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  • #29502
    PostFatal
    Participant

    I have Unreal Gold working Vorpx. If someone could tell me where vorpx saved my ingame menu settings perhaps I can share them. I had to remove Dx10 and Dx11 that I had installed then install the fanpatch 227i from oldunreal, after that it was just and endurance test trying to see the games menus until I could get a proper resolution. once I got a vorpx view it was just a matter of tweaking vorpx ingame menu. the whole key was giving Unreal Gold dx9 support with that patch. I’ve also installed the super high textures also from oldunreal and all I can say is NICE!!!

    #29485

    In reply to: STALKER GAMES ON DK2

    first_emperor
    Participant

    Hi Szabby, I know that I’m not Ralf and so far I didn’t try out any STALKER games with the DK2, however I wanted to try to help you, since the issue sounds very similar to what I experienced with Star Citizen.

    Did you try to rename the exe so far? udk.exe seems to work wonders often, even though it’s mainly for unreal engine games. Still other games hook also.

    I’ll just asume, that you tried everything from the troubleshoot post (setting Rift to extended view and make it primary etc).
    Do you enforce anything in your graphics driver? Like Antialiasing for example? The Stalker Games always had issues with that in my experience, even though they never turned completly black for me. Try to set your drivers to default.

    Also try out starting Stalker and vorpx as admin.

    You could test if Stalker hooked correctly, by starting it and then switching the Rift of, then you should see the at least the vorpx logo on your display.

    molony_j
    Participant

    Works great! But you probably don’t want to play a long set of deathmatches in it. Like waking up with bed spins with DK2. Too much spinning, jumping and falling I guess. Gonna go throw up now. ;-)

    OculusRiftRocks
    Participant

    I would like to make a list of game engines that Vorpx can increase the FOV of with its 3D FOV enhancement, this basically makes the games playable in the rift.

    My List so far
    Unreal Engine 3, Rename exe to UDK to enable.
    Crystal engine, Rename exe to DXHRDC to enable.

    Any others would be greatly appreciated.

    Ralf
    Keymaster

    According to the game’s website it seems to be based on the Unreal engine, so you could try to make a copy of the game’s .exe and rename it to UDK.exe, which *may* work. With an emphasis on *may*. It’s worth a try, but there are no guarantees.

    Even if it works, it’s not unlikely that you will see shadow artifacts etc., that would need game specific fixes. So don’t expect a glitch free experience.

    #27020

    In reply to: Gears of War 1

    OculusRiftRocks
    Participant

    Any updates been made to this game.

    It is unreal engine 3, but vorpx does not inject likely due to a separate launcher.

    Maybe this game could work well if vorpx forces injection and will work with geometry 3D?

    #26692
    seaody
    Participant

    Getting “configured device was not found”, driver/ovrservice/vorpx/computer restarts have no effect. Unity and Unreal Engine demos work, as does Elite: Dangerous. Running Win7 64bit, extended, Rift as main display, aero disabled, antivirus and firewall disabled, VorpX Conf set to DK2. SteamVR throws “HMD not known”, though it manages to light up the camera before timing out.

    Anyone else with similar problems?

    I’m having the same problem after the update.

    #26297
    moarveer
    Participant

    If it’s an unreal engine try to change the name of the exe to Udk.exe and see if it works.

    #26296
    Grumdark
    Participant

    hi all.
    I’m trying to run deadfall adventures in dk2 with vorpx, but not achieving any results.
    is a first-person game, mixes action and adventure, puzzle type indiana jones.
    I think working with unreal engine 3.
    Are there any settings for this game? Sorry my English.

    OculusRiftRocks
    Participant

    Have you tried minimizing the game, then re-entering.

    I had a similar issue with unreal tournament 1.

    #18167

    In reply to: No game working

    Ralf
    Keymaster

    Hi stereoviewer,

    Unfortunately all three games you mention do not have a profile yet. PS2 and Hawken are running in ‘unsupported’ mode, which usually means they have image doubling, head tracking and most other VR related vorpX functions enabled, but no 3D. So what you describe sounds normal.

    A list with games that have Stereo 3D with vorpX can be found here: https://www.vorpx.com/supported-games/

    Hawken uses the Unreal Engine IIRC, so you might get it working with full 3D by making a copy of the main game .exe and renaming it to UDK.exe. This *may* work, but probably with more graphical glitches than usual due to missing game specific optimizations.

    ESO supposedly works (in unsupported mode) when you force it to use the DX9 renderer which can be achieved by editing an .ini, wasn’t tested here though.

    1. Open C:Users[Your Name]DocumentsElder Scrolls OnlineliveeuUserSettings.txt with a text editor

    2. change the graphics driver line to: SET GraphicsDriver.7 “D3D9″

    #17886
    joe1339
    Participant

    AVAYALIVE ENGAGE is based on the UNREAL 2.5 engine embedded in the browser . Do you think we can get the vorpX to work with it on the OCULUS RIFT Virtual museum is running at http://wa692.avayalive.com

    #17607
    Ralf
    Keymaster

    vorpX is mainly written in C++ and HLSL (for the shaders). Until you undertake a project like vorpX you should have a few years of programming experience, and just as important, you need to have some math skills – and a lot of time.

    If you want to start creating something for the Rift right away, using the Unreal or Unity engine might be the better choice than doing everything from scratch.

    #16401
    T2k5
    Participant

    Getting “configured device was not found”, driver/ovrservice/vorpx/computer restarts have no effect. Unity and Unreal Engine demos work, as does Elite: Dangerous. Running Win7 64bit, extended, Rift as main display, aero disabled, antivirus and firewall disabled, VorpX Conf set to DK2. SteamVR throws “HMD not known”, though it manages to light up the camera before timing out.

    Anyone else with similar problems?

    I posted this on the Oculus Rift website, but I feel it should be posted here in case Ralf or any of y’all are interested.

    This Canadian company recently revealed one of their projects that they’ve been working on for many years. It’s called the Totem and from the looks of it, it’s going to outshine the Oculus two-fold.
    Spec sheet:
    Screen 1080p OLED

    Field of view 90 degrees

    Connectivity

    HDMI input
    USB output (tracker)
    Sensors

    2x cameras 1080p
    3 axis 1kHz gyro
    3 axis 4kHz accel
    3 axis magnetometer
    Audio: Surround sound over stereo

    Emulated controls

    USB mouse
    Playstation controller
    Xbox controller
    Non-game controls

    Up, Down, Select/Real World View

    Supported engines

    Unreal
    Unity
    Havok
    CryEngine
    Platforms

    PC
    Playstation 3 & 4
    Xbox One & 360
    Supported media

    All 3D formats, SBS preferred Size 6.6″ x 4.4″ x 5.4″

    (One of the features I also saw is called “Real world view” and from what I can tell, it uses the cameras on the front of the headset to see the real world, in case you need to find the keyboard or something.)

    Now, this both makes me exited and nervous, because if this is near the same price of the oculus, I might cancel my devkit and make the switch to this. Sorry guys, but I’m being honest here. They haven’t released any more information, but they want to release more soon. There is also a link included here.
    http://www.trueplayergear.com/

    If all of the stats are true, then it looks to be above everything else, except perhaps for the field of view.

    Man, I think this is gonna shake up the VR world very, very hard.

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