etarm

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  • in reply to: ESO – controller vs. head movement? #208313
    etarm
    Participant

    Thanks. I’ll give that a shot.

    in reply to: Vorpx blocked by Windows security when updating #206286
    etarm
    Participant

    Thanks Ralf. Awhile back I turned on some Windows Defender heuristics function that is supposed to provide extra protection. It’s been a bit of a pain in the a$% since then. Request sent.

    in reply to: Elder Scrolls Online with Vorpx #201626
    etarm
    Participant

    Thanks Ralf. So, you’d recommend instead of reducing FOV to 100 degrees in the game settings, setting the game options to 130 degrees and playing around with 3D strength until the scale feels right?

    I still wonder how much effect sitting vs. standing has on scale. When I stand up, things look a little larger than when I sit down. Is the game (or vorpx) scaling the world based upon the height of my headset?

    in reply to: Elder Scrolls Online with Vorpx #201608
    etarm
    Participant

    Thanks gtuf1, it didn’t work for me — looked okay if I just use the mouse to move, but when I look around using the headset, everything swims. I’ll stick with Ralf’s vorpx profile, though I set the camera view angle to 100 rather than 130. 130 makes all the people look small to me — 100 seems just about right. To each their own, I guess. Seems like every headset is a little different.

    in reply to: Elder Scrolls Online with Vorpx #201322
    etarm
    Participant

    Your Quest does have around 50% more pixels than my Vive Pro, but your 280ti should have at least twice the processing power of my 1070. What CPU are you using?

    in reply to: Elder Scrolls Online with Vorpx #201310
    etarm
    Participant

    I agree. Something doesn’t sound right. I play on a 1070 and occasionally it will get choppy, but it’s generally running above 50 fps. Granted, not the 90fps that would be ideal, but it’s totally playable. I’m running an i7-7700K with my GTX 1070, 16GB RAM, so not a beefy machine by any means. I don’t recall what my graphics settings are, but they aren’t low quality. I think the textures generally look better than Skyrim VR, but then I’m not running any of the Skyrim VR graphics mods that improve texture quality. Could it have something to do with the headset? I’m running a Vive Pro, which is 1440×1600 per eye.

    in reply to: Exclude all VR games from VORPX #201295
    etarm
    Participant

    Thanks. You’re probably right on that being the best solution. I’ve been playing a lot of ESO using VORPX lately, so I’ve been leaving it running, but it would be better if I got in the habit of shutting it down after every session and starting it only when I need it.

    in reply to: Elder Scrolls Online with Vorpx #201080
    etarm
    Participant

    The new profile worked fine and fixed the issue. It also seemed to fix a problem I was having after the update with selecting items on the map. The cursor looked like it was floating high above the map, so it was hard to line up to select a feature. Now it’s back to floating just a little bit above the map, which works much better.

    Thanks for being so responsive!!!

    in reply to: Elder Scrolls Online with Vorpx #201078
    etarm
    Participant

    Cool. Thanks. Yeah, the game is working for me — I just need to change the 3D Reconstruction to anything other than Geometry to see the logon screen. Then I can change it back once I’m logged in. I’ll try your new profile.

    in reply to: Elder Scrolls Online with Vorpx #201053
    etarm
    Participant

    ESO just had a major update, and it appears to have broken VORPX at the logon screen for me. I still get the initial splash screen in my headset (Vive Pro), but when it loads the logon screen, I just see black (both in headset and on screen). If I press delete to bring up the config menu and change the 3D Reconstruction Mode from “Geometry” to anything else, I can then see the logon screen and login to the game. In the little testing that I’ve done, once I’ve loaded my character, I can then switch 3D Reconstruction Mode to “Geometry” again and it works. Interestingly enough, if I then drop back to the logon screen, it is visible, but if I quit and relaunch the game, the logon screen comes up black again. It seems to work fine when VORPX isn’t loaded.

    Is anyone else still playing ESO with VORPX? If so, is it working for you with today’s update?

    in reply to: Elder Scrolls Online with Vorpx #200544
    etarm
    Participant

    Just wanted to follow up to say resetting to defaults did fix the perspective problems. The scaling does seem to be related to seated vs. standing height as well, since the software tries to put my head at the height of the visor and my feet at floor height. Other people in the game are scaled based upon my height, I think, so when I’m seated, everyone looks about 3.5′ tall, but when standing, they’re all around 6′ high or so. This probably means I should be playing while standing with the Index controllers, but I haven’t quite figured how to do everything from a controller-only interface yet.

    in reply to: Elder Scrolls Online with Vorpx #200458
    etarm
    Participant

    OK. That’s a bit disappointing, but I’ll try to get used to the gray boarders. Thanks.

    in reply to: Elder Scrolls Online with Vorpx #200437
    etarm
    Participant

    I’ve been enjoying ESO with vorpx. After playing awhile, I have a couple of questions:

    1) the one thing I changed from the default settings was Aspect Ratio Correction to Pixel 1:1 to get rid of the gray borders, as others noted. It seems to work well in this mode, though there is some distortion when I turn my head. Is there any way to correct this? It makes playing while standing up difficult due to disorientation (fortunately, I’m not susceptible to motion sickness, but I almost fell over once :-) since then, I play sitting down.)

    2) the world appears very large, or I appear small. This is partly because I’m playing a wood elf, who are a small race, but the scaling also seems off. Maybe this is because I’m playing seated, so everyone appears to be about 3′ tall. Just wondering if there is some adjustment for world scaling?

    Thanks! I’d love it if Zenimax/Bethesda came out with a VR version similar to Skyrim VR, but that doesn’t seem like it’s going to happen, so I’m glad to have found VORPX!

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