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Hi,
the sbs option in the desktop manager seems to be broken for me, it sometimes works, but often causes distortions.Like here
Sometimes one eye freezes or it displays the images (image sides) on top of each other in both eyes.
Everything works fine, except the sbs option.
Hello,
I’be got my Vive yesterday and I’ve spent so far about 8 hours discovering what and how it does. First I tried some of the VR apps on Steam and then concentrated on the main reason I got it in the first place – playing older AAA games. In the past months I’ve been playing on a big 3D TV on SBS 3D (TriDef) and I had some hopes and expectations on how the games will look and behave in VR.
The result is somewhat confusing and I have faced several serious problems that I need to resolve if I’m not going to go back to the 3D TV setup. The VR experience, while problematic in many aspects, felt really promising and exciting.
As a fresh Vive user I’m overwhelmed by the complexity of the system and the multiple options that need to be tweaked – on the hardware itself as well as different software applications. So I’m afraid I’m missing important steps/points/tweaks that can make the games actually playable. And maybe I’m missing an obvious solution for them.1. The first problem is of course the frame rate / motion sickness. I’ve seen different solutions for the FPS problems and I’m going to experiment with them. I tried Skyrim, FO4 and Witcher 2. It seems the motion sickness is not really related to the frame rate as such. For example out of the 3 games Witcher 2 gave me the less dizziness which was completely unexpected as this game has terrible FPS even on a normal 2D playthrough. In Skyrim (and FO4) I was unable to make more than 3 steps walking or running before feeling dizzy. However I had no problems whatsoever with the killmove cutscenes that people usually complain about. So I guess my question is – what exactly causes the dizziness and how can I minimize it?
2. I’m using ENB Boost (as injector) with Skyrim, FONV and Oblivion which allows them to run without constantly crashing. I’ve read several speculations that ENB interferes with the performance of Vorpx and if you use it you are doomed to suffer low FPS no matter what. Is this true and are any considerations about running them together in terms on setting them up?
3. Menus and other HUD elements – impossible to see. Yes, there is the mouse-wheel solution but while you see the HUD while it is pressed there is nothing you can do with it. What I did was – press the mouse wheel, look at the option that I need to select and then trying not to move my hand or head at all release the wheel and click. This is quite annoying and what is even worse it reflects the dialogue interface of Skyrim making even talking to NPCs a tedious experience. I can’t even imagine trading with a NPC. Is there a solution for this?
4. Direction of movement – you walk and run wherever you are looking at. This will create a lot of problems for me as I’m used to constantly looking around while my character moves. I haven’t really tried it fully in Skyrim and FO4 because of the motion sickness issue. But it makes W2 completely unplayable because Geralt keeps running against the invisible walls in this half open-world game. Because the view is quite zoomed-in it is impossible to fully asses the terrain and predict where exactly the path lies. Is it possible to have the option to look around by moving your head while not influencing the direction of movement?
Thanks!
Topic: Add Full-SBS Mode
When using the desktop viewer, you can go to image settings and choose Content-Type SBS which currently means Half-SBS. Please add support for Full-SBS so content in 3840×1080 doesn’t looks so stretched :)
Heya,
I bought VorpX a few weeks ago and am having a ball in my Vive with it playing Fallout 4 and Skyrim. Now my problem is in the Virtual Cinema mode. I am using VLC with my Vive and it works great for most movies. But I can’t change any Virtual Cinema settings. For example I want to change the background in the Virtual Cinema to no Background, but I can’t find the settings to do so! In games, I press the DEL key and I can change all the settings I want, but in Virtual Cinema mode, I can only change the volume. And when I press the DEL key, nothing happens!
I also want to watch SBS 3D movies in VLC. When I play them through the VorpX Virtual Cinema, the movie plays, but it’s in 2 side by side windows, not interleaved as one. Again, pressing the DEL key does nothing. What am I missing here? I haven’t found any info in the VorpeX configs about what key to use in the Virtual Cinema mode to change anything.
Help!
Hi,
I’ve come across two issues when playing back videos in the virtual theater. The problems appear to happen both with MPC & VLC.
1) When changing the aspect ratio from Auto to 16:9 so the screen fits in the field of view, the menu display is scaled down horizontally making it almost unreadable.
2) When using the oculus remote to make changes, after getting the audio keypress beep, I don’t get any more audio from the videos. I then have to restart everything to get the audio working again, but because not all the options appear to be saved (SBS & aspect ratio?), I then have to go back in to the Vorpx menu to reset the options, losing the audio again…
Other than that, works great :D
Toodles,
hdonkGood day, new here. I hope someone can help me with a quick question. I would like to use my Gear VR to run PC games in SBS 3D. It seems that I should be able to create a profile in Vorpx for a game and then use that to launch the game within Stream Theater to view it in 3D on the screen, without necessarily requiring additional development work. However I don’t want to buy the drivers and then find out that what I’m trying to do is not possible.
Has anyone else gone this route and can advise? Thanks.
Any chance that I can create a profile to make the SBS 3d content type option I’ve seen when running MPC-HC available in RotTR? Using Virtual Desktop I’ve seen the game in 3D through my headset and it looks spectacular but the performance is awful, hopping Vorpx can do better.
It’s possible this is working as intended but:
Using VLC 2.2.1 or MPC-HC (1.7.10 and nightly 1.7.10.207), I can enable the SBS or Over/Under while in Cinema mode and it properly puts the 2 together and is a single 3d image, but the video is still fisheye. When I disable Cinema Mode, the video breaks back into it’s original format (SBS or Over/Under) zoomed in instead of being a single image taking up the full view.
I ran the optimize for both VLC and MPC-HC.
Is this working as intended? Is SBS/OverUnder not available when not in Cinema Mode?
Thanks
Hopefully a quick question:
I have been successfully doing stereoscopic gaming for many years now using AMD cards and TriDef (went AMD for several reasons, including not wanting to be locked-into NVidia’s proprietary stereoscopic hardware and a much sharper post-processing AA option). I run Frame Packing 720p or SBS 1080p on both a 720p DLP and a Sony Playstation 3D display. Games include DAO, Fallout 3/NV, AC, Project Cars, DAI, Skyrim Etc. Etc.
However, TriDef is now in some sort of financial trouble and new profiles and support for new games is lagging. Fallout 4, which I very much wish to play in stereoscopic mode only works in their “power 3D” mode which is a fake-3D (I understand Vorpx offers a similar feature), which I just can’t tolerate, but not their true 3D mode.
How does Vorpx play with non OR / Vibe configurations? If it is just a stereoscopic injector like Tri-Def, but with some added head-tracking and other features it will probably work just fine for all of us long-time stereoscopic gamers out there. If it specifically looks for OR / Vibe hardware then it’s not going to work at all.
Anyone here have experience with Vorpx and traditional stereoscopic gaming configurations? Does it work?
Thanks! (And yes, I did google, and I did email Vorpx support directly. No info I could find, and Vorpx support never got back to me…)
I’d like it if VorpX can still do its side by side output magic (with chromatic aberration improvements) to the main display if it fails to detect any vr device on loadup (and obviously ignore tracking code). That would give me the ability to make some SBS recordings using Nvidia Shadowplay without requiring my Rift be connected. Please implement this feature, and then also know that you can advertise it as a tie-in solution for using VorpX to drive Gear VR S7 headsets having even higher image quality 2560×1440 with Trinus VR. As a programmer myself I can’t imagine that being in any way difficult to accomplish and will open up an entire new market for Gear VR users with minimal time investment, so it’s also a solid business decision.