Homepage › Forums › General vorpX Discussion › Horizon Zero Dawn – Aug 7th
- This topic has 38 replies, 8 voices, and was last updated Apr 25, 2022 4:56pm by
matteo39.
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Aug 8, 2020 at 10:49pm #196465
cube001ParticipantDone as requested and added to the above link.
With Generic VR, it’s much better at 87 fps
With Crystal image set to off, it’s slightly better at 64 fpsI also added a screenshot of in-game graphical settings used for all runs. All runs were done at 1440p.
Aug 8, 2020 at 11:06pm #196467
RalfKeymasterOK, thanks for testing. As suspected some SteamVR related issue then.
Like said above I’ll take a closer look to check whether I can replicate the issue here somehow or whether it’s something individiual with your setup. Just not today, now is weekend for me too.
Aug 9, 2020 at 4:07pm #196474
cube001ParticipantHave a great weekend buddy. Well deserved :)
Aug 10, 2020 at 7:47am #196488
DaveParticipantFor performance and graphical issues, delete your shader cache after you have played a few hours and choosed your final ingame settings and in the nvidia driver settings in the Windows control panel. In my case the new shader compilation took 45 Minutes, but it was worth it !
Aug 11, 2020 at 12:07am #196494
dborosevParticipantPosted in tech support, but thought I’d mention here in case anyone else has this. The depth layer in VorpX is shifted up really high. You can see the outline of the character and objects about a head and shoulders height above the player. This is in cinema or immersive modes. Anyone find a fix?
Aug 11, 2020 at 1:23am #196498
dborosevParticipantTemp fix here:
Dec 17, 2020 at 12:20am #198757
CZiNTrPTParticipantHi there, just tried playing this game.
Is it normal that I can’t use the controllers and/or open vorpx menus? Has that something to do with dx12?
Also there seems to be graphical glitches, it looks kind of like bad vsync. were two slightly different frames are displayed at the same time. sorry, if this is a confusing describtion, will try to think about how to describe it better.
also in controller setup / oculus touch settings there is a typo. it says right stick axis **X** 2 times instead of X and Y. I saw this while playing titanfall 2, but I assume, it’s the same in every game.
another bug with titanfall, when you disable oculus touch controllers, the gamepad stops working as well. even after the update & a full firmware reset today.
sorry, for throwing everything in here together. I didn’t know I had so much to write before starting.
thanks for your hard work!
Dec 18, 2020 at 11:05pm #198848
CZiNTrPTParticipantIt seems the Gamepad / Touch Controller is fixed now.
The double “Sensitivity Axis X” is still in
Apr 25, 2022 at 4:56pm #210749
matteo39Participantanyone tried horizon with first person mod?
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