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  • #11118
    360FOV
    Participant

    “To my mind, the 500lb gorilla in the room isn’t these slight visual glitches, it’s the fact the resolution is so low in the dev kit. ”

    I agree with this statement fully. After the consumer model arrives with higher resolution it will drastically multiply the enjoyment factor of most games that vorpx makes possible. Simply improving resolution will add great value to Vorpx without changing a single line of code.

    #11113
    entropy008
    Participant

    Searched through the forums but didn’t find anything regarding this.

    Hello all! I’ve got a problem: When running Vorpx for Fallout 3 or Skyrim at 1280×1024 (in the recommended 4:3/ 5:4 aspect ratio), I encounter different views in each eye. The left eye seems to aim more to the left while the right aims to the right.

    I’ve tried to tinker with some of the settings to no avail. I’ve also tried to google a solution/ pored through the forums and come up with nothing!

    I’ve run the Oculus SDK program to get my IPD down and am using that profile. All of the Oculus games are working fine so far, it’s only Vorpx’s integration with Fallout 3/ Skyrim that presents a problem at the moment.

    Also important to note – the 1920×1080 settings work fine, though I cannot see the entire game screen (have to hold the middle mouse button to view the edges).

    #11106
    Vang
    Participant

    Whilst I agree that it would be nice to be able to remap hotkeys, the specific problem you’re having can be avoided by toggling edge peek mode (by clicking the MMB rather than holding it down i.e click MMB to activate edge peek, mouse over the menu item you want and LMB click it then click MMB to deactivate edge peek).<br>
    Cheers,<br>
    DD

    Huh, good point, I’ll try that. I think another problem that still wouldn’t help is in Skyrim there are several “hidden hard keymappings” one of those is unfortunately MMB = use item when you bring up the inventory.

    Letting the user softmap the edge peek key is probably the only solution that would work for any given quirky gaming situation that may come up.

    Vang
    Participant

    Is anyone else running into problems with using MMB for edge peek?

    For example: In Skyrim, when I hold down MMB to scan over to a menu, I cannot Left Click any menu items until I let go of the MMB.

    This has the unfortunate effect that I have to “line up” a click, then blind click it as it zooms off the screen (let go of MMB and click LMB), then re-edge peek and pan back to the menu for the next click. Super PIA way to click through menus, obviously.

    I don’t believe there’s currently a way to remap MMB for edge peek, so I thought I’d mention it. I did a brief forum text search, and did not see this issue raised yet, so apologies if I’m restarting another thread I missed.

    #11096
    Vang
    Participant

    CylonSurfer, this is just my opinion as a 3rd party: you seem like a pretty smart detail oriented guy, and I agree with your astute assessments in your posts. But having said that, I think you’re getting a wee bit wrapped around the axle over the details that aren’t to your liking.

    You paid 43 bucks for an early release beta driver for an early release hardware item that isn’t even going to be released until next year. So it mostly works but because some details don’t work to your exacting satisfaction you want to throw the whole thing back and demand a refund? IMO, that’s a little unreasonable considering how fresh off the press this is. You did a good job of highlighting some problems Ralf should look into, you should have left it at that.

    Everything you’re getting on about here is open to interpretation as far as your reactions to them. I actually almost 100% agree with you on all your assessments of Skyrim and this driver at a factual level: it’s still hard to actually dig in and play, but to me mostly because the edge peek and zoom are a good start, but the GUI panels are still pretty large and way out to the periphery – unlike you, I actually find the geometry 3D mode pretty acceptable to play even with the visual glitches you can’t stand.

    To my mind, the 500lb gorilla in the room isn’t these slight visual glitches, it’s the fact the resolution is so low in the dev kit. But what can you do? We all knew we were getting a low res dev kit. At this early stage in the game, the visual effects could look as crisp and flawless as 1080p PC Crysis3 set to Very High FX quality and it’s still gonna look not so hot through the big obnoxious screen door we’re all looking through anyway ;-)

    #11091

    In reply to: Bioshock Infinite

    Vang
    Participant

    Add my machine to the list of crashes with Bioshock Infinite at some random point in the startup menus before I actually get into the game world.

    Latest nVidia 327.23 drivers
    Twin Frozr MSI GTX 770 OC
    i5 3570K @ 3.4GHz
    8GB DDR3 RAM
    Windows 7 Pro 64-bit

    I do have MSI Afterburner and MSI Gaming App installed, but it doesn’t matter if I run those utilities (in any mode) or not run the utilities at all, B.I. crashes. I have not tried completely uninstalling the MSI utilities though. My reasoning is those utilities are installed and I can run Skyrim and Borderlands 2 just fine (all I’ve had time to test so far), so it’s unlikely to be the MSI utilities causing the crash. But of course, with troubleshooting, until you actually nail it down to a real cause, everything stays on the table as a suspect :-)

    #11072
    youngneil1
    Participant

    Heyho fellow VR enthusiasts,

    at first again big thanks to Ralf for making VorpX in the first place. It’s definitely the best solution to play Skyrim right now.

    To fix water, sky and moons actually try the corresponding water fix, skybox fix and no moons fix from here:
    http://skyrim.nexusmods.com/mods/23146/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D23146&pUp=1

    As for shadows form my experience the head-roll is the problem here. Since patch 1.6 the deferred shadows can be set to 0 in the skyrimprefs.ini (found not in the install directory, but under user/documents/mygames/skyrim iirc). It’s this line:
    bDeferredShadows=0

    For 3D vision of Nvidia this does the shadow fix alone. Have you tried disabling roll and setting this line, Ralf (with geo3d mode)? Mayhaps that’s already enough actually.

    Additionally I find it very important enable advanced settings of vorpx in the config mneu and push the focal point towards the user. This way it’s much easier to read dialogue choice texts which otherwise collide with the background picture. Additionally I find it advisable to actually lower the 3d eye separation quite a bit. Things get realistically larger (well minus hands and weapon who stay too large in any scenario imho), and the text becomes even better readable. Try to get the text float a tiny bit in front of the NPC you talk to. Still, everything is yet quite deep and separated.

    Subjectively I need much less separation in VR than on a computer screen in front of me. It works differently when the picture fills your whole field of view.

    #11065
    Ralf
    Keymaster

    Let’s not start to argue about this. As already said a shader fix system is in place, and used for some things, obviuosly not for Skyrim shadows (so far).

    These mods fix things in games that a company like nVidia thinks are OK. That might tell you something. ;)

    #11064
    CylonSurfer
    Participant

    I am well aware of this, I think you misunderstood my post. All I am saying is that turning off shadows, although a fine temporary fix, is not a solution to the issue. HELIX managed to fix shadows for 3DVision (for free I may add) so it’s not impossible for you to do this also. Clearly, even with HELIX’s mod not being compatible with this driver it can displace and move shaders etc (even if not correctly).

    From a product I have paid money for & that advertised Skyrim as a supported game I’d expect more. Beta or nay, Skyrim was stated it was a working game. Yes, it “works” depending on how you personally interpret “working” (it doesn’t CTD on launch like BioShock Infinity at least), but it is really unplayable due to the many bugs I listed above. Without working water, sky box and scaled arms I would say the game is an unplayable mess. Which is shame.

    I’m not trying to have a go or anything but so far other than the edge peek function (which is liable to be copied in some shape or form) I have been quite disappointed with VORPX in general. Even as a beta I expected the listed games to at least work well considering how few there are.

    I hope you are not expecting the Z-Buffer mode to carry this product as many 3D enthusiasts will not touch fake 3D with a barge pole. Take a look at all the Crysis 2/3 threads out there.

    If you intend to look into these issues then fair enough, just let us know and if possible provide some kind of ETA / priority list. Equally, if intend on leaving stuff broken in games or worse still disabled (as your original reply hinted) let us know and if at all possible where / how we get our money back.

    You need to seriously look at posting a bunch of known issues on your “compatible” games list so people can at least make an informed purchase.

    #11060
    Ralf
    Keymaster

    Those mods aren’t meant for vorpX, so you shouldn’t be too surprised. Actually I’m surprised that they do anything at all. As far as I know, they are specifically for nVidia 3DVision.

    #11056
    CylonSurfer
    Participant

    I’ll leave the ARC stuff for the other thread as it’s not just Skyrim specific. However the shadow / water issues are fixable, HELIX did this for 3D vision. I appreciate your product works in a different way but I believe the issue is resolvable with work.

    While tinkering around I notice that HELIX’s Skyrim mod does load with VORPX enabled, however his shader fixes are all at the wrong depth, this seems to indicate that there may be more that you can do rather than simply disabling this aspect of the game.

    I appreciate that this is beta and will have issues but you advertise Skyrim as a working game. It really isn’t in it’s current state.

    #11052
    Ralf
    Keymaster

    Please no support requests here, use the General forum for these. Thanks.

    To answer your question: Please make sure that no d3d9.dll exists in your Skyrim folder (for example from an ENB series mod). If you verified that and it still doesn’t work, you could try to create a vorpX desktop shortcut to TESV.exe in your Skyrim folder (right click the vorpX tray icon, choose “Create Desktop Shortcut”, browse to your Skyrim Folder).

    #11051
    Ralf
    Keymaster

    Did you set Skyrims FOV to the recommended 100 via the console? You might also want to experiment with this value a little bit.

    ‘Smart’ AR-Correction is the only AR-mode that introduces top/bottom distortion. Maybe you have enabled the 2D-FOV-Enhancement, which also introduces distortion and should only be used as a last resort when no other FOV-Enhancement option is available.

    #11047
    Ralf
    Keymaster

    Some of those issues are inevitable. Larger ones (Skybox) will be looked into. A subsystem for handling such shader specific issues is in place. Please remember that this vorpX beta, more game specific fixes will be added over time.

    Shadows might stay disabled. Shadows in modern games are an issue in every 3d injection driver.

    See the “How to get the most out of vorpX” guide for the ‘fisheye warping’, it’s explitely mentioned there. This is a side effect of the ‘Smart’ Aspect Ratio Handling. Just choose another AR-Mode.

    #11046
    CylonSurfer
    Participant

    To honest as of yet I am unable to find any preferable settings. Z-Buffer mode is so flat I would only use it on a game if I really had to (no offense).

    Geo Mode has many, many issues and I’m really surprised to see Skyrim listed as a compatible game. It isn’t and here is why:

    – Water is messed up, hurts your eyes and needs fixing ASAP
    – Sky box is off
    – Shadows are disabled
    – Hands look massive when weapons are drawn / other scaling issues
    – Fish eye warping when looking up or down (also found in Z-Buffer Mode) which induces sim sickness.

    I understand that this is a beta, but Skyrim is advertised as working then it should work, clearly it doesn’t. IMO for a game that is advertised to work none of the above issues should be there.

    Believe me I spent several hours yesterday tweaking settings and trying various mods to see if I could resolve at least some of the above.

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