Fredthehound

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  • in reply to: Ralf – Multicore affinity question #166927
    Fredthehound
    Participant

    RJK_

    Unfortunately that’s a belief that’s outlived it’s truth. Some games used to benefit from disabling hyperthreading but that’s long been sorted out. the issue was that it could cause stuttering. Games like Skyrim that REALLY needed all the power you could give it had that issue but code updates have long since fixed the problem. The other meme that overstayed it’s welcome is about ram speed not mattering. It does today with the amount of data being moved at high CPU clocks in most games. Some like the Bethesda games see double digit frame increases going above 3000mhz. Others, less. But it’s a rare exception today in games, when faster ram doesn’t help.

    Today, the issue is that there are too many PHYSICAL, much less virtual cores for games to fully utilize. Which is a good problem to have, all things considered ;). I’ll give you my standard advice. Buy the biggest and fastest you can afford. ESPECIALLY ram. Fast ram will help a LOT. As in 3200 and up. A 4 core/8 thread I7 of 6700K or above clocked to the hilt is a beautiful thing and will do the job admirably on any game out today in VR/VorpX even with a lot of mods (as in Skyrim or Fallout). It will likely be a couple years before the games catch up to Ryzen and the new Intel core monsters so for now, clock is still very much king…but a 4 core/8 thread chip really is a must for VR.

    Fredthehound
    Participant

    Lawnmower Man…”That’s what has me wondering if one was better than the other for VorpX. Maybe you are right stephx and it is only the clock speed that would matter.”

    When I got my Titan XP (original version) I spent a ton of time with the benchmark/monitoring programs watching GPU/CPU usage in both VR and flatscreen gaming. I was trying to determine what to move up to for CPU from my 4790k.

    Fallout 4 uses all the cores/threads in descending order of utlization.
    Same for Skyrim SE

    Skyrim classic uses the first 2 cores heavily and the next two marginally.

    Eventually, core count will matter more than clock speed but right now, Lower core/High clock (an I7 4 core/8 thread) will still beat a multicore monster chip. It’s all in the game’s coding and they are just starting to code for efficient multicore use.

    Right now, I think a 7700K is still the best bet. It will be at least 2 years IMO, now that Threadripper/I9 chips are a thing, before the software is able/coded to fully use all that resource. By that time, there will be newer/better CPUs on the market so I think that the 7700K is the best bet for an upgrade ‘today’ in a gaming focused machine.

    Fredthehound
    Participant

    (EDIT Liquid cool it. I got 4.9 on that chip (the 4790K) once but it was running too hot.4.7-8 on water is pretty normal.

    The 7700K I have had at 5Ghz but as above, it needs a bigger cooler to do it stably/reliably)

    Fredthehound
    Participant

    Yup, Classic/Oldrim Geometry mode.

    In my opinion, “The best” is a 7700K clocked to 5Ghz running the fastest ram you can get your hands on and run stably. I have that setup except I can’t keep it cool for long sessions with my current AIO. However it will handle 4.8Ghz with no issues.I also had to back my ram down to 3200, again, for long term stability with my Z170 Maximus. I havent upgraded to the new bios so I’ll try increasing ram speed again once I do.

    The 4790K is a monster CPU but is ram speed limited. Once Nvidia released the Pascal cards, all the old wisdom went flying out the window. A 1080 or higher can move so much data that ram speed becomes an issue. To be clear, all the old wisdom/tests/benchmarks no longer apply. The high framerate FPS games and the open world/VR games run high rez really benefit from raw ram speed/bandwidth.

    And unfortunately thats where the 4790K takes a beating as Haswell can only run about 2400ish mhz.

    Now thats not to say that a 4790K is a dog or sucks in any way/shape or form. It’s just that the Kaby Lake chips are better suited due to handling faster ram and a couple hundred mhz faster overclock potential.

    On a 1-10 scale, you could say if a 7700k is a 10, then a 4790K running 2400 ram would be an 8. When you get into the actual game however, the difference seems a lot greater.

    Fredthehound
    Participant

    In Skyrim/Fallout 4 with a lot of mods and 1.4 supersampling/1920×1440, I probably gained 10FPS to my minimum framerate in the worst of areas. Enough to keep me at or very near 45fps most of the time. However, the overall increase in the smoothness of play was the really important thing. Being able to shuffle the textures in and out and thus process the draw call load faster makes all the difference when framerate drops under 45. It stays smoother/less stuttery for a longer time.

    There are a few other factors to consider. Steam VR has had several updates that have made great strides in smoothing things out as well as has VorpX itself with the updates. But when looking solely at the 7700k and ram upgrade, it is a very noticeable impact on gameplay and certainly worth the cash.

    When playing at the stock VorpX resolution/2x supersampling and that 100+ mod load (heavy graphics/texture/weather) I stay locked at 45fps with no issues at all… and that was impossible before with that degree of modding.

    Fredthehound
    Participant

    Prinyo,

    I went from a 4790k to a 7700k both overclocked to 4.8 and the difference was significant. I also went from 2400DDR3 to 4266 DDR4 that I run at 3200mhz (motherboard limited).

    If I had it to do over, I would do the same thing. Ram speed is the REALLY important thing here. The faster the better. The 4790K is limited in VR by it’s max ram speed. Otherwise it would be fine.

    Fredthehound
    Participant

    You could probably play Sky unmodded at stock VorpX resolution/settings pretty well. Skyrim takes a LOT of power to run well with high rez and the eye candy up. Especially in geometry mode.

    Fast ram and an SSD will help greatly.

    Overclock as best you can on CPU and GPU

    Be sure you are well cooled and not thermal throttling.

    in reply to: picture quality #125992
    Fredthehound
    Participant

    I find that using Nvidia’s AA options and AO options usually work better than ingame.

    You can also find a good balance using supersampling alongside your AA or even eliminating AA altogether and running a higher supersample as it naturally antialiases anyway.

    in reply to: Titan Pascal Vs VorpX Skyrim #122473
    Fredthehound
    Participant

    “Are there any changes in this, at some point during these two years?now admits a higher value?”

    Not that I know of.

    On the EMBoost, don’t fear it, EMBRACE IT!! It is the single best thing you can do for Skyrim.

    in reply to: Skyrim Special Edition #122306
    Fredthehound
    Participant

    Looks good so far!

    Some bugs (FOV switches off 120 when fast traveling into Whiterun) but overall it’s performing really well. With Vsynch turned off I get 43-45 interior and 33-45 outside on a fully modded game with big rez textures and high poly meshes. Which is damn impressive. Dragonreach stairs are low 30s daytime, 40-45 at night.

    Looking forward to the finished version. You’re doing the Work of Mighty Talos, Ralf.

    in reply to: Skyrim Special Edition #122296
    Fredthehound
    Participant

    Don’t worry about it Ralf, I’m sure we’re all grateful that it’s coming even if it takes some time.

    in reply to: Skyrim Special Edition #122252
    Fredthehound
    Participant

    Right out of the gate, SSE looks like moderately modded Skyrim. It’s too good to let go.

    I think Ralf doesn’t give himself enough credit. VorpX is an amazing tool that already does the seemingly impossible. In time, I’ve little doubt both it and SSE will only improve. Hell, only a couple years ago the idea that anyone short of NASA with a rack of Crays could walk around in ANY VR world, much less Skyrim fully detailed was the stuff of an opium dream.

    Yet here we are.

    It’s amazing to me how people on the Vive forum are blown away by the most basic looking VR games that are natively coded and yet here we are discussing modding already high detail textured worlds.

    in reply to: Skyrim Special Edition #122249
    Fredthehound
    Participant

    I managed to push the old game to ridiculous extremes with mods in VorpX. See the “Titan XP vs. VorpX thread, so it can be done. It just takes a metric tom of horsepower to do it.

    Most people don’t bother modding and just want to play in VorpX without the hassle. And it IS a hassle to make it work without killing performance outright. But for a few psycho types, we want to see what the limit is and blow past it. The new 64 bit promises the ability to do exactly that. At least in theory.

    in reply to: Skyrim Special Edition #122247
    Fredthehound
    Participant

    One of the guys I talked with on the Skyrim mods site seems to think it’s the Creation engine showing it’s Gambryo roots. He runs an I7 6700 and 1070 and sees 100% CPU use. Another guy runs a Broadwell-E Hecxore and sees low framerates with a 980TI. AND THEN There are guys with more modest rigs, AMD CPUS and or 970/R9 390X cards seeing solid 60 on Ultra.

    Growing pains I guess. Computers make our lives easier! ;)

    in reply to: Skyrim Special Edition #122245
    Fredthehound
    Participant

    I find this confusing as I saw a MASSIVE performance boost going to SSE on monitor. Even with the hacked Fallout 4 profile in ZBuffer SSE was far smoother and thats with full Godrays and shadows on Ultra. In OG it was rougher even with settings on High and shadow/draw distances backed off.

    I have read some people with 1070s and 1080s are experiencing framerate issues in normal play (non VorpX), but not everyone so I dunno whats going on there. Probably driver optimization. There’s posts around various forums about it. But most people are saying it’s a huge perf boost.

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