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Apr 20, 2016 at 7:46pm in reply to: Star Citizen alpha 2.3.1 / Oculus SDK v1.3.0 / VorpX 16.1.2 working #101233
jhondidfoolParticipantCrashes for me. I can’t get it to work for the life of me and I don’t understand why.
jhondidfoolParticipantSame as feather623
I’m running W10PRO x64
Works with some games (ESO and Star Citizen don’t. SC has a profile, suposedly, it won’t let me create one for it).
jhondidfoolParticipant@ Ralf : A few seconds, yes. A few minutes… not so much. In fact, I have not been able to run the desktop even after 15 minutes waiting.
Latest drivers NV 980, DK2
jhondidfoolParticipantNews. This may be interesting; I’ve managed to fix the problem by manually generating new game .inis and then I compared the variables. Some shadow map resolution values were not powers of 2. That may have been the cause.
jhondidfoolParticipantI fixed it myself. turns out SKSE was calling TESV_Old, not TESV
jhondidfoolParticipantI fixed the skyrim problem running VorpX as administrator *_*
On the Star Citizen side, I have to make rift my primary and render to primary. It does away with all my icons and desktop. It’s a mess. I guess I’ll have to wait for native implementation. -
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