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  • #127966

    In reply to: Steam error

    Jim
    Participant

    Chisel do you have this problem with all Steam games? I am able to run Metro Last Light Redux and Tomb Raider launching from the Steam Library. But I get the error u describe with BioShock Infinite when launching from the Steam library. When I try launching directly from the bioshockinfinite.exe I get a missing MSVCP.DLL error. Actually the stars aligned once and I was able to launch it using a short cut from within the Vorpx Desktop viewer. Everything worked find for 2 hours. But I could never do it again. I tried your work around of pausing the watcher. The game would launch but displayed only on the monitor and not in my Vive when I resumed the Watcher.. You can create a log by using Vorpx Config, trouble shooting, and then collect trouble shoot data in the upper right corner. I would be interested to learn what more you know about this problem. Tech support never bothered to respond to my post of a week ago.

    #127953
    baggyg
    Participant

    Thanks for the response!

    A month with a 1080ti and no VR Skyrim! That’s torture.

    Indeed it is!

    Your summary is almost right… everything works as intended apart from the scan. It is worth pointing out that the problem is in all games, not just Skyrim so that should rule out issues with SKSE, etc (although I am running vanilla Skyrim). I use Fallout 4 as a good example as this is a fresh install and the scan worked for me previously there. So at worst I can play with head tracking as mouse emulation.

    I assume you’ve got the three necessary apps running… Oculus Client, VorpX (v17.2.1 running in the taskbar with ‘Device Selection’ set as ‘Oculus Rift’) and you’re starting Skyrim via Steam. Because you’re having trouble you’re running no mods whatsoever (so no SKSE).

    Correct

    I also assume that non-VorpX VR titles are working without issue.

    Correct

    Launch Skyrim from Steam. From ‘Options’ set as ‘Aspect Ratio (4:3 or 5:4)’ to ‘1280×1024’) and ‘Windowed Mode’, then ‘Play’. The monitor should show a black window with the VorpX logo bottom middle and the app starts in the Rift.

    It does, yes.

    On or before the Skyrim main menu did you see a message window that says ‘DirectVR supported. Partially cached’ and ‘Recenter tracking if it feels odd in any way’?

    I get the ‘Recenter tracking…’ message. I don’t get “DirectVR supported, Partially cached” in any games (Bioshock 2, Fallout 4, Skyrim, Dishonored, Deus Ex)

    Still in the Skyrim main menu (before selecting ‘Continue’ to start game) can you press ‘Del’ on the keyboard to bring up the VorpX in-game panel? In ‘Main Settings’ there’s a bunch of options starting with ‘Virtual Cinema Mode’ which should have a ‘Direct VR scan Alt+L’ option below. Is this there and can you left-click it if it is?

    When I press the Delete key the menu pops up with, as you say, the Virtual Cinema option at the top. The only buttons I get are “Alter FOV” (this just attempts to open the Skyrim console and enter “fov 110” – I only have this button in certain games and “Recenter Tracking (Alt + Space)”. There is no ‘Direct VR scan Alt+L’ button. It is worth pointing out I used to have this as of Vorpx version 17.1. As of 17.2.1 it has disappeared…

    #127380
    StreetPreacher
    Participant

    The Bethesda stuff works great with VorPX, currently enjoying Skyrim and Fallout New Vegas, and holding off on Fallout 4 to see what happens with the official VR mod… As for performance I just upgraded to a 1080ti which improved things quite a bit, however I’m still not getting great performance.

    For instance I can run SkyrimSE with max settings at 2400×1800 and it looks great, but I still get visual stuttering even though Afterburner real-time stats show that neither CPU or GPU are hitting 100% at the time. I’ll have to do more benchmarking, but I’m assuming that brute force just isn’t enough for perfect performance, and there are some inherent bottlenecks with this mod. I’m just not sure if bumping up to an i7 7700 will provide any more performance than i’m already getting with the i5 6500…

    The experience is still very enjoyable, even if perfect performance is a physical impossibility ;)

    Also enjoying Bioshock Infinte (although it seems to be crashing all the time now for some reason), Resident Evil 7, Far Cry Primal, The Portal games, Deus Ex Mankind Divided.

    Here’s a pic of my new rig, most people seem to get a kick out of it :)



    #127231
    AerowynX
    Participant

    1. Bioshock 1

    2. Bioshock 2

    3. Dishonored 1

    4. Dear Esther

    5. The Stanely Parable

    #127228
    Karlor
    Participant

    I’m using an old ancient version but here’s the top choice cuts in my book:
    1) Skyrim (completely modable, highly tunable, 95% perfect)
    2) Bioshock Infinite (outstanding visuals, great gameplay and story)
    3) Fallout New Vegas (like Skyrim highly modable and tunable)
    4) Grand Theft Auto 5 (highly tunable/modable, great visuals and gameplay)
    5) Dishonored (Great visuals, ganmeplay and story, DLC is fantastic)

    honorable mentions are:
    Alien Isolation
    Dying Light

    #126850
    StreetPreacher
    Participant

    Bioshock Infinite is now running crash free, and looks amazing with DirectVR! I just played for a couple of hours and it ran rock solid, and the only issue was the movement freezing when I tried to use one of the binocular stations. Solution; just don’t use the binoculars ;)

    Now what I’m trying to understand is why some games (such as Infinite) look so good and run so smoothly at the 1280×1024 resolution, while other games tend to look far softer and more aliased running at the same resolution?

    Is there something unique about the Unreal 3 engine?

    #126724
    AerowynX
    Participant

    Apparently, the hand models in many games are rendered in a different FOV.
    There is a “hand FOV” setting (or something) but it doesn’t work quite right.
    For Skyrim and Source Engine games, you coud fix it by using mods, but I don’t know of any.
    Most Unreal engine games I’ve tested so far look fine. (Bioshock, Mirroes Edge, Duke Nukem F, Bulletstorm.)
    But yeah, those huge hand models are kind of a dealbreaker for me. Black Mesa would be perfect without this issue.

    i can’t find any mods for skyrim that work.. immersive camera kinda does but it completely jacks up headtracking making it unplayable.. the mods that let you rescale size of limbs don’t have any effect on first person.. people keep saying you can mod it to look good but not a single person has actually shown me a way they just link other peoples post that “claim” it’s fixed but when i try their “fix” it doesn’t work

    #126687

    In reply to: 3D Support Gone?

    ChuckHead
    Participant

    Hmm, tried a few other games for a profile (BioShock 2, Dirt 3), and now I just get a “base: start” error message and things wont hook.

    #126067
    Ralf
    Keymaster

    You might want to wait until the next vorpX version before you try again. It will be out within the next 10 days or so. I spent almost two weeks on addressing/working around Unreal Engine Direct VR issues recently.

    There won’t be a 100% guarantee, a certain crash risk is inherent with something like Direct VR, but after the recent changes I was able to play through the Bioshock Infinite sequence in question about a dozen times without a single crash. Similarly positive test results for a rather crashy sequence in Aliens: Colonial Marines and loading screen crashes in Bioshock 1/2, so I’m quite confident that the changes improved overall Direct VR stability for Unreal Engine games considerably.

    #126064
    StreetPreacher
    Participant

    Doesn’t Bioshock Infinite crash in every cutscene now?

    I just started playing Infinite with Vorpx DirectVR, and the game seemed to stall when I got to the bit where you’re supposed to throw the baseball. I had to disable vorpx and play through that bit normally, and then started up with Vorpx at the next autosave point.

    My only issue now is that the game is constantly crashing during gameplay. I’m currently in the gun fight just after the baseball throwing bit, and the game is crashing at different points during the battle… Not sure if it’s Vorpx causing the crashes, planning to try playing through this bit without vorpx today to see if it still crashes…

    Anyone else having issues with random crashes during hectic fights while using vorpx?

    And I actually like aiming with my face, I’ve been making headshots like a pro, so hopefully this will make the battles go faster and I can concentrate on enjoying the story and environment ;)

    #125983
    StreetPreacher
    Participant

    Please use the original Bioshock (in DX9 mode). A profile for the remaster exists in the currrent dev build, but isn’t available yet.

    The remaster doesn’t make much sense BTW. since the original Bioshock performs a lot better with vorpX while looking almost identical. Unless you stand directly in front of a wall you will hardly notice any difference. Absolutely not worth it considering the performance drop compared to the original.

    Thanks, I was just trying to get this working last night after having such great results with Infinite. I guess I’ll try to find a copy of the original game instead, it’s just easier to find the remaster these days…

    #125982
    StreetPreacher
    Participant

    Skyrim SE???
    Not sure if you set it already but if not try it with 1920×1440 resolution set manually in Skyrim.prefs and set the Fov 110 110 in game using the console.

    This was the main reason to buy it and works really good.

    I have adjusted the size of everything a little 😛

    Also, do you see any performance loss while playing more than…let´s say an hour?

    I’m also impressed with the head tracking with the new DirectVR implementation. My only problem is that the FOV scan always fails, and when I try to set a FOV of 110 in the console the view initially changes, but when I close the console the FOV goes back to what it was before…

    So far it’s a huge improvement though, this, FAllout 4 and Bioshock Infinite are a joy to play in VR now. Just not sure why I can’t get the original Bioshock Remastered edition working…

    #125949
    maximus2k16
    Participant

    Except this thread was not originally about you or Bioshock 2…

    #125926
    vpxtst
    Participant

    I was finally able to get Bioshock 2 working after I disabled my antivirus and installed a ReVive update that was sitting in the notification area of my system tray. Dunno if one or both of those things above is what needed to be done, but it works for me now so I’m happy.

    #125884
    Ralf
    Keymaster

    There will be some changes to both the Bioshock and Bioshock 2 Direct VR profile in the next vorpX version. A certain crash risk is inherent when directly writing into game memory, but on three test machines in Bioshock 1 it’s now possible to switch levels without issues here, with some luck that will also help with your Bioshock 2 issue.

    There always is a chance that your system behaves different though.

Viewing 15 results - 226 through 240 (of 395 total)

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