feathers632

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  • in reply to: Vorpx + Doom is amazing #104017
    feathers632
    Participant

    Well I tried the DOOM demo last night with Vive+vorpx. Created new profile based on Quake and pointed it towards Doom.exe. The game does indeed display in 3d. No depth issues that I could see. Only thing is it looks strange on the eyes when you pan view (look around). Hard to explain. Motion blur is disabled.

    in reply to: Issues with some games #103043
    feathers632
    Participant

    d3d9.dll must be deleted from HL2 game folder for vorpx to work with HL2.

    in reply to: vorpX 16.1.1 Available Now #100701
    feathers632
    Participant

    In that case rolling back will be fine. Can wait for fix.

    in reply to: vorpX 16.1.1 Available Now #100695
    feathers632
    Participant

    Nah. Not a good solution. 1.3 runtime has the ATW for judder-free VR.

    Ultimately it’s a vorpx issue. I have another virtual desktop and that runs ok with DK2 and 1.3 runtime.

    It’s a vorpx issue.

    in reply to: vorpX 16.1.1 Available Now #100692
    feathers632
    Participant

    I read all through the guide. No antivirus running since that previously caused issues with 64 bit vorpx control. Skype is closed down because I know that stops vorpx.

    Both 32 and 64 bit vorpx control are resident in memory.

    Our setups for Vorpx were previously working fully… this is just since the latest runtime and vorpx version. Thus there is nothing in your trouble-shooting guide that can fix it.

    in reply to: vorpX 16.1.1 Available Now #100689
    feathers632
    Participant

    Windows 8.1 for me vorpx control 64 bit and 32 bit are in memory.

    It’s not confined to earlier windows either… A friend of mine in the US has windows 10 and exactly the same issue. Vorpx works except for the desktop viewer.

    We’re both Nvidia users (970 for me and 980ti for him).

    Others are having the same issue:

    “Hi Ralf. Im having problems with this. Ive installed it correctly, rebooted and when I open vorpx first, oculus home opens normally but VorpX does not get past the loading animation, its always with “please wait”.

    I use a DK2, windows 10 980ti and the lastest nvidia drivers”

    The only common thing between us seems to be we’re all using Nvidia and DK2.

    in reply to: vorpX 16.1.1 Available Now #100685
    feathers632
    Participant

    The point is the the desktop view isn’t working even after a few seconds or 15 minutes or 30 minutes. It’s not just me or Edo but others are reporting the same.

    For me the virtual theater works if I enable it from within a game. Vorpx works with games but if I start the virtual desktop nothing happens. Oculus home just waits forever….

    in reply to: vorpX 16.1.1 Available Now #100636
    feathers632
    Participant

    I think most of us know we need to be on 1.3 runtime. It doesn’t fix the issue of the desktop viewer not starting either from the icon or from sys tray icon.

    Virtual theater mode works when I play a video or switch to that mode from a game but the virtual desktop doesn’t appear. Oculus home just says “please wait…”

    in reply to: 1611 installed and working except for desktop… #100604
    feathers632
    Participant

    I’m on windows 8.1.

    in reply to: vorpX 16.1.1 Available Now #100557
    feathers632
    Participant

    Updated to the latest vorpx for 1.3 runtime. Vorpx desktop viewer doesn’t start though. It just shows as loading icon in Oculus home and it never starts up.

    I can run games with vorpx though and play in either full vr or virtual cinema…

    But the virtual cinema won’t run from the system tray.

    Vorpx control panel loads.

    in reply to: Latest vorpx .901 endless "rolling back" loop. #91140
    feathers632
    Participant

    OK. I fixed it. I uninstalled 0.7 runtime then rebooted. Installed 6.0.1 runtime, rebooted and tried to get vorpx to update to 091 but it still did the rolling back thing. So I uninstalled Vorpx but kept the registration details when the uninstaller asked me. Then I installed my original vorpx file (not the web installer) and it installed and updated. So it says 091 now and so I reinstalled 0.7 runtime.

    in reply to: ARMA 3 #91060
    feathers632
    Participant

    You need to make sure Arma 3 really has 120 FOV set. That was the problem I had. I used the vorpx in game optimiser and for some reason it didn’t get me the wide FOV with arma 3.

    I used this FOV calculator and then edited the correct arma 3 file:

    http://hia3.com/tools/ArmA_3_wide-angle_FOV_calculator_online_by_Hi,A3.htm

    Now the game looks correct.

    in reply to: Myst V crashes as soon as I get past the launcher… #91058
    feathers632
    Participant

    Have tried reducing the Myst V resolution below 1080 but makes no difference. The cursor only moves within a small rectangle relative to the main menu screen. If I run the game at a lower res, the cursor still only moves within the same area of the screen relative to the menu. The cursor is always out of reach of the main menu. Annoying they don’t let u navigate the menu with keys. So much bad design in games.

    in reply to: Myst V crashes as soon as I get past the launcher… #91056
    feathers632
    Participant

    Got Myst V working with Vorpx on windows 8. Needed to run Myst V in admin mode.

    Problem is that when I get to main menu on Myst and activate cursor with Alt-C… the cursor only move within a small area (about 640 x 480) and the main menu is beyond reach of the cursor.

    I set Myst V to run at 1920 x 1080.

    I’ve tried running myst v in windowed mode, full screen mode, no difference. The cursor will only move within a small rectangle out of reach of the main menu.

    feathers632
    Participant

    Yes you’re right Ralf. Thanks. It’s the game issue rather than Vorpx.

    On an unrelated note: Skyrim looks amazing with vorpx.

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