hhhqwe

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Viewing 14 posts - 1 through 14 (of 14 total)
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  • in reply to: Any way to change up controller mapping? #128254
    hhhqwe
    Participant

    Ralf, still no update on changing the gamepad button layout?

    in reply to: Any way to change up controller mapping? #127597
    hhhqwe
    Participant

    Also not sure why Skyrim since the latest VorpX patch is always complaining about Vsync, even though I have it turned off via the Radeon settings. Right now it is unplayable for me :(

    in reply to: Any way to change up controller mapping? #127592
    hhhqwe
    Participant

    Hey Ralf, has the latest update included this new option yet? I haven’t found it in the in-game VorpX menu.

    Generally I’d love to rearrange the buttons myself in gamepad mode if possible.

    in reply to: vorpX 17.2.3 Available Now #126610
    hhhqwe
    Participant

    Thank you, somehow missed the link :D

    in reply to: vorpX 17.2.3 Available Now #126607
    hhhqwe
    Participant

    Various new Direct VR profiles: e.g. Mirror’s Edge, Dishonered, Dear Esther (Source), Duke Nukem Forever, Deus Ex: Human Revolution and more.

    Thanks for the update, Ralf! Do you have a full list which games got DirectVR added to it?

    in reply to: Big hands in Skyrim Special Edition #125860
    hhhqwe
    Participant

    Why do you want to play the SE version? The regular one usually runs better and looks better as well. (+ more mods available)

    in reply to: Does Borderlands The Presequel support DirectVR? #125629
    hhhqwe
    Participant

    Tried the game, doesn’t support DirectVR unfortunately :(

    in reply to: Rotation scan problem on Vive #124638
    hhhqwe
    Participant

    Do you try to do the DirectVR scan in Helgen during the intro mission? I’ve also encountered several failures of the DirectVR scan during that mission. Afterwards, however, it worked fine.

    in reply to: vorpX 17.1.3 Available Now #124194
    hhhqwe
    Participant

    Do you mind posting a change log or what got fixed? Just curious

    in reply to: Positional tracking via Direct VR? #124141
    hhhqwe
    Participant

    Hmm, I’ll have to reinstall VorpX then, my room doesn’t even allow movement more than 1m in any direction but my view still gets reset very often. I’ll play around a little better more. I really appreciate your honest and detailed posts. Thank you!

    in reply to: Positional tracking via Direct VR? #124136
    hhhqwe
    Participant

    Do you have a list of games that are fully supported by DirectVR? It honestly bought VorpX because I thought that it would have full support for DirectVR

    in reply to: Skyrim with Direct VR issues #124119
    hhhqwe
    Participant

    Yeah, i5 + R390. Now after watching the flickers more closely, the shadows themselves don’t have any issues, however the fog around the mountains is causing the most issues. I’ll try to turn that off and see if it gets better.

    in reply to: Positional tracking via Direct VR? #124115
    hhhqwe
    Participant

    Would also love to be able to disable the automatic re-centering or at least extend the distance when it kicks in. I’m trying to get play Skyrim with Pocketstrafe to allowing run in place locomotion, however, the HMD often recenters when running more vigorously

    in reply to: Skyrim with Direct VR issues #124113
    hhhqwe
    Participant

    Ralf, thanks for the quick answer! Any help regarding #2?
    Also when I tried the SE the direct VR scan crashed the game most of the time.

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