Grocs

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Viewing 15 posts - 31 through 45 (of 46 total)
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  • in reply to: Codemasters Dirt 2/3/Grid #186393
    Grocs
    Participant

    This is very good news indeed. Thanks Ralf.

    in reply to: Render resolution of Immersive Screen mode #186391
    Grocs
    Participant

    Thanks Ralf – appreciate the advice.

    in reply to: Render resolution of Immersive Screen mode #186346
    Grocs
    Participant

    Depends on which mode you play in and how close/far you set the screen distance in cinema/immersive screen mode. The closer you set the screen distance the more pixels you need for 1:1 pixel mapping to the display, so there is no one-size-fits-all answer to your question.

    The only rule you need keep in mind is to set the resolution as high as your PC allows without sacrificing too much performance.

    Hi Ralf, if playing in Cinema mode, and leaving the offset at the default, is that a standard 1:1 pixel mapping then? I take it if you move it closer it then has to increase the resolution?

    in reply to: IPD.ALEXA.51 malware found when launching VorpX #186345
    Grocs
    Participant

    I didn’t want to start a new thread on this, but even Windows Defender picked Vorpx up as a false positive after I had installed the latest 19.2 update.

    I haven’t submitted the false positive report back to Microsoft yet, but will do so when I’m back at my gaming PC.

    Loving Vorpx btw – especially for Cinema mode / 3D. Thanks Ralf for an excellent product.

    in reply to: Issues with VR in Skyrim and other games. #185249
    Grocs
    Participant

    Ah that is what Edgepeak is for – got it. I’ll also try the higher player / weapon FOV as well, cheers.

    Great I’ll set up some hotkeys and go from there. Really appreciate the constant advice.

    in reply to: Issues with VR in Skyrim and other games. #185241
    Grocs
    Participant

    Head tracking is working in Full VR now, I just find it hard to see any menus, despite playing around with the HUD stuff in the vorpx menu.

    In Skyrim my hands look enormous too, so I’ll just keep fiddling I think. Yes, running a good channel 5Ghz and not having any streaming issues that way.

    If I zoom out too much as mentioned before, I’ll obviously see the window the VR is running in.

    Anyway good to chat, but I better get some sleep :)

    in reply to: Support of Oculus Quest #185239
    Grocs
    Participant

    Ok thanks Ralf for the confirmation.

    in reply to: Issues with VR in Skyrim and other games. #185238
    Grocs
    Participant

    Ok thanks again Ralf. I just tried Dark Souls and it looks great in 3D. Even if I don’t end up playing some of these in VR, the Immersive Screen is pretty awesome regardless.

    Great work on creating this application too. Pretty amazing what it can do.

    in reply to: Issues with VR in Skyrim and other games. #185236
    Grocs
    Participant

    Thanks Ralf. Do appreciate the advice. Just as a final question should vorpx be consuming 30% of my CPU most of the time?

    Have a good night.

    in reply to: Issues with VR in Skyrim and other games. #185232
    Grocs
    Participant

    When I turned head tracking on, it works ok in Cinema mode, and also Immersive Mode.

    When Skyrim loads up, is it meant to be really zoomed in? I try using shift and mouse wheel to adjust the zoom, but then of course I see the window boundaries.

    I have tried DirectVR (Alt L) when in the game. The sword and shield etc just seems really big, but if I turn down the zoom I can see the window, as opposed to the full VR experience.

    Having performance issues too, where I don’t have those when running other native apps (have tried non Geometry as well). Will continue to try and work it out.

    in reply to: Issues with VR in Skyrim and other games. #185227
    Grocs
    Participant

    I’ve just tried ALVR and unfortunately I get the same result.

    Basically the Full VR mode just shows up as a window that rotates around with your head.

    Apart from the game executables, am I meant to be hooking vorpx with any of the other applications that run the Quest (ie ALVR or SteamVR)?

    Appreciate the advice on this one because I’d love to get it working. :)

    in reply to: Issues with VR in Skyrim and other games. #185226
    Grocs
    Participant

    Thanks for the reply Ralf. I’m pretty sure Virtual Desktop does that via Steam VR if you use the custom apk version they provide.

    I think I have tested ALVR already, but I will give it another go and report back.

    in reply to: Support of Oculus Quest #185219
    Grocs
    Participant

    I’d be keen for this too.

    Moby2kBug – I’m having trouble getting VorpX working properly via ALVR or Virtual Desktop on the Quest.

    Any chance you can tell me what Excluded executables you have in Vorpx, or which ones need to be injected by Vorpx to make it work? Thanks for any advice you may have.

    in reply to: Issues with VR in Skyrim and other games. #185218
    Grocs
    Participant

    Just further info to this. Even the load up screens etc and moving around when I turn my head, which doesn’t happen with other VR games.

    Also weird is that turning the head tracking off in vorpx doesn’t change a thing. The screen still moves around with my head. The image is in 3D though, but Full VR is not showing properly. Immersive and Cinema modes seem to work fine.

    Very weird issue, but I’m sure with time (and some assistance) I’ll be able to work it out

    in reply to: Issues with VR in Skyrim and other games. #185216
    Grocs
    Participant

    Hi RJK – thanks for the advice.

    Yes, it is definitely running in Full VR mode and I’m quite a fan of the DEL key. :)

    Unfortunately none of the games work in VR mode. Can I confirm, is vorpx meant to attach to any of the Steam VR executables (or Virtual Desktop for that matter) for it to work? Or should it just attach to the game executable?

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