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  • Delphi
    Participant

    I second that, customizeable keys would be a real help, especially for games like Skyrim, Fallout etc., which have dozens of keys to map actions to. There I usually use the middle mouse button for other things, and it´s really hard to change a setup, which you have come accustomed to over years.

    Zarkov
    Participant

    I’ve been loving Vorpx thus far, got seriously into the game and had a serious feeling of vertigo when I fell of a mountain in Skyrim. Seems to work fine with most games I’ve tried. I do have one request and that’s user configurable in-game hot keys. I don’t like the middle mouse mouse button for edge peak. Edge peak itself is a kick ass feature. I would just rather use a keyboard button to active it.

    #10589
    Zarkov
    Participant

    I’m not having any of the issues that you mentioned. I’ve tried Bioshock infinite and Far cry 3 with no issues. Also skyrim and fallout 3. I haven’t tried Mirrors edge jet, but I’m installing it now.

    My system specs are sorta similar. I7, GTX580 (320.49), win7 64 bit.
    However as I’ve only recently got my Oculus I’ve never bothered to install Vireio or similar software. Is there a possibility that Vireio is somehow inhibiting the performance of the VorpX drivers?

    #10584
    Zarkov
    Participant

    I’ve tried Fallout, Skyrim and Bioshock Infinite and all have head tracking working out of the box without any tweaking from my end.

    #10571
    Ralf
    Keymaster

    Unfortunately you are pretty much on your own when you use special loaders etc. Some games seem to work fine when using such loaders (for example Skyrim works fine here using SKSE), but others might not. I might look into this at a later point in time for more popular games, but I have to admit that this is not that high on the priority list. Sorry.

    #10562
    Ralf
    Keymaster

    Mmh, sounds pretty normal, and also damn close to my main development machine, with the only obvious difference being a GTX560 instead of your GTX660. Pretty strange.

    I reckon you did all the usual stuff, latest drivers, trying a reboot and so on? You might also try to disable any program that diplays something above a games screen. Like Fraps or any messange (Skype etc.) you might have installed. No guarantees that this halps, but it’s what I would try first.

    Ralf
    Keymaster

    Sometimes you simply have to try again. Usually two or three times should suffice though.

    You can also create special vorpX shortcuts, that hook a game in another and more reliable way. Right-click the vorpX tray icon and select “Create Desktop Shortcut”, then select the .exe you want to start. This will create a shortcut on the desktop, as the menu entry title suggests. ;)

    While using these shortcuts it might make sense to pause the ‘watcher’, also via the right click menu of the tray icon.

    Unfortunately these shortcuts do not work well with many Steam games, but it’s always worth a try.

    #10555
    Aled B
    Participant

    Okay this is beyond frustrating.

    VorpX causes most games that I have which are listed as fully supported to crash to desktop.

    You can add Portal 2 and GTA IV to what I’ve mentioned above.

    I’m inclined to ask for a refund, as it simply does not work as advertised.

    #10543
    Delphi
    Participant

    Hello vorpX Team,

    I have a question regarding the recognition of supported games. I´m currently experimenting with playing Fallout New Vegas with VorpX(EdgePeek is such a great feature in this game btw.!), and I have run into a small problem. When I launch the game with it´s normal .exe Vorpx recognizes the game, and all options are available, so everything is fine here.

    Unfortunately Fallout and other Gamebryo Engine games are memory hogs, and crash quite regulary. To circumvent this problem there are modified loaders for the game, which make it large address aware(which enables the use of up to 4GB of RAM). This reduces game crashes quite effective, but unfortunately the game isn´t recognized by VorpX, when run with this modified .exe(btw. the process of Fallout is called FalloutNV.4gb with the modified loader in task manager).

    Now, here is my question: Is there some way to, for example, add the name of the process to a list, which allows VorpX to recognize it as Fallout New Vegas? If not, is there any other way to work around this problem?

    Thanks for any help you can provide, and a big extra thanks for creating this driver :)

    #7936
    JoeReMi
    Participant

    Oh yes I knew there was a question I wanted to ask about this! I remember you saying that the middle mouse button was used for this – will it be possible to use an xbox 360 controller for playing in VorpX as well as mouse and keyboard? Are there enough buttons to include it’s various features? Thanks!

    #6956
    golem09
    Participant

    I’m not really sure if I read somewhere that vorpx will some day have it, or if I just made it all up, so I’m asking.
    What I seem to remember is a feature where you hold a button, and the whole screen basically turns into a 2D image in front of you. Then you can use your headmotions to look around the whole screen (like for instance in an inventory), and release the button to go back to the normal way of navigating the game with your headmotions.
    So, is that something I just thought was cool at some point, or did I actually read it?

    MrGeddings
    Participant

    Just wanted to say i am sorry for being a jerk and ranting like i did. but now that we have an annoucement of info on a release date for the beta in not to long thats great. Honestly seeing the other options out there, both felt rushed. So i understand now that something like this needs to be taken time to do. and theres no real since to allow people to try out something thats not quite there yet, case in point: the preception drivers and the tridef beta. both are not there yet. tridef i am really dissipointed in as i think they more or less just ripped half of the stuff from the perception drivers as i find it interesting their rendering is nearly the same with it being more long ways and how only a small “handful” of games work with it offically yet.

    plus in both cases the headtracking just isnt there yet. I find that with the Rift the headtracking is so good that when its not quite right….you feel it. tridef with Skyrim just didnt feel right the 3d was fine but the headtracking just was not quite there. Same with the perception drivers in that case the headtracking felt a bit wobbly like you would move side to side and it felt like it was swaying a bit more then it should like sideways…..

    so yeah. I am sorry i was a jerk over it. I guess i thought it would be forever, but it seems in cases like this it needs a lot of time. I think with a game driver for the Oculus Rift its better to wait till it works good then to just rush it out ..because if you rush it out and it doesnt work so well its just that more frustrating. the headtracking needs to be spot on if possible. otherwise i think it just makes the whole experience not quite there.

    so im glad that your taking the time and at least we will have a bit of news soon when the beta will be avaible just try to keep working on headtracking and making sure it “feels right” with most of the games. as i think that will be one of the biggest things :-).

    thanks for your hard work and i look foward to it when it comes out! sorry for being an a pain in the ass!

    #2064
    Susu986
    Participant

    Ralf: thank you for showing up!
    Most of us probably understand that you have your private life, and your priorities. I personally would like to ask you (and I’m sure many of us thinks the same way) if you could post weekly updates at least, even if you you didn’t find time to work on Vorpx. Just let us know, please, that things are still on track.
    It really doesn’t take much time to drop a few lines, and there are many of us, who are waiting eagerly. Thanks!

    #2049

    In reply to: vaporware?

    HappyHimitsu
    Participant

    The only dick here is you Mr. Geddings; Truly.
    I don’t think you should get any version of the VorpX software because you are acting like a self-serving asshole just because you can’t play your favorite video games on your developers kit yet.

    Has it occurred to you that something might be wrong with Ralph? Maybe he is very sick, perhaps he got in some trouble, or maybe, just maybe he just wants to hold out on everything because you are acting like such a prick.

    Take a minute to calm down and read over your posts, twice. If you heard somebody talking like that to you, would you want to give them anything at all?
    You can’t apologize one day, and be an asshole again the next and expect anybody to take you seriously.

    Suck it up princess because the wait could be long indeed, and there is no point in blowing your gasket and filling yourself with negativity for a product that may indeed never see the light of day…

    What exactly do you think hurling insults is doing for you other than helping you release some steam? There are much more pragmatic methods to vent that don’t injure your reputation, and you are certainly not going to be receiving any help from anybody here with that arrogant attitude.

    I truly hope you aren’t taking out your frustrations on people irl as well… :/

    #2044

    In reply to: vaporware?

    MrGeddings
    Participant

    i agree with you. I honestly think hes being a dick. I mean you dont annouce some awesome cool driver that will make a library of games work with it and then come out with some awesome cool beta previews for people and then stop updating yoru website. 3 months he hasnt updated his blog. 3 months.

    i dont think its vaperware judging by the fact a beta actually is out to “the select few”

    its just hes locked himself up in some dark hole and hes in his little world and it will come out when he “magically” decides it will.

    all i got from him in an email near the start of the month (thanks by the way for ignoring my past two messages and only emailing me back that one time)

    is that it will be out “well before” the consumer version.

    whatever the hell that means.

    release the damn thing already. if its in beta version thats prob good enough for us!

    THIS IS FOR A DEVELOPMENT KIT IT DOESNT HAVE TO BE PERFECT RATHER THEN DOING EVERYTHING BEHIND CLOSED DOORS WHY DONT YOU LET PEOPLE HELP BE PART OF THE DEVELOMMENT PROCESS BY HAVING THEM BUY THE EARLY VERSOIN AND PROVIDE FEEDBACK AND YOULL GET MONEY FROM IT TOO!

    whatever. folks this is how NOT to do a oculus rift driver. dont annouce how awesomely kool it will be and provide nice beta previews and then just totally not give a (pardon me) fuck. about your “fan base”.

    which honestly pretty much everyone who owns a Rift would be interested in this.

    but whatever. im sure it will come out when he “magically” decides it is “ready”.

    though i wonder what yard stick he is trying to mesure up to for it to be “ready”.

    thats the problem with programs. they could be developed forever.. but theres a point you need to come to when you decide hey..it might be a great time to release it now.

    whatever.

    your a dick for posting all that cool info about it then not even bothering to update the site or have ANy timeframe whatsoever over it

    but whatever. well at least you arnt going to half ass it like the guy who made the perception drivers so.

    but theres a middle ground on one hand you dont want to make a product that only supports a few games and doesnt work the “best” but on the other hand you dont want to take FOREVER and leave people in the dark of your progress too.;

    ugh.

    oh well. its his loss too because hes just missing out on the money he could be making right now from it.

    and thats the stupid part its a lose lose for both of us , him and us the longer he waits!

    and he risks another company like tridef coming out with a better solution. they told me they have dev kits but arnt willing to annouce anything yet as im sure they are waiting to have things working well.

    think about it. they already have a side by side 3d driver for games with it (that works with i think like 800 games) al they have to do is figure out how to do prewarping and head tracking and.

    they could release a product (as they are a bigger company and not just one person) that could blow away Vorpx.

    so yeah.

    whatever.

    and those beta previews were freaking MOTNHS ago. since then no one on youtube or any other site has posted anything else more about it

    its like maybe he told them to stop talking about it

    roadtoVR was supposed to post a update on the user interface and stuff too which they never did.

    WHAT THE HELL IS GOING ON WITH VORPX?

    ARE YOU EVEN STILL WORKING ON IT? IS IT EVER COMING OUT? if you decided to say the hell with it , you sure as fuck better at least release the beta verions thats all im gonna say.

    SOMEONE WITH THE BETA VERSION PLEASE LEAK IT ON PIRATEBAY OK? THANK YOU!

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