feathers632

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Viewing 15 posts - 16 through 30 (of 43 total)
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  • in reply to: The zoomed-in problem #90932
    feathers632
    Participant

    I can confirm Vorpx has settled down and runs as it should since I stopped the AV sandbox. Also Vorpx does change the FOV via optimisations page.

    Fallout 3 looks very good.

    in reply to: The zoomed-in problem #90901
    feathers632
    Participant

    @Ralf:

    Although Vorpx hadn’t been sandboxed I think some windows files had and that seems to be the cause. It’s stopped corrupting now.

    Still don’t know why vorpx isn’t setting the FOV on games using the optimiser. It’s saying it has but not reflected in the game. I’m setting FOV manually at the moment.


    @adisplinter

    IPD really made a difference with Metro LL but I didn’t realise the FOV wasn’t being set in other games like Arma 3 and Crysis 3. Can only go so far using the vorpx FOV/image zoom so I have to manually edit the FOV for these games. Arma 3 looks correct since manually editing FOV to 120.

    My IPD of 67 I got via my Oculus rift profile (after doing the calibration.

    Serious Sam 3 looks great on vorpx.

    in reply to: The zoomed-in problem #90893
    feathers632
    Participant

    Unless maybe it’s Comodo internet security? Vorpx is “allowed” but nevertheless the sandbox has been active for some windows stuff.

    I can’t see an option to completely disable the sandbox.

    I might try uninstal comodo.

    in reply to: The zoomed-in problem #90891
    feathers632
    Participant

    Vorpx is on C: drive.
    Steam is installed on C: but all of the steam games are installed on G: drive (another SSD).

    I wouldn’t know where to begin with this issue. I was running Vereio perception ok but I understand that’s different software.

    Maybe installing vorpx in admin mode would help but I may have tried that already.

    in reply to: The zoomed-in problem #90889
    feathers632
    Participant

    I only ever login with one account and that is showing as:

    Admin
    Password protected.

    I have windows 8.1 set to automatically login each boot cos I hate that manual sign in that windows has by default.

    User account control only shows 1 account existing.

    UAC is on default level.

    in reply to: The zoomed-in problem #90887
    feathers632
    Participant

    The games are looking good when the FOV is changed to 120. I have to set the FOV manually though.

    in reply to: The zoomed-in problem #90886
    feathers632
    Participant

    I know what you’re saying makes sense. I have to think more logically about the problem. So it occurs to me that if the FOV is changed to 120 for a particular game that should be very apparent when I play the game without oculus. It would give a very wide angle lens look. So I went into Arma 3 without oculus and the FOV was just default. Even though I’d used the vorpx ingame optimisations.

    http://hia3.com/tools/ArmA_3_wide-angle_FOV_calculator_online_by_Hi,A3.htm

    I found this FOV calculator for Arma 3 and edited the file myself and the FOV set manually to 120 is correct. I haven’t checked it out with Oculus on yet but it should be good. So the question is why the FOV isn’t being set by ingame optimisations. I’ve tried setting vorpx to admin mode.

    There is another problem…

    I have to reinstall vorpx numerous times per day. If I close vorpx down to try a game without it, then after exit game and restart vorpx – I am guaranteed vorpx will crash with error code 3. Rebooting windows makes no difference. Once the error code comes it’s permanent until I reinstall vorpx. After reinstall, vorpx works ok again.

    Any idea what could be corrupting it?

    I’m careful to make sure skype and steam are closed before I start vorpx but this crashing occurs whenever I’ve closed down vorpx and then restart it (without rebooting windows).

    It just corrupted again: Error code 5.

    in reply to: The zoomed-in problem #90879
    feathers632
    Participant

    I’ve been spending time with Crysis 3, Arma III and other games and all have this zoomed in view that makes them unplayable. Adjusting FOV to 120 doesn’t help here and IPD also doesn’t make any difference.

    So it seems like the only way I can play these games is with cinema mode which isn’t as immersive and I can’t look all around me.

    I’m really starting to feel like I’m wasting my time with it. Trying to reduce the zoomed in view on every game. I use the game optimisations and in some cases manually edit the game’s FOV but the games still don’t look right.

    Does it make a difference which Nvidia graphics driver? I’m using an older one: 350.12

    The whole thing is starting to really annoy me because it’s so far removed from the visuals I get with native oculus games.

    in reply to: The zoomed-in problem #90843
    feathers632
    Participant

    But the game looks good since I changed IPD in vorpx menu!

    :)

    IPD is 67 now. Default was lower. Also upped the stereo depth and reduced the vorpx zoom.

    in reply to: The zoomed-in problem #90841
    feathers632
    Participant

    Yes and the vorpx optimiser has been taking effect. It worked for Dishonored for example so I know that’s not the issue. Because metro LL was still so zoomed I tried going more extreme with the FOV from user.cfg. That didn’t help. Using vorpx image zoom and increasing vorpx FOV helped a bit but still not enough for correct image.

    I think the IPD was wrong for my eyes. Surely the IPD can’t be correct for everyone or else you wouldn’t have adjustment for it in game?

    :)

    in reply to: The zoomed-in problem #90839
    feathers632
    Participant

    But I was using a combination of modded FOV to 120 and vorpx FOV and image zoom last night. I zoomed out to the point where I could see the bars at top/bottom. The only way metro looked correct in zoom was when Mouse M peek was used or in cinema mode.

    So why do you have IPD calibration in vorpx in-game menu if it’s not a factor in setting up correct image?

    I tried all the steps u listed and FOV still too zoomed for metro LL. Dishonored looked much better with the steps but not Metro.

    I think the default IPD is fine for most eyes but I guess not mine.

    in reply to: The zoomed-in problem #90837
    feathers632
    Participant

    But…. maybe it’s a vision thing? If the FOV steps u detailed work for most people.. perhaps my IPD is out of normal range then? After I set my oculus calibration some weeks ago that shows 67 IPD. Default vorpx IPD is lower than this. Upping the FOV using vorpx in-game was dramatic. For the first time the zoomed-in look has gone and it looks pretty good now.

    I reckon if I go back to Dishonored with the correct IPD for me then that too will look better.

    I did a combination of the steps u listed last night and as I said… didn’t help.

    The one step that did work was putting the games in cinema mode but that defeats the purpose. I think cinema mode is great for some games (especially 2d ones) but for any game with 3d support on vorpx I want non-theater mode.

    in reply to: The zoomed-in problem #90835
    feathers632
    Participant

    Of course changing the FOV (field of view) makes a difference, it actually makes THE difference. The latest post on this thread before yours was from June, 7th. If this was an unsolvable issue, there would probably a lot more posts about this.

    If you can’t see a difference, something went wrong. If a game normally uses an FOV of 75 for example, it looks very narrow and zoomed in, but if you set the FOV to 120 successfully, you have an FOV that is equal to what see in native Rift applications, nothing is zoomed in anymore afterwards.

    That is possible in many games, but not all. vorpX also provides workarounds if it’s not possible in a game.

    From best to worst here is what you can do (taken from the Essential Game Hints in the vorpX help):

    1. Set the game FOV directly in the game if it provides to dial in an FOV of 120°.
    2. Set the game FOV directly with the vorpX Game Settings Optimizer (vorpX config app) for games that support it.
    3. Set the game FOV to 120 manually through an ini tweak or external tool (avaliable for many games, google FOV + game name).
    4. Set the game resolution to a 4:3 or 5:4 aspect ratio mode. 1280×960 for example. In many games this helps with FOV.
    5. Use the 3D FOV Enhancement in the vorpX ingame menu (availabe in Geometry 3D games).
    6. Use one of the letterbox aspect ratio modes in the vorpX ingame menu and/or ImageZoom.
    7. Play the game in Virtual Cinema Mode (can be enabled in the vorpX ingame menu).
    8. Use the 2D FOV-Enhancement in the vopX ingame menu (be aware that this distorts the image).

    Well actually I did most of that last night. I applied the vorpx optimisations to each game. I was able to press F4 in Dishonored and that worked. Metro LL no way. No amount of FOV modding (including the .ini) made even the slightest difference. The games that are zoomed in look normal (good) in theater mode) or when using the peek feature (mouse M).

    I had also used vorpx FOV controls and that helped slightly but Borderlands and Metro LL were still far too zoomed in.

    As soon as I adjusted IPD in-game vorpx on Metro LL it looked normal for the first time. Increased stereo depth too.

    By the way… I’d also changed the vorpx aspect ratios last night and none of them helped the extrem zoomed-in look.

    So now the game is set to 90 via .ini and adjusted IPD and it looks good. As I said.. setting the FOV to 120 via .ini last night didn’t help at all.

    in reply to: The zoomed-in problem #90833
    feathers632
    Participant

    One very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.

    I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
    So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.

    Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.

    So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing.

    Looks like you’re right! Every game has been massively zoomed-in and even after I spent hours last night following the advice to change FOV in game, in vorpx or by modding game ini, it made absolutely no difference. So after finding your advice here I went in to metro ll and adjusted the IPD (haven’t used the in-game calibrate yet – i simply increased the IPD and now the game doesn’t look zoomed in anymore. Also changed the z-buffer mode and increased 3d effect. So many people are posting here about zoomed-in problems and the standard advice to mod FOV isn’t working. Well done for sorting it out!

    in reply to: Vorpx 9 FOV and sbs video issues. #90816
    feathers632
    Participant

    Update:

    Got MPC-HC displaying in 3d with vorpx now. It wasn’t crashing – whenever I bring up the in-game menu (DEL) it pauses the video (I thought the pause was video crash). Videos look amazing in 3d on the virtual cinema.

    I got the FOV to increase in Dishonored with F4.

Viewing 15 posts - 16 through 30 (of 43 total)

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