If 3D is working, that’s probably as far as it gets. Field of view (‘zoomed in’) is typically handled by automatic .ini tweaks in official Unreal Engine 4 profiles if possible for a game. These things are game specific and do not carry over when you create a user profile unfortunately, so for your custom profile you have to deal with FOV some other way. Typically the PC Gaming Wiki is a good source of information in that regard, but the Everspace 2 entry is still empty. Probably the game is too new.
For now it seems you will have to rely on vorpX’s ‘Image Zoom’ option to deal with the matter. Simply lower the ‘Image Zoom’ value until the image doesn’t appear zoomed in anymore and that’s it. That way can you resolve a zoomed in view for pretty much any game within seconds. Not a perfect solution as setting the actual game FOV would be since it will introduce black bars above and below the image, but that’s clearly better than a too low FOV.
Hi guys I just tried the Everspace 2 demo on Steam using the Conarium profile. I have the game working in Full VR with head tracking, but I feel to zoomed in and there is no DirectScan Option.
Can anyone suggest a good Unreal profile that might work?
It looks like QUBE 2 uses Unreal 4, where as QUBE 1 used Unreal 3.
Try copying an existing Unreal 4 game profile (Hellblade, Cronarium) and see if that works. It may still have some shadow glitches, but most Unreal 4 games should work 3D quite easily.
Let us know how it works. I’ve got this on my wishlist, QUBE 1 was neat in vorpX.
Hey, this trick worked! I don´t know exactly the FOV value now at 5160×1440, but definitely it´s better than before with this tweak in engine.ini (C:\Users\(your user)\AppData\Local\Athena\Saved\Config\WindowsClient)
Bioshock Infinite runs on the older Unreal 3, Sea of Thieves looks to run on Unreal 4.
Try a few other profiles based on Unreal 4, like Hellblade or Conarium.
Check RJK’s handy engine list here for a more complete list.
I’m glad to hear you can at least hook the game with vorpX. I’ve added it now to my wish list. Let us know if you find a working 3D. Thanks, and keep up the great work with your channel – my go to for vr tech.
SOT is now available on steam, so it means so more weird microsoft store protection :P it runs on Unreal engine, anyone had any luck? I’m installing it right now
– use a 16:9 resolution (2560×1440) to hide edge culling
– set Shadow Quality to Normal
– set Effects Quality to High, with AA On
*Adjustable HUD
*After completing Prologue, restart game to continue Chapter 1, this will restore the correct FOV that gets lost after the Prologue
*Tested on HP Reverb with mouse and keyboard
I used the tool, like suggested in PC Gaming Wiki, for my playthrough of Jedi: Fallen Order, for the FOV modification. It works very well with VorpX. (Although i wonder: why do we have to go through such hoops, Respawn, Unreal Engine used to be moddable as hell…)
I would just like to mention this interesting software that allows to unlock the camera in most Unreal Engine 4 games and control it via mouse.
I don’t know if it could be of any use to Ralf for implementing something in VorpX.
MechWarrior 5 runs on the Unreal Engine and also does not support head tracking at all, unfortunately.
On top of that it uses DirectX 12 which are currently not supported by VorpX.
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