Fredthehound

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  • in reply to: GTX 1080s in use yet? (Skyrim/Fallout) #105264
    Fredthehound
    Participant

    As far as I know, ENBs won’t work with VorpX because of the d3d9.dll conflicting with how VorpX works.

    I have heard that the injector version works but I tried it with my current setup and had no luck. Crashed to desktop. But that may have been user error on my part. But if anyone knows a way to make it work with VorpX, I’ll be glad to try it for you.

    in reply to: Thoughts on Skyrim Special Edition #105253
    Fredthehound
    Participant

    My opinion only so FWIW applies:

    Fallout 4 looks and works much better than Skyrim, so since the remaster is basically Fallout 4 with a new skin over it, I think at least as far as VorpX/VR is concerned, it too will be a better experience overall.

    Thats not to say that Sky looks anything less than spectacular once you get it tweaked now, because it is awesome defined. But with Fallout 4, you are already starting off several steps ahead of where you start with Skyrim (legacy/current) to begin with. DX11, full VRAM/memory access, better models and base textures, better draw distances/cell changes, better shaders/rendered (and it shows) etc.

    There are sure to be some problems concerning modding… SkyUI being the big one. Hopefully someone carries on their work. The one good thing is that the remaster and legacy versions will be separate installs so we can always keep playing and tweaking the older version as well.

    in reply to: GTX 1080s in use yet? (Skyrim/Fallout) #105230
    Fredthehound
    Participant

    Thanks Ralf,

    Just ordered the Titan so we’ll see just how far it will go. I’m really looking forward to that 1600×1200 and some upscaling.

    PS: I have spent some time now in Fallout 4 and I’m actually shocked at how well everything works and looks even in Z adaptive with settings a couple clicks down.

    in reply to: Some help for Skyrim offered #105130
    Fredthehound
    Participant

    FYI…

    For those having shimmer at the water’s edge, I found at least part of the reason for it linked in a post on R/Vive ftom John Carmak’s Facebook

    https://www.facebook.com/permalink.php?story_fbid=1818885715012604&id=100006735798590

    Doesn’t look like there’s much we can do about this one unless some genius modder solves it. I have noticed that turning off reflections helps a ton but then you lose a very cool part of the scenery to minimize it.

    in reply to: Some help for Skyrim offered #105093
    Fredthehound
    Participant

    One of the things I found is that the mods like Skyrim Performance Plus were great for framerate because they pulled out a lot of Inconsequential items. But they ARE rather consequential since without them, your eyes more readily focus on whats left…so you see a lot more problems when they happen. While thats great for troubleshooting, it royally blows for having a fun game/immersion experience.

    DynDOLOD seems to give you the best of both worlds. I just spent an hour running through blizzards, tundra and forests and my framerate was fine. But it was a whole new Skyrim as instead of seeing lots of blank or barren areas, there was a LOT of ‘missing’ things replaced, including the things ‘missing’ in the normal game.

    It is a great thing to stand atop the clif at the archer chick’s cabin in the mountains and suddenly see Falkreath in detail, Pinewatch and the island to the lake in the north … along with a ton of much closer stuff that is normally just not there.

    Damn mod is a miracle.

    in reply to: Some help for Skyrim offered #105091
    Fredthehound
    Participant

    I’d highly recommend people looking for better graphics without a framerate hit look at DynDOLOD on the Nexus. It takes a bit of work to install (took me a couple tries) but the results are fantastic. There are step by step linked videos on the mod page. Framerates arent hit much if any and you get a LOT better everything with the dynamically loading LOD files. Better detail, less pop in. Better experience.

    Really kicking myself for not doing this sooner.

    in reply to: Some help for Skyrim offered #104881
    Fredthehound
    Participant

    This sorta reminds me of the music DAW “Reaper”. If you need something done and can’t find anything out there to do what you need, check the stock plugins that come with it. In all likelihood it already has your solution and you never knew it.

    Figures ;)

    in reply to: Some help for Skyrim offered #104870
    Fredthehound
    Participant

    Not that I know of. Would be a nice one to have though.

    in reply to: Some help for Skyrim offered #104707
    Fredthehound
    Participant

    I’m on a Sabertooth Z87 (I typoed it as 97 upthread but same basic thing really) with a 4790K overclocked to 4.7ghz and that may have an impact on frame rates compared to a non OC’d cpu, so bear that in mind. The OC may better utilize the faster ram.

    I got a 5 fps boost on the worst of the worst minimums… Dragonreach staircase, where draw calls are pounding the hell out of the CPU. I can’t say for sure what my high FPS is with the 45 cap of VorpX but I can say the whole FPS range shifted up noticibly…meaning smoother overall and many places are now at 45 that were low 40s before at best.

    Fallout 4 on a regular monitor took one hell of a leap forward as well (then again it is known to love fast ram.

    I’ve read that anything above 2400/2666 on the Z series is rapidly diminishing returns because of the architecture so a Skylake 6700K OCd to 4.6 or 7/DDR4 rig would be the bext logical step beyond that to actually use DDR4 speed. But thats about $1K vs the $90 for the 2400 ;)

    in reply to: Some help for Skyrim offered #104702
    Fredthehound
    Participant

    The info in the box was from “Possibly Chesko” On Reddit. He did the Lords work mapping that out for sure. I’m just passing it along ;)
    ————

    I’d like to add my latest discovery for making Skyrim work the best it can – Fast memory.

    I have been running 1866 DDR3 and started researching where I could go next to eeek out a few frames as my system is pretty powerful for a Z87 already. The sheer volume of conflicting info on memory speed effect on games is ridiculous.

    Another Reddit poster gave me some of his own experiences and said that there’s gold in them thar timings. After a couple days of Google-fu, I decided that it made more sense to simply upgrade to faster ram in the first place and THEN start playing from there. Today the Magic Brown truck of Happiness dropped off 16 gig of G-Skill Trident DDR3 2400mhz.

    My personal FPS torture tests are the Dragonreach stairs, The road outside Whiterun between Honningbrew and the Stables and the Falkreath forest. Using the XMP memory profiles only… The lows shown are the lowest even if they were just a quick blip. With no official benchmark, it’s about the best I can do so a FWIW applies.

    —————-
    Corsair Vengance @1866mhz CL9:

    * Dragonreach stairs (headed down) had a rock bottom of 27FPS

    * Road outside Whiterun had a minimum of 32FPS give or take.

    * Falkreath forests were Rock bottom 38FPS depending.
    —————-

    Trident 2400 mhz CL10:

    * Dragonreach stairs (headed down) had a rock bottom of 32FPS

    * Road outside Whiterun had a minimum of 37FPS give or take.

    * Falkreath forests were Rock bottom 42FPS depending.
    _____________________

    Now consider that I tried to replicate the two as close as I could so they were not exact runs, but the trend is clear. I picked up about 5 FPS to my minimums. Overall the game got smoother and most outdoor areas bounce on the 45 FPS limit.

    Happy camper here.

    in reply to: Some help for Skyrim offered #104529
    Fredthehound
    Participant

    Oops, The Reddit user who made the thread/info was Skyrim modder “PossiblyChesko”. My apologies for missing that above.

    in reply to: Does VorpX Support SLi? #103652
    Fredthehound
    Participant

    Head Tracking. No, my head tracking seems fine. Nothing seems laggy unless I set the sensitivity down. Controllers are 1-1. First time I actually saw them in VR, I forgot I was seeing the VR version and not the real ones ;)

    in reply to: Does VorpX Support SLi? #103651
    Fredthehound
    Participant

    The VR games I have arent coded for SLI/Cross. My understanding is so far none are.

    in reply to: Does VorpX Support SLi? #103649
    Fredthehound
    Participant

    Just noticed you are on Rift. I’m on Vive. Could be something there as well.

    in reply to: Does VorpX Support SLi? #103648
    Fredthehound
    Participant

    All I know for sure is that using both MSI Afterburner and Skyrom Performance monitor with AMD Crossfire, I have activity on both cards. And enough activity that I had to water cool them both to deal with the heat pushing them full up was generating.

    IT could be AMD vs Nvidia thing. Perhaps on a profile level. With AMD, there are multiple styles of “Crossfire” different games use. AFR / Optimize 1-1/ and AFR comparable.

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