Homepage › Forums › General vorpX Discussion › Any chance of a non VR version of Vorpx now that 3d vision support is dead?
- This topic has 51 replies, 17 voices, and was last updated Apr 11, 2022 4:32pm by Ralf.
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Feb 1, 2020 at 8:07pm #192235RJK_ParticipantFeb 1, 2020 at 11:10pm #192244zig11727Participant
@RJK_
Ok I understand
Most 3D Vision monitors only support Frame packing but LG or Samsung 3DTV would have no problem displaying Vorp X SBS image in 3D.
Feb 2, 2020 at 10:23pm #192272zig11727ParticipantYes the 3D effects are better using Helixvision but it’s a pain in the a** to get working and it’s only equal to cinema mode.
Also Helixvision requires 3D Vision support which isn’t supported any more by NVidia The user’s have to hack the drivers or use older drivers 425.XX and block Windows drivers updates via Group Policy when using Windows 19XX.
Feb 3, 2020 at 9:01am #192279RJK_ParticipantToday i read the first time of “Helixvision” – I dont believe this, while VorpX already has almost 800 games that we can play right now, someone is wasting time in developing another VR Driver. Have they never heard of VorpX ? Rediculous ! Or did i get something wrong ?
Feb 3, 2020 at 2:22pm #192288zig11727Participant@RJK_
According to dev for Helixvision this is a test run to see how much interested would be generated by a cheap program his main goal would be a program to create a 3D Vision type program similar to Tridef 3D the software wouldn’t require Nvidia 3D Vision drivers and would support Vulkan and DX12.
The dev is one of 3Dmitgo team tools for 3DVision, shaderhackers
Feb 3, 2020 at 4:28pm #192293RJK_ParticipantOne of the guys mentioned a few years ago he wanted to go his own way when i spoke about vorpx. Looks like this is happening now. Their steam page says “VR Headset” required, i think it would be smarter to program a 3D-Vision Driver replacement instead of a another VR driver.
Feb 6, 2020 at 9:27pm #192359mr_spongeworthyParticipantI know I’ve said it before, but I’ll say it again now that it sounds like there are a lot more people interested in it: This is a market you should tap. There are so, so many games I would simply prefer to continue to play in traditional stereoscopic mode, and you’ve got like 90 or 95% of the work already done here with vorpX. I know there are even instructions floating about on how to create profiles for using vorpX on traditional stereoscopic displays. Many titles I play just won’t translate well to an HMD (lots of keyboard use, for example), and besides, it just so much more relaxing to kick back and play DAO or something like that on a 3D screen, not an HMD. Plus, even the highest pixel-density HMDs really aren’t all that sharp compared to what you can do on a flat-screen 3D display (where you don’t have to fill your entire field of view). It’s just the kind of win-win situation that would fill the void left by Tri-Def and nVidia. Sure, there is SuperDepth3D, and for what it is that is a pretty amazing little shader, but ReShade itself doesn’t even work properly when it detects network activity, so that’s a big problem right out of the box. Then there are the advantages that come with playing on a flat 3D screen rather than full VR, like better tolerance of low frame rates. I enjoy vorpX in the few titles I currently use it for, and it’s a good solid product from what I can tell, but I can see a lot of upsides to supporting the traditional 3D gaming crowd and I sure hope you reconsider doing so!
Feb 6, 2020 at 10:32pm #192360RalfKeymasterThere is a ‘Generic 3D Display’ device since vorpX 20.1.0 that outputs a side by side image to ease your life in that regard. The next build will address a few remaining issues, most importantly OpenGL not working yet. Be aware though that the ‘Generic 3D Display’ mode is not officially supported. vorpX is built for VR, consider SBS an unsupported freebie.
Feb 10, 2020 at 9:25pm #192399BurniParticipantThe only thing thats missing for NV 3D Vision is an option for normal colors instead red/cyan anaglyph and turning the emitter (for the shutterglasses) on.
Is it possible to turn the emitter on without starting 3D Vision?
I have a Asus 3D Monitor with built in 3D Vision emitter.
If I can do any tests or help to progress this Feature – just say it.Feb 15, 2020 at 11:06am #192484CheekyfellaParticipantI have been using the Generic 3D Display setting on a 4k Samsung TV and I am really happy with the results. I also have Tridef and I have compared it to Vorpx and I would say Vorpx is the option I am going to use going forward. I hope Ralf can officially support the Generic 3D Display and get Vulkan and OpenGL working.
Feb 15, 2020 at 11:19am #192485RalfKeymasterOpenGL will come to the Generic 3D Display mode with the next regular vorpX update 20.2.0. Stereo 3D is still limited to fairly old ‘fixed function’ OpenGL though. Maybe someday I’ll tackle newer, shader based OpenGL too. It’s at a point now where starting with that might make sense, but don’t hold your breath. Time has to be spent wisely, and there is always something that seems more important.
Feb 17, 2020 at 5:19am #192540GrocsParticipantThanks for the update Ralf.
Feb 17, 2020 at 3:32pm #192551BurniParticipantThe only thing thats missing for NV 3D Vision is an option for normal colors instead red/cyan anaglyph and turning the emitter (for the shutterglasses) on.
Is it possible to turn the emitter on without starting 3D Vision?
I have a Asus 3D Monitor with built in 3D Vision emitter.
If I can do any tests or help to progress this Feature – just say it.No one knows about this? :(
Mar 9, 2020 at 8:58pm #193083deathorbParticipantso you have 3D vision working without having to downgrade drivers? How the hell do you manage that? Will the emmitter just work if Vorpx is setup correctly? Plesae let me know!
Mar 9, 2020 at 10:29pm #193086RJK_ParticipantThe emitter is not fired by VorpX and VorpX only provides side by side images. You would need a monitor or TV that supports side by side.3D vision hardware cant be used with Vorpx.
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