Homepage › Forums › General vorpX Discussion › FALLOUT 76 works
- This topic has 47 replies, 14 voices, and was last updated Nov 17, 2018 9:56am by morbidexpression.
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Nov 13, 2018 at 9:29am #176688RalfKeymaster
Exactly. If you are willing to take the (small, but undeniable) risk of using the memory scanner, it won’t be an issue.
Nov 13, 2018 at 11:11am #176689morbidexpressionParticipantI’m finding myself twitching, desperate to try this again. The Ash Heap and new particle effects and radiation storms in 3D – Brian Wilson falsetto as you dodge Molemen — oh MAN.
One thing folks might want to keep in mind is your mic levels on your headset and the settings in general because it defaults to always on — ask someone how loud your gain is up, you could be emitting the most horrific sounds. Ie, attempts at Brian Wilson falsettos. They need to implement better control of devices and levels in-game for sure.
(goes into Pet Sounds fade)
Nov 14, 2018 at 2:27am #176699grumdarkParticipantI read on the internet, about some changes in Fallout 76 that will be made, for example fov hovering around 85-88º and frequency reduction at only 60, or 60 and something for this game, supposedly “to avoid some possible hacks or advantages”.
This has disappointed me a lot, and I also think that it is neither the right way nor is it the real problem to correct in Fallout.Does this break the possibility of using a fullvr profile and custom FOV with Vorpx for this game finally? I’m surprised not to read about this here.
Nov 14, 2018 at 2:36am #176700dborosevParticipantI’d love to hear more on people’s FOV tests too, and any day 1 patches.
Apparently, its playable a day ahead of schedule.Nov 14, 2018 at 5:26pm #176714ryanshedyParticipantI’m afraid to use it incase I get the ban hammer :'(
Nov 14, 2018 at 9:11pm #176718RalfKeymasterJust a heads-up that you will be able to play without using the memory scanner, FOV is now handled semi-officially via ini-edits. Works just as well.
Using the scanner still grants better head tracking, but there will be no need to use it for those who want to be on the safe side.
A minor vorpX update to version 18.3.1 including the completed profile will be made available tomorrow.
Nov 14, 2018 at 9:17pm #176719dborosevParticipantGood new thanks.
2 questions:
1) So has something changed, or have ini edits always been possible?
Did Bethesda say ini edits are here to stay?2) IS VorpX itself ever at risk of being banned? Does that ever happen with MP games and VorpX?
Nov 14, 2018 at 9:19pm #176720RalfKeymasterI can’t really answer these questions, sorry. If you want my personal opinion: would be rather odd to disallow .ini edits at a later point since they had years to decide that. The risk of using vorpX in online games is the same as it always was with any other game. I’m unaware of anything ever happening in the last five years. Obviously that is no guarantee for the future though.
What I can say is that I’ve been using vorpX with Fallout 76 for several hours now on multiple occasions during the beta and today with the release version. So far without any issues.
Nov 14, 2018 at 10:44pm #176723dborosevParticipantThat’s good enough for me. That’s about as solid an answer as is possible. Looking forward to playing!
Nov 15, 2018 at 12:33am #176725morbidexpressionParticipantReally, no resets after VATS or fast travel? Sounds good!
Nov 15, 2018 at 12:39am #176726RalfKeymasterHave mercy guys, pleeeaaase! I’d rather get the update/profile done instead of answering forum questions.
If you encounter anything that you consider not the way you want it to be, you can always turn on memory scanner FOV, which will also be available.
Hope that answers all questions in regard to FOV.
Nov 15, 2018 at 1:01am #176727dborosevParticipantTried the existing cloud profile for it. Geometry didn’t work, (was just flat) but I could get ZNormal to work. Not sure why. I’ll update if I figure it out, or wait for the official profile.
Nov 15, 2018 at 1:13am #176728RalfKeymasterDo yourself a favor and wait for the official profile instead of spending time tweaking. That’s what I’m here for.
The official profile (available tomorrow) will have pretty much every possible DirectVR feature, and G3D of course.
Nov 15, 2018 at 2:20am #176729morbidexpressionParticipantYeah that cloud profile is junk, just wait for Ralf.
Nov 15, 2018 at 5:27am #176730dborosevParticipantThe z-normal actually looks pretty damn nice in its own right. Gorgeous game world, much better than F4 in my opinion.
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