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  • in reply to: Jurassic Park: Evolution VR #205974

    Have WMR running, and then start SteamVR. Then if vorpX is running the game should attach automatically when you start the game.

    I just downloaded your profile. I didn’t really play but just loaded an old saved game of mine and looked around.

    Mr. Dellrifter22, after careful consideration, I have decided to endorse your profile!

    It really works well in Virtual Screen mode and the scale of dinos and people when the camera is at ground level is spot on. Thanks for putting the time into it. Hopefully I can play through Jurassic World Evolution 2 in VR!

    in reply to: Fallout 4?? #91327

    I never even thought of the game optimizer piece. I’ll have to look into that!

    Karlor, I’ll back up what Ralf said about FO4 vs Skyrim performance: it’s just not in the same league despite the similar engines. The textures in FO4 aren’t that great either, so I think it;s just that they packed a lot more geometry into the scenes. I’ve got an i7 4770k and a 780 Ti and everything runs fine and dandy on Ultra in small rooms or less dense areas, but chugs even on High when I go into the city (all in Z3D).

    I’ve always been a big promoter of “real” 3D over Z3D, but Z3D really does the job well for this game. I’d certainly rather play (and do) in Z3D with the Oculus than in 2D. And if Z3D is what I have to use to keep the framerates smooth, it’s worth the small amount of shimmering around the weapons. Especially since I like to shoot stuff instead of letting VATS do it for me!

    in reply to: Fallout 4?? #91310

    I wanted to report that I’ve been playing Fallout 4 basically exclusively with the Oculus and vorpX (went through he tutorial in 2D until I could see all the parts of the HUD to make sure I wasn’t missing anything when switching to 3D).

    The Z3D mode works surprisingly well. Not the crappy Z3D I remember from the “old days” of Nvidia 3D Vision with Cryengine games. I cranked the seperation in the vorpX settings and moved the slider all the way to the foreground. Depth is great, there is some Z3D induced shimmering around close foreground objects (e.g. your weapon or close in characters). The HUD seems to be put at the depth of the background. That actually helps make it easy to aim and read though at the cost of some of the text being a bit disjointed at times as it rolls over different objects. Nothing that will stop your from reading it.

    The FOV setting are a bit tricky. Basically, you have to change it in 3 different files, as explained in detail here:

    I settled on 130 FOV for first person with 1:1 Pixel mode and the image zoomed all the way in. If you want to be able to see the compass at the bottom of the screen, just zoom the image out a bit (just a few Shift+Mousewheel clicks) though I find that makes terminals a bit harder to read. Maybe you can compensate with less FOV. With these settings, I tend to zoom out (middle mouse button) for crafting, building, or trading where I need to see the full HUD across the entire screen.

    The FOV command in the ~ console actually controls the FOV for your gun and PIP Boy. So you can set the PIP boy “size” independent of your game FOV, which is nice. You can make it readable no matter game FOV you use.

    I would also recommend taking out the mouse smoothing and adjusting the vertical mouse sensitivity as described in that same Steam guide (linked above) before adjusting your headtracking sensitivity in the vorpX settings.

    So a few things to tweak, but it works great! Thanks for the early support, vorpX!

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