Archives

Homepage Forums Search Search Results for 'Unreal 2'

Viewing 15 results - 271 through 285 (of 300 total)
  • Author
    Search Results
  • #126067
    Ralf
    Keymaster

    You might want to wait until the next vorpX version before you try again. It will be out within the next 10 days or so. I spent almost two weeks on addressing/working around Unreal Engine Direct VR issues recently.

    There won’t be a 100% guarantee, a certain crash risk is inherent with something like Direct VR, but after the recent changes I was able to play through the Bioshock Infinite sequence in question about a dozen times without a single crash. Similarly positive test results for a rather crashy sequence in Aliens: Colonial Marines and loading screen crashes in Bioshock 1/2, so I’m quite confident that the changes improved overall Direct VR stability for Unreal Engine games considerably.

    #124880
    TenaciousJ
    Participant

    Hey guys,

    I had the same problem as you initially. Here are the steps to get Alien Isolation running with Rift CV1 (at least those that worked for me), but this process should work for any game that’s supported.

    First thing you need to be sure of is that you load Vorpx FIRST. If you load the game first it WILL NOT load into your Rift.

    Once Vorpx is loaded, go to local profile and select Alien: Isolation (or whatever your game is) and click apply and close.

    If you’re running the steam version, as I am, you’ll then start the game from the desktop icon. I initially tried starting the game from steam, and that didn’t seem to work, but the desktop icon fired it right up. At any rate, the executable must be named AI.exe which is the default exe for the game. ANY other name will fail to load properly because that’s what the profile looks for.

    Once it’s loaded, there are quite a few configuration changes that are needed to get the Rift to look mostly correct, which took me a while to figure out (and it’s still not perfect but definitely playable).

    Note: I have not been able to get the gameplay using the controller to work properly. Anytime you click a button it seems to take over your view and headtracking stops working. If anyone fixes that I’d love to know how to do it.

    So here are the settings I use. I have seen others that have crazy stereo depth settings, maybe for Vive, but those do NOT look right in the Rift at least for me.

    Main Settings:
    3d reconstruction: geometry
    separation (3d-strength): .06
    3d FOV enhancement: 0.00
    Camera height modifier: 0.00

    the reason the separation has to be so low is that with a high separation level, the other characters in the game and some items blur significantly because essentially you’re looking at two of them. I do not find that this affects the immersion at all. Adjust to preference obviously.

    There are other profile settings listed that use high 3d FOV enhancement, which to me warped the walls significantly so that it was very nauseating and caused my perspective to be all screwed up. Again, I find that to give an unrealistic perspective so I lowered it to 0. Your milage may vary.

    Image Settings:

    Crystal Imaging: Normal
    Aspect Ratio Correction: Letterbox 1
    Image Zoom: 0.96

    Head Tracking Settings:

    HT Sensitivity: 1.65
    HT Roll On
    HT Pos. Tracking: Off
    HT Pos. Tracking Strength: 1.25
    HT Invert X and Y axis both OFF
    HT Crouch Jump – off, set to preference.

    I guess you can leave Touch and Gamepad settings alone mostly, but here is what I have though I use keyboard so it doesn’t affect my gameplay.

    Disable mouse acceleration: off
    Override XBOX Gamepad: Partial
    Overright Left/Right thumbstick: both ON
    Override buttons/trigger: off
    Left stick x/y sensitivity: 0.20
    left stick deadzone: 0.15
    right stick x/y 0.30
    right stick deadzone 0.00

    Like I mentioned earlier, if anyone has gotten the gamepad and headtracking to work simultaneously on a Rift I’d love to see how you have yours setup so that I can try it. Gamepad would be much more enjoyable to use than keyboard and mouse is while in VR.

    #123995
    Ralf
    Keymaster

    @ steph12 : Thanks!

    @ ghost_master2k, ChuckHead : I don’t have Rocket League installed, so I can’t test, but I may have a quick fix. Judging from ghost_master2k’s log entry the beahviour may be caused by a change in vorpX’s handling of .exe’s that initialize multiple rendering API’s at the same time.

    Please try another UE3 engine game from the list as a base profile for your custom profile (e.g. Bioshock 2 for DX9 or Bioshock Infinite for DX11 depending on what you need).

    You can also try to reinstall vorpX with your web installer and then make a new custom profile with the generic UE3 profile. I uploaded a quick update that restores the old (and normally worse) multi-API-behavior for the generic Unreal engine profile, which *might* (emphasis on might) fix the issue.

    If it does, it would be nice if one of you could upload the new Rocket League custom profile to the cloud.

    #123213
    rich0550
    Participant

    thanks I am running at 1280×1024 I just swapped my graphics cards changed to a 980 ti to see if this helps. I am playing in window mode.

    is the GTX 970 too weak for VR? it has been running great when I was making VR content in Unreal Engine though! even with heavy models.

    I am not using the fancy http://grandtheftvr.com/ right now as this thing does not seem to be working right. walking through buildings, not having a body, driving in wrong position? Has anyone had luck with this?

    #122742
    Electryic
    Participant

    Ralf it seems maybe there should be Game Optimization for every profile created.
    As I said I barely even use vorpX these days because it is just too much hassle. There are so many different issues constantly arising, that VorpX is not even considered a play session in so much as a tech support/workaround session.

    Why is there no Game Optimization listed for the profile I created. After spending a long long time getting this game to work, after later playing on a 4K screen, when I go back to vorpX I would expect it to automatically set it back to the VOrpX preferred resolution. Had this game (Unreal tournament 2007) been listed in the Game Optimization list maybe this could have happened. Because it didn’t and the game started up in a tiny inaccessible part of the screen, I threw down my keyboard in disgust and came and ranted here.

    #110903
    seanmoreno
    Participant

    HI Ralf!
    I understand there is no guarantee that this will work, but I tried to use the Vorpx in the new bus simulator, Fernbus Simulator, that uses the Unreal engine.
    Since we know that Vorpx has the Unreal engine profile, that should work… But the screen gets black… I can hear the sounds of Vorpx when I press alt + space… but nothing appears on the screen… just black with some red blurr…
    Can u give me a hint to help me make this work???
    I love simulators! The OMSI 2 works perfectly using FSX profile… with geometry 3d! thats Amazing :) I hope I have the same luck with fernbus simulator!
    Thanks in advance

    #110789
    TenaciousJ
    Participant

    These aren’t all FPS games, but are excellent picks:

    The Vanishing of Ethan Carter is AWESOME in VR if you’re into mystery adventures
    Elite Dangerous if you like space exploration games
    The Elder Scrolls Series – primarily Skyrim.
    Fallout 4
    The Batman Arkham Series
    Metro 2033
    Call of Duty Black Ops 1-3, Battlefield 3-4 and even Hardline, Any Splinter Cell or Crysis game
    Alien Isolation
    Quake I-III
    Half Life 2
    Portal
    The Witcher 1 and 2 if you like extended campaign games that will suck all your time, not sure if Witcher III is manageable at acceptable graphics levels
    Bioshock: Infinite
    Borderlands
    GTA IV and V
    and to tickle your fear of heights check out Mirror’s Edge

    Essentially if your computer can run it, and it’s built on a major game engine like Unreal, Unity, and quite a few others – it’ll play in VorpX. The less popular it is the more tweaking you’ll have to do though because it won’t have been done already by someone else. Once you get used to the Vorpx in game menu you’ll be able to get games to run. Whether you get a true stereoscopic experience depends on how the game was coded though.

    I’m sure that’s clear as mud now.. lol. But hopefully there are a couple of games on there you can check out that are well established as compatible.

    VorpX Supported Games

    #110788

    In reply to: Direct X 8 Support?

    dennis_s
    Participant

    3204 patch for Unreal Tournament 2004 comes with DirectX9 support, as I found in web. Anyway, I see some old games in supported games list https://www.vorpx.com/supported-games/

    #110776

    Is there a technical reason DX8 is not supported in anyway, or is it due to lack of demand? Games such Unreal Tournament 2004 work great in 3D vision with high performance, and it would be great to play them in in VR.

    Great bit of software, having a lot of fun with it.

    #105224
    Simon ATVR
    Participant

    Middle mouse button moves the screen to my left. I have to turn around in my chair to look at it. It helps with navigating menus, but is there a way to tell it which is forward facing in the seated position?

    Which game profiles would be recommended to copy in VorpX to try and get the following games working?

    SQUAD uses Unreal Engine 4.12
    http://joinsquad.com/readArticle?articleId=106

    Miscreated uses CRYENGINE’s SVOTI
    http://wccftech.com/miscreated-game-cryengines-svoti-fantastic/

    iankemp
    Participant

    For me the exe is in \Unreal Tournament 3\Binaries
    you can try UDK.exe
    another Unreal Engine Profile, but without positional headtracking.

    or
    Borderlands.exe
    Borderlands2.exe

    edit: Did you see the file exensions in Windows? There must be a typo or wrong rename. It shows up in VorpX with every name. When you don’t see the file extensions, than rename it without exe with the suggested profiles.

    Electryic
    Participant

    Can you possibly re-iterate how to assign a profile? I renamed Unreal Tournament to the borderlands presequel .exe but although it started I am still not getting the option to turn on 3D. I’m not so worried about head tracking would just like the option for 3D if possible.

    Let me guess your using the steam version. Mr. DoucheBag iankemp didn’t tell anyone up front that all these games he’s talking about are the dvd versions and do not run through steam.

    Actually my copy of UT2007 is one of the last games I bought on disc. Its not on Steam. It starts up in vorpX (using pre-sequel rename) but there is still no option for 3D. Any other advice would be appreciated!

    VRISHERE80
    Blocked

    Can you possibly re-iterate how to assign a profile? I renamed Unreal Tournament to the borderlands presequel .exe but although it started I am still not getting the option to turn on 3D. I’m not so worried about head tracking would just like the option for 3D if possible.

    Let me guess your using the steam version. Mr. DoucheBag iankemp didn’t tell anyone up front that all these games he’s talking about are the dvd versions and do not run through steam.

    VRISHERE80
    Blocked

    Okay, I enjoyed G3D games with VorpX alot, so I look at Unreal 3 Engine FPS, which are not supported yet and try them with renamed game exe. Here are my results and begging to Ralf to make them supported because of problems with steam and FOV, when renaming.
    My FOV recommendations with them: The official recommendation is 120 FOV at 1920×1080 Pixel 1:1 Distance Zoom 1.00
    With that settings you have mostly a good perspective, but massive overhead to the sides and blurry image, because you can see only a third of the picture. So I try to “calibrate” it with 90 FOV and 1600×1200 / 4:3 resolution.
    90 FOV: Distance Zoom 0.56
    or
    95 FOV: Distance Zoom 0.60
    This looks the same than 120 FOV at 1.00 Zoom, but without overhead and a much clearer graphic (more ppi).
    Renaming: There are a couple of UE3 Profiles with different features. I tested with BorderlandsPreSequel.exe and ADVGame-Win32-Shipping.exe (Deadfall)
    Both offer positional headtracking.

    Now the games:

    Bulletstorm (ShippingPC-StormGame.exe)

    Ingame graphic settings I set shadows and Post Processing to low.
    Resolution to 1920×1080 (4:3 gives black bars)
    To set FOV use this Tool, because of crypted inis:
    http://community.pcgamingwiki.com/files/download/580-bulletstorm-ini-editor/
    to edit the ini’s:
    FOV
    1. Go to %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\ StormCamera.ini
    2. Change to the desired FOV.

    Framerate
    1. Edit %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\StormEngine.ini
    2. Change MaxSmoothedFrameRate to a higher cap; alternately, remove the frame rate cap entirely by setting bSmoothFrameRate to false.

    Mouse Smoothing (for proper Headtracking)
    1. Edit %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\StormInput.ini
    2. Find bEnableMouseSmoothing and to ‘false’ to disable mouse smoothing.

    You also need to calibrate Headtracking manually per VorpX Menu: Fokus something in “real life” and slowly shake your head left and right and notice how it stays in your view. Then do the same ingame and edit the HeadTracking value.

    My G3D rating: 8/10

    very little lightning issues, some auto head movement when walking and fast gameplay makes it a little nauseous. Iron Sight you need to aim between the dots, its playable. Great 3D-Effekt.

    Nearly the same settings with Bulletstorm ini editor with:
    Alien Rage Unlimited (ShippingPC-AFEARGame.exe)

    This game has some strange light sources in G3D, so I only recommend Z3D.

    Homefront (HOMEFRONT.exe)

    The FOV settings ingame only works for Multiplayer, not the Campaign (only in first mission). There is a Homefront FOV Changer: http://community.pcgamingwiki.com/files/download/487-homefront-fov-changer/
    But that only works with the HOMEFRONT.exe, so we need a profile for that.

    G3D, positional-tracking works (turn of DX11 ingame, restart), but many issues especially with shadows. So turn down shadows ingame, Post Processing and turn off frame limit and mouse smoothing in the game menus. Weapon sights are good playable with red dot weapons. Easier for the eye with Z3D.

    My G3D rating 6/10. Too many graphical problems with g3d, but playable. +1 with the FOV changer.

    Medal of Honor (2010) (moh.exe)

    The Campaign is UE3 Engine, so works great (Multiplayer is Frostbite). Documents\EA Games\Medal of Honor\Config\MOHAEngine.ini
    bSmoothFrameRate=false
    MOHAInput.ini
    bEnableMouseSmoothing=false
    The G3D looks amazing with very little lightning issues, but overall nearly perfect, but…
    The FOV is 55. Again there is a FOV-Changer for the original.exe:
    http://community.pcgamingwiki.com/files/download/389-medal-of-honor-2010-fov-changer/
    So… VorpX specific profile needed.
    G3D rating: 9.5/10 possible if getting FOV to a playable view

    Santum 2 (SanctumGame-Win32-Shipping.exe)

    Wow, that was a surprise. It’s a steam only game, so you can’t rename it so easily, but after I get it to work with the Deadfall profile (ADVGame-Win32-Shipping.exe), the game works flawlessly in G3D, with all graphic options maxed out, even shadows and lightning stuff and keeps a clean graphical image. Even FOV adjustable in the menus. Easy setup, looks great, very nice to play in VR.
    \Documents\My Games\Sanctum2\SanctumGame\Config
    SanctumEngine.ini
    bSmoothFrameRate=false
    SanctumInput.ini
    bEnableMouseSmoothing=false

    G3D-rating 10/10

    Singularity (Singularity.exe)

    Looks amazing in G3D, but yeah, bad FOV…
    Needs Flawless Widescreen or Widescreen Fixer Tool to fix FOV. So not with renamed exe.
    G3D-rating 10/10 (with better FOV)

    Section 8 Prejudice (S9-Win32-F.exe)

    Untested, because it has a launcher and can’t rename the game.exe
    FOV settings per ini:
    http://pcgamingwiki.com/wiki/Section_8:_Prejudice#Field_of_view_.28FOV.29
    bSmoothFrameRate & bEnableMouseSmoothing like usual.

    Rainbow Six Vegas 2 (R6Vegas2_Game.exe)

    Very narrow FOV and not changeable, enjoyable in a cinema view setting. Now the UE3 Engine begins to look old and outdated 😉
    Maybe it helps to fiddle around with Widescreen Fixer:
    https://www.widescreenfixer.org/
    Very good G3D Effekt.

    @Ralf: All the above called exe just need a copy/paste UE3-profile.

    How the heck do you get medal of honor to work it just fails to start in steam when i rename it. I’m getting so sick and tired of this bs

    iankemp
    Participant

    Yes, I can.

    Unreal Tournament III (UT3.exe)

    Tested with BorderlandsPreSequel.exe profile and its working great with postional head tracking. With default graphic settings the maps looking flawless in G3D, except the player models have some shadows/lightning issues, but very little and you can set up any graphic settings easily in the ingame menus. So turn off dynamic shadows helped. Mouse ,fps smoothing and FOV are adjustable in the menus too, so works splendid without editing ini files. You can’t move or scale the HUD with the profile.
    Again my settings: 1600×1200, 95 FOV ingame, Pixel ratio 1:1, 0.6 distance, don’t forget to calibrate head tracking.

    G3D-rating 10/10
    if you can stand the simulator sickness with a fast-paced shooter ;)

Viewing 15 results - 271 through 285 (of 300 total)

Spread the word. Share this post!