AnonymousInactive
Ralf, if you don’t mind me asking what number are you in line, and are you international?
AnonymousInactive
Hi Ralf,
i hope it’s ok to ask about support for this sweet s**villa game, i guess it is not possible to integrate vorpx support for the game because they used (afaik) dx8, there is also a OpenGL option…
Despite the technical problems supporting this game can be a very good sales motor and some sweet promotion for vorpX plus the Rift. ;-)
Thanks for your time!
cheers
hardti
A short test with Skyrim+ENB seemed to be successful. :)
Conflicts are still possible though, so there will be no official support for something like this.
Palmer made a good point about mouse acceliration and such for games with a “3d driver”. How will the VorpX handle that? for head tracking, say you have a game like me which i use lower mouse settings as i have some motion issues so to make it less “fast” but say i use the same game with the Rift and the VorpX driver with head tracking, or…perhaps i guess it would work like the TracKIr 5 Driver in that when movement is being handled by the tracker it uses that but when its turned off the mouse movement speed is not affected i guess? Just asking :-D thanks also will the driver auto-scale the correct screen resolution to use with the Rift when active? and then revert back to your normal settings? (as i use 1280 by 720 normally but the rift i think uses 1280 by 800?) thanks!
Flight Sim X will since i got back into it lately.
Skyrim would be great too if it fixes the small FOV issues :-).
I noticed that the Oculus guys themselves demoed Skyrim .. any idea how they got it to work? Have they built their own vorpx equivalent?
Many of us DIYers have had Skyrim working.
Where did you see Oculus guys having it working. Are you sure its not the Citadel demo?
UB
I noticed that the Oculus guys themselves demoed Skyrim .. any idea how they got it to work? Have they built their own vorpx equivalent?
AnonymousInactive
I was at another forum and someone brought up a good point about the Vireio drivers. According to him they don’t include yaw in the motion tracking within games. I believe if VorpX drivers can make these games work that I would be fine without yaw, but it sure would be awesome.
I guess it needs to be asked, at this stage do the VorpX drivers include all directions up, down, left, right and yaw?
Editing gets disabled after 15 minutes or so, BBCodes are a way to format text in many forums. If you haven’t missed them until now, you can most likely forget about them.
Regarding me being cautious while snowboarding, I’ll see what I can do. Without any risk at all it isn’t much fun unfortunately. :-)
The good news: I backed the Kickstarter on day one. So if all goes well, I should get my Rift quite early. It has to be shipped to Europe though. The bad news: I’m snowboarding in the Alps this week… But back at work next monday.
please,… please, take care of yourself, dont make risky things in the snow just to impress a girl.. could you? we need in good shape next weeks… :)
A desktop mode is planned and *might* get integrated in future versions. I have something running in a test app outside of vorpX, but that will not make it into the first release, games are top priority right now.
Due to its limited resolution the Rift isn’t that well suited for working on the desktop anyway, that is really more a gimmick than anything else.
I think this question, you can answer right now:
How will the WINDOWS in RIFT? In particular, a desk and so on …
Thank you.
Morrowind, Skyrim, and definitely Fallout3 /NV. I think these open world exploration type games will work great. Atleast I really hope so. Just hanging out in a tavern in Skyrim or some hole in the wall in Fallout seems like it’ll be fun.
Haven’t played Metro but I think it’s one of those games I will probably play if the VR experience is great. I heard it’s a pretty tense game.
Hello, can I ask for some specific game support? (maybe this thread is not for that but I did not dare to create another… :)