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Dec 18, 2015 at 10:55am #95844
In reply to: 'Supported Games' that don't actually work at all
RalfKeymasterGone Home: hooks correctly here (Win 10, Steam version), but then freezes when going into the actual game from the main menu. Might be related to Win 10, which seems to require to run the game windowed to work at all here with or without vorpX. Will be looked into.
Metro 2033 Redux: works fine here (also Steam version). May have to be run in safe mode on some machines if I remember earlier reports correctly. If you also have the Non-Redux version of the game, using that is generally perferable BTW as it offers Geometry 3D when run in DX9 mode.
HL2: When support for HL2 was done, there was no VR mode. Besides that it still makes a lot of sense for stand alone mods like Black Mesa. Personally I like the way vorpX does it better BTW, but that’s almost certainly a minority vote.
In general: if you have problems with multiple games not hooking at all, please check the trouble shooting guide in the help. The most likely cause of this is some other program on your machine that creates a conflict with vorpX.
You can also try to create a special vorpX desktop shortcut to a game’s main .exe (right click the tray icon, choose “Create Destop Shortcut”), which sometimes works more reliable than the normal hooking. Doesn’t help with most Steam games unfortunately, but would be an option for the Metro 2033 GOG version for example.
Dec 18, 2015 at 6:40am #95842Topic: 'Supported Games' that don't actually work at all
in forum Technical Support
NexParticipantI finally built a powerful computer and am getting back into Rift experimentation. I installed VorpX 0.9.1 in conjunction with Rift SDK 0.8.0.
I then reviewed the official VorpX ‘supported games’ list and tried the first three games in my Steam library that are listed on the VorpX site. The results were disappointing.
– Gone Home: Rift will not come on at all.
– Metro 2033 Redux: Rift will not come on at all.
– HL2: Rift comes on and VorpX is enabled (but presumably worse experience than the native VR now included).My question is, do the first two games listed above simply not work with VorpX? If not, why are they featured on the Supported Games list?
If 2/3 of the listed games I tried do not work on VorpX, how many others on that list should I avoid?
Otherwise, any suggestions on how to get the first two listed to work with VorpX?
Specs: Windows 10 64-bit, GTX 980 TI, 32GB RAM, Intel 4970k, SSD.
Nov 1, 2015 at 5:11pm #90901In reply to: The zoomed-in problem
feathers632Participant@Ralf:
Although Vorpx hadn’t been sandboxed I think some windows files had and that seems to be the cause. It’s stopped corrupting now.
Still don’t know why vorpx isn’t setting the FOV on games using the optimiser. It’s saying it has but not reflected in the game. I’m setting FOV manually at the moment.
IPD really made a difference with Metro LL but I didn’t realise the FOV wasn’t being set in other games like Arma 3 and Crysis 3. Can only go so far using the vorpx FOV/image zoom so I have to manually edit the FOV for these games. Arma 3 looks correct since manually editing FOV to 120.
My IPD of 67 I got via my Oculus rift profile (after doing the calibration.
Serious Sam 3 looks great on vorpx.
Oct 30, 2015 at 4:32pm #90841In reply to: The zoomed-in problem
feathers632ParticipantYes and the vorpx optimiser has been taking effect. It worked for Dishonored for example so I know that’s not the issue. Because metro LL was still so zoomed I tried going more extreme with the FOV from user.cfg. That didn’t help. Using vorpx image zoom and increasing vorpx FOV helped a bit but still not enough for correct image.
I think the IPD was wrong for my eyes. Surely the IPD can’t be correct for everyone or else you wouldn’t have adjustment for it in game?
:)
Oct 30, 2015 at 4:20pm #90840In reply to: The zoomed-in problem
RalfKeymasterFor Metro you shouldn’t even need to touch the image zoom.
Normally it should be possible to use the vorpX Game Optimizer (maybe plus image zoom for minor adjustment). If that fails, you can however set it in an ini file.
https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=171711333
You will have to experiment with the actual value. It may also be different for the Redux version of the game. Use Google in this case (Metro Redux FOV).
If setting the value via the correct ini fails, something is severely wrong on your setup.
Oct 30, 2015 at 4:13pm #90839In reply to: The zoomed-in problem
feathers632ParticipantBut I was using a combination of modded FOV to 120 and vorpx FOV and image zoom last night. I zoomed out to the point where I could see the bars at top/bottom. The only way metro looked correct in zoom was when Mouse M peek was used or in cinema mode.
So why do you have IPD calibration in vorpx in-game menu if it’s not a factor in setting up correct image?
I tried all the steps u listed and FOV still too zoomed for metro LL. Dishonored looked much better with the steps but not Metro.
I think the default IPD is fine for most eyes but I guess not mine.
Oct 30, 2015 at 2:55pm #90835In reply to: The zoomed-in problem
feathers632ParticipantOf course changing the FOV (field of view) makes a difference, it actually makes THE difference. The latest post on this thread before yours was from June, 7th. If this was an unsolvable issue, there would probably a lot more posts about this.
If you can’t see a difference, something went wrong. If a game normally uses an FOV of 75 for example, it looks very narrow and zoomed in, but if you set the FOV to 120 successfully, you have an FOV that is equal to what see in native Rift applications, nothing is zoomed in anymore afterwards.
That is possible in many games, but not all. vorpX also provides workarounds if it’s not possible in a game.
From best to worst here is what you can do (taken from the Essential Game Hints in the vorpX help):
- Set the game FOV directly in the game if it provides to dial in an FOV of 120°.
- Set the game FOV directly with the vorpX Game Settings Optimizer (vorpX config app) for games that support it.
- Set the game FOV to 120 manually through an ini tweak or external tool (avaliable for many games, google FOV + game name).
- Set the game resolution to a 4:3 or 5:4 aspect ratio mode. 1280×960 for example. In many games this helps with FOV.
- Use the 3D FOV Enhancement in the vorpX ingame menu (availabe in Geometry 3D games).
- Use one of the letterbox aspect ratio modes in the vorpX ingame menu and/or ImageZoom.
- Play the game in Virtual Cinema Mode (can be enabled in the vorpX ingame menu).
- Use the 2D FOV-Enhancement in the vopX ingame menu (be aware that this distorts the image).
Well actually I did most of that last night. I applied the vorpx optimisations to each game. I was able to press F4 in Dishonored and that worked. Metro LL no way. No amount of FOV modding (including the .ini) made even the slightest difference. The games that are zoomed in look normal (good) in theater mode) or when using the peek feature (mouse M).
I had also used vorpx FOV controls and that helped slightly but Borderlands and Metro LL were still far too zoomed in.
As soon as I adjusted IPD in-game vorpx on Metro LL it looked normal for the first time. Increased stereo depth too.
By the way… I’d also changed the vorpx aspect ratios last night and none of them helped the extrem zoomed-in look.
So now the game is set to 90 via .ini and adjusted IPD and it looks good. As I said.. setting the FOV to 120 via .ini last night didn’t help at all.
Oct 30, 2015 at 2:19pm #90833In reply to: The zoomed-in problem
feathers632ParticipantOne very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.
I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.
So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing.
Looks like you’re right! Every game has been massively zoomed-in and even after I spent hours last night following the advice to change FOV in game, in vorpx or by modding game ini, it made absolutely no difference. So after finding your advice here I went in to metro ll and adjusted the IPD (haven’t used the in-game calibrate yet – i simply increased the IPD and now the game doesn’t look zoomed in anymore. Also changed the z-buffer mode and increased 3d effect. So many people are posting here about zoomed-in problems and the standard advice to mod FOV isn’t working. Well done for sorting it out!
Sep 8, 2015 at 5:04pm #89706Topic: Black screen on the rift
in forum General vorpX Discussion
dan83bpParticipantHi!
I have one question ( first sorry for my bad english )
With direct hmd the oculus demos runs fine, but with vorpx i need to change to external mode.
the problem is, the games ( like metro 2033 ) starts fine, i can see on my monitor the image ( normal, double , and the vorpx beta logo ) but on the rift i can see nothing. When i move the rift with my head i can see the movements on my monitor, but i can see nothing on the rift. the rift led is blue.
please help me with this.
Thanks!
DanAug 14, 2015 at 5:46pm #89416Topic: Metro Last Light Redux Edition
in forum Game Hints and Settings
charlyefunParticipantHi there,
can someone tell me how to start this game with DK2 ?
I tried it in extended mode, as primary and secondary monitor but without success.
many thanks in advance.
Jul 16, 2015 at 1:12am #88451In reply to: An Honest VorpX Review
adisplinterParticipantI completely agree with this review, it points out the key pros and cons of Vorpx. Also, in a sea of complaints there should be some positive reviews coming from satisfied users. Fortunately, I encountered only one issue with VorpX where it didn’t hook to Metro Last Light but the problem got solved easily with Metro LL Redux version. Except that, all the games ran flawlessly, I finished BF3, BF4, Metro series and Stalker series so far. It has been my dream to be able to play Stalker Misery mod in VR and VorpX made that dream come true. So I have nothing but respect for Ralf and his creation.
Initially I didn’t wanted to give money for a 3-rd party driver so I tried the free Vireio Perception which does a pretty good job for a few games, but has VR boost and user interface issues, frame counter impacts performance heavily etc. But all that only works on nVidia GPUs, I’m an AMD Radeon user and almost every supported game doesn’t hook in VR properly or has severe issues after level or savegame loading. Vireio developers said on reddit that they all have nVidia GPUs and will optimize for AMD in the future. So I had no other choice for playing great non-VR games in VR, other than VorpX. So after days of reading long reviews and watching youtube videos, I decided to purchase VorpX and after 2 months of daily VR gaming my conclusion is: damn was it worth it !
It has a very well made Windows and in-game interface with lots of useful options to set the best possible VR image. And after doing that a few times, it gets very easy and the user can port those settings from one game to the next, making only a few modifications to fine tune the experience. If the VR image is set properly, with best calibration, FOV, aspect ratio, head tracking sensitivity, edge peek screen distance etc, you can obtain a very immersive experience that is way better than playing the game on 2D displays. Most of the games I played were in Z-buffer mode which is a “less 3D” way of experiencing a game, but still 3D enough to perceive the spatial depth of objects. Generally this is the way most games are played in VorpX because only a few are compatible with Geometry 3D. Of course, Geometry 3D is the best way to go, total immersion, feels like a native VR game, but has a higher impact on performance which might be a problem if it’s a demanding next gen game and the GPU and system are not very strong. If you have a high end system, Geometry 3D will not decrease performance in most cases.
If you don’t have an issue with playing a game with mouse and keyboard or controller on DK2, or if you get used to doing that, I see no problem with playing games using VorpX, it feels very professional, the interface doesn’t miss any needed option, it’s easy and intuitive, it is very stable and if the user is lucky enough not to encounter the issues I sometimes read on this forum, then it is worth the price in my opinion, seeing how many AAA games will you be able to play in VR. The only small inconvenience I had throughout these 2 months of VR gameplay was the fact that not all games can be set to move the HUD elements towards the center of the display in order to be visible in DK2 and some games like Fallout 3, Skyrim or Stalker series which have RPG elements (inventory, map, dialogue interface etc) are displaying them in fullscreen which can’t be entirely visualized in VR. In order to bypass this issue, you click the middle mouse (scroll) button to enter Edge Peek mode to view the whole screen like a projection in front of you and look in the corners of the screen using head tracking. And if the text descriptions are too small or some objects are not clearly visible, you can decrease/increase the distance between the Edge Peek screen and your face (Expert options must be enabled). After a few days of use I adjusted to this method just fine, it comes naturally now, so I guess it’s not such a major issue.
In conclusion, if you love VR gaming and can tolerate DK2’s screen door effect, VorpX is the best solution to this date. All it takes is a few tweaks and settings, occasionally using an external FOV tool like Flawless Widescreen and you’re all set. The issues that some users are having with VorpX are generally caused by other software products that interfere/prevent VorpX to function properly or incorrect setup of DK2/games/VorpX. Best way of making a decision is to read as many user experiences and reviews as possible. I for one, am completely satisfied, as it made possible playing my favorite games in VR in a much better way than initially expected. Fully recommended 10/10, kudos to Ralf and any other parties involved in making VorpX.
Jul 1, 2015 at 4:27pm #88322In reply to: Just bought VorpX—need help please
RalfKeymasterThe value in the Metro ini is the vertical FOV. For simplicity the Game Optimizer shows the horizontal FOV (recommended 120) in all cases and converts it if required. It’s working exactly like it should.
Jun 30, 2015 at 12:58am #88279In reply to: Just bought VorpX—need help please
RalfKeymasterI’m not 100% sure currently, but I think you can do this automatically for Metro 2033 with the Game Optimizer in the vorpX config app.
Jun 30, 2015 at 12:39am #88277In reply to: Just bought VorpX—need help please
jcreationParticipantFor me, I found out the following things to provide a solution for this problem with Metro 2033:
The game has a max FOV setting of 90 – this is just about sufficient for a playable experience.
Any setting outside of the maximum range will cause it to default at 50.675
To change this setting you must edit “C:\Users\<username>\AppData\Local\4A Games\Metro 2033\<possible-generated-hex-number>\user.cfg” (Other installations may vary in location)
Modify so that “r_base_fov” has value 90.
Start game and enjoy (hopefully).Jun 19, 2015 at 1:39am #88124In reply to: GTA V – Official Recommendation
GrumdarkParticipantCurrently,I have problems with 3d z buffer(z Normal/z-adaptative)in two games,
these games are far cry 4 and Battlefield 4.
Far Cry 4 certainly shows no 3d for me,never.
Battlefield 4 produces a flicker every few seconds or interference,causing loss of 3d,even vorpx ingame menu.
These errors are reported,but we are waiting for some solution.On the Metro titles,the situation for me is:
Metro 2033 standard version:
3D Geometry in dx9 (Yes) 3D Geometry in DX11(No)
3D Z-normal/adaptative DX9(Yes) 3D Z-normal/adaptative in DX11(Yes)Metro Last Light standard(complete edition):
Geometry in DX9(No) Geometry in DX11(No)Also causes blackscreen in DX9(vorpx)
3d Z-Normal/adaptative in DX9(No) DX11(Yes)
This tittle,clearly need revision to vorpx geometry.Metro 2033 redux:
Geometry in DX9(No) Geometry in DX11(No)
3D Z-normal/adaptative in DX9(Yes) 3D Z-normal/adaptative in DX11(Yes)Metro Last Light redux:
3D Geometry in DX11(No)
3D Z-Normal/adaptative in DX11(Yes)All tested on i7 3770K oc4,2 and NVIDIA GTX 980 g1 gaming,oculus rift dk2,
Windows 8.1 -
AuthorSearch Results
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I finally built a powerful computer and am getting back into Rift experimentation. I installed VorpX 0.9.1 in conjunction with Rift SDK 0.8.0.
I then reviewed the official VorpX ‘supported games’ list and tried the first three games in my Steam library that are listed on the VorpX site. The results were disappointing.
– Gone Home: Rift will not come on at all.
– Metro 2033 Redux: Rift will not come on at all.
– HL2: Rift comes on and VorpX is enabled (but presumably worse experience than the native VR now included).My question is, do the first two games listed above simply not work with VorpX? If not, why are they featured on the Supported Games list?
If 2/3 of the listed games I tried do not work on VorpX, how many others on that list should I avoid?
Otherwise, any suggestions on how to get the first two listed to work with VorpX?
Specs: Windows 10 64-bit, GTX 980 TI, 32GB RAM, Intel 4970k, SSD.
Topic: Black screen on the rift
Hi!
I have one question ( first sorry for my bad english )
With direct hmd the oculus demos runs fine, but with vorpx i need to change to external mode.
the problem is, the games ( like metro 2033 ) starts fine, i can see on my monitor the image ( normal, double , and the vorpx beta logo ) but on the rift i can see nothing. When i move the rift with my head i can see the movements on my monitor, but i can see nothing on the rift. the rift led is blue.
please help me with this.
Thanks!
DanHi there,
can someone tell me how to start this game with DK2 ?
I tried it in extended mode, as primary and secondary monitor but without success.
many thanks in advance.
