sort of 3D working with Unreal Engine 4 games? I’m mainly interested in seeing if it’s possible to get playerunknown’s battlegrounds working on a virtual screen with Z3D or even G3D. Unreal engine 3 games work great with VorpX.
I’m basically addicted to using my headset and I can’t imagine playing games on a flat monitor.
Reshade has a 3D shader called SuperDepth3D which is able to render 3D in Unreal Engine 4 games by getting the depth map information. Just amke sure to run the game in fullscreen
https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader
UT3 is awesome in VR! Here is a instruction how it works best for me.
There is no vorpx 3D option aviable regulary. You have to change UT3.exe to MirrorsEdge.exe . Now you can select Geometry 3D and Direct VR in the ingame vorpx configuration. Set your resolution to 1600×1800 or 1440×1920. Both works good for me. You can enable this via Nvidia custom resolution setting (inside Windows System Settings) and after this change the UTengine.ini (… my games/documents/Unreal Tournament 3/UTGame/Config..) ResX=1440 ResY=1920. Create an ingame UT-Account even for offline game. You need this to save your ingame settings. Otherwise you have to change it on every restart manually. Set the HUD-Size to 6-7. Disable all HUD stuff you dont need.
Vorpx ingame settings:
3D-Strenght/ Scale: 1.30
Game HUD Scale: 0.55
Game HUD Horizontal: 0.70
Game HUD Depth: 0.80
Dont forget the Direct VR Scan and Recenter Headtracking on start at the first stage.
All other stuff works out of the box for me.
Troubleshooting:
If after a while you ingame suddenly only can see a blackscreen but can open vorpx configuration just as normal and the game sound goes on… – Turn off Crystal Image in vorpx menu.
Suddenly Headtracking dont work? – Restart UT3 or just turn Direct VR off.
You hate the UT-move-bobbing in VR? – Open UTgame.ini and change Bob=0.010 to Bob=0.000 and bWeaponBob=true to bWeaponBob=false.
Have fun guys! :)
Hello Ralf,
You will find everything you need for FOVE direct support here :
https://www.getfove.com/developers/
They have SDK, Unity and Unreal plugin, documentation, and of course you can join them.
Here are the official specifications for this headset :
Display :
WQHD OLED (2560 X 1440)
Frame rate: 70fps
Field of view: Up to 100 degrees
EYE TRACKING SENSORS
Infrared eye tracking system x 2
Tracking accuracy: less than 1 degree
Frame rate: 120fps
TRACKING SYSTEM :
Orientation tracking IMU
IR-based position tracking
I tryed using it with vorpx but so far, my best luck was using VLC with movies (still havn’t understood how I managed that but it worked fine).
Couldn’t start any game with it so far. I will try more..
To be known, to use it with steam, you need their driver app to run but you stop the compositor to leave this job to steam vr.
From what I understood, vorpx use it’s own compositor, right ?
So how should it work to prevent conflicting compositor running at the same time ?
Let’s say I want to start “Warhammer, end of time : vermintide”, so I start the vorpx application.. then double clic the application vermintide in steam.. in some case I have an error at launch, sometime it start but nothing happen.
It start steam vrcompositor.exe , vrdashboard.exe, and vrserver.exe from what I can see.
I could not use the desktop viewer also (say it’s already started but nothing happen).
I have a triple screen setting, maybe it’s causing problem I don’t know, only application I could use with vorpx was videolan (VLC).
Any help would be welcome here.
Bioshock Infinite is now running crash free, and looks amazing with DirectVR! I just played for a couple of hours and it ran rock solid, and the only issue was the movement freezing when I tried to use one of the binocular stations. Solution; just don’t use the binoculars ;)
Now what I’m trying to understand is why some games (such as Infinite) look so good and run so smoothly at the 1280×1024 resolution, while other games tend to look far softer and more aliased running at the same resolution?
Is there something unique about the Unreal 3 engine?
Apparently, the hand models in many games are rendered in a different FOV.
There is a “hand FOV” setting (or something) but it doesn’t work quite right.
For Skyrim and Source Engine games, you coud fix it by using mods, but I don’t know of any.
Most Unreal engine games I’ve tested so far look fine. (Bioshock, Mirroes Edge, Duke Nukem F, Bulletstorm.)
But yeah, those huge hand models are kind of a dealbreaker for me. Black Mesa would be perfect without this issue.
i can’t find any mods for skyrim that work.. immersive camera kinda does but it completely jacks up headtracking making it unplayable.. the mods that let you rescale size of limbs don’t have any effect on first person.. people keep saying you can mod it to look good but not a single person has actually shown me a way they just link other peoples post that “claim” it’s fixed but when i try their “fix” it doesn’t work