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AuthorSearch Results
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Nov 9, 2025 at 7:44pm #222378
In reply to: vorpX 25.1.5 Available Now
Benedict81Participant“Any chance you could add an option to specify the width of the virtual screen without fixed ratio restrictions?”
Hear, hear! Would be nice to able to define any custom resolution for the virtual monitor \ desktop to use :)
Nov 9, 2025 at 6:23am #222375In reply to: Does Amnesia The Bunker work with VorpX?
BoblekoboldParticipantI just tested it.
So it works, but it’s harder than usual.
Full VR took me a few seconds to configure (adjust FOV, resolution and headtracking speed), but 3D was a lot harder.
I think it’s an OpenGL game, and I’m surprised it works.
It was kind of tricky.
First of all I can’t test the profile on the cloud because I still use V24.1 and Cloud doesn’t work with it anymore :(
I derived the official “Machine for Pigs” profile in the local tab and I assigned “AmnesiaTheBunker.exe” (“Add File” button).
Only “G3D” works with this game. It’s probably not usual G3D, and not as impressive as DX9 (or 11) games. But it doesn’t seem to break any shader and it’s clear&sharp.
At first, 3D was flickering, so I had to configure a few things. It may be different for you, but I had good results with :
– 2775×2772 resolution (I usually use 4:3 ratio but this time I needed “1:1”).
– There is an option in the ingame menu page 2 named “Game HUD Depht”. I used 0.8 to 0.85
It seemed to affect 3D strenght.
– I also used 1.4 to 1.5 3D strenght in Geometry (Full VR tab). Usually 0.8 to 1.0 are enough. These settings are unusual.I used max Clarity FX and Sharpness, and lowered VorpX’s Gamma.
It may be some kind of alternate rendering but I didn’t noticed it at the end (with a good framerate). I guess Refresh Rate may impact the 3D if it’s not properly configured.
I think you shouldn’t use too high resolution. I had problems with 3840p. The game is clear enough even at lower resolutions anyway.Don’t forget to use the Virtual Monitor (VorpX Desktop Viewer before hooking) if you need it to reach the desired resolution. If you hook with this profile, you’ll have the G3D option.
Nov 6, 2025 at 1:34pm #222364In reply to: vorpX 25.1.5 Available Now
RalfKeymaster… im not using virtual moniter since many games dont let me pick display 2 …
For that reason with default settings vorpX can disable your actual display when the virtual display is used. The easiest way to trigger that is launching the vorpX desktop viewer and then simply putting on your headset.
Make sure ‘Enable Virtual Monitor’ and ‘Activate when you put on your headset’ are both checked on the Virtual Monitor page of the config app. That would be the default settings.
Nov 3, 2025 at 3:48pm #222351In reply to: Cyberpunk VR Update Thread
MarozakiParticipantI’m using AirLink or SteamLink for MetaQuest 3, but after about 5 minutes the left and right images start to get out of sync, freeze, and move up
and down.
This happened with both the standalone version and the retail version, and it was the same even when I changed the image quality.
Ray tracing is turned off in the in-game settings, and the FPS is high on the flat version.
The refresh rate is 72MHz for both MetaQuest 3 and SteamVR.
The wireless connection is Wi-fi 6, but I don’t have a wired connection or virtual desktop so I haven’t tried it.
I recently upgraded to an AMD RX9070 and started playing Cyberpunk VR again, but I can only play for 5 minutes at a time.
Previously, I was able to play without any problems with Valve Index and AMD RX6800, but since I switched to MetaQuest 3 which has high resolution, I would like to play at ultra resolution.
When I check the SteamVR performance graph, I occasionally see purple lines indicating display errors and light blue lines indicating network latency, but I don’t experience any lag or freezes in other games.
If anyone has experienced similar symptoms, or knows the cause or how to resolve it, I would really appreciate some advice.Translated by Google.
From a VorpX fan in Japan.Oct 29, 2025 at 1:00am #222330Topic: Warhammer 40K: Space Marine 2 + VorpX ? Won’t work
in forum Technical Support
EmreParticipantIt’s crazy.
I read the troubleshooting and am not running any apps that might influence VorpX.
It won’t work with Space Marine 2. I tried, alternative, helper, admin, etc.
I always get the dreaded “VorpX horizontal rainbow lines of death”.I am using Virtual Desktop and because I run Assetto Corsa I am using OpenComposite (systemwide).
I don’t use SteamVR and I have set VorpX to OpenXR.
Space Marine 2 SOMETIMES works in VR using Vorpx but then when I shake my head too much I get the “VorpX horizontal lines of death” in VR and I have to take the headset off and switch the game off from the main monitor.
Does anyone have an idea?
For world famous AAA games like Space Marine 2 there should really be a “default” way to use VorpX that everyone is told to do. Instead of guessing all the options for hours; alternative hook or not, helper or not, admin or not, etc.
There should be a list somewhere for AAA games on what options to use.
I hate tinkering with a game for hours to try and get it to run.
We are not in 1972.5080
Quest 3Oct 21, 2025 at 4:21pm #222306In reply to: copy/paste not working for activation
Terry LandessParticipantFor anyone else as dense as I, the error was all mine.
In the field where it asks for my name/email I was only copying the Email WITHOUT MY ACCOUNT NAME that appears before it as part of the WHOLE.
Oct 21, 2025 at 2:15am #222304In reply to: vorpX 25.1.5 Available Now
vintagerParticipantWhat do I need to do to enable headset-powered mouselook in Desktop Viewer?
Oct 19, 2025 at 1:28pm #222298In reply to: copy/paste not working for activation
Terry LandessParticipantYes, the overheating caused a restart loop which caused the C drive to become corrupted, so I bought a new one – reinstalled Windows with my user license – and began the arduous task of setting things back they way they were. Because I wanted nothing to do with META I had been ‘unplugging’ the internet from the back of the PC when using VR so I didn’t have to deal with their crap at META after they bought Oculus. Heck – my Rift is so old they didn’t make hand controllers yet . . .
Thanks for getting back to me. I’m a bit confused as I did all this on the ‘current’ PC with the new drive/installation.
Perhaps this is something you need to do in house so I’ll just pretend I’m starting new again like I did a few days back.
Oct 18, 2025 at 9:51pm #222289In reply to: Bitdefender detects trojan on Windows Startup
CupeDeNoodelParticipantLooks like most of the Vorpx icons from my desktop are gone
Oct 18, 2025 at 7:48pm #222286Topic: 3D emulator support
in forum General vorpX Discussion
BuzbeeParticipantI have tried a few emulators that have support/plugins for sbs/ou which can be used with the vorpx desktop viewer.
Rpcs3 – PS3 (games with 3D support only)
Citra – 3DS games
Dolphin – GameCubeI have also heard of
PCSX-Reloaded – pS1 games
PCSX2 – ps2 gamesAre there any others?
Would anyone like to do a quick set-up tutorial for any of the emulators for 2025?
PCSX2 no longer does plugins so it could use an update with current version.
Oct 16, 2025 at 10:20am #222277In reply to: Can’t get Vorpx to attach to sims 4
RalfKeymasterOdd, I can still download it in the EA Desktop app as described above.
Oct 13, 2025 at 9:38pm #222267In reply to: Bioshock Infinite the ultimate settings guide
BoblekoboldParticipantConcerning Bioshock Infinite, I played it a few years ago on Reverb G2 and I did something else. It probably works with Quest 3.
I don’t say my guide is better, but it was great on G2. It was my first game with VorpX but I think this method is quite simple and reliable.
It’s really easy to get a great result with this game because you don’t even need the virtual Monitor since you can choose any resolution you want, so you should be able to play this game with any VR headset, and even use it to calibrate the best way to configure VorpX to play another game.
There was a DirectVR scan option to autoconfigure the last time I tried (V21) but if you want to configure manually, as I did, I would recommand to :
– adjust the FOV in the .ini files (I used MaxUserFOVOffsetPercent=110 in XUserOptions.ini, but you can probably use a bit more on Quest 3).
– use a very high 4:3 resolution like 3840×2880 (if you can but it shouldn’t be a problem with most PC). You can probably use even higher resolution if you want but this isn’t a very detailed game so 2880p is probably good enough in most cases.Don’t use the FOV slider in game (at least if you play in full VR), because it’s limited and you probably would have to change the FOV again with the files.
Concerning resolution, you can either :
– use the Virtual Monitor with VorpX v23, V24 or V25 to avoid any problem (launch VorpX desktop Viewer instead of VorpX allow you to really play games with the desired resolution, even in fullscreen mode).
– or you can simply play Windowed, so you can choose any resolution you want, but you’ll have to navigate in the main menu with keyboard instead of mouse.Don’t forget to adjust Gamma in VorpX, and to use options to enhance image quality (ClarityFX, Sharpness, Texture enhancements in VorpX ingame menu page 2).
I didn’t try to modify the “G3D shadow” parameter on this game (it was my first game with VorpX) but usually it’s better on “auto” (you can try to change it if you experience differences between Z3D and G3D).
I think I had to replace .ini files every time I launched the game (simply reextract an archive you created once).
I may have checked “Don’t Optimize Game settings” but it’s probably not recommanded if you want to auto-configure (it didn’t seem to be a problem if you configure manually but I don’t really know – once again, it was my first game with VorpX a few years ago). This kind of games probably have a lot of automated features, especially if you want to play in 6dof. My method worked well enough to play seated.But you can probably just load a level and use the DirectVR scan button every time. With my method, changes are permanent and you never have to change anything (except It’s sometimes great to play in immersive screen mode too).
With this method, the game shouldn’t be pixellated at all (at least on G2, because there is no compression), and you shouldn’t have distortions or other problems. It works very well and it’s quite impressive in VR.
You can (and probably should) change font size in the file XUI.ini. Modify value of MaxResolutionUpScale :
https://steamcommunity.com/app/8870/discussions/0/828934723974503663/I used MaxResolutionUpScale=9.0
Bioshock 1 and especially Bioshock 2 with VorpX are even more beautiful in my opinion :
Oct 12, 2025 at 10:18am #222259In reply to: vorpX 25.1.5 Available Now
vintagerParticipantMouselook still doesn’t work for me in the Desktop Viewer. Am I doing something incorrectly?
Oct 5, 2025 at 4:32am #222246
333hronosParticipantYes, I use Virtual Desktop, and it works just great (apart from those few minor bugs with VorpX I mentioned earlier).
I don’t agree that Meta Quest Link / Air Link is the best connection method for Meta Quest headsets, nor that it provides the best performance.In fact, if you use the OpenXR mode in VorpX together with Virtual Desktop’s VDXR (selected inside the VD PC client), the performance is just as high as when using Meta Quest Link / Air Link.
I suspect that when you wrote “Will feel like upgrading a 10-year-old PC to something recent. Prefer wired Link for the best experience. VD might work well in other cases, but with VorpX it produces performance issues, micro stutter and lag/latency even on fast WiFi that are beyond bad.” you might have been referring to the performance boost that comes from switching to OpenXR itself.
To clarify this point, I retested it in Outlast (which supports VorpX FullVR/DirectVR) as well as in VorpX Desktop Viewer (streaming a regular game and measuring performance), so I wouldn’t be just speculating:
VorpX in SteamVR mode (presumably using OpenVR): 53 fps
VorpX with Meta Quest Link / Air Link (also using OpenXR): 80 fps
VorpX in OpenXR mode with Virtual Desktop’s VDXR: 80 fps
At the same time, Virtual Desktop offers far greater convenience (fewer steps to get started, fast switching between VR and desktop mode, more reliability and simplicity), as well as much more flexibility (on-the-fly changes to refresh rate, bitrate, codec — including AV1 10-bit support) compared to Meta Quest Link, which by 2025 feels very outdated. Quest Link UX/UI feels stuck back in 2015, not to mention its poor stability (with Air Link it’s still considered “normal” to have to reboot the headset if, for some reason, it refuses to connect to the PC yet again).
In my personal circle of friends, 99% of Quest 2/3 users rely on Virtual Desktop and avoid Meta Quest Link / Air Link whenever possible.
I absolutely don’t mean to sound negative or offend anyone in any way.
I just really hope that those few minor but annoying bugs I reported earlier regarding OpenXR support can be addressed in VorpX — that would be truly fantastic!Oct 4, 2025 at 6:29pm #222236In reply to: Vorpx Virtual Monitor is not working
AccesskeeperParticipantif that will be useful i fixed that issue by enabling vorpx desktop monitor in device manager.
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It’s crazy.
I read the troubleshooting and am not running any apps that might influence VorpX.
It won’t work with Space Marine 2. I tried, alternative, helper, admin, etc.
I always get the dreaded “VorpX horizontal rainbow lines of death”.I am using Virtual Desktop and because I run Assetto Corsa I am using OpenComposite (systemwide).
I don’t use SteamVR and I have set VorpX to OpenXR.
Space Marine 2 SOMETIMES works in VR using Vorpx but then when I shake my head too much I get the “VorpX horizontal lines of death” in VR and I have to take the headset off and switch the game off from the main monitor.
Does anyone have an idea?
For world famous AAA games like Space Marine 2 there should really be a “default” way to use VorpX that everyone is told to do. Instead of guessing all the options for hours; alternative hook or not, helper or not, admin or not, etc.
There should be a list somewhere for AAA games on what options to use.
I hate tinkering with a game for hours to try and get it to run.
We are not in 1972.5080
Quest 3Topic: 3D emulator support
I have tried a few emulators that have support/plugins for sbs/ou which can be used with the vorpx desktop viewer.
Rpcs3 – PS3 (games with 3D support only)
Citra – 3DS games
Dolphin – GameCubeI have also heard of
PCSX-Reloaded – pS1 games
PCSX2 – ps2 gamesAre there any others?
Would anyone like to do a quick set-up tutorial for any of the emulators for 2025?
PCSX2 no longer does plugins so it could use an update with current version.
