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  • dellrifter22
    Participant

    Probably because those ratios are taller than they are wide. Try 2400X2160 or a multiple of that.

    rich0550
    Participant

    Tried 2016×2240 and 2468×2740 custom profiles added. because that is the Steam resolution. Game does not see those resolutions dam.

    Robotossing
    Participant

    Hi everyone,

    I’ve been trying to use Vorpx Theater Mode with some classic game emulators like Gens, Kegafusion for the Megadrive and others consoles but every time I tried to launch the emulators I can’t get them to work with Vorpx. If I have Vorpx desktop viewer on, Vorpx will just quit as soon as I launch the emulator and sometimes my screens will just lock up. Same goes for the PS4 direct play app. Also, if I launch them the normal way, Vorpx will not hook at all or I may get a some errors. Am I doing something wrong? Is there a certain setting that I need or something? Vorpx works fine with other emulators like, Redream, PCSX2, Dolphin and others as long as I pause the watcher and l’m on Desktop viewer mode. Any ideas?

    rich0550
    Participant

    ok that is looking SO! much better so far. would be nice to get 1440×1600 as a resolution any tips on how to do that? i have it in the nvidia control panel but its not showing up in game 3200×2880 clips on my monitor but is working in Vorpx

    edit – i could change to 1440×1600 by modifying in system.xml settings file in rockstar dir testing more.

    dellrifter22
    Participant

    AAA game creators will always seek to push the limits of current hardware, and we should be happy with that if we want progress. People complain they can’t run Ultra, but there is no Ultra standard. Ultra will always be what ever values the devs put in that pushes the limits. They could have labeled the High preset “Ultra” and called it a day. It’s arbitrary. People just want to be able to brag that their machine is beast haha.. end rant.

    Still though, it would be nice if they could optimize to utilize the hardware better, which other games have proven possible.

    I see why you would think 2880×1600 is the native res of the Pro, but when you consider each eye is really only 1440×1600 (nearly square, not widescreen rectangle), that is double the width that you actually see in the headset. (And no, you don’t need to double the width to compensate for SBS rendering)

    Since most games don’t accept abnormal aspect ratios like 1440×1600, you’ll often need to settle for 5:4 or 4:3 when possible (1600×1200,1920×1440,etc). In the case of RDR2, you can’t seem to use 1:1 square or lower, but 10:9 is as close as I got. It probably doesn’t need to be exactly 10:9, you might try rounding to 2200×2000 and it might work fine.

    The point is, the squarer the ratio you can get in, the less waste you will have on the sides in fullVR mode. Less waste means more performance headroom to make that square higher res. The higher the res is beyond your native displays, the more they are super sampled for additional clarity. This is more apparent in headsets since they are magnified screens right up to our face. Try sticking your nose up to your monitor and see how ugly “native” actually is up close.

    Just try loading a super high res like 3200×2880 to see the clarity improvement. You don’t have to keep it, but at least you’ll get an idea of what potential you can expect. And no, it won’t look as good as on your monitor, but you should already know that VR tech isn’t quite there yet.

    I’m getting too wordy again, sorry. Hope you can find some visual improvement with some more experimenting. Or at least more than Deer Hunter Arcade :)

    rich0550
    Participant

    I have the same card. Getting 35fps with probably much less resolution than yours. My headset is Vive Pro. 2400×2160? But should not I be using the native resolution of 2880×1600? or do i put in 1440 x 800? even? since that is per eyes.

    I was thinking they will keep turning up the games resolutions higher than whatever is the latest headset and graphics cards can handle. Wondering if the 3080ti will put us ahead of RDRII in VR.

    But right now in the vive pro it looks horrible. I see so many youtubes of people acting like they are in West World I dont get it. It looks like an arcade game of some dear hunter game or something in pizza joint in 2001. Put in another quarter?

    This is not to take away from VorpX this is amazing. We are indeed lucky Ralph has taken this so far. The game companies just wont get off there A#@$Qs and make it happen. They could just make a look around head tracking, nothing else. Sad really coming from decades of gaming, seen it all can say the gaming companies really are dropping the ball. Suppose they are just waiting for graphics cards to be 20x more powerfull. decades from now.. VorpX at least give us a glimpse into the future.

    dellrifter22
    Participant

    Don’t know what your PC spec are, but even high end computers will struggle to play RDR2 with high settings. So don’t expect very high frame-rates until Rockstar optimizes better. I’m playing at 35fps on a 2080ti.

    The higher resolution you set in game, the better it will look in your headset. But the higher the resolution, the greater the performance cost. So you’ll have to be the judge of which is most important to you: frame-rate or visual clarity. For me that target balance is 35fps at 3200×2880 on Reverb.

    I was not able to get 1:1 aspect to show in RDR2, but 10:9 seems to work, with minimal cutoff of some reading texts. You could try 2400×2160 and see how better that looks in your Vive Pro. It may perform similar to your current setting if your lucky, but look less blurry.

    In case you missed it, here is a post about settings I use with the mod:
    Red Dead Redemption 2 FullVR with FOV mod

    If you are struggling to keep an acceptable frame-rate though, I would recommend using the default profile in immersive screen mode. That will have less performance impact and look clearer on low resolutions due to the smaller screen surface area.

    #190234
    forlaunchcast
    Participant

    Nvidia Control Panel (I see it when right clicking on desktop) ==> In Display/Change Resolution, select Customize ==> Create Custom Resolution ==> *Follow Screen Prompts*

    Tried 3200×2880 and does look good. Getting some flicker issues unfortunately (everything off/low except High Textures), so I think that resolution may be beyond my PC’s capabilities.

    My big issue is loading time….when not in vorpx, game loads in 20-30 seconds, but in vorpx, man, game takes 3-5 minutes to load. Very weird.

    #190213
    RJK_
    Participant

    Outcast – Second Contact (G3D)

    I am very proud about this fix because the game has been in my collection since it came out in 1999. Always dreamed about a proper fix for that ridiculous 320×200 resolution

    Now the REMAKE offers anything everyone ever since has has been waiting on with up to any resolution that your PC can take.

    Looking insanely good with VorpX !
    To get the most out of it follow profile instructions.

    – Very Important:
    — Game uses current monitor resolution
    — (switch monitor to custom resolution first)
    — 4:3 resolution recommended
    – Full VR with Headtracking
    – Cinema Mode on Default
    – Scalable HUD
    – Shadows are OFF on default (Vorpx menu)
    – Profile available at the cloud

    Personal Note: THIS fix definately should be worth a donation. Huge game in VR ! Get the remake for a good price here.

    #190215
    calvincrack
    Participant

    I think you were right about running at higher resolutions because I’m having a much better time at 3200×2880. Turning off Direct Mode Async also did the trick and I have the launch argument set -cpuLoadRebalancing. Some combination of these factors has helped because the game looks great now, thank you!

    #190129
    Ralf
    Keymaster

    Please first try with a lowered resolution, ideally something common, just in case 3200×2880 is too high for the game with vorpX running on your machine. Apart from that please also check for potential hooking conflicts. I wouldn’t rule out that some other app (e.g. some overlay) that hooks the same routines as vorpX could potentially cause an infinite loop whith vorpX hooked into the game.

    #190119
    Dave
    Participant

    In my case the game works well without vorpx.
    With Vorpx it hooks well, but if i start the story i will get a loading screen loop.

    I bought the rockstar launcher version,
    i did a factory reset to vorpx,
    set dx12, 3200×2880 window resolution

    What should i try ?

    Vsaphir
    Participant

    Hello there
    I want to play some PS2 rail shooter with Vorpx and I want to know if its possible to emulate the mouse with a hand controller like a zap gun ?
    I have seen some emulator do it, for exemple in new retro arcade nativel so i want to know if its possible to emulate mouse pointer with hand controller in vorpx like in a virtual desktop.
    Thanks

    #190008
    dellrifter22
    Participant

    Wow, that would be great Ralf! Scalable HUD would make this much more functional. At the very least, a simple mod that can allow the HUD safe-zone lower than 90% as the in game settings permit. I tried looking for a value in the system.xml but couldn’t find one.

    @ forlaunchcast: I think the Reverb is prime for vorpX. It’s comfy and convenient to wear, impressive high fidelity screens, and more importantly, a modest FOV great for FullVR. My Pimax8k has awesome FOV, but realistically only few vorpX games can handle that, so you end up seeing the screen edges way too much. My Reverb isn’t perfect (right eye has a few dead pixels and a touch of mura), but overall I’m enjoying the crisp stable image, with quite acceptable brightness and color.

    If you get a chance, try running a resolution even higher than 2160p for any game, and you’ll discover how quality and clarity can still improve much beyond 4k. At 2880p, games begin to look as clear as looking at my 1080p monitor. ACOdyssey I’m running 16:9 5120×2880 (double my 2560×1440 monitor) and it looks fantastic. It comes at a framerate cost of course (averaging ~35fps which is my personal tolerance) that may not be acceptable to many, but the potential is there for future processing power to grasp.

    I’ve never tested if TVs allow this, but most monitors can imitate higher than native resolutions. Using Nvidia Control Panel you can create and test virtually any res or ratio you want, and if your display passes, you can use that for games. Anyway, sorry for the wordy response, just wanted you to know that that RDR2 begins to look good at 2160p, but man it starts looking great at 2880 if you can manage.

    @ calvincrack: I haven’t tried all Low yet myself, but it’s possible that low settings lean more on CPU and are not taking advantage of your monster GPU. See if a mix of medium to high settings do anything to even out performance.

    It’s a lengthy watch but if you’re interested, Digital Foundry goes through all the settings explaining performance impact. At the 25:38 marker a chart is displayed for the settings equivalent to the Xbox One X, which may provide a good balance.

    My take away was: reduce reflections,volumetric effects, and water physics. Medium SSAO, disable volumetric Ray, and dial back grass distance about half way.

    At 3200×2880 my 2080ti is targeting 35-45 fps, which is my personal sweetspot. I may experience hiccups in a random open field at times, but I have not felt any severe impact entering Valentine town for example.

    Head tracking at the moment seems to introduce unavoidable stutter reguardless of framerate, so best to use mouse rotation for turning. Hopefully experimenting a bit more with graphic settings can iron out your stability.

    #189999
    forlaunchcast
    Participant

    dellrifter22, thanks so much for doing this.

    Yes, I’m a fellow Reverber. In fact, a huge factor in my getting the Reverb was for its use with vorpx, especially given the dearth of AAA VR titles. In vorpx, there’s enough hours of AAA gaming to last 5 lifetimes. Ralf, HP really should give you a kickback…

    Have a 2070 Super and run all my vorpx games at 3840×2160 which thankfully matches my 4k TV resolution. Still fiddling with the RDR2 settings to eke out the highest fps and hoping Rockstar throws out a performance patch in the near future.

    See you in Wild West!

Viewing 15 results - 271 through 285 (of 451 total)

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