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  • #96051
    ben1988
    Participant

    Vorpx was working fine for me in every game

    Skyrim
    Zombiu
    Dirt 3
    Aliens vs predator 3
    Penumbra
    Amnesia
    Bfbc2
    Alien isolation
    Necrovision
    Gtaiv
    Gtav
    Bf3/4
    Payday 2
    Far cry 3/4

    Then after the 0.9.1 version I got the error “unnable to initiate oculus runtime”, this was because the new driver invalidated every occulus runtime version below version 7.

    Now only Skyrim and Zombiu work.

    Updating to windows 10 made every game on steam and several others crash instantly upon starting, despite them working perfectly before the update to 0.9.1. and after several days of troubleshooting I am certain the problem is privilege related, to uncontingent framework dependencies, and those are basically just i/o. What really changed was not changed by me.

    Im guessing the reason you couldnt use clone screen but used direct to HMD is the same reason i am getting the crashes, because the process that simulates direct to hmd is what is malfunctioning.

    So I am instead forced to do a system restore to fix this, but the vorpx autoupdater is a pain, I have to be offline to use it.

    If there was an option to not update beyond a certain patch i would be very grateful, at the current time whatever features are added do not matter because i am unnable to run almost any games with them anyway.

    In windows 10 there is slight mouseacceleration which makes it unservicable for practising counterstrike unreal tournament or starcraft II at a competitive level, and i am not talking about the improved pointer precision feature.

    I would bore you with links and videos of how i can compete at any level with the occulus rift as the FOV inflation makes you extremely accurate (try it for yourself if you dont believe me!) but giving an alternative just for me and a couple of others who struggle with windows 10 is a longshot anyway.

    The reason i dont mind using direct to HMD is because i have gotten extremely good at running it, first i turn the HMD on, then i use launchy to start executibles using touch such as Vorpx, i never have to see them even open. For windows i close one eye and have perfect perception, i have to admit it was very difficult in the beginning and i understand the efficiency is much greater with the “Direct HMD access from apps” mode, but the compatability renders this useless for consumers that are not developers.

    Are you certain 0.9.1. works with the games i have listed?

    Either way vorpx is the best software for vr gaming, the customization perticularly with the real time IPD, 2d FOV and headtracking sensitivity was worth every penny i spent, when fully optimized i can play for days and not get motionsickness, so thank you deerly Ralf and the vorpx team.

    malospam
    Participant

    Let me first say that I can run all games made for the oculus in VR mode, my video card has the latest drivers, and also use it in testing games in Unity3d and the unreal engine 4. Also the oculus oculusConfigUtil shows the device is there. However when I try to run VorpX I get the error box saying: “he configured device was not found. Please make sure that you select the correct headset and that your headset is connected to your PC.” I’ve read through the forums and other websites trying to find where I am going wrong but I can’t seem to find away to get this to work. I know this is vague, but I am a bit depressed that I cannot get vorpx to even detect the dk2 oculus. I am even willing to pay if someone can get it to work. If someone could give me guidance, I would be so thankful.
    Thanks and warm regards
    Max Sal.

    #90494
    TSutt88
    Participant

    Same issue…

    Windows 10, latest Nvidia drivers, DK2, Oculus 0.8.0.

    Every other VR program runs perfectly, oculus share games, the config demo, unreal engine, etc. etc.

    However, the new version of VorpX refuses to recognize the DK2 when everything else does.

    What am I doing wrong ?

    Edit: Well whats wrong is I’m still running V.0.8.1.0 beta & VorpX will not auto update. So now I’m stuck waiting for a web installer link to be emailed as mine has expired. Kind of ridiculous that I have to jump through hoops for your people just to have access to a $40 piece of software I already own. I don’t understand why the web installer isn’t easily accessible on your site when you have such a stringent registration process. Honestly, it’s down right stupid.

    strunberg
    Participant

    You can rename the Halo .exe to a .exe of a game that is supported.
    This is the only way for now and it does not work for all games.
    (It would of course work better if the game engine of the game you want to play in vr is already supported, like the unreal engine 3 (Bioschock), or the source engine (Half life 1+2)…)

    Why is that the only way? Is there a way I can add code? If not do they ever plan to make the software open source so more games will be supported more quickly?

    http://www.mmorpg.com/gamelist.cfm

    I want to make mmos supported with the software,along with a VR tredmil for the ultimate cardio experience.

    xpadder would let me use a xbox controler and a add on keyboard module, to allow me to control the game.

    NipOc
    Participant

    You can rename the Halo .exe to a .exe of a game that is supported.
    This is the only way for now and it does not work for all games.
    (It would of course work better if the game engine of the game you want to play in vr is already supported, like the unreal engine 3 (Bioschock), or the source engine (Half life 1+2)…)

    #88139

    In reply to: DK1 Emulator for DK2

    >>>Finlander<<<
    Participant

    There is not mutch to do to get it to work…
    I am little confused that it aint native bacwards supported on OR drivers :/

    Sad thing is there are many games that are working with VR only with DK1 and porting those to DK2 is unpossible like old Unreal demos…
    And some other engines that cannot handle positional tracking at all :/

    Even I have bought many games that are now unplayable because no positional tracking support… only DK1 support with motion tracking… Majosr sad thing is that all those WORK in DK2 just tracking is missing :/ so we only need little progran that can emulate DK2 motion tracking to DK1 motion tracking and lets forget whole position trackin stuff…
    It will work!

    #29502
    PostFatal
    Participant

    I have Unreal Gold working Vorpx. If someone could tell me where vorpx saved my ingame menu settings perhaps I can share them. I had to remove Dx10 and Dx11 that I had installed then install the fanpatch 227i from oldunreal, after that it was just and endurance test trying to see the games menus until I could get a proper resolution. once I got a vorpx view it was just a matter of tweaking vorpx ingame menu. the whole key was giving Unreal Gold dx9 support with that patch. I’ve also installed the super high textures also from oldunreal and all I can say is NICE!!!

    #29485

    In reply to: STALKER GAMES ON DK2

    first_emperor
    Participant

    Hi Szabby, I know that I’m not Ralf and so far I didn’t try out any STALKER games with the DK2, however I wanted to try to help you, since the issue sounds very similar to what I experienced with Star Citizen.

    Did you try to rename the exe so far? udk.exe seems to work wonders often, even though it’s mainly for unreal engine games. Still other games hook also.

    I’ll just asume, that you tried everything from the troubleshoot post (setting Rift to extended view and make it primary etc).
    Do you enforce anything in your graphics driver? Like Antialiasing for example? The Stalker Games always had issues with that in my experience, even though they never turned completly black for me. Try to set your drivers to default.

    Also try out starting Stalker and vorpx as admin.

    You could test if Stalker hooked correctly, by starting it and then switching the Rift of, then you should see the at least the vorpx logo on your display.

    molony_j
    Participant

    Works great! But you probably don’t want to play a long set of deathmatches in it. Like waking up with bed spins with DK2. Too much spinning, jumping and falling I guess. Gonna go throw up now. ;-)

    #26692
    seaody
    Participant

    Getting “configured device was not found”, driver/ovrservice/vorpx/computer restarts have no effect. Unity and Unreal Engine demos work, as does Elite: Dangerous. Running Win7 64bit, extended, Rift as main display, aero disabled, antivirus and firewall disabled, VorpX Conf set to DK2. SteamVR throws “HMD not known”, though it manages to light up the camera before timing out.

    Anyone else with similar problems?

    I’m having the same problem after the update.

    #26296
    Grumdark
    Participant

    hi all.
    I’m trying to run deadfall adventures in dk2 with vorpx, but not achieving any results.
    is a first-person game, mixes action and adventure, puzzle type indiana jones.
    I think working with unreal engine 3.
    Are there any settings for this game? Sorry my English.

    #18167

    In reply to: No game working

    Ralf
    Keymaster

    Hi stereoviewer,

    Unfortunately all three games you mention do not have a profile yet. PS2 and Hawken are running in ‘unsupported’ mode, which usually means they have image doubling, head tracking and most other VR related vorpX functions enabled, but no 3D. So what you describe sounds normal.

    A list with games that have Stereo 3D with vorpX can be found here: https://www.vorpx.com/supported-games/

    Hawken uses the Unreal Engine IIRC, so you might get it working with full 3D by making a copy of the main game .exe and renaming it to UDK.exe. This *may* work, but probably with more graphical glitches than usual due to missing game specific optimizations.

    ESO supposedly works (in unsupported mode) when you force it to use the DX9 renderer which can be achieved by editing an .ini, wasn’t tested here though.

    1. Open C:Users[Your Name]DocumentsElder Scrolls OnlineliveeuUserSettings.txt with a text editor

    2. change the graphics driver line to: SET GraphicsDriver.7 “D3D9″

    #17886
    joe1339
    Participant

    AVAYALIVE ENGAGE is based on the UNREAL 2.5 engine embedded in the browser . Do you think we can get the vorpX to work with it on the OCULUS RIFT Virtual museum is running at http://wa692.avayalive.com

    #16401
    T2k5
    Participant

    Getting “configured device was not found”, driver/ovrservice/vorpx/computer restarts have no effect. Unity and Unreal Engine demos work, as does Elite: Dangerous. Running Win7 64bit, extended, Rift as main display, aero disabled, antivirus and firewall disabled, VorpX Conf set to DK2. SteamVR throws “HMD not known”, though it manages to light up the camera before timing out.

    Anyone else with similar problems?

    I posted this on the Oculus Rift website, but I feel it should be posted here in case Ralf or any of y’all are interested.

    This Canadian company recently revealed one of their projects that they’ve been working on for many years. It’s called the Totem and from the looks of it, it’s going to outshine the Oculus two-fold.
    Spec sheet:
    Screen 1080p OLED

    Field of view 90 degrees

    Connectivity

    HDMI input
    USB output (tracker)
    Sensors

    2x cameras 1080p
    3 axis 1kHz gyro
    3 axis 4kHz accel
    3 axis magnetometer
    Audio: Surround sound over stereo

    Emulated controls

    USB mouse
    Playstation controller
    Xbox controller
    Non-game controls

    Up, Down, Select/Real World View

    Supported engines

    Unreal
    Unity
    Havok
    CryEngine
    Platforms

    PC
    Playstation 3 & 4
    Xbox One & 360
    Supported media

    All 3D formats, SBS preferred Size 6.6″ x 4.4″ x 5.4″

    (One of the features I also saw is called “Real world view” and from what I can tell, it uses the cameras on the front of the headset to see the real world, in case you need to find the keyboard or something.)

    Now, this both makes me exited and nervous, because if this is near the same price of the oculus, I might cancel my devkit and make the switch to this. Sorry guys, but I’m being honest here. They haven’t released any more information, but they want to release more soon. There is also a link included here.
    http://www.trueplayergear.com/

    If all of the stats are true, then it looks to be above everything else, except perhaps for the field of view.

    Man, I think this is gonna shake up the VR world very, very hard.

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