Thanks for the heads-up. An oversight on my end. The game dislikes gamepad and mouse input at the same time. Before running the DirectVR scan vorpX emulates a mouse for head tracking.
Please either
Run the DirectVR scan. After a successful scan vorpX doesn’t have to emulate a mouse anymore. Problem gone.
or
Set ‘X-Box Gamepad Override’ to ‘Full’ on the input page of the vorpX menu to enable vorpX’s internal gamepad mapper.
I’ll make sure that this is handled automatically for the next update, i.e. gamepad override automatically on without DirectVR head tracking and off with DirectVR head tracking.
Thanks for the breakdown, ill redownload the profile today to get it all back to default and try this out, thank you!