-
Search Results
-
I’ve been loving Vorpx thus far, got seriously into the game and had a serious feeling of vertigo when I fell of a mountain in Skyrim. Seems to work fine with most games I’ve tried. I do have one request and that’s user configurable in-game hot keys. I don’t like the middle mouse mouse button for edge peak. Edge peak itself is a kick ass feature. I would just rather use a keyboard button to active it.
Topic: Game recognition question
Hello vorpX Team,
I have a question regarding the recognition of supported games. I´m currently experimenting with playing Fallout New Vegas with VorpX(EdgePeek is such a great feature in this game btw.!), and I have run into a small problem. When I launch the game with it´s normal .exe Vorpx recognizes the game, and all options are available, so everything is fine here.
Unfortunately Fallout and other Gamebryo Engine games are memory hogs, and crash quite regulary. To circumvent this problem there are modified loaders for the game, which make it large address aware(which enables the use of up to 4GB of RAM). This reduces game crashes quite effective, but unfortunately the game isn´t recognized by VorpX, when run with this modified .exe(btw. the process of Fallout is called FalloutNV.4gb with the modified loader in task manager).
Now, here is my question: Is there some way to, for example, add the name of the process to a list, which allows VorpX to recognize it as Fallout New Vegas? If not, is there any other way to work around this problem?
Thanks for any help you can provide, and a big extra thanks for creating this driver :)
Topic: Screen overview feature
I’m not really sure if I read somewhere that vorpx will some day have it, or if I just made it all up, so I’m asking.
What I seem to remember is a feature where you hold a button, and the whole screen basically turns into a 2D image in front of you. Then you can use your headmotions to look around the whole screen (like for instance in an inventory), and release the button to go back to the normal way of navigating the game with your headmotions.
So, is that something I just thought was cool at some point, or did I actually read it?Just wanted to say i am sorry for being a jerk and ranting like i did. but now that we have an annoucement of info on a release date for the beta in not to long thats great. Honestly seeing the other options out there, both felt rushed. So i understand now that something like this needs to be taken time to do. and theres no real since to allow people to try out something thats not quite there yet, case in point: the preception drivers and the tridef beta. both are not there yet. tridef i am really dissipointed in as i think they more or less just ripped half of the stuff from the perception drivers as i find it interesting their rendering is nearly the same with it being more long ways and how only a small “handful” of games work with it offically yet.
plus in both cases the headtracking just isnt there yet. I find that with the Rift the headtracking is so good that when its not quite right….you feel it. tridef with Skyrim just didnt feel right the 3d was fine but the headtracking just was not quite there. Same with the perception drivers in that case the headtracking felt a bit wobbly like you would move side to side and it felt like it was swaying a bit more then it should like sideways…..
so yeah. I am sorry i was a jerk over it. I guess i thought it would be forever, but it seems in cases like this it needs a lot of time. I think with a game driver for the Oculus Rift its better to wait till it works good then to just rush it out ..because if you rush it out and it doesnt work so well its just that more frustrating. the headtracking needs to be spot on if possible. otherwise i think it just makes the whole experience not quite there.
so im glad that your taking the time and at least we will have a bit of news soon when the beta will be avaible just try to keep working on headtracking and making sure it “feels right” with most of the games. as i think that will be one of the biggest things :-).
thanks for your hard work and i look foward to it when it comes out! sorry for being an a pain in the ass!
