Kaaliba

Forum Replies Created

Viewing 10 posts - 16 through 25 (of 25 total)
  • Author
    Posts
  • in reply to: Cyberpunk 2077 #198822
    Kaaliba
    Participant

    Ah, gotcha. Okay, sorry. That was the only trick I had to do to get hooking to work.

    in reply to: Cyberpunk 2077 #198818
    Kaaliba
    Participant

    Hey @ Mossfoot :

    Are you using an Oculus system? If you are, be sure that you set your “Device Selection” to “SteamVR (Index, Vive, WMR, Pimax etc.)” in the General settings of vorpX Configuration. I had to set this again after installing the vorpX update. vorpX can’t hook into Cyberpunk with the normal “Oculus” settings–I think due to the version of DirectX?

    Good luck!

    in reply to: Cyberpunk 2077 #198817
    Kaaliba
    Participant

    Gotcha, @Ralf, and I totally hear you regarding not remembering every little detail of a program. I’ve certainly been there plenty! =)

    I really appreciate all the insight and help. I feel much more proficient in vorpX after all this.

    I’m also happy to say that Cyberpunk is now running *beautifully* on my system.
    For those in this forum that might be also be struggling with fps, here are the things that helped the most:

    – Setting the resolution as @Ralf recommended from the beginning (sheepish grin). I’m currently running the DirectVR setting “1920p”, which sets my resolution to 2560 x 1440.

    – Setting my Quest 2 resolution to 0.9x (2784 x 1408). This made a HUGE difference. Thank you, @ monazou !!!

    – Setting Cyberpunk graphics settings to “High” and then also setting DLSS to “Performance”. Anything higher than this and I get fps drops.

    Using those settings, the game is crisp and beautiful, and I’m usually getting 45 fps in the game and 90 fps in the headset. THANK YOU!!!

    in reply to: Cyberpunk 2077 #198813
    Kaaliba
    Participant

    Hey @Ralf!

    Thanks so much for the info and your patience. Really good stuff to know!!

    Indeed, I had failed to add the wide resolutions–good catch! I’ve now added all resolutions, but unfortunately I’m still having the same issue. Below is a screen grab showing the custom resolutions specifically for the 1280p resolutions (one of the resolutions that vorpX thinks is not available). Could you take a quick look to see if anything looks out of the ordinary?

    https://drive.google.com/file/d/1rMm9_tcZ6Mkr2i35YuMttrHeoo-aKh9M/view?usp=sharing

    I did a lot more testing on this and found some interesting results. I’d love your feedback on this if you have time. I used vorpX to test each of the DirectVR resolutions. After setting the DirectVR resolution, I exited Cyberpunk and SteamVR and then relaunched. For each, I recorded the new resolution of Cyberpunk after launching.

    These resolutions ARE recognized by vorpX:
    1080p -> vorpX changes to 1920 x 1080
    1440p -> vorpX changes to 1920 x 1080
    2160p -> vorpX changes to 2560 x 1440

    These resolutions are NOT recognized by vorpX but I still tested them:
    1280p -> vorpX changes to 1920 x 1080
    1680p -> vorpX changes to 1920 x 1080
    1920p -> vorpX changes to 2560 x 1440
    2400p -> vorpX changes to 2560 x 1440

    Note that before each change, I manually changed the resolution of Cyberpunk to 1024 x 768 to ensure that all resolution changes were actually caused by vorpX and not some other factor.

    Thus, it seems that on my system, vorpX will only change to 1920 x 1080 or 2560 x 1440. Is this expected?

    FYI, I have two monitors. I thought perhaps this was an issue, since the NVIDIA Control Panel allows you to create custom resolutions for each monitor. I physically unplugged the second monitor and restarted my computer, though, and vorpX still did not recognize all custom resolutions.

    Thanks so very much for all the help!

    in reply to: Cyberpunk 2077 #198806
    Kaaliba
    Participant

    Ooops, just noticed that I mistakenly wrote “1980 x 1080” in my last post. “1920 x 1080” was intended. Thanks again!

    in reply to: Cyberpunk 2077 #198805
    Kaaliba
    Participant

    @Ralf and @ monazou,

    Thank you both so much! This is extremely helpful. I’ll try out the suggestions as soon as I can today and report back on how it goes.

    @Ralf : I’m having a bit of trouble with the DirectVR auto resolution feature, which is actually one reason why I started mucking with resolution changes on my own. I’ve followed the instructions to add all of the custom resolutions via the NVICIA Control Panel, and I seem to be able to use those custom resolutions in game. In the vorpX controls, though, I keep getting a message similar to “seems this resolution isn’t supported–add custom resolutions”. Therefore, any changes that I do to DirectVR resolution don’t seem to take effect. I actually thought that 1980 x 1080 was an error because of this, so I immediately tried changing the resolution on my own. Any thoughts as to why vorpX can’t see the available custom resolutions? I definitely may have done something wrong, but I tried to follow the instructions as precisely as possible.

    Also, I was under the impression that 4:3 resolutions were best for Full VR mode in vorpX. This is another reason why I thought that 1920 x 1080 was an error related to my resolution configuration. Is Cyberpunk a case where 16:9 is actually better for full VR? Or perhaps is vorpX attempting to use a different 1080p resolution that is not working on my setup?

    FYI, in my earlier testing I did try messing with an FOV hack and saw exactly the problems you mentioned. I was able to remove the letterbox using this and an increased Image Zoom, but the framerate was horrible. I therefore went back to the DirectVR FOV and Image Zoom as you said.

    @ monazou: I couldn’t agree more regarding the better resolution of the Quest 2! I actually have a Rift S as well, but I much prefer to use the Quest 2 for the resolution. It’s not a Reverb G2, but it’s really good!

    in reply to: Cyberpunk 2077 #198772
    Kaaliba
    Participant

    Thanks, markbradley1982! I’ve made significant progress in more testing tonight. I switched to “borderless window” per your suggestion, and I think things did get a bit more stable after that.

    My biggest success, though, was to spend a lot of time tweaking the resolution. I think the 1600 x 1680 narrow resolution I was using was causing problems…or maybe it really was just too high a resolution. After a bunch of testing, I settled on a resolution of 1708 x 1280, and things really started improving. I found that I was able to take my settings to “High” at this resolution so long as I kept DLSS at either “Performance” or “Ultra Performance”.

    One thing I did note that was very odd: Whenever I cranked my graphics settings too high and hit a very low framerate (like about 10 fps or so), the low fps got “stuck”. I could not get back to 45 fps without exiting the game and coming back. Even if I lowered the resolution to 1024 x 768 and set all graphic settings to their absolute minimum, I wasn’t able to reach a good fps. After exiting the game and coming back, I was able to crank up the settings again and still have 45 fps. Any thoughts on why things would get “stuck” like this?

    Thanks again!

    in reply to: Cyberpunk 2077 #198763
    Kaaliba
    Participant

    Thanks, @ dborosev!

    I appreciate the thoughts. I’m generally not actually touching SteamVR either, but I am opening the game from Steam. I’ll try to see if launching the game exe file without opening Steam might somehow help.

    Thanks again!

    in reply to: Cyberpunk 2077 #198758
    Kaaliba
    Participant

    Hello all!

    I’ve having a heck of a time getting getting Cyberpunk to run well with vorpX. I’ve spent probably 6 hours troubleshooting, and I’m still at it, but I’d love any pointers. =)

    When I first start the game or load a save, the game runs beautifully. I’m getting 45/90 fps. After a period of time (anywhere from about 30 seconds to 10 minutes), the fps drops dramatically and never recovers. From this point on, I typically get 10-25 fps on both the game an headset. Loading a save does not help. To get the fps back to normal, I have to quit out completely and restart Cyberpunk.

    As part of troubleshooting, I’ve decreased video settings to the lowest “Low” they will go. I’m running with an RTX 2070 and Core i-9900K (neither overclocked). I’m currently using a Quest 2 via Oculus Link, and my USB C cable passes Oculus’ tests. I’m currently testing with my resolution set to 1600×1680 (since that’s the closest to what my Quest 2 is currently running per eye), though I’ve tried lowering the resolution and that has not helped. I’m not having trouble with any other VR software, and vorpX generally works great for me!

    I suspect that the combination of Oculus and Steam VR might be contributing to the problem. I’ve noticed that I can trigger the poor fps situation if I press the Oculus home button to show Oculus menus. When I press the Oculus home button again to go back to Cyberpunk, the fps problem appears every single time. I’ve also noticed that if I start Cyberpunk with any Oculus overlays (e.g., I had the Windows Task Manager pinned as part of my troubleshooting), the Cyberpunk starts at a poor fps and never reaches 45/90.

    I’d greatly appreciate any thoughts! The game looks amazing at 45/90, and I’d love to see if I can figure out how to get it to stay that way! Thanks so much!

    in reply to: Cyberpunk 2077 #198570
    Kaaliba
    Participant

    @ johndoe: FYI, I’m using an RTX 2070, and I’ve got an issue that might be related. After playing Cyberpunk for 5-10 minutes in vorpX, the frame rate slows to a crawl. I have to exit out of Cyberpunk and restart to bring the frame rate back to normal. I also sometimes get crashes, but that seems to happen most frequently when I jump out of Cyberpunk to Windows and back (Alt-tab, for example). I’m still experimenting, so I’ll let you know if I figure out what’s going on.

    @ Ralf: On a totally separate note, I’ve been wondering if there is a way for me to configure snap turning in Cyberpunk. I’m pretty new to vorpX (and LOVE LOVE LOVE it). I noticed in Portal that snap turning works brilliantly. I looked throughout all all the input settings, and I briefly searched these forums, though, and I can’t figure out *why* snap turning works in Portal. I’m assuming that the vorpX Portal profile maps the right control stick to do a quick X mouse movement to simulate a snap turn, but I can’t find any profile options that would do something like this. Could I beg some advice on this? I’d love to be able to implement snap turning on my own for this and other games if possible. Thank you for all you do!!!

Viewing 10 posts - 16 through 25 (of 25 total)

Spread the word. Share this post!