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AuthorSearch Results
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Sep 3, 2021 at 2:37pm #206027
kurry
ParticipantThere’s a patched version of pcsx2 that has SBS. I tried it so long ago that I can’t remember if it provided good results: https://forums.pcsx2.net/Thread-Gsdx-3D-Stereoscopy-Patch?pid=522990#pid522990
Aug 30, 2021 at 11:06am #205936dlrjajdlfo
ParticipantThank you everyone!
Thanks to you, I now know how to remove unwanted shaders and it worked correctly.I will study more to go one step further than now.
I have one more question,
I have a 3d monitor that supports SBS,When I edit shaders, is it impossible to edit using this monitor without wearing an HMD?
Aug 18, 2021 at 7:00am #205742Minabe
Participant@anDime It is 360° but it’s still flat with no 3D which is op’s point if i understood correctly. About the 3D SBS without 180/360, how do you plan such a thing with a video? The only way it could work would be with a fixed camera POV but then you wouldn’t be able to move your head around.
It’s just not possible to use a video for 360° with 3D, at least not in the way vorpX looks with games. You can record your gameplay and it will look just like with vorpX but like i said, it’s just gonna be a fixed camera.
Aug 17, 2021 at 8:51pm #205738In reply to: Recording VorpX
RJK_
ParticipantVorpX 21.2.1 with OBS and SteamVR 1.12.2
Here are some updated instructions how you can record SBS with OBS. I withdrew the scene ive uploaded, its better to go through the instructions below because OBS seems to like loosing settings.
I assume you have OBS ready for recordind (a normal video like Deskop etc.) and you got your Video setup working,mp4,audio,etc.
-Start OBS
-Import attached Scene
-Assign OBS Recording Hotkey
-Start SteamVR
-Start VorpX
-Open SteamVR Headsetmirror
-Set Headsetmirror to “both eyes”Important:
OBS: Video Settings:
– Both resolutions must match game resolution eg. 1920×1080– Under Sources add: Game Capture
– Double Click Game Capture
– Select Capture Specific Window: Window: VrMonitor.exe
– Window match prority: Window Title Must match
– Right Click OBS: Enable Proview
– Right Click OBS: Preview Scaling (Scale to Window)
– Do NOT move the red square around !-Start Game (Full Screen)
-Press ALT+TAB to navigate to Headsetmirror
-Set to Full Screen
-Press ALT+TAB to navigate back to game window
-Press Hotkey to Start Recording– Play game
– Press Hotkey to Stop Recording
– Make a million
– Donate ;-)Aug 17, 2021 at 8:33pm #205737RJK_
ParticipantGot it finally working, wasnt a VorpX or SteamVR fault, with the right OBS settings SBS can be captured.Iv created a scene that you can import into OBS, please read on here
Aug 16, 2021 at 4:48pm #205708anDime
ParticipantAll the solutions through recording the “VR-View” deliver faulty SBS.
I tested them throughly and made a reader article about it with some example GIFs why the solutions don’t work (it’s in german, but the OBS-Recording/GIFs explain themselfs: https://www.computerbase.de/forum/threads/vorpx-erfahrungsbericht-test-von-stereo-3d-aufnahmemoeglichkeiten-fuer-lets-plays.2037250/#post-25933717
Basically:
Oculus Mirror -> Screen jitter in the recording when moving the Head, even with Full VR which fixes the game window place in the VR-ViewSteamVR Mirror -> has a big black border between left and right eye, which messes with the stereo overlap when recorded. If you would add the window 2 times, and crop to left and right eye only, the eyes would be out of sync
OpenVR-OBS-Plugin -> I tried that with cropping, but due to the eyes being out of sync, while it is stereo 3D, it doesn’t work when the camera is moving
SurrealCapture -> only certain apps, not working for VorpX
So far the Generic 3D Display SBS is the option that delivered a good viewing experience, but then I can’t play in 3D myself.
Aug 15, 2021 at 5:14pm #205694RJK_
ParticipantIf you are able to use steamVR there is a way to record SBS movies with the SteamVR Headsetmonitor in OBS
havent done this for a while though.Aug 15, 2021 at 2:46pm #205693Ralf
KeymasterThe only way to record both eyes is recording the Oculus mirror window with lens distortion applied, undistorted SBS output is indeed only available in ‘Generic 3D Display’ mode.
You can enable the mirror window from the vorpX menu (requires expert settings to be enabled in the config app). IIRC the Oculus app also lets you enable it.
Aug 15, 2021 at 3:06am #205688anDime
Participant@Minabe There is a video link above your comment, I made it myself. It’s a HOU video, the players like Play’A’ do the job of cropping/distoring/sewing the flat video to 360°. While 360° 3D doesn’t translate well in my opinion to a video of a fast paced game, it does work. SurrealCapture also has a channel with many examples.
https://www.youtube.com/channel/UCV-6pHsF2kqLrxlvLPyn60A
But for the experience, 3D SBS without 180 or 360° is better, because then there is no mismatch between the view of the viewer and the view of the recording.
Aug 15, 2021 at 1:59am #205687Minabe
ParticipantWouldn’t matter whether it’s unplayable as long as you can record the video, however i don’t see how it would work as a video given that no 360° video is sbs and while you could do it, it would reduce a lot the resolution which is why 180° is used over 360°.
Imo you’re not looking for a 360° video but something else, i read a while ago that some ppl were working on a “video” system for vr where you could move while watching, kind of like a vr game, but again that’s just not video anymore and i haven’t been checking the project so i wouldn’t know if something has already been done…
TL;DR: Makes no sense to make 360° videos over 180°, which is why the standard are 180° in the vr movie industry.
Aug 14, 2021 at 9:31pm #205686anDime
ParticipantHi,
example Link, Death Stranding 3D Half SBS https://mega.nz/file/hFoViAyY#hrAz2e1UYrE0zYor4hoDdh0XC1waQ7PhMSRczkcFIBA
This is the unsuccessful result recording both VR-Eyes through OBS
https://mega.nz/file/hFoViAyY#hrAz2e1UYrE0zYor4hoDdh0XC1waQ7PhMSRczkcFIBASimply put, I want what can be done through activating Generic 3D Display in VorpX, but while using it with my quest 2, so I can play normal and record in 3D, without the recording being compromised by my viewing settings.
I tried recording through OBS the left and right eye while using the Full VR mode, and cropping the picture in OBS. While this technically works, the eyes are out of sync -> unusable as soon as you move.
The data should be there anyway, it’s just that we only get one native screen as a display mirror.
Also would it be possible, to somehow record it native? So that I could technically record f.E. Full SBS 4k, while using a FHD screen.
Aug 6, 2021 at 2:43pm #205581In reply to: It Takes Two
J0hnnieW4lker
ParticipantThis game would be so cool in 3D. How nice would it be if we could play this game on SBS mode on Bigscreen with a friend?
Jul 16, 2021 at 8:23pm #205284Smoils
Participanteven full vr mode in vorpx is just a screen glued to your face, I dont think you would be able to run any game on any hardware available now with smooth frames if it rendered 360 in vr while being hacked by vorpx to output those 2 stereo views.
Vorpx most likely would look like a 180 screen with blackness on the rest of the sphere, whats more – youtube absolutely destroys any video even if you upload 4k sbs video to it.
Ive tried to watch so many videos of different quality off youtube and even specifically designed vr apps with videos on my vr HMD and up close on vr screen quality is not good.
What Im saying is before you try to have what you want you should consider if you really want it or all the effort put to run it will end up a disappointment.
Jul 10, 2021 at 10:31am #205154In reply to: Feature request
Ralf
KeymasterJust for the record: I didn’t say VD is weird, it’s not. Not really a must-have if you have vorpX, but of course it’s a very well featured desktop viewer. What I said was that using vorpX in ‘Generic 3D-Display’ SBS mode and then grabbing the resulting image with VD is weird. There really isn’t anything to gain by that: worse image quality than using vorpX as intended, more stutter/judder, pretty much all vorpX features except basic 3D creation unavailable. Just not something you should even consider to do.
That aside:
Although originally the immersive screen controls were intentionally simple, I’m fairly sure by now the vopX screen is at least as customizable, if not more, since there had been so many requests in the past for this or that special case. You can scale it from about 0.5-5m height, change the distance from about 0.5-10m, bend it in both dimensions, tilt it to make it work reclined, apply gamma/sharpening filters, apply two different backgrounds for normal/EdgePeek view and so on.
Jul 9, 2021 at 6:29pm #205142In reply to: Feature request
mr_spongeworthy
ParticipantTo be clear, my initial point about was just hoping that we might get support for formats other than SBS at some point, as it’s not uncommon for 3D displays to look better in other formats.
In my case the difference between how poor my display looks in SBS as compared to Top and Bottom means that even though vorpX has some advantages (including better performance in Z3D mode than current revisions of ReShade) I end up using SuperDepth3D instead fairly often.
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AuthorSearch Results
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Search Results
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Hi,
example Link, Death Stranding 3D Half SBS https://mega.nz/file/hFoViAyY#hrAz2e1UYrE0zYor4hoDdh0XC1waQ7PhMSRczkcFIBA
This is the unsuccessful result recording both VR-Eyes through OBS
https://mega.nz/file/hFoViAyY#hrAz2e1UYrE0zYor4hoDdh0XC1waQ7PhMSRczkcFIBASimply put, I want what can be done through activating Generic 3D Display in VorpX, but while using it with my quest 2, so I can play normal and record in 3D, without the recording being compromised by my viewing settings.
I tried recording through OBS the left and right eye while using the Full VR mode, and cropping the picture in OBS. While this technically works, the eyes are out of sync -> unusable as soon as you move.
The data should be there anyway, it’s just that we only get one native screen as a display mirror.
Also would it be possible, to somehow record it native? So that I could technically record f.E. Full SBS 4k, while using a FHD screen.