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BeardoBenjoParticipant
Hey guys, I’ve spent a few hours tinkering with it myself this morning & have spoken to a couple of other users on Twitter, we’re all experiencing the same thing that “thenevik” has mentioned. I can get a whopping 8fps max; using Death Stranding or Cyberpunk profile, only Resi & Vorpx running, Steam VR as the headset option, RTX 2080, 32GB RAM & i7 9700K processor with vertical sync turned off. Tested with Rift S & Quest 2 via link / Air link.
Demo ran pretty well (a few drops to the low 50s in terms of fps in the open world Village section) but the game currently seems unplayable with Vorpx, definitely a real shame as it’s hooking but something is making it drag like a slideshow.
BeardoBenjoParticipantAh that would be amazing Ralf, I don’t mind doing a little digging/blank txt file creating to get some newer games to work BUT I would love that feature! If it’s easy to implement then I’d be extremely grateful =D
BeardoBenjoParticipantDone =D
I was being an idiot!
BeardoBenjoParticipantOkay I’ve got it to latch using the Alien Isolation profile, the options for Z adaptive, Z normal and G3D all appear within the Vorpx menus whilst playing the game now BUT there doesn’t seem to be any noticeable 3D effect regardless of which one I use.
The only noticeable change is a less than smooth juddering effect now when looking left or right with head tracking (possibly due to the attempted 3D rendering)
BeardoBenjoParticipantI’ve been told that using the Alien Isolation profile and connecting that to the exe will allow for 3D rendering but I’m having a little trouble getting it to work so far. Vorpx keeps bypassing the profile I’ve created using the Alien Isolation profile and it just creates it’s own profile each time called MCC-WIN64-SHIPPING-WINSTORE.EXE
Trying to figure out a way to block Vorpx from doing that so that it can just hook using the copied A.I profile…
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