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aaronth07Participant
There is no multiplayer in ME3:LE.
aaronth07ParticipantAlso, on the rare time that it does look alright, there is usually a huge amount of artifacting. As an example, I just tried Deathloop and there were a lot of artifacts around the hands.
aaronth07ParticipantYeah i’m definitely sure it’s on. It has a 3D effect and I can see the artifacts. It just, doesn’t look that great with the games i’ve tried. And I mean the 3D effect itself doesn’t look great. Not the game’s clarity, or FOV, or the like.
aaronth07ParticipantWait, there’s no DX12 support? But doesn’t VorpX support RDR2, Deathloop, and other DX12 games? Or is it on a per-game basis, not generic DX12 support?
Nov 13, 2021 at 11:21pm in reply to: Deep Rock Galactic Now Includes The UE4 VR Plugin – Any Way VorpX Can Use This? #207285aaronth07ParticipantInteresting, I guess I missed your video on it. I played around with my own preset but never got the fov to look correctly, along with some other issues. Most notably, G3D was bugged making the ground look very weird, as well as some UI and shader issues. I actually managed to fix the ground issue, but not the others. Anyways, i’ll test your preset, thanks.
Nov 13, 2021 at 6:24am in reply to: AMD FSR in ANY VR game . can we get this running with vorpx ? #207270aaronth07ParticipantDoes that use FSR upscaling if you set a lower resolution in-game?
Nov 8, 2021 at 5:20pm in reply to: AMD FSR in ANY VR game . can we get this running with vorpx ? #207182aaronth07ParticipantBumping this, fantastic tool, and we already have CAS. In UE4 games or games that support this already, this isn’t needed. But in those performance heavy games that don’t have TAAU or FSR, this would be fantastic. Of course, there is also lossless upscaling, but i’m not sure how well that works with VorpX (if at all).
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