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  • #124911
    Ralf
    Keymaster

    vorpX does a lot more. E.g. providing Stereo 3D and head tracking. In case of Witcher 3 it’s a 3D effect that is applied after rendering the game, so it’s not as pronounced as the 3D effect in native apps. Life is Strange has full Geometry 3D, which means the scene is rendered twice like in native apps. You can also move the “screen” very close to you, so that it fully fills the view to enhance immersion or turn off the cinema mode altogether.

    You can have a lot of fun with with these two games and vorpX, but you should be aware that they don’t belong to the games where vorpX really shines. The best games for vorpX, especially in regard to easy configuration, are the ones with the new Direct VR feature, currently that includes: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.

    #124881
    willypat
    Participant

    Happy but not happy someone has the same issue I have….. since the update fallout 4 will play nice for about 10-20 min. then the steam vr home screen starts bleeding in and out of gameplay …then screen goes black and no way to get it back until restart of steam. Been troubleshooting for days on this and looking for anyone with the same problem. Thought I wasnt moving enough and the vive was being put to sleep …not it and it will not happen outside vorpx use. Ralf any ideas??

    #124875
    victorz321
    Participant

    Hello Not sure if it is related to the latest update but my vorpx in game settings (del)menu is missing the text associated with each button. What is strange is that this only only true for certain games Battlefield 1, Fallout 4 and Skyrim. Although I never had any issues with skyrim before. Currently the text shows up for alien isolation.

    help is appreciated.

    #124585
    peteostro
    Participant

    Does Skyrim:SE have positional Direct VR? I thought it was rebuilt on the Fallout 4 engine.

    #124403
    Ralf
    Keymaster

    Not really sure what to recommend here besides trying to shut down all background programs running your PC (especially virus scanner) for testing.

    Fallout 4 hooks very reliably normally, so all I can imagine is some conflict with another program also hooking into it.

    #124364
    ascendant
    Participant

    Ok, so not only did some random flash game launch perfectly in Vorp (without me even trying) EDF 4.1, a console port, also started as well without any tweaking or anything – it even ran with a ReShade mod! What the hell is going on here? No matter what I do I cannot get Fallout to run in Vorp but every other game does it by itself.

    #124360
    ascendant
    Participant

    Fallout 4 launches normally with VorpX on, but it seems Vorp doesn’t even try to start it in VR anymore. Zero reaction inside the Oculus, both launching with watcher oon and trying the direct desktop shortcut method. I’m stuck.

    #124359
    ascendant
    Participant

    Update: Fallout 4 launches normally upon restarting computer with VorpX not started yet. Going to test with it on.

    ascendant
    Participant

    After eagerly buying and installing VorpX, I was extremely excited to try Fallout 4 in VR on my Oculus (CV1). To my extreme frustration, however, nothing I do gets it to run. Once I managed to get the Oculus to acknowledge that “Fallout4.exe” was taking too long to load, but that was it. Usually it just left me idling on the Oculus home screen. I’ve followed all the reccomendations in the FAQ section to no avail. Now, I cannot even get Fallout to launch at all on my pc without an instant crash. 6 hours of work for no benefit. I am very upset.

    Please, if anyone has any help, I’d really appreciate it.

    #124312
    Khuri
    Participant

    I just want to say a big “Thank you!” for the latest update! :)

    I got my Rift + Touch setup in the experimental 360° setup.
    Now I started Fallout 4 with it yesterday and after going through the “Direct VR” calibrations I was nothing but amazed to see the results. Being able to move, rotate and lean around corners within my play area is just awesome! I even activated the duck/jump detection to be able to kneel and activate sneaking. Worked like a charm!
    The controller visualisation/implementation also works great. Since my head/body movement now translates into the game movements as well instead of this “you’re in a bubble”-feeling, moving with the controller stick didn’t cause any nausea anymore. Love it!
    Again, Thank you! :)

    #124280
    SpynalTom
    Participant

    First off let me say how much I am enjoying the new update. 17.1.x is great and the new Direct VR function is really a vast improvement. The only issue I am currently having is that my scopes no longer zoom in on my rifles. The image changes to a appropriate cross-hair and whatever “vision” (nightvision, etc.) but there is no zoom effect. I’m using Oculus Rift CV1. Anyone else having this issue?

    #124231
    Ralf
    Keymaster

    Sorry in advance for the many caps below. This is extremely important to understand, hence I have to emphasize.

    If you want to play standing, please play standing IN PLACE unless a game has positional Direct VR! Standing in place always works totally fine.

    As outlined above positional Direct VR is the ONLY way to be able to walk around in a decent manner. Otherwise you ALWAYS need to be in the center position for 100% correct head rotation, which is the reason for the re-centering. It’s difficult to explain, but since the position is applied retroactivley in that case, the rotation center WILL move away from your head with you moving away from the position center.

    Again: ONLY games with positional Direct VR (e.g. Fallout 4, Bioshock, Aliens: Colonial Marines) allow decent walking around. Other games are not suited for walking around and should be played standing in place (or seated).

    That said, you can see for yourself by raising the fHtRecenterDistance in C:\ProgramData\Animation Labs\vorpX\vorpX.ini. The value is the radius in meters.

    You WILL encounter the behavior outlined above without positional Direct VR, which is the reason for the re-centering.

    tsrui480
    Participant

    Hello, when I enter the game the pip boy is the correct size and is easily readable, but after I use the direct scan it make the pip boy way too small to read.

    Has anyone else encountered this?

    #124132
    SousaKing
    Participant

    Ralf
    I just tried the latest update(17.1.1) and in Bioshock I get no 3D effect. Even if I switch between Z-normal or Z-adaptive or none with or without Direct VR. I see no change and get a flat image. Direct VR does fix FOV and positional tracking though. I get the same results with Fallout 4. Skrim SE and Borderlands seem to work properly though. I have a 980ti and Windows 10.

    mikester1980
    Participant

    Hey, guys/gals. First time poster. Got an Oculus Rift a couple of months back almost exclusively for the purpose of playing Skyrim in VR. The opportunity to experience this amazing game as if I was actually in that world would be nothing less than a dream come true! (So I’m a nerd. What’s your point?)

    The problem is I’ve never been able to get the game to run anything higher than 15-30 FPS outdoors (indoors is mostly fine) and that makes it unplayable. Dream squelched! I’ve read all the posts I can find on the Vorpx forums and elsewhere on the internet and can’t get anything to work. Had hopes that some of the updates for Vorpx 17.1.0 might do the trick, but no such luck. I think my rig is fairly powerful (see below specs) and have been able to play games like Skyrim and Fallout with heavily modded graphics upgrades outside of VR without it breaking a sweat. I’ve tried fresh, clean installs of both Skyrim and Skyrim SE without any luck. Since I can play other graphic intensive games at very high resolutions and FPS I suspect the problem is somehow my use of Vorpx or how it is configured. The only way I’ve gotten the FPS on Skyrim up to a threashold I can stomach is by dropping graphics options and resolution all the way to the bottom and set all object draw distances to basically nothing. But that looks like crap. So much for my visions of immersing myself in a graphically modded Skryim VR…

    Computer specs – –
    Processor: AMD FX-9370 Eight-Core Processor 4.40GHz
    RAM: 24GB
    Graphics Card: AMD Radeon R9 390X 8GB
    Storage: SSD
    Windows 10 and all drivers current

    If anybody can help me get this working, I’ll name my next child after you. My wife is pregnant, so now’s your chance! ;)

    PS – Happy New Year!

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