jhondidfool

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  • in reply to: VorpX doesn't like my new CV1? #125232
    jhondidfool
    Participant

    Thanks for the answers, Ralf :)
    I’ll tinker with it some more.

    in reply to: VorpX doesn't like my new CV1? #125227
    jhondidfool
    Participant

    Turns out that, for GTAV, it was because for some stange reason the game was set to rn in DX10.1. Now it works on Oculus, but on SteamVR it gives me this in the log and I get infinite black screen with loading sandclock:

    WRN: OpenVRDirectModeManager Submit Error: 101 101 0

    jhondidfool
    Participant

    Crashes for me. I can’t get it to work for the life of me and I don’t understand why.

    in reply to: vorpX 16.1.1 Available Now #100697
    jhondidfool
    Participant

    Same as feather623
    I’m running W10PRO x64
    Works with some games (ESO and Star Citizen don’t. SC has a profile, suposedly, it won’t let me create one for it).

    in reply to: vorpX 16.1.1 Available Now #100680
    jhondidfool
    Participant

    @ Ralf : A few seconds, yes. A few minutes… not so much. In fact, I have not been able to run the desktop even after 15 minutes waiting.

    Latest drivers NV 980, DK2

    in reply to: BSOD with VORPX and Skyrim (dxgmms2.sys) #97094
    jhondidfool
    Participant

    News. This may be interesting; I’ve managed to fix the problem by manually generating new game .inis and then I compared the variables. Some shadow map resolution values were not powers of 2. That may have been the cause.

    in reply to: Can't use 3d reconstruction in Skyrim #87833
    jhondidfool
    Participant

    I fixed it myself. turns out SKSE was calling TESV_Old, not TESV

    in reply to: SKSE and VorpX not working together #23709
    jhondidfool
    Participant

    I fixed the skyrim problem running VorpX as administrator *_*
    On the Star Citizen side, I have to make rift my primary and render to primary. It does away with all my icons and desktop. It’s a mess. I guess I’ll have to wait for native implementation.

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