Fredthehound

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  • in reply to: Skyrim Special Edition #122228
    Fredthehound
    Participant

    The thing is twofold. Most of SEs textures are just scaled up stock textures from the original game so they are blurry. The second is of course the 64 bit engine and the end to memory restrictions so now we can go hog wild and see all the things we couldn’t before due to the DX9 restrictions.

    And lemme tell you it looks incredible with just a handful of new textures Mindblowingly incredible.

    On the performance thing…

    Remember the draw distances and shadows. They are still and actually MORE performance intensive. You can go into the ini files and reduce shadowmaps to 2048 or 1024 (multiples of that) to gain performance. Many of the old tricks still apply. Turn off Godrays as well. They are a killer.

    I think many performance issues come from people cranking everything up and their systems can’t deal with it. 64 bit makes a HUGE difference in performance, but we still have to remember that VorpX takes overhead to run.

    in reply to: Skyrim Special Edition #122168
    Fredthehound
    Participant

    The new color palate is definitely a matter of taste. I’ve spent a good amount of time ingame now and have seen a few weather and lighting variations. Some of them are jawdropping. Some are way overblown. There was a red sunset I saw by Darkwater Crossing that looked like Mars or a postapocalyptic scene from Fallout. So it’s YMMV. It looked cool as hell, but was something I’d never seen in Sky with ENB or any traditional lighting/weather mods.

    Generally I am just taking them as ‘something new to experience’ and eventually mods will have most of the old variations we were used to and a bunch more anyway.

    in reply to: Skyrim Special Edition #122145
    Fredthehound
    Participant

    I could kiss you. In a ruggedly manly strong Nord warrior sort of way of course ;)

    That was good for 6-8 FPS. Where should I send my first born? She a 28 YO single Redhead…Oh wait. I promised her to Todd Howard a couple years back if he ever gave us 64 bit Skyrim…Well, at least you have my undying gratitude!

    Ralf: I tried the fast sync again. Same as on original modded Skyrim for me. Stutter/kickback with vsync enabled and disabled. But killing Vsync absolutely made a big improvement.

    in reply to: Skyrim Special Edition #122142
    Fredthehound
    Participant

    Hi Ralf,

    Oh I understand that. But even so this is way above where I started off with the original Skyrim at a similar visual level. Considering how well it’s working even on a hacked in preset I’m seriously impressed.

    Mostly I’m confused over the FPS numbers vs. the resource usage vs. what I’m seeing ingame. I assume the new Asynch accounts for the smoother play but something somewhere in my system is a bottleneck if those numbers are right and it isn’t the old code. Even the main 2 cores are well below stressed.

    O well, all part of the adventure ;)

    in reply to: Skyrim Special Edition #122140
    Fredthehound
    Participant

    OK this is a VEERRY preliminary report

    TitanXP overclocked +210/500
    4790K overclocked 4.7Ghz
    16G Trident 2400mhz ram
    Installed on Raid 0 SSD
    Skyrim SE FuLL up eye candy settings/distances
    VorpX on copied F4 profile tweaked roughly
    Latest Nvidia drivers just released
    Latest Steam VR drivers with Asynch on/Interleaved off
    Geometry mode
    1024/1280 rez
    EDIT Internal scaling to 2.00
    Jesus this thing is smooth but I am not sure whats happening. The frame counter SAYS I am at high 20s to mid 30s but it damn sure doesn’t feel like it. Could be the new asynch reprojection smoothing it out or the counter isn’t reading it right. Dunno. ‘Feels’ like 45 or more. Direct says 179 FPS. When I jack up the head tracking sensitivity I can see a reprojection ghost on the crosshair but it tracks like lightning.

    What REALLY confuses me is that Afterburner is reporting CPU use well balanced across all cores in the 20-40% range and the Titan in the 5-peak 85 range. So something is not right. Going to take a lot more research but overall this is a massive improvement across the board.

    in reply to: Skyrim Special Edition #122139
    Fredthehound
    Participant

    There are HUGE performance advantages. It’s an order of magnitude better in perf/stability. Personally I’m good with the stock appearance (though it’s still too bright) but the modders are already sorting that issue. Nexus has a couple ‘fixes’ already.

    in reply to: Skyrim Special Edition #122138
    Fredthehound
    Participant

    Z fighting is greatly reduced. Core use and memory use a LOT better. MUCH smoother gameplay.

    Now if I could get the damn thing to hook I’d be a happy camper. CTD right after load screen for me at the moment but I have had some issues recently with VorpX that were my own doing (too much playing around where I oughtn’t ;)

    And a new Nvidia driver popped up as I type this. Great…more variables ;)

    in reply to: Titan Pascal Vs VorpX Skyrim #122135
    Fredthehound
    Participant

    Sure will!

    I am currently having an issue with the old Sky/Fallout/VorpX where it is displaying really screwy that I have to sort out today. I’ll give SkySE a go to see whats up.

    Generally I was gonna wait till the new VorpX comes out to do a full writeup since there’s no sense in reinventing the wheel but I’ll certainly do a general as soon as I get my issues sorted.

    Last night I spent the evening running around SSE on a monitor/180P/DSR to 4K and with afterburner up\\open. What I can tell you right now is that on my system, SSE uses ALL the cores REALLY well, It uses memory really well, It is 1000 times smoother, there is far less pop in and in several hours I only noticed a couple cell changes.

    There are still some issues like sharp edges on the water in certain light but speaking of light, it is SPECTACULAR. It will eliminate the absolute ‘need’ for a bunch of mods.

    But generally I’ll post SOMETHING to a new thread within a day or two for sure. Sooner if I get the VorpX thing sorted. (it looks like a resolution mismatch with VorpX trying to display one rez and the game itself a smaller rez so the game is shifted to the top right of the screen surrounded right and bottom by horizontally scanning lines. Not sure how I accomplished that one but I did something to cause it.

    Ralf? Any ideas?

    in reply to: Vorpx and it´s reputation around internet #121997
    Fredthehound
    Participant

    VorpX’s rep on the internet is what it is because a lot of lazy people and special snowflakes either can’t be bothered to RTFM or because they like creating drama where none exists. Maybe it’s because I came up in a time when you actually HAD to understand the software you used that reading the instructions before spazzing out was standard practice that I don’t see any of the ‘issues’ these people go on about.

    All I can say is that VorpX/Skyrim was why I bought into VR. No regrets.

    in reply to: Vorpx and enbinjector #119204
    Fredthehound
    Participant

    When I first tried injector I had all sorts of issues. I don’t have a direct answer for you, but I would say to first do a completely fresh reload of Skyrim and ONLY SKSE, the crash fix/memory patches, the standard unofficial bug fix patch and then get Sky running on your monitor with Injector/ENBoost. Troubleshoot it there and get it running flawlessly.

    THEN take it into VorpX. There is a TON of things that can go haywire so it’s best to start fresh and methodically eliminate/localize issues.

    Then mod from there.

    in reply to: Skyrim special edition #111771
    Fredthehound
    Participant

    I hope they do include it as an option for people that need it too, but if they only have teleport, I think it will hurt sales. Choice is good. I’m sickness immune also. Thank God and can run around anywhere with no bad effects. I consider myself very lucky to be able to handle skyrim in VR in the lower 30 FPS range with no problems at all.

    in reply to: Skyrim special edition #111738
    Fredthehound
    Participant

    I don’t see SkyVR happening either, though I wish it would. As for Fallout VR, I’ll buy to see how they did with native, it but if it’s teleport only, I’ll stick to VorpX/Original. Teleport in an open world game is sheer idiocy.

    in reply to: Skyrim special edition #111714
    Fredthehound
    Participant

    Here’s what you can expect when Lord Titan rules your PC ;)

    Titan Pascal Vs VorpX Skyrim

    You won’t regret it. however with one 1080 now, I’d first buy another and SLI them, then sell them and go TXP if you had any issues. Sky loves SLI so it’s likely you’d be fine. I’m currently saving for a second TXP for that reason. Once you see/play Sky with a Titan, the power corrupts you quickly ;)

    in reply to: Ralf – Multicore affinity question #111063
    Fredthehound
    Participant

    Hi Ralf,

    This was on a modded install. It’s fine on a monitor/no memory cap issues, but the stereo rendering seems to take a lot more memory than I thought it was.

    On a separate note, I found out why Fallout 4 started crashing. The Nvidia cards seem to randomly have issues with the game recognizing the card/driver. This has been reported going back to the 700 series.

    I tried all the suggestions/fixes but whatever combo of driver/F4 updates happened, I can no longer select the 5/4 or 4/3 resolutions. Even manually inputting the resolution isn’t enough.

    None of the other games do this for me. Just Fallout 4.

    in reply to: Titan Pascal Vs VorpX Skyrim #111007
    Fredthehound
    Participant

    Just email Ralf, I’m sure hell get it sorted asap.

    I STILL can’t get elite running on my rig. I gave up trying. First it was a dll thing then I forget what else. Havent touched it in a month. Looks awesome though.

    There’s another thread on Tech Support you might find interesting

    Ralf – Multicore affinity question

    I got Skyrim Performance monitor working right. It’s not draw calls, CPU bind or ‘technically’ Skyrim’s code. Turns out, it’s the DX9 win 10 ram limit. I finally got accurate data (theres a screen grab). Add VorpX to Skyrim and it inhales the memory. the result looks exactly like a draw call problem. Instant stutterfest at 18FPS.

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