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Naturally I’m assuming, games that are devolved specifically for VR are typically more immersive than games which where not devolved for VR…
But my question is overall how do games like Alien Isolation, Outlast, and Skyrim function with a VR headset…
Do you feel like the Oculus benefits these games or is it more of a hassle than it’s worth?
Are the DirectX 10&11 First Person games better or worse with VR?
Topic: Outlast won’t start
So I have managed to get hold of a DK1 and thought I’d give outlast a try. After spending ages getting the Oculus config program to even recognise that the oculus was attached, I managed to get into outlast and play for a couple of minutes.
However, I can no longer get it to start whilst the OVRService is running. The icon appears on the task bar, but no window or anything (either on the rift or my monitor).
I have the DK1 setup in extended mode, 1200 * 800 resolution at 75hz, NOT as the main display. (this is the only setup the config util / vorpx will recognise the rift with!). In vorpx I have it set to display on the rift. I have also tried the direct mode but vorpx doesn’t seem to find the rift when setup like this.
I can’t for the life of me figure out what I am doing differently from the first time I got it to start. Any suggestions would be appriciated as so far I’ve spent alot of money here for nothing!
Hi, I think vorpx, is a 3d fantastic tool.
however, much like I see some of these improvements or ideas.
Is there any possibility to include?
In this far these are for me the most important.
(sorry english it’s not my native language ;)1:I would like to vorpx,option to enable/disable extra croshair from the menu ingame vorpx.One optional crosshair,or laser point to solve some problems in stereoscopic cases.(You could even customize form and color …)
This may require disable/ignore the current crosshair or laser point,depending on the game,but I think it would be a fantastic choice,to help in different cases.2:Another idea that I would love, is the inclusion of an extra option in the menu ingame vorpx:
Player/weapon fov-adjustable,that could work very well as a route for some games. In some cases, this can also act as it currently does in flawless widescreen.
And let after adjusting the size of weapons is significantly modified with separation 3d in some games,besides the distance between the camera and “weapon”.3:Possibility of including a small tool, for users trying to support some 3D titles not currently supported.
Thus, some users are more involved helping to improve and expand the list of vorpx compatibility.4:added main tab,in the current interface vorpx(external),offering the ability to add shorcuts,to launch games from here optionally.
(for example,steam shorcuts or .exe in directories,added and launch from this panel)5:Include more options in the current optimizer game setting.
Example:More options for scaling UI/GUI in 3d z-modes,and subtitles above,(for other languages without translation of voices) where possible from the files in several cases.
Example (outlast, oblivion, vanishing ethan carter) are perfectly playable, except subtitulos.No have voices for all languages.More types of fov, sometimes present (camerafov outlast example) etc.
6:offer possibility 3d sbs mode(monitors,projectors and 3D TV)
Sorry my english.
Regards!Hey,
i just bought your vorpx driver and wanted to play Outlast.
But the first thing i’ve noticed is that everythings way to big. His hands or the camera look like they are 2m. I’ve tried to play with the settings in the vorpx menu but this hasn’t helped very much.
It’s totally unplayable with this completely wrong object sizes.
I mean, the big iron door at the start looks like it is 20m high.
Any advices?
