a_giiling

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • in reply to: Red Dead Redemption 2 #212899
    a_giiling
    Participant

    I understand and I know your talking about Luke. His post calling out other modders including you for not having take downs and making money was very shitty.

    Not a fan of him or his mods to be honest.

    in reply to: Red Dead Redemption 2 #212896
    a_giiling
    Participant

    Not sure why Ralph keeps deleting messages about this. I saw someone post up the other day about Bioshock profiles being missing and the post got removed. If he has removed them why not let people know instead of hiding it.

    Take 2 will only send a cease and desist to him if they ever do and as long as he removes support which he already has they wont take any further legal action.

    in reply to: vorpX 21.3.5 Available Now #209512
    a_giiling
    Participant

    This Gestures system is really interesting. One game that seems perfect for this would be Mirrors Edge. You could use gestures to jump like raising both hands up.

    in reply to: Green Hell #200470
    a_giiling
    Participant
    in reply to: Green Hell #200371
    a_giiling
    Participant

    There is an official port coming this year that will be a seperate release.

    in reply to: Gears 5 Profile Question #200037
    a_giiling
    Participant

    I didnt but will give it a try tonight. I did get it to work better by using z adaptive but still couldnt crank it up as much as I would like.

    in reply to: Gears 5 Profile Question #200009
    a_giiling
    Participant

    Managed to get it to hook with Gears 5 profile but the Z Normal is pretty broken. You get a large section of the image that has depth and the rest is flat making it hurt your eyes.

    I managed to get it usable by tweaking some 3d settings but the 3d is very subtle and barely worth it.

    in reply to: Black Mesa support broken with 1.0 release #193030
    a_giiling
    Participant

    Excellent, thankyou

Viewing 8 posts - 1 through 8 (of 8 total)

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