Fredthehound

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  • in reply to: Ralf – Multicore affinity question #111006
    Fredthehound
    Participant

    You sure you arent Yoda? Because you just got me to lift the proverbial X wing out of the swamp…or at least the wool from my eyes ;)

    With the multicore/affinity thing unfortunately ruled out, I dove back into the numbers and thanks to finally getting Skyrim Performance monitor working CORRECTLY with VorpX and showing me good data, I made one hell of an interesting discovery.

    In the picture linked below…
    http://s931.photobucket.com/user/NormLenhart/media/Ram%20limit.jpg.html
    …the framerates arent registering but this run was in the upper teens to lower 20s in Skyrim in Markarth. That is with EVERYTHING turned up full. Maximum possible load with the intent of making the system work as hard as possible. The 4790K @ 4.7 Ghz is the red line in the lower chart. CPU bind is not the problem. The Titan is the black line that never hits 60% usage. Clearly it isn’t the problem.

    But look at the green line on top. Thats Bill gates freaking 4 gig DX9 cap in windows 10 ruining the party. ENBoost is reserving the other 500ish meg thats not being shown. It’s a memory problem. Memory appears to be the only thing stopping VorpX/Geometry from running this config far above 45FPS and likely well above 90.

    All the dips are when looking at high detail areas. Things that I had believed to be a draw call problem. But look at the CPU. It’s not remotely stressed.

    When I looked at this before, it was with the really big texture packs installed and hit that cap, which I expected with the Antialiasing/weather/lighting mods. But my current load is on stock size textures. When I switch back to monitor, Skyrim is barely over 2 gig of memory use. Between the ram requirements of Skyrim and VorpX though, it’s hitting Billy’s asinine limit.

    So it looks like from what I can tell, Geometry mode/draw calls arent the main issue. An 8Ghz CPU and 4 titans would be meaningless. It’s purely a memory wall.

    Skyrim Remastered cannot get here fast enough. Well, if nothing else, this has been a learning experience for me.

    I’m redownloading Fallout 4 now for a stock reinstall. Since it seems there’s nothing more I can do for Skyrim till the remaster releases, I might as well start digging into Fallout to see what I’ll be in for when it releases.

    in reply to: Titan Pascal Vs VorpX Skyrim #110757
    Fredthehound
    Participant

    Actually I made the whole thing up…

    Just kidding!

    It is phenomenal how far that Titan went beyond my old Crossfire setup. 390s in tandem are damn powerful but Good God…The TXP is just monsterous.

    I am sorely tempted to do another reload just to see how Skyrim would look/run stock at the 1920 rez for the hell of it but I have things pretty stable now and don’t want to tempt fate. Same reason I havent installed Enderal.

    Without going to an SLI setup, I am out of ideas to get any more performance out of my rig or Skyrim in VR. More efficient/newer versions of VorpX might help some whenever it comes out but the real limit as far as I can tell is Skyrim’s DX9/Gamebyro hybrid coding. The CPU/Draw calls need more raw MHZ to overcome.

    The Remaster coming late October should help a lot because of the inherently better performance of DX11 by comparison, but I am now researching Kaby Lake pretty heavily regardless just in case. Skylake will supposedly hit over 4.8 on water pretty easily and with 2 full generations of improved IPC over Haswell, that will be most likely be my next upgrade. Sabertooth Z170 (I love the Sabertooth line), 7700K on water clocked as high as water will get it, and 3000mhz DDR4.

    in reply to: Fallout 4…Trouble since the last update? #110660
    Fredthehound
    Participant

    I’m pretty modded up so it’s entirely possible/probable. I added a few mods since I last played it in VorpX so it could be any number of them. There have also been a couple updates to SKSE lately due to some Bethesda changes and there will be another coming for sure after Nuka World releases next week.

    I think I’ll stick to Skyrim on Vive until after Nuka and SKSE get sorted then just reload and re-mod one at a time until I find the issue if it resurfaces.

    I just learned my AIO/NZXT Krakens from my 390s will work on the Titan so thats the next project. They say a stable/solid 2080 to 2100mhz on water is pretty common now that a few guys have waterblocked or AIO’d them so I’m looking forward to another good boost in power. My God this card is a monster. And it’s still BIOS locked on voltage.

    in reply to: Fallout 4…Trouble since the last update? #110656
    Fredthehound
    Participant

    Hi Ralf,
    Nope, no luck. I’m on those drivers.

    From what I am reading on the net, 372.54 is causing a ton of problems on the Rift so I’d be surprised if they arent causing my Vive problems as well. I’ll wait for the next update from Nvidia and see if anything changes, then try a fresh reload.

    in reply to: Titan Pascal Vs VorpX Skyrim #110568
    Fredthehound
    Participant

    I cant say 100% but it ‘seems’ like the current drivers (2nd released so far for the XP… are a little more clock stable. Not a lot of difference if any, though I expect they will end up about 10FPS better across the board by the time the next king of cards takes the throne. That GPU Boost3 is so different than the old way of clawing more performance that there can’t help but be huge improvements once people sort it out.

    There’s a definite FPS/smoothness improvement to going the perf vs. ultra/highest route in the filtering, AA ect. It’s subjective of course but I think there’s enough of a difference to chase the higher quality. With that said, the Perf versions are still very, very good and I’d not be massively upset if ‘forced’ to play at them (First world problems indeed!

    in reply to: Titan Pascal Vs VorpX Skyrim #110549
    Fredthehound
    Participant

    Made a very interesting discovery.

    There are a few guys now reporting that 2100 on water is the upper limit until the full voltage is unlocked, but the cooler the card, the more stable the clock gets.

    What is interesting is that leaving the memory clock at stock gives enough voltage to the card to get my install of Skyrim completely playable with the supersampling back up to 2. and the AA/Ansio/AO back up full. I have no explanation for this as my clocks are now only about 2050ish. I bumped the overclock on core back to +235, but the top speed did not rise enough to explain the result.

    Outdoors it is over 40 and mostly 43-45fps. The WRF/FWR run holds that with only a couple dips under 40. Dragonreach stairs are at worst, a momentary flash to 34 (draw calls most likely.

    Markarth however is a bear. The lighting mod really comes into play there as do all the particle effects and heading down the stairs/toward the exit from the Jarl’s place sees under 30fps consistently.

    Overall, backing that memory clock down had a tremendous positive impact. I ran through these areas several times, rebooting on purpose between to ensure ‘clean’ runs.

    Like I say…no explanation. I am not seeing THAT kind of benefit reflected in changes to the numbers Afterburner is showing me. But it’s there. Full up AA/Supersampling/AO/Ansio at 1920×1440. I’d be happier if I knew WHY this is happening, however I am not gonna question a miracle while I sort it out.

    If I had to guess, I’d have to say that the FPS is solely a product of backing the memory down to stock speed and that would be in alignment with the reported effect, however that is a LOT of added load, as I say, to reap such an observed benefit. The drivers are still the same ones from the last few days. The fan speed is still ramped up where it was.

    This GPUBoost3 is a very strange animal indeed.

    in reply to: Titan Pascal Vs VorpX Skyrim #110473
    Fredthehound
    Participant

    I had my 390s tweaked to hell and back on water and the AIO on the CPU was original when I built my system. Love that H20! I see Gamers nexus did a hybrid cooler on a Titan. The 2 build vids are up now and the bench should be in a day or so.

    The Overclock forum guys still havent reported back on full block installs but with the ultimate voltage being locked down I doubt there will be much improvement over an AIO/Hybrid until it is cut loose.

    That DM12 looks cool as hell. Hopefully Midas will up Behringers quality. I have had good luck overall with them but I only went with the known ‘good’ stuff like the ADA and patchbays. Their Vamp bass rack is great as well for the price.

    in reply to: Titan Pascal Vs VorpX Skyrim #110463
    Fredthehound
    Participant

    OK folks, here’s the deal on ENBoost. It works. It’s stable. It does a couple strange things like flashing out to the ‘grid room’ and back on rare occasion for no reason I can yet determine. And it helped me get a majority of 45FPS at 1920×1440…but I had to back off some things to get there. However, the increased rez helps a lot.

    First, Upscaling had to come down to 1.2. AA and Anio set at x4 and x8 respectively. Ambient occlusion off.

    I had tried upping my 4790K to 4.8Ghz which helped very noticeably, but it became unstable and BSOD/clock errored so back to 4.7. As I am currently on a single 110mm AIO cooler that has thusfar been a champ, the 10 deg jump wasn’t shocking getting this close to the edge…but there is no way to up the voltage to try stabilizing 4.8 and keep it cool enough as is. A 240mm rad might be enough to do it with good fans or push/pull/both.

    It seems the key to smoothness is keeping that GPU clock stable at all costs. So Liquid cooling will be in my future whether or not it helps ultimate top speed.

    As for ENBoost…
    http://enbdev.com/mod_tesskyrim_v0308.htm

    Instructions that work in VorpX
    http://wiki.step-project.com/ENBoost

    ENBlocal.ini file setting tweaks I have made
    Note that VRAM settings graphics card VRAM dependent. Some settings go against the STEP recommendations but work for me in this setup. YMMV.

    [PROXY]
    EnableProxyLibrary=false
    InitProxyFunctions=true
    ProxyLibrary=other_d3d9.dll

    [GLOBAL]
    UsePatchSpeedhackWithoutGraphics=true
    UseDefferedRendering=false
    IgnoreCreationKit=true

    [PERFORMANCE]
    SpeedHack=true
    EnableOcclusionCulling=true

    [MEMORY]
    ExpandSystemMemoryX64=true
    ReduceSystemMemoryUsage=true
    DisableDriverMemoryManager=false
    DisablePreloadToVRAM=false
    EnableUnsafeMemoryHacks=false
    ReservedMemorySizeMb=256
    VideoMemorySizeMb=12288
    EnableCompression=false
    AutodetectVideoMemorySize=false

    [THREADS]
    DataSyncMode=3
    PriorityMode=2
    EnableUnsafeFixes=false

    [MULTIHEAD]
    ForceVideoAdapterIndex=false
    VideoAdapterIndex=0

    [WINDOW]
    ForceBorderless=true
    ForceBorderlessFullscreen=true

    [ENGINE]
    ForceAnisotropicFiltering=false
    MaxAnisotropy=16
    ForceLodBias=false
    LodBias=0.0
    AddDisplaySuperSamplingResolutions=false
    EnableVSync=false
    VSyncSkipNumFrames=0

    [LIMITER]
    WaitBusyRenderer=false
    EnableFPSLimit=false
    FPSLimit=10.0

    [INPUT]
    //shift
    KeyCombination=16
    //f12
    KeyUseEffect=123
    //home
    KeyFPSLimit=36
    //num / 106
    KeyShowFPS=106
    //print screen
    KeyScreenshot=44
    //enter
    KeyEditor=13
    //f4
    KeyFreeVRAM=115
    //B
    KeyBruteForce=66

    [ADAPTIVEQUALITY]
    Enable=false
    Quality=1
    DesiredFPS=20.0

    [ANTIALIASING]
    EnableEdgeAA=false
    EnableTemporalAA=false
    EnableSubPixelAA=false

    [FIX]
    FixGameBugs=true
    FixParallaxBugs=true
    FixParallaxTerrain=false
    FixAliasedTextures=true
    IgnoreInventory=true
    FixTintGamma=true
    RemoveBlur=false
    FixSubSurfaceScattering=true
    FixSkyReflection=true
    FixCursorVisibility=true
    FixLag=false

    [LONGEXPOSURE]
    EnableLongExposureMode=false
    Time=1.0
    BlendMax=0.0

    —————————

    The higher supersampling settings/AA/Ansio induce stuttering. Not 100% sure the definitive source of that as I am forcing AA/Ansio in the drivers, not skyrim and the CPU/GPU is still far from maxing out…at least as far as Afterburner is reporting. Could/likely be a CPU bind on I/O. VorpX itself shouldn’t really care one way or the other if I understand its functionality correctly. However, getting this far at all, and the level of improvement so far are about 1000 times more that I think anyone could have imagined anyway.

    in reply to: Titan Pascal Vs VorpX Skyrim #110444
    Fredthehound
    Participant

    Quick update. DID IT!!!

    Thank you for reigniting the fire under my ass to chase down the Injector thing. Because I just made it work. Still needs to be tweaked a lot but it took markarth up into the 30FPS range and over…it fluctuates depending on where you are looking a lot … and outdoors is now back very consistently in the 40s-45. With the return of smoothness. At least a lot MORE than there was.

    The Titan is showing no more than 53% use with the ENBoost active and is holding 2025mhz solid at about 55 deg. CPU use is also in the 40-50% range, so again, it looks like the code of Skyrim just can’t deal with it fast enough. The Titan isn’t remotely working hard.

    Once I get this tweaked, I’ll do another post with the settings for ENBocal.ini. Ultimately my not getting it to work before may have been user error on my part

    in reply to: Titan Pascal Vs VorpX Skyrim #110443
    Fredthehound
    Participant

    I think I’m going to have to chase those rumors of a working injector because last night I finialy managed to get my Vive to display 1920×1440 and I about shat myself. Oh my GOD does this look incredible.

    Unfortunately it took me to 20FPS in Markarth and most other towns and cities. Outside it will stay in the 40s but the smoothness is gone. I even backed off to x4/x8 AA/Anio and down to 1.5 upscaling and only gained a few FPS. ENBoost MIGHT be able to help enough to smooth it out enough to play at lower framerates.

    I wish there was someone local I could borrow another TXP off for a day to see if this is simply a code limit or of more raw power could overcome the rez boost and VorpX’s overhead because after seeing what I just saw, I’m seriously trying to figure out how to come up with another 1200 bucks. Which is one hell of a $$$ bet to make. But oh so very tempting.

    It’s funny you mention synths/music….my other favorite thing in the world. The Integra 7 in my rack has been feeling really neglected the last couple months. I really need to get back to that but this Titan showing me all these beautiful things makes it damn hard …

    in reply to: Titan Pascal Vs VorpX Skyrim #110375
    Fredthehound
    Participant

    Try running as administrator and opening up the permissions for your games directory. Seeif that makes a difference.

    in reply to: Titan Pascal Vs VorpX Skyrim #110374
    Fredthehound
    Participant

    First thing I’d try is going direct to the launcher/game on your drive and seeing if it will let VorpX hook from there. I first launch Steam VR, then VorpX, then Sky or F4 all from the desktop.

    I don’t think there really SHOULD be a difference, however if nothing else, it will eliminate that possibility.

    in reply to: Titan Pascal Vs VorpX Skyrim #110371
    Fredthehound
    Participant

    Are you launching through Steam? I’m launching via SKSE forskyrim and F4se foe Fallout 4 straight from desktop. Maybe Steam’s launcher and VorpX arent on speaking terms?

    Hey Ralf? Any idea there?

    in reply to: Titan Pascal Vs VorpX Skyrim #110359
    Fredthehound
    Participant

    Added Titan info:

    For those wondering, the Titan overclocks like a beast. With voltage unlocked and on air, I am seeing a -sustained- 2035mhz running Skyrim in VorpX using the fans ramped up to full at over 60 deg., a +235 on the core and +600 on the memory. Voltage and thermal limits full up in Afterburner.

    GPU boost 3 is a whole different animal when it comes to overclocking. It appears that the extra voltage will not improve what you can ultimately reach for top speed, but it stabilized the clock under whatever maximum GPU Boost will allow. And a 600mhz boost on core and memory over base clock is phenomenal. On air it’s nothing short of a miracle.

    Not having the card jumping around works wonders for smoothing out the actual gameplay and is likely why that sense of microstutter is gone. And that stutter was something I was never able to totally eliminate on my 390/Crossfire setup. Score one more for the single card solution and confirming that one more powerful card is a REALLY good idea.

    in reply to: Titan Pascal Vs VorpX Skyrim #110317
    Fredthehound
    Participant

    And finally…

    And so, dear reader, we come to the end. Challenge Accepted, handled like a boss and all the other internet memes those young’ins on TeH YooToobZ say to sound all 1337 and stuff.

    So is it worth committing the utterly insane and financially irresponsible act of buying a $1200 E-penis to play a near 5 year old video game?

    HELL YES!! ..Well, if you’re into that sort of thing. I’m kinky like that. The fact that it blows through Fallout and Oblivion with wanton abandon and with Skyrim Remastered coming in October, it’s 100% worth it for me. We all have our outlandish hobbies. $500 APIECE golf clubs. Old cars. Hookers and blow…Your mileage may vary.

    If you want to play VR games at the pinnacle, you really have only two options. Titans or 1080s. Singularly or in SLI. If you are content with ‘normal’ VR games, Anything in the AMD R9-390 range oR higher will make you completely happy. Those games make something like the Titan a ‘Want’ rather than a ‘Need’.

    The Bethesda games are not a ‘Want’ as far as the Titan is concerned. They make it a ‘Need” because there is really no comparison between the two. As I have said all along, here and elsewhere, it’s a question of power. Yea it corrupts absolutely. but if you want to stand back and watch the sun set over Solitude with a fully fleshed out landscape that wouldn’t be out of place in a Frank Frazetta painting, you really do not have a choice.

    Many of us old timers have been waiting to experience the dream of VR realized since the 80s and we aren’t getting any younger. In a couple years, the Titan X Pascal will be old news and at best, midrange performance by the standard of the day. It will command a couple hundred bucks on the used market and thats just the reality of bleeding edge tech and short shelf lives.

    But today it exists. And it will power that VR dream to reality. Bottom line? If you can afford the ticket, it’s the ultimate ride. Your call.

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